Deathraven |
Eclipse Dark watches Touche walk away again.
"That guy is dangerously delusional."
He turns back to Valerie and takes the comm link, slipping it into a pocket.
"Your mission, should you choose to accept it, is to find out where the V'Sori are mustered, and where they're keeping their armory. Our first action is going to be to liberate some of their high tech weapons and armor to outfit your troops. We can't fight them if we can't hurt them. When you find out, call us, and we'll make a plan to hit it. Hard."
He looks between Steven and Valerie.
"Sound like a plan?"
Necessary Evil GM |
FYI Touche took 1PP for a lair so you guys have a decent hideout now.
A few days pass without any word from Dr Destruction. The streets seem quite until you get a ping from Valerie.
"There a cult taking out supers in your area. I lost a lot of men finding this out. There is a hybrid named Davros, a master psionicist who seems to be working for the V'sori taking out your people. He has some drones under his control with a small army of followers. One of my men saw them talking about hitting your group next. Probably best if you drop them first before they strike out at you. I'm sending you the location my guys found where they were last."
You receive a location and it's only a few blocks from Touche's lair. Way to close to home.
Touche' |
Touche shrugs while receiving the transmission about the supers getting bodied. Yet hearing that they are gunning for his super secret high rise pent house lair touche jumps nearly spilling the eggs he is cooking in a pan. Turning off his stove throwing his #1 super villian apron to the side given to him by his 4th underlin who blew up in an experiment gone right he races to his living room. Jumping into his lazy-boy chair.
"Everyone follow me to the Che'cave nah mean " kicking back touche drops into a 120ft drop slide into an underground cave and gets ready for war
Touche' |
Touche fasten the clasps on his super suit, grabs his Hero Killer holstering it to his side. Now to find a ride. Pressing a button on his lone computer checking the parking garage surveillance camera. Touche finds a vehicle to apprehend.... running to his elevator they are lifted to a dark corner of the garage taped off for construction. With the security camera system set up to run the last 30 mins and lights turned low to a minimum they have their pick of the lot
"hmmm not this one, thats an ugly color, AHA! This will do nicely nah mean"
Touche ghosts into a car and fiddles at some switches brining the car to life. Opening the doors for steven.
Electronics: 1d6 ⇒ 1
Wild Die: 1d6 ⇒ 2
Touche' |
1d6 ⇒ 6
1d6 ⇒ 3 wild die
"We have to get the fuq outta here, NAH MEAN!"
the tire comes to life as they peel out of the garage
... Touche Rounds the corner as if hes the target of a high speed chase, the car is currently up on two wheels until it comes to a stop deciding by a slight margin to land back on four instead of flipping on the roof. Popping out the window touche has arrive
"TOUCHE THE ALL POWERFUL HAS ARRIVED TREMBLE IN FEAR VERMIN. CLIPS! update me on the situation...."
Without waiting touche marches on
Necessary Evil GM |
It's mid day but in this part of town there is not to much activity. No aliens in sight and only a few humans walking around. The location that Valerie gave you is right in front of you. A three story building, looks like a manufacturing type building where they would have slave workers quilting fabrics all day long in hot rooms.
Necessary Evil GM |
When you bust into the building you realize this is actually an old abandoned bank! (get your loot on!)
You see a group of men (4) and drones (3) hanging out in the center of the open room with the vault door open in the back. The men have Blaster Pistols and some kind of modified fin combat suits. Definitely working for V'Sori with that type of tech on them. The drones look similar to the ones at the jail with their heavy blasters. There are stairs leading upstairs and you can hear commotion up there (obviously more people to smash). None of the people you see look like the hybrid Davros.
You get "The Drop" on this group since you busted in here. You get +4 to your attack and damage rolls this first round. Make your actions!
Steven Dweomerkeeper |
Steven attempts to take cover as best he can (even with Armor who wants to be shot?) and fires at the men to allow Touche's to control the Drones to even the odds for the good guys, er I mean the less bad guys!
