Nevis Lodge: Severing Ties #4-07 (Inactive)

Game Master Deevor

The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar, to disrupt their operations.


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Sovereign Court

Male Human ( Ulfen ) Paladin Level 2

Seing that the creature is behind the closed bars , and not sensing any danger from it because of this , Talinthas moves to the left , and jumps over the Glyph , ending his double movement besides Roary , so that he can next help him open/force/break the bars.

Acrobatics check 1d20 - 6 ⇒ (18) - 6 = 12

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Tiasar feels the magic that burst from the warded mosaic as Roary jumped across, as the ward dispelled the illusory wall spell that hid the caged area to your left, Tiasar understands the trap.

The group ignores the creature behind the bars and run and jump to join Roary as he struggles with the bars at the end of the corridor.

Roary gets hold of the door made of bars, rattling it violently, then smashing into it using his shoulders. As he does this the lock bursts, shards to metal flying into the air and the door swings open with a clash and clatter into the rock wall. It snapped open so quickly it almost comes back quickly into Roary's shoulder, but the big barbarian shrugs it off and advances.

The creature batters the iron bars behind you, turning your eyes back briefly to look at the creature you see its eyes glow a bright flaming emerald green as it sees its prey moving away. Bedmyr feels the creatures eyes upon him as they burn deep into his soul, feeling at one with his dwarven heritage, at one with the rock and the stone, almost welcoming the feeling of sturdy solid strength that seems to want to take over his body.

You see what look like three passageways or entrances to the right (south) along the tunnel in front of you (east). To the left (north) is a single large opening in which you notice what looks like wooden furniture. The passageway is 10ft wide and maybe about 100ft long.

Bedmyr fortitude save please

Please let me know if you have difficulty seeing the maps, I rely on them in describing your situation.

Spellcraft check please and if successful, Tiasar may make another Knowledge(Arcana) check.

Map at end of turn.

Spellcraft DC=21:

You feel the magic emanating from the beasts gaze, it is magic that causes flesh to turn to stone.

Knowledge(Arcana) DC=15:

Understanding the creatures magic, you remember that the beast is a variant of a basalisk, it's size makes you think it is a young specimen rather than a fully grown one. You remember that anyone turned to stone may be turned by to flesh again if thoroughly coated (almost immersed) in the blood of a dead basilisk, within one hour of its death.

Sovereign Court

Male Human ( Ulfen ) Paladin Level 2

( do we still go by the initiative order?)

Grand Lodge

Dwarf Gunslinger 1 | HP: 13/13 | Fort +4, Ref +6, Will +3 | AC 17 (14 ff, 13 t) | Init +3, Perc +7

Fortitude: 1d20 + 4 ⇒ (5) + 4 = 9

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

As you turn to go through the door, you turn back and see your friend Bedmyr stop dead in his tracks, his feet turn grey the colour of the rocks. Before your very eyes the little dwarf's face becomes peaceful as from his feet to his head he turns to a hard grey stone statue.

Bedmyr:

You have been subject to a basilisk's gaze, flesh to stone....

I'd like things to kick off in initiative order so will interpret posts in initiative order, although you don't need to post in that order. You can post if you want to delay or ready an action. If I ask for something like a save or skill check, you needn't post that in order.

The Exchange

Map looks good. Speaking of the map, could you show me how to do them? I really like these kinds and I just started DM'ing on the boards.

The Exchange

Oh dang, turned to rock. That is quite a serious problem for us at this level...

The Exchange

Spellcraft: 1d20 + 10 ⇒ (19) + 10 = 29
Knowledge Arcana: 1d20 + 10 ⇒ (2) + 10 = 12

"Wait, don't look at it!" He curses under his breath as he's too late.

Sovereign Court

Male Human ( Ulfen ) Paladin Level 2

Talinthas hearing Tiasar´s warning , closes his eyes and advances 4 squares, passing near Bedwyr and draging his body into the corridor to the East.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Taisar:

I forgot to give you a bonus on the Knowledge(arcana) for identifying the spell correctly, with the bonus you can read the Knowledge(Arcana) check.

