Shadowborn |
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Okay, this will be the general info and discussion thread for any and all NeoExodus adventures I run. I'll be posting rules for characters and the house rules I normally use when I GM.
Characters: 1st level characters. 20-point buy. Any NE PC races allowed. Other Pathfinder races subject to approval. All base classes welcome. Prestige classes should be run by me first. I'll be running in a variety of environments, but this first one will be primarily urban/underground. Points in at least one social skill will probably be a plus.
Go ahead and post your character concepts here. You'll be working, cooperatively or via coercion, for the Imperial Alliance.
I'll be using my deck of Critical Hit cards for crits, and the NeoExodus: Twist of Fate Plot Cards. Each player will receive a card at the start of any given adventure to use as they see fit during the game, subject to my approval.
Kirrund |
So our starting alignment has to be NE or you are allowing the addition of having NE aligned races?
By base classes you mean Inquisitor, Oracle, etc?
I just saw this post today, and hadn't really though a ton about what sort of character concept I would have, since I'm still a bit unfamiliar with the world. But the first thing that came to mind is a P'tan Cleric of the Kaga.
Shadowborn |
Sorry. NE = NeoExodus races, including humans. Alignments can be anything, but something inclined to heroic action would be preferred (granted, evil folks can do so, but they usually have ulterior motives.)
Yes, base classes meaning anything from the core book, APG, gunslinger, and magus. Machinesmith is also open.
That's an interesting combination. Work it up and we'll see how it goes.
Kirrund |
In the book, it describes that after the First Ones were overthrown by their slave races, they created new slaves to replace their old: the P'tan. It mentions that only a handful of P'tan have ever escaped the oppression of their masters. How many is a handful? How rare is this race? I know they don't have a homeland as there aren't enough of them, and they form a disproportionate number of adventurers due to the fact that they are intrinsically nomadic due to their situation.
Also, how long is a typical P'tan lifespan? Do they live long enough to remember the oppression from the beginning?
I picked P'tan Cleric of the Kaga because I thought that hating all things First Ones might be emphasized by also placing worship in one of the very things that symbolized the downfall of the First Ones. And logically if it worked before, what greater weapon could their be?
Shadowborn |
Well, after doing some digging into my sourcebooks, I have to say that when Louis decides he needs to do a new edition of the book, I'm going to be riding herd and getting some changes made. It took some work to figure all this out.
If my calculations are correct, the P'Tan incursion of Exodus took place approximately 60 years ago. So, yes, there would be elders that remember being enslaved. No information on actual ages, so I'm going to say that p'tan lifespans are similar enough to human that the youngest adults on Exodus are the third generation, some with children of their own already.
I think you're spot on with your choice, because the Kaga played a role in the p'tan's betrayal of the First Ones and their rebellion.
As for numbers, I'm going to say it's probably somewhere in the high hundreds to low thousands.
Kirrund |
I know you don't want to run a crash course on Exodus and I have been reading the book but I still have a few questions. Apologies if I'm just missing it.
I have the A House Divided book.
On page 6 on "The Kaga and the Era of Man"
It says that 2000 years ago the Kaga was created and soon after all of enslaved humankind
rose up to fight against the First Ones.
Were the p'tan included in this? were they made yet? were they made after the First Ones went into exile and hiding? how does that line up with the information you provided above?
i can't find any real history on the P'tan except for that page or so in the race section, and it's vague. I'm assuming that maybe 60 years ago from current date, the kaga was involved in the P'tan overthrowing the First Ones (who have 'fled' Exodus) and p'tan are starting to flood into Exodus?
Shadowborn |
No problem. Since I had to look into this already the answer is easy.
The p'tan weren't around during the human rebellion. The humans rebelled and the First Ones fled Exodus through the Nexus gateways. In their retreat, they created the p'tan. After nearly two thousand years, they sent some of the p'tan out to scout the world and take stock of humanity. The scouts were swayed, however, by humans and the Kaga, and rebelled. They returned to their homeland and stirred up rebellion amongst the other p'tan, however the First Ones used their other slaves to quell it before it raged out of hand. Those p'tan who survived fled back to Exodus. The ones left behind were presumably defeated and destroyed.
This tale would be common knowledge among the p'tan.
Shadowborn |
Two traits, one from the regular Pathfinder sources, the others will be specific to the campaign world. Did you have a particular area/country you wanted to be from? I'm barring Chaotic Evil, because they have a really, really hard time playing well with others. Other than that, anything goes.
