Necessary Evil GM |
cultist5 spirit: 1d6 ⇒ 3
Touche gains control of Cultist5!
Cultist5 turns and shoots at Cultist6 who came down with him.
shooting: 1d8 ⇒ 8
damage: 3d6 + 1d6 ⇒ (2, 4, 6) + (1) = 13
Cultist6 gets a hole blown right through his chest with the blaster pistol and is dead!
Cultist3 turns it's gun on Drone1 to try and finish the job.
shooting: 1d8 ⇒ 4
damage: 3d6 ⇒ (3, 4, 2) = 9
Drone1 is blown to bits and pieces!
You hear more coming from upstairs!
Steven, Eclipse and Drone4 still have actions this round.
Eclipse Dark |
Eclipse Dark moves to the door and launches a giant bowling ball into the first person of the new group in an attempt to use the knockback to slow them down.
Fighting: 1d12 ⇒ 11
Wild die: 1d6 ⇒ 5
Damage: 1d12 + 1 + 2d6 ⇒ (11) + 1 + (4, 3) = 19
Knockback: 1d4 ⇒ 1
My intention is to turn the stairwell into a kill zone for them.
Necessary Evil GM |
Elcipse destroys the stairs going up and you hear 2 voices up there yelling
"BOSS BOSS WE CAN'T GET DOWN!"
Then out of the vault walks a bald, with pale blue skin man and 2 Drones. He is an eerie looking man of indeterminate age.
"What the f*#% do you think your doing here! YOUR ASSES ARE MINE!"
Round 5!
Steven: Ad (2 Bennies, 0 Wounds, 0 Fatigue)
Cultist3: Kc [Touche Control, Parry 6, Toughness 8 (2)]
Davros: Jh [Parry 6, Toughness 6]
Cultist5: 8d [Touche Control, Parry 6, Toughness 8 (2)]
Eclipse: 6d (2 Bennies, 0 Wounds, 0 Fatigue)
Drone6: 6c [Parry 6, Toughness 8 (2)]
Touche: 3s (3 Bennies, 0 Wounds, 0 Fatigue)
Drone5: 3h [Parry 6, Toughness 8 (2)]
Drone4: 2s [Touche Control, Parry 6, Toughness 8 (2)]
Necessary Evil GM |
Drone6 is stunned by Steven's Eldrich Blast!
Cultist3 shoots at Drone6 trying to finish off Steven's job.
shooting: 1d8 ⇒ 3
Miss
Davros puts his fingers to his temple and lets forth a psychic Mind Blast as your group!
shooting: 1d8 ⇒ 6
wild: 1d6 ⇒ 5
damage: 3d6 ⇒ (1, 4, 1) = 6
Steven and Touche you feel his mental blast shake your mind and you are both Shaken! You can either spend a bennie and immediately become unshaken and act normally on your round or roll spirit check and let the fates decide if you can act or not. Eclipse your field saved you from the blast.
Cultist5 shoots at Drone6 trying to finish him off.
shooting: 1d8 ⇒ 6
damage: 3d6 ⇒ (4, 6, 1) = 11
Drone6 is destroyed!
Round 5!
Steven: Ad (Shaken, 2 Bennies, 0 Wounds, 0 Fatigue)
Cultist3: Kc [Touche Control, Parry 6, Toughness 8 (2)]
Davros: Jh [Parry 6, Toughness 6]
Cultist5: 8d [Touche Control, Parry 6, Toughness 8 (2)]
Eclipse: 6d (2 Bennies, 0 Wounds, 0 Fatigue)
Touche: 3s (Shaken, 3 Bennies, 0 Wounds, 0 Fatigue)
Drone5: 3h [Parry 6, Toughness 8 (2)]
Drone4: 2s [Touche Control, Parry 6, Toughness 8 (2)]
Eclipse you are up!
Necessary Evil GM |
Davros smarts: 1d10 - 1 ⇒ (7) - 1 = 6
Wild: 1d6 - 1 ⇒ (2) - 1 = 1
He resists your mind control.
Drone5 shoots at Drone4!
shooting: 1d10 ⇒ 2
Drone4 shoots at Drone5!
shooting: 1d10 ⇒ 5
damage: 3d6 ⇒ (4, 4, 2) = 10
Drone5 is stunned!
Round 6!
Drone5: Ac [Shaken, Parry 6, Toughness 8 (2)]
Eclipse: Qs (2 Bennies, 0 Wounds, 0 Fatigue)
Touche: Qh (2 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 9s [Touche Control, Parry 6, Toughness 8 (2)]
Cultist3: 7s [Touche Control, Parry 6, Toughness 8 (2)]
Davros: 6h [Shaken, 1 Wound, Parry 6, Toughness 6]
Cultist5: 5s [Touche Control, Parry 6, Toughness 8 (2)]
Steven: 4c (Shaken, 2 Bennies, 0 Wounds, 0 Fatigue)
Drone5 spirit: 1d6 ⇒ 2
Drone5 remains shaken!
Eclipse is up!
Necessary Evil GM |
Davros Smarts: 1d10 - 1 ⇒ (1) - 1 = 0
wild: 1d6 - 1 ⇒ (1) - 1 = 0
GM Bennie!
Davros Smarts: 1d10 - 1 ⇒ (6) - 1 = 5
wild: 1d6 - 1 ⇒ (4) - 1 = 3
GM Bennie!
Davros Smarts: 1d10 - 1 ⇒ (10) - 1 = 9
wild: 1d6 - 1 ⇒ (1) - 1 = 0
He resists your control.