I'll tell you what I use in the discussion thread.

The Exchange

DM:
Oh good, there's actually a way to save him! Thank goodness, flesh to stone is nasty, even at higher levels.

Tiasar is sitting there, speaking under his breath, apparently reciting a definition from a book. His brows furrow with concentration, and mumbles "...and it's power is similar to a basilisk, except that it's weaker and can be reversed with..." Suddenly he looks up, hope in his face. "I know how to return him to normal! We need to..." He suddenly pales. "We need to immerse him in the fresh blood of the creature that turned him to stone."

I have an interesting question about silent image. Could I use it to create a blindfold on the creature, essentially blinding it? I'm sure he would get to make the save for interaction, but is it possible for me to do that?

Sovereign Court

Male Human ( Ulfen ) Paladin Level 2

Confronted with this , Talinthas asks his friends to attack quickly the creature :
"Onward my friends let´s not leave friend Bedwyr like this..."

He uses his turn , double moving to get back into the N/S corridor ( in front of the monster), and puts his shield in front of him ,blocking the view between them.

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

Bedmyr! What horror is this? Crar obviously didn't take the creature behind the bars seriously enough, and is momentarily stunned to see his friend Bedmyr turned to stone. Then, at Tiasar's cry he grasps an earthen amulet and begins summoning a creature he hopes will help to deal with this monster.

Map is fine GM, though I do think I had misread the map and description, I was thinking the monster was ahead of us at the corner. Crar's action is as before, will spend the round to cast summon nature's ally I to summon a giant centipede. Will put the centipede at T8 if possible and have it attack the creature, biting and poisoning. Plan for next round is to zap it with lightning bolt domain effect, though Crar will try to look for any way available to target the creature without looking directly at it.

Tiasar, I like your idea. Would it not be like an extremely close illusion then? Perhaps the monster would gain a bonus to see through it, but maybe the creature doesn't have that kind of intelligence.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Gonna wait for Roary to post.

Its game day tomorrow so won't get a chance to post until Sunday at the earliest.

Tiasar:

I like your idea, its fun, let me take a look at the spell and the monster and I'll get back when I post next.

Crar:

OK with the centipede, T8 is fine. The monster is behind iron bars so will get a bonus to AC accordingly, unless the door has been opened.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Ok so there's a door into the creature's room? Because im not bending bars having to save vs stoned every round..

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

@Roary: Its the same sort of iron barred door you have just smashed off it's hinges. You are able to walk over there and try to break the door down in a round. You are unable to charge, there's a stoned dwarf in the way.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary closes his eyes and walks over, grabbing the bars he attempts the yank it off its hinges..

Rage

Str Check: 1d20 + 6 ⇒ (11) + 6 = 17

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

GM Stuff:

Bedmyr - n/a turned to stone
Crar - full round cast summon natures friend, centipede ....
Roary - fails to open the door ...
Talinthas
Tiasar DC=16 for 1st level spells
Beastie

Crar seeing the creatures eyes whilst casting 1d100 ⇒ 42, is able to cast his spell without making a save

Roary's acrobatics as blinded by closing eyes
Acrobatics to travel normal speed. 1d20 + 2 ⇒ (14) + 2 = 16

Tiasar seeing the creatures eyes whilst casting 1d100 ⇒ 47 is able to cast his spell without making a save, unless he needs to make a save for having to put the blindfold on the creatures eyes.

Tiasar 20% miss chance with the blindfold 1d100 ⇒ 30

Beastie Will save 1d20 + 5 ⇒ (8) + 5 = 13 vs silent image: failed
Beastie strength check 1d20 + 2 ⇒ (3) + 2 = 5

Silent Image
School illusion (figment); Level bard 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, F (a bit of fleece)
Range long (400 ft. + 40 ft./level)
Effect visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
Duration concentration
Saving Throw Will disbelief (if interacted with); Spell Resistance no

This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect.

