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Nevis Lodge: First Steps, Part 2 - To Delve the Dungeon Deep
Game Master Nostrus

Map of Asad's Keep - Updated 24/04/2012


Gameplay

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"Can anyone help me with the nasty cut I got? I fear it might even be infected.
And we should be on the look-out. No more suprises like the ghoul please."

Andoran (male Half-orc Ninja (Scout))

"Sorry, I am not a healer." Targ responds, being unable to be of any assitance. Instead of bashing the door in, he tries, if it can be opened normally.

Andoran (Male Human Paladin 1 HPs:7/12)

"I'm sorry Latharel, I didn't realise you had been wounded so badly. Unfortunately, I haven't been granted the grace or skill to heal. I'm sorry." Kernsten bows his head slightly, knowing he doesn't have the powers of many with his talents. Instead he readies himself for any more aggressive spirits that might lurk.

(Male Human Expert 1)

Lillia identifies the third vial as a potion of protection from evil. Nothing else identifies as being magical.

Crar, Perception: 1d20 + 6 ⇒ (12) + 6 = 18

"I believe these are potions of cure light wounds," he says lifting up the two vials that are left over, offering one to Latharel.

It appears that the door at the top of the rubbish pile is stuck and needs to be heaved open.


Latharel takes the vial with thanks.

"That sounds exactly like what I need now."

He then drinks one of the potions.

1d8 + 1 ⇒ (7) + 1 = 8

The cut closes completely again.

"Wow - who would have known that it is still fully charged. I feared it might have suffered by being handled by the ghoul. Let's move on carefully as I want to get my health checked by someone with the right skills. Don't want to end up becoming a ghoul myself."

Andoran (male Half-orc Ninja (Scout))

Targ nods, "seems so, but, she was just recently made a ghoul. At least her soul is free now."

(Male Human Expert 1)

Anyone having a crack at opening the door?

Andoran (Male Human Paladin 1 HPs:7/12)

Kernsten puts his shoulder to the door, attempting to open it.

Strength 1d20 + 3 ⇒ (4) + 3 = 7

Andoran (male Half-orc Ninja (Scout))

Targ shakes his head as he sees Kernsten try to force it open. "Let me have a try." (If there is a lock to pick).

Disable device 1d20 + 10 ⇒ (7) + 10 = 17

(Male Human Expert 1)

Kernsten pushes but to no avail. As Targ leans closer to inspect it, he realises that the locking mechanism is completely eroded and that the door will have to be shoved open.


"Kernsten - lets try again - just a little bit harder this time."

Assist: 1d20 + 2 ⇒ (17) + 2 = 19

(Male Human Expert 1)

With a creaking groan, the door snaps open and Latharel almost stumbles back off of the rubbish heap but manages to catch himself.

Just taking that as a successful attempt to move things along.

Beyond the now open portal is a bas relief of a giant face. It is one of a Qadiran man with a billowing beard. His eyes are closed, and his lips are parted, as if he were blowing out a flame. His lips frame a deep hole in the wall. The paint once adorning the relief is chipped and faded, but traces of its brilliant blues and pristine whites are still visible here and there. On the man's forehead is a single Kelish word, carved in a flowing script.

Map updated to show area 2.

Andoran (male Half-orc Ninja (Scout))

Targ moves silently forwards, then to he left, peeking around the corner.

Move silently 1d20 + 4 ⇒ (3) + 4 = 7

(Male Human Expert 1)

Targ sees... another door!

Andoran (Male Human Paladin 1 HPs:7/12)

Kernsten stands looking at the relief of the man, his eyes wide, "Impressive, what is it?"

Grand Lodge (Female Human Witch 1)

"Hmm," Lillia muses, taking a closer look at the relief and the deep hole that forms the man's mouth, "maybe it's a representation of this Qadiran prince; he would hardly be the first vain warlord... it might also be a part of the original defences of the siege-tower, perhaps with a link to the element of Air given the expression."

Leaning closer, the scarred witch looks for any signs of anything being inserted into the mouth, or being projected out of it, and also glances at the single word carved into the forehead.

Lillia speaks Kelesh.
Perception 1d20 + 3 ⇒ (19) + 3 = 22
Knowledge(history) 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge(architecture & engineering) 1d20 + 5 ⇒ (11) + 5 = 16


"Lilia - watch out - the mouth could easily hide a trap. Can you read what it is saying?"