Kirrund |
Timbre
P'Tan Female Cleric of the Kaga 1
N Medium Outsider (native)
Init +2; Senses darkvision 60 ft; Perception +3 (+5 w/Familiar)
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 shield, +2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +5; +2 trait bonus vs. charm and compulsion
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Heavy mace +2 (1d8+2/x2) and
. . Spiked gauntlet +2 (1d4+2/x2)
Ranged Sling +2 (1d4+2/x2)
Special Attacks blast rune (6/day), shadowspark (7/day)
Spell-Like Abilities Blast Rune (6/day), Shadowspark (7/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Remove Fear, Command (DC 14), Shield of Faith
0 (at will) Guidance, Stabilize, Detect Magic
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Statistics
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Str 14, Dex 14, Con 12, Int 10, Wis 17, Cha 12
Base Atk +0; CMB +2; CMD 14
Feats Fortified Armor Training, Scribe Scroll, Black Lightning Cone
Traits Birthmark
Skills Acrobatics -2 (-6 jump), Appraise +1, Bluff +1, Climb -2, Diplomacy +5 (+8 w/ Familiar), Disguise +1, Escape Artist -2, Fly -2, Heal +3, Intimidate +1, Knowledge [History +0, Nobility +0, Planes +0, Religion +0], Linguistics +0, Perception +3, Ride -2, Sense Motive +3 (+5 w/Familiar), Spellcraft +4, Stealth -2, Survival +3, Swim -2, Use Magic Device +0
Languages Common, Exodite
SQ aura, arcane bonds (arcane familiar, thrush), domains (liberation, rune), empathic link with familiar, liberation (1 rounds/day), share spells with familiar, spontaneous casting
Combat Gear Caltrops, Oil (2), Smelling salts, Vermin repellent; Other Gear Lamellar (leather) armor, Heavy wooden shield, Dagger, Heavy mace, Sling, Spiked gauntlet, Backpack (23 @ 31.94 lbs), Bedroll, Belt pouch (3 @ 4 lbs), Blanket, Candle (10), Earplugs, Flask, Flint and steel, Hip flask, Holy symbol, wooden (Kaga), Holy text (Cheap, Kaga), Iron spike (2), Marbles, Marbles, Mess kit, Paper, Parchment, Piton (2), Pot, Powder (2), Rope, Sack (empty), Scroll case (empty), Signal whistle, Soap, Spell component pouch, Tindertwig, Torch (5), Trail rations (5), Waterproof bag (2 @ 0 lbs), Waterskin, Whetstone, Wrist sheath, spring loaded [Dagger] (1 @ 1 lbs), 14 GP, 1 SP, 7 CP
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Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Aura (Ex) The Cleric has an aura corresponding to her deity's alignment.
Birthmark +2 save vs. charm & compulsion
Blast Rune (6/day) (Sp) Blast Rune trap deals 1d6+0 energy damage.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Rune) Granted Powers: In strange and eldritch runes you find potent magic. You gain Scribe Scroll as a bonus feat.
Darkvision P'Tan can see in the dark up to 60 feet.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Empathic Link with Familiar You have an empathic link with your Arcane Familiar.
Fortified Armor Training Break armor or shield to turn critical hit into a normal hit
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Light Sensitivity P'Tan are dazzled in areas of bright sunlight or within the raidus of a daylight spell.
Shadow Bourne (Black Lightning Cone) A P'Tan with this racial trait can choose any Shadowpark feat for which she qualifies as a bonus feat. This racial trait replaces Weapon Familiarity and Shadowborn.
Shadowspark (7 times/day) (Su) As a standard action unleash a lightning bolt at a single target within 30 feet as a ranged touch attack, or as 15 foot cone with a reflex save for half (DC 14). This attack deals 1d6 (+1 per two levels) electric damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spontaneous Casting The Cleric can convert stored spells into Cure spells.
Vengeance A P'Tan gains a +1 bonus to attack rolls against creatures with the First One subtype.
Chatter
Thrush
Diminutive Magical Beast ((animal))
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 natural)
hp 5 (1d8-2)
Fort +0, Ref +4, Will +6
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Offense
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Speed 10 ft., flight (40 feet, average)
Melee Bite (Thrush) -1 (1d2-5/x2)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +0; CMB -2; CMD 3
Feats Skill Focus (Perception)
Skills Acrobatics +2 (-6 jump), Diplomacy -1, Fly +12, Perception +5, Spellcraft -1, Stealth +14
Languages
SQ improved evasion
Other Gear You have no money!
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Special Abilities
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Shadowborn |
That's because I'll be making them up as I go. I just haven't had the time the past few days to really sit down and think about it.
Looks good. I'll try to get the traits up in the next day or two. My part in getting ready for the local convention is about at an end, so I'll have some breathing room soon.
Shadowborn |
I'd have to say that the machinesmith is the most popular third party base class to date in Pathfinder. I recently realized that Enemies of NeoExodus: Cyrix had bumped the machinesmith pdf out of the #1 spot on RPGNow and did a little dance because it's the first time anything I've written has outsold it.
Oh, and here's a p'tan trait. More traits to follow.