Beastie
Young Basilisk CR 4
XP 800
N Small magical beast
Init +1; Senses darkvision 60 ft., low-light vision; Perception +10

Defense
AC 17, touch 9, flat-footed 17 (–1 Dex, +6 natural)
hp 38 (7d10+0)
Fort +7, Ref +6, Will +5

Offense
Speed 20 ft.
Melee bite +8 (1d6+4)
Special Attacks gaze

Statistics
Str 12, Dex 12, Con 11, Int 2, Wis 13, Cha 11
Base Atk +7; CMB +8; CMD 19 (31 vs. trip)
Feats Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)
Skills Perception +10, Stealth +12; Racial Modifiers +4 Stealth

Ecology
Environment any
Organization solitary, pair, or colony (3–6)
Treasure incidental

Special Abilities
Gaze (Ex) Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 13 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based.

Centipede, Giant

This lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.

Giant Centipede CR 1/2
XP 200
N Medium vermin
Init +2; Senses darkvision 60 ft.; Perception +4

Defense
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 5 (1d8+1)
Fort +3, Ref +2, Will +0
Immune mind-affecting effects

Offense
Speed 40 ft., climb 40 ft.
Melee bite +2 (1d6–1 plus poison)
Special Attacks poison

Statistics
Str 9, Dex 15, Con 12, Int —, Wis 10, Cha 2
Base Atk +0; CMB –1; CMD 11 (can't be tripped)
Feats Weapon FinesseB
Skills Climb +10, Perception +4, Stealth +10; Racial Modifiers +4 Perception, +8 Stealth

Ecology
Environment temperate or warm forest or underground
Organization solitary, pair, or colony (3–6)
Treasure none

Special Abilities
Poison (EX) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Gaze (Su) A gaze attack takes effect when foes look at the attacking creature's eyes. The attack can have any sort of effect; petrification, death, and charm are common. The typical range is 30 feet. The type of saving throw for a gaze attack is usually a Will or Fortitude save (DC 10 + the 1/2 gazing creature's racial HD + the gazing creature's Cha modifier; the exact DC is given in the creature's text). A successful saving throw negates the effect. A monster's gaze attack is described in abbreviated form in its description. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways.

Averting Eyes: The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment from that opponent.

Wearing a Blindfold: The foe cannot see the creature at all (also possible to achieve by turning one's back on the creature or shutting one's eyes) and does not have to make saving throws against the gaze. However, the creature with the gaze attack gains total concealment from the opponent.

A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature's gaze twice during the same round, once before the opponent's action and once during the creature's turn.

Gaze attacks can affect ethereal opponents. A creature is immune to the gaze attacks of others of its kind unless otherwise noted. Allies of a creature with a gaze attack might be affected; these allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round. The creature can also veil its eyes, thus negating its gaze ability.

Format: gaze; Location: Special Attacks.

Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Bedmyr! What horror is this? Crar obviously didn't take the creature behind the bars seriously enough, and is momentarily stunned to see his friend Bedmyr turned to stone. Then, at Tiasar's cry he grasps an earthen amulet and begins summoning a creature he hopes will help to deal with this monster. As Crar looks past the creature at the spot he will conjure the creature to appear, he concentrates and gives himself tunnel vision, missing interacting with the beast's gaze.

Roary, despite his rage manages to close his eyes keeping them shut as he staggers over towards the caged reptile, he is able to make his way over around Bedmyr's stone form without tripping over any of the stone dwarfs protuberances. Feeling his way along the iron bars, he grabs the bars, attempting to yank it off its hinges.. but with his eyes shut, he pulls at both the cage and the door, neither budging, the door remaining firmly shut.