Latharel stands in a corner - Curved Blade drawn - expecting some nasty suprise any moment.

Shadow Lodge (Male Half-Elf Druid (Eagle Shaman)/1)

Crar steps up next to Lillia, studying the face. "Interesting. Almost looks like he could talk." He listens for any sound.

Spellcraft 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge (religion) 1d20 + 6 ⇒ (9) + 6 = 15
Knowledge (nature) 1d20 + 8 ⇒ (11) + 8 = 19
Perception 1d20 + 6 ⇒ (8) + 6 = 14

Was just checking the rules - does the CLW potion stop Latherel from taking any more damage from the ghoul's disease? If not, will examine him next round.

(Male Human Expert 1)

Lillia:
The single Kelish word in Common would indeed read 'Air'. You can see nothing about the face though, and know nothing about it.

Crar:
You can recall nothing about anything like this, and can identify no spell.

I'll update the map later on, probably about lunchtime.

Grand Lodge (Female Human Witch 1)

"Well," Lillia says with a wry smile to Lathariel, "that was another subtle clue, along with the expression, which led to my comment about the possibility of an elemental connection... it's a Kelish word meaning 'air'."

"I don't see any signs of a trap, though. If it ever was dangerous, it doesn't seem to be a threat now."

Andoran (Male Human Paladin 1 HPs:7/12)

"Well then" says Kernsten impatiently, "which way now?" his eyes wide with excitement. He lights a torch ready to move into the darkness of the caves.


"Take a pick Kernsten - I watch your back and follow."

(Male Human Expert 1)

You have one exit to the 'north' and one to the 'west'.

Andoran (Male Human Paladin 1 HPs:7/12)

As the darkness closes in on the hearty human, Kernsten slows, the only light flickering from his torch. Hearing only his heart and his own breath, he looks at the two doors. Turning back he seems to falter a bit, "Can anyone else see more clearly than me? Then maybe they would choose the safest door. Otherwise let's just carry straight on." He waits for one of the other intrepid pathfinders to inspect the doors.


"So the door ahead it should be. I think I'm fine with the light your torch shines ahead."

With these words he opens the door ahead (West)

Shadow Lodge (Male Half-Elf Druid (Eagle Shaman)/1)

Crar follows behind, as the group passes into the darkness. "I can conjure more light to guard our rear. " He grasps one of his talismans and mutters an oath to the guardian spirits. The shaft of his spear begins to glow softly.

Cast light.

Andoran (Male Human Paladin 1 HPs:7/12)

I think the door straight on is to the north, cos I thought we were moving north up the corridor on the map, but west is good too.

Andoran (male Half-orc Ninja (Scout))

"Alrgiht then, let's go," Targ announces, and doesn't care as he knows they will need to search everything eventually.

Andoran (Male Human Paladin 1 HPs:7/12)

Kernsten follows Latheral carefully as he opens the door to the west.

Perception 1d20 + 0 ⇒ (7) + 0 = 7

(Male Human Expert 1)

1d6 ⇒ 3

As you open the door, there is an almighty crack and it falls off of its hinges. It appears that the time spent in this damp environment has taken a great toll on it.

The room beyond is dank, and a strange draft flows through it carrying a foul odor. Rubble is strewn here and there. A strange, slimy slick glistens down the western wall. Near the slick is a wooden door. The only sound in this room is a faint drip echoing from deeper in the dungeon.

Exits: door on the south-west wall, and an opening in the north-west corner, which isn't really visible on the map.

Shadow Lodge (Male Half-Elf Druid (Eagle Shaman)/1)

Crar follows Kernsten and the others through the door and into the room, bringing up the rear. He lifts his spear to look around at the ruin.

Perception check: 1d20 + 6 ⇒ (19) + 6 = 25

Andoran (Male Human Paladin 1 HPs:7/12)

Kersten looks down at the door that fell in, "Let's get this over and done with, this place is ... well horrible. I thought the life of a Pathfinder was exciting, oh well, best get on with it. Crar, do you see anything, or shall we continue on?" he says, his nose twitching in the damp air.

Andoran (male Half-orc Ninja (Scout))

Targ looks into the room (and can probably see the most), shrugs, "nothing here, let's move on? Door?" he asks.

Grand Lodge (Female Human Witch 1)

"Seems like as good a way forward as any," Lillia agrees.

(Male Human Expert 1)

Crar:
You think there is something odd about the slick on the wall.