Freedom's Scion (P'tan)
You embrace your people's emancipation from their former masters with great vigor, vowing that never again will you or your fellow p'tan bend your knees to the will of tyrants, nor let anything limit you in your travels. You gain a +1 trait bonus on saving throws vs. spells that inhibit or limit movement (i.e. hold person, entangle, et. al.) Also, you may ignore the first 5 feet of difficult terrain during movement in a combat round.
Shadowborn |
A couple more traits:
Courtier (Caneus Empire)
You are well-versed in the subtle dance of prestige and politics that goes on in the halls of power. You gain a +1 trait bonus to Knowledge (nobility) and Diplomacy checks, and one of these is always a class skill for you. Also, you gain a +4 trait bonus to Bluff checks when attempting to pass hidden messages to others.
Ironmind (Arman Protectorate)
Growing up around the technological marvels of the Arman Protectorate has given you a certain knack for understanding such devices. You gain a +1 trait bonus to Knowledge (engineering) and Disable Device checks, and one of these is a class skill for you. You also add a +4 to any rolls to identify golems, constructs or any gadgets used by the Protectorate or machinesmiths.
Lavore |
Sorry about the late addition. Combination of work schedule, paizo's site being down and computer... issues has led to me just now seeing this forum invite in my inbox. I should have a character concept ready by tomorrow. Probably leaning toward Human for race, and either Janissarie/Gunslinger for Race.
Shadowborn |
No problem. SpoCon's this weekend and I'm on staff, so I've been extra busy helping to get things ready to go.
Speaking of gunslingers, here's another trait:
Son of a Gun (Arman Protectorate)
You are most comfortable with an iron in your hand. With this trait, you gain 1 extra grit point. So long as you have at least one grit point, you gain a +1 trait bonus to damage with firearms. You may spend a grit point when using the Gunsmithing feat to reduce the time and cost to craft firearms and ammunition by 10%.
Shadowborn |
Went pretty well. Got the finalists in the writer's contest I coordinated some cool prizes and got some initial commitments from local area authors for a series of writing workshops we want to offer in the coming year in the hopes of strengthening our local pool of aspiring writers and making next year's contest bigger and better.
Also found out I had been put on a panel about breaking into the RPG industry as a freelance writer...about three hours before the panel started. Would have been nice if someone had informed me.
Cirnos Duval |
I have to crunch-atize my character..
Short version is a young lad from the Arman Protectorate (Or maybe Caenus Empire) who had a really good idea, that turned out going really bad for a customer, his family... and some individuals with some clout in the local community. Rather than risk their ire (and the following beating/murder/slavery/indentured servitude/paying it back), he high tails it out to..... Where are we starting?? and decides to hitch his wagon to this up and coming senator in the hopes that he has the power to make his previous problems go away. And I'm sure with his 'why the heck not! Damn the consequences, full speed ahead!' attitude, that there will be no upcoming problems either!!
What he brings is a paranoid mind set, a diverse skill set, and his bag of tricks!
Think he will be (class wise) a machinesmith. Favoring the Analyzer option right now.
Shadowborn |
I'm liking the concept. You'll be starting in the city of Aremyhk in Koryth, home of the Senate and seat of power of the Imperial Alliance. Fleeing there would be a good bet for this character. Nothing like an Imperial pardon to make your problems go away. Sure, you'll owe the Senator something in return, but how bad could it be?
Map of Exodus for reference.
Shadowborn |
Looks like a minor heart attack brought on by my dad not taking his meds. They're holding him overnight for observation and releasing him sometime tomorrow barring any complications.
Got a few more traits to post up, including one the bard might be interested in. I'll get them up tomorrow. Do we have anyone playing any other nonhuman races? I'd like to stick to traits for the nations/races with which the PCs will be affiliated before anything else.
Shadowborn |
See, this is what happens when I don't sleep. Things come from my brain and out into the world and I have no idea why. I wrote "bard" instead of "machinesmith." Not that a bard would be a bad thing, but I meant machinesmith. Sheesh.
Turns out they held my dad an extra day for some more tests and observation, but he's back at home now. There was some enlargement of the heart, but the doc says with regular meds and proper diet that should normalize.
Lavore |
I was going to look into playing a Janissarie, but they actual class variant doesn't really match to well to what they are supposed to be capable of in the fluff. Also the Arman Protectorate Gunslinger thing isn't blowing up my skirt like I thougt it wood. So I'm probably going in to with a Magus. Basically my character is a new graduate from (whatever the Dominion mage academy is called), and has been appointed to the Dominion Embassy in Koryth. He faithfully worships the Kaga, and has a standing hatred of the Folding Circle after one of his friends was killed in one of their attacks. The hope of vengeance spurred him through much of his training, and he feels very glad that he's been appointed to what seems to be a juicy political target in the hopes of facing the Folding Circle and seeing that justice is done. He does have family back home in the Dominion, in particular an over-protective big sister who is a highly accomplished Wyrdcaster in the Dominion military.
Haven't thought of a name yet, but I'll try to have one by the end of today.