Confronted with this , Talinthas asks his friends to attack quickly the creature : "Onward my friends let´s not leave friend Bedwyr like this..." Using his shield to protect his eyes from the beast he moves right up close, only to bump into Roary who has somehow beaten him to the door.

Tiasar looks towards the beast's cage, quickly looking away should he think the beast's gaze might fall on him. Carefully he takes out some fleece and throws it upwards to wards the gods of magic, at the same time saying the arcane words of power that let his magic flow. A thick black cloth flies into the air and just as you imagine a magic carpet might fly through the air. It twirles and slithers through the iron bars seperating the green statue-maker of a beast from his friends and fellow sabotuers. It spreads itself, before falling over the creatures eyes.

The green reptile, enraged by the black cloth that rests across its face, stopping it from gazing on his foes, tries desperately to break down the iron bars, so that it could bite, kill and feed on its adversaries. It throws itself at the door, but to no avail.

Map at the end of the round, when you move please can you give me the coordinates you want to move to.
You are up including Crar's centipede that appears at T8. Any questions please ask.

Crar made his roll to not make a gaze saving throw
Roary 2 rounds of rage ... is considered blinded, whilst he keeps his eyes closed...and made his acrobatics check to move more than half speed.
Tiasar made his roll to not make a gaze saving throw and also made the 20% miss chance due to concealment, when averting eyes. It was probably safer than just saving against the gaze.
Anyone wanting to make a will save to disbelieve the black cloth blindfolding the reptile may do so, but only if you can see it, so that's Roary or Talinthas that cannot see the black cloth.

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

Crar's summoned centipede appears, and immediately tries to wrap itself around the creature. It bites with powerful jaws, which are capable of injecting a debilitating poison. However, the centipede seems to be struggling to pierce the monster's thick, scaly hide. Bite attack against the creature.

centipede attack 1d20 + 2 ⇒ (8) + 2 = 10

Crar moves a bit forward, still trying to avert his gaze from the creature as he moves. Once in place, He points at the creature and an arc of electricity shoots out at the monster.

Move to square Q11. Use lightning arc as a ranged touch attack against creature, 13 to hit for 4 points of electricity damage.
ranged touch 1d20 + 2 ⇒ (11) + 2 = 13
damage 1d6 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Yea hes just tryin to get to the monster.. With his eyes closed he cares not for illusions..

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Once again Roary will attempt to remove the bars.. Anyone close feel free to attempt to aid his str check..

Str Check: 1d20 + 6 ⇒ (19) + 6 = 25

Nvm he tears the bars off..

His muscles bulging he finally dislodges the barred door.. Throwing it aside he pulls his sword from his back..

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Despite the difficulty of firing at the green reptile, Crar steadies himself and sends a jolt of electricity straight by Talinthas and the iron bars, striking the side of the creature, leaving a seared black mark down its side.

Roary in a burst of strength shakes the bars, shattering both the locks and hinges, before throwing the barred down down to his side.

Talinthas and Tiasar are up...

DM Stuff:

Beastie takes 4HPs of damage

The Exchange

Maintain illusion

Sovereign Court

Male Human ( Ulfen ) Paladin Level 2

From where he is , Talinthas tries to strike the creature with his sword...

bastard sword 1d20 + 6 ⇒ (18) + 6 = 24
damage 1d10 + 3 ⇒ (8) + 3 = 11

Sovereign Court

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Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

I will assume that Talinthas is still using his shield to cover his eyes so he doesn't see the creature's gaze.

Despite the cover afforded by the iron bars and Roary's large frame, Talinthas is unerringly accurate with his strike. His bastard sword comes down on the creature's flank leaving a deep gouge in its armored flesh.

Tiasar stays quietly in the background watching the combat before him, though his face and eyes seem to be concentrating on something really important.