Shooting1d12 + 4 ⇒ (8) + 4 = 12
Wild 1d6 ⇒ 2
Damage 2d6 + 4 ⇒ (1, 1) + 4 = 6These f&+*ing botches are killing me in every game...
Necessary Evil GM |
Steven you rolled high enough for a raise the normal TN is 4 for shooting so an 8+ would be a raise unless the person your shooting has some edges to make it harder. A raise on attack indicates 1d6 extra damage so roll 1d6 extra. Also ranged attack only gives 2d6 damage not 2d6+4.
Eclipse you also got a raise the Humans parry is 6 but that damage is enough to smash one to death regardless!
The human Eclipse hits falls back 1 meter bones smashed into nothing!
Necessary Evil GM |
Round 1!
Drone1: !!s [Parry 6, Toughness 8 (2)]
Cultist4: Kh [Parry 6, Toughness 8 (2)]
Cultist3: Qh [Parry 6, Toughness 8 (2)]
Drone2: Qd [Parry 6, Toughness 8 (2)]
Drone4: Js [Parry 6, Toughness 8 (2)]
Steven: 4h
Cultist1: 3s [Shaken, Parry 6, Toughness 8 (2)]
Eclipse: 3c
Drone3: 2s [Parry 6, Toughness 8 (2)]
Touche: 2c
Drone1 points his blaster at Eclipse and shoots!
shooting: 1d8 + 2 ⇒ (6) + 2 = 8
damage: 3d6 + 1d6 ⇒ (3, 5, 2) + (2) = 12
Shot will make you shaken no wounds.
Cultist4 points his pistol at Steven and shoots!
shooting: 1d8 ⇒ 2
Cultist3 points his pistol at Touche and shoots!
shooting: 1d8 ⇒ 1
Drone2 points his blaster at Touche and shoots!
shooting: 1d8 ⇒ 3
Drone4 points his blaster at Steven and shoots!
shooting: 1d8 ⇒ 1
holy bad rolls batman!
Steven is up!
Necessary Evil GM |
Don't forget your extra 1d6 for the raise. Raise is anytime you roll +4 over the to hit number which is normally 4 for ranged attacks.
steven raise: 1d6 ⇒ 3
The shot bounces off the cultists armor.
Cultist 1 Spirit: 1d6 ⇒ 5
The cultist is able to shake off the original shot from Steven this round.
Eclipse is up!
Necessary Evil GM |
Mind control is opposed smarts check. Your smarts is d10 not d6.
touche smarts: 1d10 ⇒ 6
cultist4 smarts: 1d4 ⇒ 3
Touche gains control of Cultist3!
Round 2!
Drone1: Ad [Parry 6, Toughness 8 (2)]
Touche: Kd
Eclipse: Js [Shaken]
Cultist4: Jd [Parry 6, Toughness 8 (2)]
Steven: Jc
Drone2: 8s [Parry 6, Toughness 8 (2)]
Cultist1: 5s [Parry 6, Toughness 8 (2)]
Cultist3: 5d [Touche Control, Parry 6, Toughness 8 (2)]
Drone4: 5c [Parry 6, Toughness 8 (2)]
Drone3: 2c [Parry 6, Toughness 8 (2)]
Drone1 takes another shot at Eclipse!
shooting: 1d10 ⇒ 8 (raise)
damage: 3d6 + 1d6 ⇒ (5, 2, 1) + (1) = 9
The shot does just enough damage to stun Eclipse (your shaken again).
Necessary Evil GM |
The blast stuns cultist1!
Drone2 which is under Touche's control turns and shoots at Drone4!
shooting: 1d10 ⇒ 5
damage: 3d6 ⇒ (3, 2, 2) = 7
Drone4 is stunned by the shot!
cultist1 spirit: 1d6 ⇒ 5
The cultist shakes off the blast from Steven but can't act this round.
