DM Rostam |
Perception Vreni: 1d20 + 3 ⇒ (20) + 3 = 23
Perception Sting: 1d20 + 4 ⇒ (18) + 4 = 22
Perception Eva: 1d20 + 3 ⇒ (1) + 3 = 4
vs DC 20
While you do not notice any traps, magic, or alarms, you do notice that there is a person in the bed and that a rock has fallen from the three story high building in the center, right beside one of the guards. The guard in O20
The guard picks up the rock and seems to become more alert, making a quiet gesture to his companion and slowly starts back towards the wall you are on.
Vreni Winthrop |
I motion towards the others that the guards are headed our way. And then I try to pick the lock on the window quietly.
what do you want me to roll for thieves tools btw I can't tell if slayers are proficient in thieves tools
DM Rostam |
I'm uncertain what you mean by proficient in thieves tools. If you want to pick a lock, disarm a trap, etc. you use the disable device skill. If you do not have a set of thieves tools you take a -2 penalty, if you have a set of thieves tools you take no penalty, and if you have master work thieves tools you get a +2 bonus. I hope that clarifies things
Sterling Slivertongue |
How quiet would I know I could be in 1. casting open/close or magehand to open this window if it is not locked but only latched internally? 2. how quiet would casting sleep on the sleeping person be to put them into a magic slumber to make them less likely to waken to our shenanigans?
DM Rostam |
Casting generally has to be done in a clear speaking voice which has a perception DC of 0. This gets modified by +1 per 10 feet of distance and I usually apply a +2 or +4 modifier to the DC for being around a corner (depends on how far around the corner, who's closer to it, etc). Your main problem at night will actually be light given off by spell casting since, as per Paizo, all spells have some form of visible effect centered on the caster (even invisibility doesn't hide it), So breaking line of sight is very important.
Sterling Slivertongue |
Sterling will follow Vreni's moves, and be ready to cast sleep on any observer who spots us that threatens our stealthiness.
In case you want a stealth roll.
stealth: 1d20 + 4 ⇒ (17) + 4 = 21
Eva Night |
Eva nods at Mahkah and whispers "I think our best use right now is a distraction. We can let the other two do the actual thieving". Eva motions to the others to keep going as she makes her way around to the far side to get a distraction going. She turns invisible while darting across the open blocked section of wall.
stealth invisible = 10 + 4 + 20 = 34
stealth while out of view = 10 + 4 = 14
This will take 2 round to complete
Vreni Winthrop |
Vreni will attempt to pick the lock again
disable device: 1d20 ⇒ 9
stealth: 1d20 + 9 ⇒ (20) + 9 = 29
whispered under Vreni's breath "F~*$ I hate locks. Sterling can you magic this f&!#ing b~@#+ of a window open?"
DM Rostam |
Eva I put your letter on the map near Mahkah, if its in the wrong spot then change it.
The guards continue inching forward, very alert but they don't seem to have eyes on you yet as there are buildings in the way. You do notice them talking to each other though.
You can each make a perception check to see whats in the spoiler below
You hear one of them mutter "Maybe the spotter got it wrong this time?"
"Just shut up and look." the other replies.
Sterling Slivertongue |
perception: 1d20 + 4 ⇒ (1) + 4 = 5
stealth: 1d20 + 4 ⇒ (12) + 4 = 16
I will also look to see if the window unlocks from the opposite side and use mage hand to unlock the mechanism if possible.
Eva Night |
listening perception: 1d20 + 3 ⇒ (17) + 3 = 20
Eva looks at the building in front of her for easy accessible windows and occupants.
building perception: 1d20 + 3 ⇒ (20) + 3 = 23
DM Rostam |
Sterling manages to undo the clasp on the window from the inside with mage hand and the window swings open. He thinks most of the light given off by the spell went unnoticed since they are behind the building. The man sleeping in the bed that is right under the window tosses about but otherwise seems fast asleep.
The three story building beside Eva has a one room third level with some sort of lavish furniture in it. The second floor windows show smaller broken up rooms, and the ground level is difficult to see into from your angle.
Building in U13 has a window in the middle of the wall for all three floors on the part of the wall that U14 would have.
As the guards move forward again, G4 does not notice anyone as he is too close to the wall. G3 does however notice as Mahkah finished his spell and a stirge appears in S12 as denoted by St.
"There's two of them on the wall here!" G3 shouts. "Our spotter was right ha!"
