Nearly gods... (Inactive)

Game Master BloodWolven

Nearly Gods-monastery

Upper and lower

Rough Map

Gnoll Tower


1,351 to 1,400 of 2,131 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Azulth shrugs again, feeling the aches and bruising going away as time passes. "Not really, I guess."


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

Alton pulls out his climbing gear and tries to ancor his grappling hook on something sturdy.
Once that is done he climbs up the rope
1d20 + 6 ⇒ (20) + 6 = 26 1d20 + 6 ⇒ (11) + 6 = 17
waste of a 20, ah well I made it up fine


Alton do you wish to attach it to another of the rafters or a support beam along the wall?


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

While they try to mess around climbing, Arasmes asks, "What are we trying to do here? And how much do we care, structurally, about this site?"


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

Support beam

Silver Crusade

Nearly Gods Upper and lower

LOL, I know what you are thinking about Arasmes.

Alton you have climbed up the Southern wall and next to the ceiling what do you wish to do now?


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

burn the little buggers out is what im thinking haha! let the fire roll twice against them, not me! i hate it!


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

From your dreams of fire, wealth, wishes, and power a halfling in a black robe rolls out of a hidey hole near the symbol of Sarenrae.

He springs up with little effort almost like Azulth. "Hellllo! Burn the little suckers, burn 'em, burn 'em.!"


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

"Oh, I like this one's ideas. It is as if he read my mind."

knowledge: 1d20 ⇒ 1 to see who this new person might be arcana or nature, add 12, all others, add 8

Arasmes sets down his pack and pulls out a small box, opening it up to reveal some strange ingredients and odd dishes and utensils.

gm:
going to try to make some lamp oil, a relatively simple alchemical item. 1sp to make, so 4cp in materials used. No DC listed, and the lowest DC they list is 10, so the DC is likely less than 10. with a +10 to the check, i can afford to accelerate the creation adding +10 to the DC.

craft alchemy: 1d20 + 10 ⇒ (18) + 10 = 28
one week's work: check result * DC (assuming base DC of 10), so 28*20=560.

the goal was 1sp. in 1 week of 8-hr crafting days i could make 560, so 560/7=80 per day, 10 per hour, so 6 minutes per oil.

i will make one oil in 6 minutes, assuming they don't interrupt me.

if i feel their bad ju-ju inside, i will do my work outside.

Arasmes takes out a glob of fat from his pack and places it in a dish, covers it, and melts it down to render the oil from it. He takes the burnt leavings and scrapes them into a small canister for later use.


Arasmes takes his tools and equipment to the base of the stairs. The little ones above have settled down.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

The halfling follows Arasmes letting him work for the six minutes then asks, "So who are you? Whatcha doing here? What is that?"

A flaming humanoid comes from one of the hallways. It doesn't seem to see you yet. It leaves burning footprints in the sand and stone alike.

K Planes check DC 16:
this is a Magmin. Creatures very similar to fire elemental a they love to see things burn. Though the have foul tempers.

The halfling appears to be just that, though you feel like you know him.


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

k planes: 1d20 + 8 ⇒ (5) + 8 = 13

"I am Arasmes, and I am investigating what took over this place."


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

yeah pretty sure that check didnt tell me anything haha


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

still a halfling, not an outsider. The fire creature you are pretty sure is an outsider but don't know anything else about it.

"Blasted gremlins, oh and whatever that is... Should we greet it with words or fists?" Baris asks.

The flaming creature walks up to a column and begins to burn it.


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

"what is it?"


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"A flaming outsider of some sort. I am not for sure." Baris says sounding a bit unsure.


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

"well, I dont think I speak its language..."


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Well neither do I, so do we kill it before it burns us?" Baris asks looking eager to kill it.

The flame creature decides to head out of the monastery and you hear a scream.

Baris the halfling runs out after it.


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

hmmmm, well... the scream cuts him off and he runs after Baris


Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Having closed his eyes and hummed an old song while the healing magic worked its wonders, Azulth opens his eyes at the scream with a grin. "Hm? No, that wasn't us. At least, I don't think so. Let's go!" Drawing his scimitar again, he dashes outside after the others.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

Alton follows going with the gang.

Silver Crusade

Nearly Gods Upper and lower

Outside the fire creature burns the bushes leading towards the horses.

The halfling runs up to it and hits it. He howls in pain as his hand looks to have burns on it. The fire creature takes a step back looking confused and does not move, looking at the others to see if they will be a threat as well. It's face is rather animated.