Cultist3 which is under Touche's control turns and shoots at Drone3!
shooting: 1d8 ⇒ 4
damage: 3d5 ⇒ (3, 3, 2) = 8
Drone3 is stunned by the shot!
drone4 spirit: 1d6 ⇒ 4
Drone4 shakes off the blow but can't act this round.
drone3 spirit: 1d6 ⇒ 6
Drone3 shakes off the blow but can't act this round.
Necessary Evil GM |
Round 3!
Drone1: !!h [Parry 6, Toughness 8 (2)]
Drone2: Kc [Touche Control, Parry 6, Toughness 8 (2)]
Cultist3: Qh [Touche Control, Parry 6, Toughness 8 (2)]
Cultist1: 10d [Parry 6, Toughness 8 (2)]
Steven: 10c (3 Bennies, 0 Wounds, 0 Fatigue)
Eclipse: 8c (1 Bennies, 0 Wounds, 0 Fatigue)
Drone3: 6c [Parry 6, Toughness 8 (2)]
Touche: 5s (3 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 2s [Parry 6, Toughness 8 (2)]
You gun shots and destruction draws the attention of people upstairs and you can hear them starting to make their way down. You guess you have 1 round until they make it down here.
############
Drone1 seems confused by it's own type shooting at it and turns it's gun on Drone2!
shooting: 1d10 + 2 ⇒ (2) + 2 = 4
damage: 3d6 + 2 ⇒ (4, 4, 4) + 2 = 14
Drone2 is blown to little bits and pieces and Touche feels the connection sever!
############
Cultist3 shoots at Cultist1!
shooting: 1d8 ⇒ 5
damage: 3d6 ⇒ (5, 2, 2) = 9
Cultist1 is stunned by the shot!
############
cultist1 spirit: 1d6 ⇒ 5
Cultist1 shakes off being shaken but can't act this round.
############
Steven is up!
Necessary Evil GM |
You don't do +4 on this attack. You did get a raise so would be 2d6+1d6 for the raise. Those 6 rolls you would roll again since they exploded but with that roll the enemy is done regardless.
Steven's blast punches a hole right through the enemies armor and chest as he falls to the ground dead!
Eclipse is up!
Round 3!
Drone1: !!h [Parry 6, Toughness 8 (2)]
Cultist3: Qh [Touche Control, Parry 6, Toughness 8 (2)]
Steven: 10c (3 Bennies, 0 Wounds, 0 Fatigue)
Eclipse: 8c (1 Bennies, 0 Wounds, 0 Fatigue)
Drone3: 6c [Parry 6, Toughness 8 (2)]
Touche: 5s (3 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 2s [Parry 6, Toughness 8 (2)]
Necessary Evil GM |
Eclipse cuts Drone3 into 2 pieces sending it flying across the room destroyed!
Touche is up!
Round 3!
Drone1: !!h [Parry 6, Toughness 8 (2)]
Cultist3: Qh [Touche Control, Parry 6, Toughness 8 (2)]
Steven: 10c (3 Bennies, 0 Wounds, 0 Fatigue)
Eclipse: 8c (1 Bennies, 0 Wounds, 0 Fatigue)
Touche: 5s (3 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 2s [Parry 6, Toughness 8 (2)]
Necessary Evil GM |
drone4 spirit: 1d4 ⇒ 3
Touche gains control of Drone4!
Drone4 shoots at Drone1!
shooting: 1d10 ⇒ 5
damage: 3d6 ⇒ (1, 3, 3) = 7
Drone1 is stunned by the blast!
#################
2 more humans run down the stairs with guns drawn!
Round 4!
Touche: Js (3 Bennies, 0 Wounds, 0 Fatigue)
Cultist5: 10h [Parry 6, Toughness 8 (2)]
Cultist6: 10d [Parry 6, Toughness 8 (2)]
Cultist3: 8s [Touche Control, Parry 6, Toughness 8 (2)]
Steven: 5h (3 Bennies, 0 Wounds, 0 Fatigue)
Eclipse: 4s (1 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 4h [Touche Control, Parry 6, Toughness 8 (2)]
Drone1: 2d [Shaken, Parry 6, Toughness 8 (2)]
Touche your up again!