The reptile, it's eyes blinded by the black cloth sticking to its head across its eyes, worries about the impediment, but not as much as the pain it feels from Talinthas' strike. Feeling the presence of warm flesh in front of him, smelling the sweat the drips down into the clothes, it lunges forward biting at something large, soft and fleshy. Against the self imposed blindness of the tough barbarian, the teeth of the reptile close around Roary's upper leg and buttocks, crushing and ripping into his soft pink Ulfen flesh. Tasting the blood of its foe, the reptile steps backwards and tries to scratch the cloth from it's eyes, with its two front clawed legs, whilst shaking its head from side to side.

Roary takes 7 points of damage from the creatures bite attack,
Roary's AC=11, from rage AC=15-2(blind)-2(dex/blind)

You are all up, start of next round, 2nd round for centipede. I haven't updated the map, but centipede next to beast, Crar moved up as above. Creature moved 5ft back into its cage, not in melee with anyone at the moment, unless they have reach.

I assume Crar and Talinthas will continue to avert their eyes, Roary continues to be 'blind' from keeping his eyes tightly shut. The creature gets a will save each round it tries to remove the blindfold.

DM's stuff:

Talinthas: avert eyes: 1d100 ⇒ 50
Talinthas: creature concealment 1d100 ⇒ 63
Creature suffers -2AC,

Roary AC 15 raging, -2 blinded -dex bonus -2 = 11
Beastie bite 1d20 + 8 ⇒ (4) + 8 = 12 Damage 1d6 + 4 ⇒ (3) + 4 = 7
Blinded Concealment 1d100 ⇒ 63
Blinded Concealment reroll 1d100 ⇒ 84
Beastie Will save 1d20 + 5 ⇒ (4) + 5 = 9

Beastie 15HPs of damage

The Exchange

In addition to temporarily blinding the creature the blindfold should stop it from using its gaze attack. So until it manages to get its will save I believe the rest of the party shouldn't have to worry about being turned to stone.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

You may have noticed that it didn't attempt a gaze attack on any of you and those who failed to avert their eyes did not get asked for a saving throw....but no-one in character has mentioned it.

The Exchange

Blah, I didn't tell the lowly mortals what their wizard was doing!

"You can look at it now, it won't turn you to stone!"

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary roars at the creature's bite and hacks down furiously with his greatsword..

Attack+Rage-PA: 1d20 + 8 + 3 - 1 ⇒ (6) + 8 + 3 - 1 = 16
Damage+Rage+PA: 2d6 + 6 + 3 + 3 ⇒ (5, 1) + 6 + 3 + 3 = 18

Sovereign Court

Male Human ( Ulfen ) Paladin Level 2

I didn´t state the fact of not doing eye contact with the beast , because i said i used my shield in front of me ( for that purpose). Sorry for not making that clear.

Using the opening of the bars made by Roary , Talinthas steps up to the Basilisk and tries to hit him , now lowering his shield to have a better view...

bastard sword 1d20 + 6 ⇒ (15) + 6 = 21
damage 1d10 + 3 ⇒ (7) + 3 = 10

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

At Tiasar's words, Crar carefully peeks at the creature. Then, when he realizes he's not going to share Bedmyr's fate, he extends an arm and flings another bolt of electricity at the creature. At the same time, the centipede continues to attack.

As before, Crar uses lightning arc: 1d20 + 2 ⇒ (5) + 2 = 7; damage 1d6 + 1 ⇒ (4) + 1 = 5

Also centipede attacks as before: bite 1d20 + 2 ⇒ (8) + 2 = 10; damage 1d6 - 1 ⇒ (3) - 1 = 2 plus poison.

Crar does not avert his gaze this round.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

The combined efforts of Roary and Talinthas leave the young basilisk dead in front of them. Blood flowing out of the mortal wounds it had taken.

The Exchange

"Quickly, bring him over here! We need to bathe him in the blood while it's still fresh!"

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary grabs the lizard by the tail and drags it over to the statue.. Picking it up he wrings like a wet rags over his stoned fellow pathfinder..

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

Oh no, Bedmyr's stoned!