Jellissa lets the horses move away from the creature as they move as a pack.

Round 1
Heroes Go! Though your actions don't need to be threatening.


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

How far are they from me?


Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Yeah, where exactly is the fire creature? I don't see it on the map.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

Alton calls out to him in ingan "halt, identify yourself and your intentions"


The flame creature is adjacent to the halfling 30 feet from the three of you and 30 feet from the horses. The horses are 60 feet from the three of you.

I will update the map later... Don't have access right now.

The creature speaks in a strange tongue as it enjoys the fire around it from the bush. It looks at Alton as it looks like it recognizes what he says.

ignan:
"I am Stone Stirrer I am lost in this strange land."


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

"he calls himself Stone stirrer, he claims to be lost"
he then switches to ingan "how did you come to be here?"


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

At the opening of parley, Arasmes waits for Alton to learn more of the creature.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

The halfling tumbles back to the group, showing his burnt hand to the two not talking. Blowing on it to show them the creature's defenses and hoping to get healed.

Jelissa has moved with the horses even more away from the flame creature.

Silver Crusade

Nearly Gods Upper and lower

The fire creature enjoys burning the bush but focuses on talking to Alton.

Ignan:
"I came through a magical forge of some such, other fire items are in the room as well. The forger is away and I don't know how to get home."


Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Azulth shrugs and looks around to see if there's another way to get up into the rafters and chase down the other creatures.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

ingan:
"could you perhaps lead us to this forge you speak of, perhaps we may be of some assistance"

Silver Crusade

Nearly Gods Upper and lower

The vaguely humanoid fire creature speaks with Alton in a language that sounds like a burning fire. It then turns and heads back into the monastery.

Ignan:
"Yes, come follow."

Azulth, it looks like Alton's rope and the ladder are the best options to get to the rafters.

No google docs right now, I will update the map when I get home.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

"It is going to take me to a magical furnace of some sort, if you wish to join follow me, otherwise extermanite the vermine"


Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Azulth moves over to the ladder and starts to ascend, prepared to draw his sword if need be.

Climb: 1d20 + 2 ⇒ (19) + 2 = 21


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

"I am really just tired of dealing with those little s+*$s. Let's help this fire creature, maybe there is something to this forge." Arasmes says, collecting up his any-tool but leaving the rope in place.

Silver Crusade

Nearly Gods Upper and lower

Azulth you get to the top to find the gremlins are like vermin there is at least a dozen of them they attack you. Only one of the attacks hit as an arrow sticks in your arm for 3 damage.

Azulth you are in the Chapel Upper Works top left corner, please move your token there.

How many can you kill in one round?

As the other three follow the flaming creature down into a hallway it turns to the left and enters a strange room.

Beyond a doorless arch appears to be a large kitchen complete with walls lined in shelves and cupboards, a huge central table, and an enormous oven against the north wall. Several drawers and cupboard doors stand askew, and the floor here is a jagged field of broken glass, smashed pottery, bits of sharp stone, jagged bones, and discarded cutlery. A few fiery paintings glow on the walls and several items within the room seem to be a lit with fire that does not consume the object. A large anvil resides in the center of the room.

There are three pugwampis in this room, making havoc of the place and doing their best to cook tasty treats for their brethren. They scurry farther into the room and take cover behind the shelves.

The littered floor here counts as difficult terrain, and each round a PC
stands upon it he must make a DC 15 Reflex save or take 1d6 points of damage from some uncomfortable jagged bit biting through a boot or scratching an ankle. Remember to roll twice for every d20 and take the less of the two.

Silver Crusade

Nearly Gods Upper and lower

Across the way is another room that looks just as ransacked.

Three long wooden tables and dozens of chairs that once lined this mess hall are in shambles, mostly rotted away with the passage of years. Light might shine through several large holes in the ceiling if it were day. There is a closed door on the east wall.


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

"Can we not just burn this entire place? I am tired of fighting these little bastards, all they do is cause misfortune"


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Sure, I have no reason to keep it standing, do you?" Baris states and asks as he peeks into the room.

The gremlins begin peppering the group with arrows from the cupboards. Though with each of you next to the walls they have no luck until you enter the room.

Remember to roll twice.

Perception DC 15:
The sound of some creatures can be heard down the hallway.

Perception DC 20:
It sounds like there is snoring with some quiet animal 'caas'. There seems to be 4 awake and many more asleep.

K Nature DC 15, only if you got at least the DC 15 Perception check:
You are pretty sure that the animals are baboons.