Mahkah Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Eva Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Vreni Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Sterling Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
G1 Initiative: 1d20 ⇒ 7
G2 Initiative: 1d20 ⇒ 6
G3 Initiative: 1d20 ⇒ 5
G4 Initiative: 1d20 ⇒ 13
?? Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
INITIATIVE
Mahkah
G1, G4 and ??
Vreni and Sterling
G2
Eva
G3
G1 and G2 are effectively surprised and won't act in round 1. Round 2 will start with ALL players then All enemies since Mahkah has the highest initiative and grouping together like that makes the game go faster.
Sterling Slivertongue |
Sterling will act as soon as he can to cast sleep on the noble that is sleeping in open window right ahead of him as to ensure that the wealth-burdened cash cow is not going to wake up from the ensuing kerfuffle.
stealth: 1d20 + 4 ⇒ (13) + 4 = 17
DM Rostam |
I was informed that I had Eva in the wrong position. This is the description of the building she is looking into in S22 -- The roof is flat, with a six in lip running around the top of it, a few drain holes for water noticeable around the edges. On the roof there is a trap door. There are no windows along the wall side of the building but there was one on each side of it on both the first and second level.
Vreni Winthrop |
on Vreni's turn she will jump into the room after sterling casts sleep on the man. She will quickly scan the room.
If there is someone else that they didn't notice she will promptly slit their throat otherwise she will start stuffing her bag with valuables in the room.
perception: 1d20 + 3 ⇒ (14) + 3 = 17
stealth: 1d20 + 9 ⇒ (3) + 9 = 12
*if someone else is in the room*
attk with kukri: 1d20 + 5 ⇒ (18) + 5 = 23
crit dmg: 1d4 + 3 ⇒ (4) + 3 = 7*2 = 14
*if no one else is in the room
investigation for valuables: 1d20 ⇒ 13
Mahkah |
realized i never specified which spell I replaced for sumon natures ally, it will be snowball
The strige moves and attach to G3
to hit with stirge(against touch): 1d20 + 7 ⇒ (19) + 7 = 26
note if attached there is a 10% chace the guard gets filth fever or similar diseases and will take 1 con dmg
Mahkah will attack with his sling then move
Mahkah attack: 1d20 + 1 ⇒ (13) + 1 = 14
sling dmg: 1d4 ⇒ 1
DM Rostam |
You are lucky guard 3 is still flat footed
The stirge flies over and lands on the guard, sinking its probiscus into his neck.
"What is this thing!" The guard yells and a sling stone hits him in the chest, thudding into his leather armor.
A disease??: 1d100 ⇒ 12
The more distant guards seem alerted now, and the other guard that was searching for you runs over but finds no way in to help his companion.
Sterling can you post the save DC and save targeted next time, makes my life easier.
Will Save: 1d20 + 3 ⇒ (11) + 3 = 14
Will Save: 1d20 + 3 ⇒ (3) + 3 = 6
There are 10 rounds of sleep left
Both people sleeping in the bed, one you couldn't see easily before, are affected by your spell.
Vreni jumps through the window, and seeing no one other than the two that are slumbered, she looks around the room for stuff to steal.
The room has a closed wardrobe and a dresser with six drawers. On top of the dresser is a lock box. Also, the top two drawers of the dresser do not look useful for storing clothing, as they are too narrow.
INITIATIVE
Mahkah
G1, G4 and ??
Vreni and Sterling
G2
Eva
G3
Eva's turn is up and then G3 goes
DM Rostam |
G3 swings his shortsword at the stirge that is grappled to him.
Shortsword: 1d20 + 3 ⇒ (18) + 3 = 21 vs attached AC of 12
Damage: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12 Rogue sneak attack for stirge being denied Dex to AC as per its attach ability
As the stirge is slashes with the shortsword it becomes severely damaged.
I think the stirge is dead but I'll let Mahkah call it
INITIATIVE
Mahkah
G1, G4 and ??
Vreni and Sterling
G2
Eva
G3
Mahkah is up
Vreni Winthrop |
During Vreni's turn she will grab the locked box and throw it in her backpack. Then she will open the narrow drawers and throw whatever is valuable in there into her bag as well.
investigate for valuables: 1d20 ⇒ 12
DM Rostam |
Mahkah's sling bullet will take the guard in the shoulder causing him to grunt in pain.
A shout of "You go I will watch the gate" can be heard from towards the front of the compound.
Climb: 1d20 + 6 ⇒ (15) + 6 = 21
Guard 4 runs over to the wall while shouting "Let's just push this idiot off!". He gets to and climbs up the wall. When he gets to the top of the wall and glances around he notices Eva and Sterling and shouts "Oi, there's two trying to break into the Devaren house!"