Carr tries best he can to help Roary to drag the creature over and coat the dwarf's statue in its blood.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Slowly Bedmyr's color returns, as does his dwarven aroma of sweat and saltpeter. A stiff dwarf moves with difficulty as the blood from the dead creature cleans the magic that kept the dwarf at one with the stone that surrounds you.

I'm away for a few days now, so rather than post intermittently I'll return with a post on Sunday/Monday. So decide where you'll go next, see the last map that was available to see the corridor. Down the corridor to the east there is what looks like a big open area to the left with the edge of a table in view, and a couple of openings to the right. The sounds of chanting continue from down the corridor to the east, its pitch rising and falling, suddenly louder in parts and silent or very quiet in others.

Sovereign Court

Male Human ( Ulfen ) Paladin Level 2

I propose investigating the first door on the right of the corridor.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary listens at the door..

Perc.: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Dwarf Gunslinger 1 | HP: 13/13 | Fort +4, Ref +6, Will +3 | AC 17 (14 ff, 13 t) | Init +3, Perc +7

"Yeh, wha' happened?" Bedmyr asks, his head feeling heavy and fuzzy. He seems a little unstable on his feet for a moment.

The Exchange

"That creature was a relative of a basilisk. Entirely my fault, I didn't recognize it until it turned you to stone. Although at that point about anybody could have figured that out..."

Grand Lodge

Dwarf Gunslinger 1 | HP: 13/13 | Fort +4, Ref +6, Will +3 | AC 17 (14 ff, 13 t) | Init +3, Perc +7

"Feh, an' why ah'm ah covered in blood?!" he protests suddenly, checking his gunpowder.

The Exchange

"Well...you see there are two ways to reverse the gaze of the basilisk. One is magic beyond my power, and the other is...well...dousing the victim in the blood of the beast that petrified it."

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

To your right as you walk down the corridor is a sheet of thick black cloth affixed to the ceiling. In the centre of the sheet is painted with a white Sihedron rune 3 feet in diameter, the sheet hangs down to within a few inches of the floor. Under the cloth, you see the floor continue to the west. Another sheet is straight ahead of you, down the passageway to the south.

Perception DC=19:

You hear the sound of heavy breathing and footsteps from the west.

Map as you explore the first opening to the south.

DM Stuff:

Perception 1d20 + 5 - 12 - 5 - 5 - 2 ⇒ (4) + 5 - 12 - 5 - 5 - 2 = -15 DC=-5 sounds of a fight
Perception 1d20 + 5 - 12 - 5 - 5 - 2 ⇒ (12) + 5 - 12 - 5 - 5 - 2 = -7 DC=-5 sounds of a fight

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Perc: 1d20 + 7 ⇒ (13) + 7 = 20

Roary will check to door to the right and see if its open.. He pauses as he hears some noises from the room.. Whispering to his companions.. "There's someone in here.. Remember to kill only if we must.."
And with that he'll open the door and greet the noise maker.. Hopin for a surprise round but if not..

The Exchange

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Sovereign Court

Male Human ( Ulfen ) Paladin Level 2

Perception: 1d20 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

I need a marching order behind Roary, single file please.
From the previous map the default order is Roary, Crar, Tiasar, Bedmyr, Talinthas. If you want to change this please post your changes.

Please can you also post initiatives for when we need them.

Roary sweeps back the blanket, his sword held high and ready, but all he sees is a small 20ftx5ft corridor, hewn into the rock, its side grey and rough. The floor is grey and uneven. At the end of the corridor is another blanket, draped down like the blanket door Roary just pulled aside. A single torch shines lighting the corridor, it's magical aura gives the impression that the light will shine for perpetuity, fueled by ancient magic.

The Exchange

Spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26
Knowledge Arcana: 1d20 + 10 ⇒ (15) + 10 = 25

What's that magic?

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

It's just continual light, nothing special..... The whole underground complex is lit by them.

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