Drone4 smarts: 1d6 ⇒ 3
Drone4 shoots at Davros!
shooting: 1d10 ⇒ 6
damage: 3d6 ⇒ (1, 4, 6) = 11
explosion: 1d6 ⇒ 1
The drone blows a hole right through Davros and he falls to the ground dead!
Cultist3 shoots at Drone5!
shooting: 1d8 ⇒ 7
damage: 3d6 ⇒ (6, 3, 6) = 15
Drone5 is destroyed!
#################
Combat Over!
Touche you have 1 Drone and 2 Cultist still under your control.
Touche' |
"Drones keep your guns ready and follow me, we do not need more disturbances nah mean. You kind sir points to his minion collect the valuables of the fallen and explain to clipies here what you were working on, plans schemes schematics everything. When you are done catch up with me. Stephen to the vault "
Before anyone can answer touche phases through the walls going in to the vault to obtain and money and valuables he can obtain
Necessary Evil GM |
The Vault door is open. That's where Davros came from.
The dead cultist have those nice blaster pistols/rifles that you guys can take. They are gene locked to the current users but maybe one of you guys can hack it with some technical skills.
Blaster Pistol
Range: 15/30/60
Damage: 3d6
RoF: 1
Wt: 5
Shots: 20
Special: Double Tap, AP4
Blaster Rifle
Range: 30/60/120
Damage: 3d6
RoF: 3
Wt: 10
Shots: 45
Special: 3 Round Burst, AP4
Blaster Weapons may expend three times the normal ammo to overcharge their shots, making them count as Heavy Weapons.
Necessary Evil GM |
The boxes in the vault have long since been looted of obvious valuables, but the cult has completely overlooked a number of stock certificates, bank notes, and other “paper” funds. You could possibly pass these notes with a little forged paperwork to get some cold cash for them.
The papers on the desk are just a layout of the area of the town your in with an x mark on where Touche's Lair is. Their obvious next hit location but luckily you put an end to Davros.
You hear the guys upstairs still yelling for their boss for a few more moments and then hear them scurrying around looking for another way out it seems.
Touche' |
Touche shrugs carelessly
"Guess I will have two drones than. More sentries the better"
Touche enters the material realm and holds the deactivated machine up examining it thoroughly. After a brief once over touche gathers as much stock certificates and bank notes as he can hold and exits the vault
"Drone, carry the other drone to the car so we can get back to the lair. You there fin head goon gather the weapons, and armor and meet me at the car for departure"
touche exits to the car
Necessary Evil GM |
Touche you do realize that you will not be able to continue controlling them when you go to sleep and you have no way of regaining control from a distance without telepathy. Remember these arn't minions that are loyal to you they are controlled via mind control with you actively giving them commands and able to see/talk to them.
Touche' |
"hmm you may be right. Your input is most insightful.... Everyone out leave your guns and equipment here nah mean"
clap clap
"Follow me, carry the deactivated minion and come along"
Touche leads the mind controlled freaks into the vault wait here. Closing the air tight door toche gives the final order
"you in there who are about to die. Reactivate that android and fight to the death. The victor shall be rewarded with a slow death of imprisonment until there is no air food or power source to have. Enjoy your stay"
touche closes the vault door and strolls off as his plan commences
Necessary Evil GM |
You all leave with the papers and let the drones/cultists kill each other destroying the plans they had to take you out!
###########################
A few days past and you receive a message from Dr. Destruction.
"I hope you have enjoyed your break but now it's time to get back to work Team Touche. Thanks to your help with the device I had located the presidents family that is being held hostage by the V'Sori. I need you to go get them before they are transported off world. It's important as their daughter may have some vital information that may be able to help us take down these alien scum."
"They are being held at a V’sori holding compound located in a heavily guarded state police barracks along the main highway on the outskirts of the city. There isn't much time maybe a few days so lets get this done."
Steven Dweomerkeeper |
Steven prepares himself for the upcoming action.
Armor 4 (-1 Activation - Free Action but does not work if surprised)- Cost 3 (+6 Armor).
Damage Field 3 (Fiery Aura - Free Action to Activate - 2d6 Damage considered Heavy Weapon Damage to those near me) - Cost 3.
Roll Spirit/Spellcasting 1d12 ⇒ 1
Wild Die 1d6 ⇒ 5
Steven will attempt to Augment beyond his normal limit for one more power once the priors are activated.
Super Speed 3 is what he is looking to add. Pace x4 movement = 24 per round, -1 to all attacks made against him while moving.
Spend a Bennie to re-roll.
Roll Spirit/Spellcasting 1d12 ⇒ 7
Wild Die 1d6 ⇒ 3
Steven Dweomerkeeper |
"Before we go running off like chickens, can you do some astral reconnaissance or something to show us what we're getting into, Steven?"
Steven pauses for a moment, "Planning ahead of time? I suppose I could but it certainly takes the fun away from what's inside no?"
I don't see that type of power, Caps is there something I can create to duplicate that type of power?
Deathraven |
"We should destroy the drones. We should try to keep the vehicles intact. We may be able to use them or get some useful intel from them."
Eclipse Dark thinks for a moment, and then nods.
"We should let Valerie know and see if she has a crew for them. If so, she should get them into position for when we're ready to move."
Touche' |
"Well Dr.D said we have a few days to get them. We have our recon done. Get your girlfriend and her goonies here to take the vehicles when we make out move. If we can get some cash together i may be able to get those drones locked in the bank and creature a device to shut them down via wifi.or at least make them malfunction or better yet make them our servants without the fire fight nah mean. Then we can waltz right i. Scoop the prize plant a virus into the finnies operation where we can monitor them from tbe inside and take them down systematically"
chills of pleasure run throughout touches being as he formulates his MOST DIABOLICAL scheme ever.