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

perception: 1d20 + 10 ⇒ (11) + 10 = 21
perception: 1d20 + 10 ⇒ (18) + 10 = 28
take worse
inspiration: 1d6 ⇒ 5

nature: 1d20 + 12 ⇒ (20) + 12 = 32
nature: 1d20 + 12 ⇒ (2) + 12 = 14
take worse
inspiration: 1d6 ⇒ 5

"I've got an idea" says Arasmes. He finds a place to hide before he tries his best to mimic the sound of a baboon in distress.

Hopefully those baboons will come in here and fight the pugwampis who are destroying their home.

stealth: 1d20 + 9 ⇒ (19) + 9 = 28
stealth: 1d20 + 9 ⇒ (15) + 9 = 24
take worse

bluff: 1d20 + 9 ⇒ (18) + 9 = 27
bluff: 1d20 + 9 ⇒ (10) + 9 = 19
take worse
inspiration: 1d6 ⇒ 1


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris at hearing this hides around the corner, outside of the effect of the pugwampis.

Stealth: 1d20 + 11 ⇒ (14) + 11 = 25

Alton what do you do?


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

hah, if i had known i could get out of there area, i would have! i'm hoping the monkeys do the fighting for me because i REALLY despise this rolling twice nonsense and also maybe i wont have to burn the place down


Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Can probably only take out one a round unless I manage to bull rush them off. Stealth for a moment for right now.

Azulth dodges a few arrows and grunts as one pierces his arm. He quickly draws his scimitar while muttering a few words and wagging his fingers. Suddenly, the space where he occupied appears empty to the enemy, and Azulth steps aside, treading softly.

So, move action to draw scimitar, standard action to cast vanish, free action to five-foot step, Stealthing.

Stealth: 1d20 + 17 + 20 ⇒ (19) + 17 + 20 = 56
Stealth: 1d20 + 17 + 20 ⇒ (13) + 17 + 20 = 50
Good luck finding me, pugwampis.

EDIT: Don't know if I need to cast defensively. I assume all the pugwampis are wielding bows and arrows, but if the one next to me has a melee weapon...

Concentration: 1d20 + 9 ⇒ (19) + 9 = 28
Concentration: 1d20 + 9 ⇒ (19) + 9 = 28

Silver Crusade

Nearly Gods Upper and lower

Get used to it Arasmes the unlucky auras stick with a majority of what I have read so far. Crazy little buggers. Moving away is always an option, if they follow you, that could be a problem. Still waiting on Alton. Wow nice rolls Azulth!

The three gremlins still shoot as Baris backs off and Arasmes hides in the corner making an attempt at baboon sounds, which is pretty good actually.

The little buggers are so confused and stop attacking thinking the threat is gone. They cheer and half of them start to scurry across the rafter.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

is the d6 damage piercing&slashing damage, because my DR is bypassed by bludgeoning
"Very well if you have a plan, act on it, otherwise I shall simply smite them"

Silver Crusade

Nearly Gods Upper and lower

Alton stands back in the other room as well, bringing the fiery creature with him. The baboons come out in force over a dozen of them. The first ones enter the kitchen and squawk at the gremlins. Then the horde of baboons charge out attacking those they see, being Alton. They stay away from the fire creature but it likes to burn them. Baris is seen by a few, though those get taken out quickly.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris quickly yells to be heard by Alton, "Just smite and burn them all!"


HP 34/38 Sirocco-born
Vital:
HP: 38/38, AC: 23 _ T: 16 _ FF: 17 _ Perception +10*, Darkvision 60 ft., Initiative: +3, Fort +6* _ Ref +9* _ Will +8* (+X vs trap, enchant, poison, sun), CMB: +9, CMD: 23*, Speed: 30*
Investigator 5 // Monk (MoMS) 3 / Rogue (Investigator) 2

Arasmes remains still, his plan coming to fruition.

Now to just hope they dont see me, and all will be well. I wonder if the baboons will eat them or just beat them to death...


Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Azulth grins as the gremlins go about their business, thinking he isn't there. He whispers under his breath and casts another spell on himself, this time a defensive illusion to make him harder to hit, before stepping again, preparing finally to fight.

Casting blur now, and whether I need another Stealth check or anything is your call. I have a feeling I can't fail, though, considering the lowest I can roll is a 38.

1,351 to 1,400 of 2,131 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Nearly gods... All Messageboards

Want to post a reply? Sign in.