Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

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Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Didn't we buy a partially charged wand of CLW some time ago? Who's got it?


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

What should be our total Xp?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

https://nevynxxx-s-cotct.obsidianportal.com/wikis/xp-awards

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

It's amazing what going quiet on you lot in down time situations does. If this wasn't an AP I could rile your collected paranoia for plot hooks from now 'till 2030!

I love it.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

:) Erik is creating all sorts of scenarios... most of which would end up with us killing the Korvosan underworld one boss at a time because we'd be scared of retaliation from the next guy.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Nuh-uh! Erik's scenarios get us all killed by the Korvosan underworld because they're all scared of us.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik is just a young man with big dreams and an open heart. And a ravenous desire to destroy any and all criminals through specious logic and a winning smile.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

LMAO, well he will get his desires eventually I am sure.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39
Nevynxxx wrote:

Majenko looks up "Right thing now is to rest here. Make sure your friends are well. Saw it all in my mind. Devargo is dead, that's true. Others were mostly just knocked out. They will recover. May make better of themselves. May just take over where Devargo left off."

Is Roj going to act on that impulse?

Roj might. The worst thing that happens is he goes off to jail and I play a different character. I've got a whole list of concepts/character sheets in a googledoc, so it's not a crisis if that happens. Besides, it's the paladin thing to do, taking responsibility.

If he ends up in trouble, I've got a switch-hitting halfling swashbuckler/alchemist I can grab. She'll fill the same role, more or less, that Roj did. Basically, whatever you think would be a better story, I'm fine with.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Just working out what I need to narrate, rather than consequences ;)


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Unless of course you *want* Roj to be arrested so you can change PC...


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

I'm fine with whatever happens, to be honest. I've got a solid list of PCs I can sub in, including a few interesting ideas, but if Roj doesn't go to prison, that's fine too. The group's morality is such that I'd kind of like to play a less constrained option, personally.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik's gonna Color Spray Kroft so we can all escape!


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Ooh, do it! I've always wanted to see the color of ALL my insides.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
Rojerick Alandsson wrote:
I'm fine with whatever happens, to be honest. I've got a solid list of PCs I can sub in, including a few interesting ideas, but if Roj doesn't go to prison, that's fine too. The group's morality is such that I'd kind of like to play a less constrained option, personally.

Pity. I'm sure Gwen would miss Roj.

Grand Lodge

I am sparticus

No, I am sparticus

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sorry, spent most of the day with my wife at the hospital. Nothing too worrying, but frustratingly long sat about doing nothing!

(She has a slipped disk, and it took them about 12 hours to get a sensible combination of drugs so she could come home....)


@Nevynxxx: my heart goes to her. I too had a slipped disk and it was a nightmare for a whole year, until they decided it was time to cut.
I still shudder thinking about that awful year. On a brighter note, I haven't had any more problems since the surgery.
Please convey to her my best wishes for a quick recovery.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

On an even BRIGHTER note: yay for third level! I thoroughly enjoyed the rp, too. Nicely done, sirs!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Jaime Sommers wrote:

@Nevynxxx: my heart goes to her. I too had a slipped disk and it was a nightmare for a whole year, until they decided it was time to cut.

I still shudder thinking about that awful year. On a brighter note, I haven't had any more problems since the surgery.
Please convey to her my best wishes for a quick recovery.

It was really bad for about 6 months last year. Then just when they were considering surgery it fixed itself. Now it's flared up again, so hopefully it'll get seen too quickly.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Any suggestions for my bard lvl 3 feat?


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

It depends.

Spear-Based Feats?: Power Attack (extra damage), Combat Reflexes (extra attacks)

Bardic Fun Feats?: Lingering Performance (use less rounds)

I think Roj is done being updated for level 3.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen's third level breakdown:

HP: 25+6+2(con)+1 fav. class=34
Feat: Power Attack -1/+3
Skill points: 6+1 (human)
Acrobatics +1 (=4)
Disable Device +1 (=8)
Heal +2 (=7)
Perception +1 (=8)
Sense Motive +1 (=6)
Stealth +1 (=7)

BAB +1 (+3 total) / Will save +1 (+5 total)

Urban Ranger 3rd level extras:
Favored Community (Ex) KORVOSA: At 3rd level, the urban ranger forms a bond with a community. While inside the limits of this community, he gains a +2 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks. An urban ranger traveling through his favored community leaves no trail and cannot be tracked (although he may leave a trail if he so desires).

Trapfinding (Ex): At 3rd level, an urban ranger can find and disable traps, as the rogue class feature of the same name.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik's third level breakdown:

HP: 14+6+2(con)+1 fav. class=23
Feat: Combat Casting
Skill points: 5+1 (human)
Fort/Reflex save +1 (+3/+4 total)

2nd level spells: Invisibility, Minor Image


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Do we get back to full HP when we level? I can't seem to remember.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I'd normally go with you don't regain any HP, but you do get the new ones.

So if you were 17/34 and got 6 more HP you'd be on 23/40 after leveling. That make sense?

Also, You did buy a wand with 20 charges. So you could easily have used those to get everyone back up to full HP. Just need to know how many charges you blew.

Track uses Here If you like....

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Is gwen missing the point on purpose I wonder?

Once you are all happy I'll pick up again.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Now, without being all spoilery....

This is one of those parts in a AP where it gives you a few instructions, that are in no way usable by the players, without telling the players what those instructions are, but in telling the players about the instructions, you give away a bit of plot.