Hearing all of the commotion outside Vreni starts filling her bag with loot.
INITIATIVE
Mahkah
G1, G4 and ??
Vreni and Sterling
G2
Eva
G3
Sterling is up
Sterling Slivertongue |
Sterling will shift over one space to get a view of the visible guardsman and he will cast sleep on them (10ft radius, hoping to fit both the nearby guards into the radius. (DC 15 will save).
DM Rostam |
Will save for G4: 1d20 - 1 ⇒ (14) - 1 = 13
Will save for G3: 1d20 - 1 ⇒ (14) - 1 = 13
Reflex save for 4: 1d20 + 5 ⇒ (20) + 5 = 25
Guards G3 and G4 both fall asleep, though G4 remains on the wall.
Guard G2 sprints over to the wall near Eva but doesn't start climbing yet.
INITIATIVE
Mahkah
G1, G4 and ??
Vreni and Sterling
G2
Eva
G3
Eva is up
Eva Night |
Eva turns to the face the man who approached the wall and also casts sleep on him (DC 15 will)
If sleep works: "This guy is asleep. Vreni, you have a little more time if you really need it. I will keep watch on this side until you are out. Someone should keep watch on the other side and one should help Vreni"
If sleep does not work: "We need to get out of here now. We don't want to leave a dead body and we have already been seen." Eva says and climbs down the wall.
Vreni Winthrop |
"I don't see why we can't leave a dead body or five but fine we can cut our losses.
Vreni searches the sleeping tenants hands, ears and bedside tables for jewelry before she pops back out the window and over to the other side of the wall.
investigation: 1d20 ⇒ 17
acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15
Sterling Slivertongue |
Sterling will attempt to cast Sleep on the guard 3, and head down on the wall to the south, and make a perception around if possible to do that and cast a spell.
perception: 1d20 + 4 ⇒ (14) + 4 = 18
DM Rostam |
I am going to give Mahkah until Friday at noon to make an action. If he hasn't by then he will delay and I will move the combat forward.
Starting on Monday, if someone hasn't posted in 48 hours after their turn is announced I will delay them and move on with the combat. If something comes up that makes anyone unable to post, just let everyone know here or on the group FB chat and we can work around it.
DM Rostam |
As the group tries to leave, guard 4 remains asleep and guard 1 remains at the front gate.
Sterling Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Spotters Stealth w/ cover: 1d20 + 7 + 8 + 1 ⇒ (15) + 7 + 8 + 1 = 31
Mwk Shortbow: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 vs Sterlings FF AC
Damage: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7
An arrow comes down from the roof top of the three story building beside Sterling, hitting him in the ribs Take 7 damage Sterling.
Will Save: 1d20 - 1 ⇒ (10) - 1 = 9
As the arrow hits him, Sterling casts sleep on guard 2, who falls unconscious. And Vreni escapes over the wall following Mahkah, bag of loot in hand.
INITIATIVE
Mahkah
G1, G4 and ??
Vreni and Sterling
G2
Eva
G3
With G2 Asleep, Eva is up.
DM Rostam |
Since Mahkah can't reach Sterling...
The spotter fires at Sterling again. Joel bleeds to negative hitpoints.
I forgot some bleed last round
Mwk Shortbow: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Sterling reflex: 1d20 + 5 ⇒ (14) + 5 = 19vs DC 15
high for left: 1d20 ⇒ 7
[ooc]Sterling needs a DC 11 fort save. He asked me to do it[/occ]
Fort save: 1d20 + 3 ⇒ (9) + 3 = 12
[ooc]Sterling is currently at -1 hp, having bleeding damage
DM Rostam |
Leaving the combat zone down one member, the trio heads back to the safe house. On the way it is relatively easy to avoid the patrols as it is very early in the morning, only two or three bells past midnight.
Spring 7, Y24, Fifth Era
Upon arriving back at the safe house the three group members leave the loot in a safe place and fall asleep for the night.
Around noon, the three are all woken from their beds by Castone, and asked to come to the living area.
In the living area, a new person is sitting in a chair. "I hope you have been working hard given how late your sleeping. This man here is Ravyn Faux, he is to be a new member of your group. Also, where has Sterling gotten to?" Castone asks.
Eva Night |
"He didn't make it back last night. The idiot ran 100% the wrong way." Eva says mournfully. "Last we saw of him he was bleeding out on a wall just inside the aristocrat district... Does that guild mark disappear when you die?" Eva says with some more concern realizing the guards now have his body.