Shadow Lodge (Male Half-Elf Druid (Eagle Shaman)/1)

"Hmmm...hold on, something's odd about this stuff on the wall." He steps forward with his glowing shortspear; turning it around, he scrapes the tip of the haft in the slime.

Andoran (Male Human Paladin 1 HPs:7/12)

Kernsten moves the torch closer to the wall where Crar scrapped the wall, allowing Crar more light to see.

(Male Human Expert 1)

Init Rolls:
Ooze: 1d20 - 5 ⇒ (19) - 5 = 14
Latharel: 1d20 + 4 ⇒ (5) + 4 = 9
Targ: 1d20 + 6 ⇒ (9) + 6 = 15
Lillia: 1d20 + 1 ⇒ (8) + 1 = 9
Crar: 1d20 + 1 ⇒ (19) + 1 = 20
Kernsten: 1d20 + 1 ⇒ (15) + 1 = 16

(Male Human Expert 1)

Just noticed that my post didn't update with what I'd put afterwards...

Crar notices that the slime isn't slime at all, it's some kind of creature!

Round One
Crar: 20
Kernsten: 16
Targ: 15
Ooze: 14
Latharel: 9
Lillia: 9

I'm not going to call a surprise round as Crar and the ooze are aware of one another.

Andoran (Male Human Paladin 1 HPs:7/12)

Did the slime effect the tip of Crar's haft?

(Male Human Expert 1)

Hmm, actually it would. 1d3 ⇒ 1 acid damage to the item.


Latharel looks around for something he could use as weapon instead of his valuable curved elven blade.

Grand Lodge (Female Human Witch 1)

Considering energy damage is typically halved before hardness is applied, does that have any effect in the end?

Shadow Lodge (Male Half-Elf Druid (Eagle Shaman)/1)

Seeing the slimy goo beginning to eat the end of his spear, Crar drops it and takes a step back from the wall. A spell comes to mind, but he's not really wanting to destroy his weapon - what is this stuff? "Does anyone have an idea how I can get this stuff off my spear? I'm glad now I didn't put my hand in it."

Drop spear, take 5ft step back.


Latharel

Move action - sheat Elven Curved Blade
Move action - draw dagger, 5 foot step back and observe how best to fight that strange creature.

"This might be less effective but my old blade is all that reminds me of my past."

Andoran (male Half-orc Ninja (Scout))

Targ draws his siangham and nunchaku, knowing both are more resistant to any kind of acid.

Andoran (Male Human Paladin 1 HPs:7/12)

Kernsten, holds his shield in front of him and retreats with the torch held high, allowing light to be shed on the glistening substance. "Here let this light shine on that glistening corrosive wet patch, so we can see what we need to do against it." He looks around for somewhere to hold the torch, so that he can have his arms free to fight or do something against this thing.

Withdraw 10ft to be about 15ft from the stuff.

(Male Human Expert 1)

Crar moves back, as does Latharel. Targ draws his weapons and then the creature moves forward off the wall towards Crar!

Ooze, slam @ Crar: 1d20 + 3 ⇒ (20) + 3 = 23
Ooze, crit confirm: 1d20 + 3 ⇒ (2) + 3 = 5

Ooze, damage @ Crar: 1d3 + 1 ⇒ (2) + 1 = 3, acid 1d3 ⇒ 1
Ooze, grab @ Crar: 1d20 + 1 ⇒ (12) + 1 = 13 vs CMD 12

The ooze slams into Crar, dealing 3 points of regular damage and 1 point of acid damage before enveloping Crar's legs!

Round One
Crar: 20, complete, grabbed!
Kernsten: 16, complete
Targ: 15, complete
Ooze: 14, complete
Latharel: 9, complete
Lillia: 9

I'll leave the acid for effect on the spear but it does nothing mechanically.

Grand Lodge (Female Human Witch 1)

Seeing the corrosive ooze peel itself off the wall and coalesce around Crar's legs, Lillia hurries forward to help pry it off of him with her staff.

Aid Crar's next attempt to break the grapple. 1d20 - 1 ⇒ (12) - 1 = 11 vs. DC10

Shadow Lodge (Male Half-Elf Druid (Eagle Shaman)/1)

"Aaaah!" Crar cries out as he tries to pull his feet out of the slimy ooze. "It's melting my feet!" The lanky half-elf tries to get his feet out, but the ooze keeps sucking at his legs.

Attempt to break grapple: 1d20 + 1 ⇒ (11) + 1 = 12

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