Effectively there are three threads going on, four if you count the groups actions. You can only possibly know about 1, you can guess the second I expect, but I can't see *any* possible way for you to foresee the third. Not knowing that third one could (as written) make it basically impossible to achieve your current objective.

Do you want to carry on, and me to fudge it (basically making something that would take 10 mins in a face to face game, and could take us days in a PBP completely irrelevant) or would you like to know the threads?

I really need a consensus on this.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Not metagaming is hard when you've got the info. The only choice is to be stupid. Good thing Roj has 8 int.

Please let the others know how this one works.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

I'd be happy with your fudging behind the scenes.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok. I'll post up the full details after the fact unless someone *really* wants to know now. One or two of you knowing will possibly be worse than none. I'm not sure.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Nevynxxx wrote:

Ok. I'll post up the full details after the fact unless someone *really* wants to know now. One or two of you knowing will possibly be worse than none. I'm not sure.

Sometimes a PbP game needs a different approach - I've had to make allowances a few times when running games myself.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Yeah, the mechanics for this scene could take weeks. They really, really could.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

It will make a bit more sense when I post up what the instructions are. I'd still have this issue face to face. It basically comes down to Mr Pett making assumptions about what the characters will do based on his knowledge of what's happening in the background.

It's almost the anti-thesis of metagaming!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sorry folks. Spent yesterday in bed and couldn't post.

I'm away for Easter weekend so will be able to post Monday night/tues morn.

Have a good weekend!


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

You 2 mate.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I shall be with you shortly, this next bit takes a little bit of admin on my side, and I'm working out the best way to present to you.

So now is a good time to describe what I meant before.

On your way up we had:

1) You lot on your way through the building.
2) The mob, working towards the building.
3) Trinnia pacing around her room worried.
4) The people Trinia lives with, who are her friends, sending a message up to Trinia that you are on your way.....

It says "While her neighbors and friends have begun to distance themselves, they haven’t abandoned her completely. As she hides out in her third floor flat, hoping and waiting for the mob to die down so she can try to flee the city, her neighbors do their best to divert the mob and Hellknights away from her. When it becomes obvious that the PCs know where she lives, these neighbors send up an alarm to let Trinia know she’s been found out. Only if the PCs are incredibly stealthy or manage to convince the 2d6 neighbors they encounter on their way up to Trinia’s flat (each of whom can be won over with a Bluff check against a Sense Motive +3) do they have a chance to catch the woman in her home."

Now, I have no idea how I'm supposed to get you to bluff without knowing that's what you are doing, when you aren't actually bluffing because you do have her best intentions at heart!

And that's assuming you know that you need to stop them pre-warning her....

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Chase rules are here. But the basic breakdown is this.

1: Cluttered Rooftop: Acrobatics DC 10
2: Crumbling Rooftop: Acrobatics DC 20
3: Gap in Wall: Escape Artist DC 15
4: Hidden Shortcut: Perception DC 15
5: Narrow Hole in Wall: Escape Artist DC 25
6: Narrow Rooftop Leap: Acrobatics (Jump) DC 15
7: Narrow Walkway: Acrobatics DC 15
8: Tightrope Shortcut: Acrobatics DC 20
9: Very Hidden Shortcut: Perception DC 25
10: Very Steep Roof: Climb DC 10
11: Wall: Climb DC 20
12: Wide Rooftop Leap: Acrobatics (Jump) DC 25

There are 15 cards. You start on Card 1, Trnia Starts on Card 4. You need to catch up to here before she leaves card 15.

You can move 1 card per round.

Or you can make one of the two checks on the card you are on to move two cards.

Or you can make both checks to move three cards.

If your base speed is less than 30, you have a -2 penalty to the check.

If your base speed is more than 30, you have a +2.

If you fail a check by more than 5, or cannot move. If you fail two checks (at once) by more than 5 you fall 1d4x10 and have to climb back up (DC15).

You can obviously combine normal actions (ranged attacks, spells etc)

I recommend you look at Harrow Point Uses

The "cards" are Here.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Memo to self:
1, 3, 2, 2, 3.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Just a quick word... work is killing me. I very definitely want to stay in but can you bot me for a bit?


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

I must have misunderstood how the cards work. I thought the checks on the first card were n. 8: Tightrope Shortcut: Acrobatics DC 20 and 12: Wide Rooftop Leap: Acrobatics (Jump) DC 25?

Also: "If your base speed is more than 30, you have a +2." Does this apply to any check? And if so, does it stack with the +4 jump bonus by acrobatics=>jump rules?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yes, and Yes.

This is an abstraction from the normal rules. That's all correct.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

If we decide to take only one check on a card, can we choose which one or do we have to make the first one?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Either. So with each card you have 4 options, none, both, first or second.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Thanks GM.
Does Borden have all of his Harrow Points left?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

As far as I'm aware, you all had your full allocation at the start of this encounter.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

How many Harrow points does Erik have?


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

The allotment is 6 points if I'm not mistaken.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Just to let you know that I will be out this weekend. Please bot Gwen as you see fit. If Trinia is not safely in custody by the time I leave, Gwen will continue to follow her (spending as many H. Points as necessary - she has 2 left) and try to grab her.
Thank you!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Guinevere "Gwen" Duchamp wrote:
but fails to pass through the gap and advances only two cards, landing in card n. 7, right next to the laughing lady.

I'm going with your interpretation, because I think it's fairer.

I think a strict reading of the rules is that a failure of "either" dice means you don't move, a failure of "both" means you fall. Not if you pass one you move +1 and if you then fail one you stay at that card....

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