Nearly gods... (Inactive)

Game Master BloodWolven

Nearly Gods-monastery

Upper and lower

Rough Map

Gnoll Tower


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Parstletonguex


Dotting


Male Wildling Gestalt Oracle/Wizard (Primalist) 20

Oom reporting for duty!


Female Soul-caller
Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
20smn/20wiz

Ready for adventure and epic story-telling worthy of the gods! :)


Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Dot:

OF DEATH


"Sir Henrique wishes everyone to know he is more than ready to proceed with the proceedings. Although I am not sure if he understands what these proceedings are."


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

The Tinkerer here.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

Elwë of the Tower Elves here.


Male Brute Superstitious Barbarian/Cross Blooded Sorcerer 20

Wilbur is here to sit on someone.


Male Human
stats:
HP: 280/420(80), AC: 24/(22) T: 17 FF: 16, Perception +23, Initiative: +8, F: +34/50 R: +28/44 W: +16/32 DR 10(20)/-, CMB: +36(41), CMD: 59(64), Speed: 40 Fast Healing: 9
senses:
Blindsense 60ft Darkvision 120ft,see twice as far in reg light

Wooo! I'm here to bring the pain train, WOo woo!!!


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

I'm almost done, I'll be done by the end of the weak


Explain how you know or came to know of this village, your trek to this village and any interactions you have with the other characters along the way or at the village.

I will be awaiting your actions.


"The Zigglster is in da house!"

btw finished crunch except for 1 to many feat on the rhino and about 100,000 in equipment to trim :P
Still got to figure out what and how to do flavor X(


"What village? There's no village. There are just some rocks! Oh, those are houses... Are there houses in villages? You are lying to me arnt you?"
Knowledge Local: 1d20 ⇒ 17
Perception Check: 1d20 - 7 ⇒ (7) - 7 = 0


Female Soul-caller
Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
20smn/20wiz

Ivanna spent the first part of the past year tending to her own personal space. She had conjured the demi-plane on the Etheral Plane by her own will and magic. It provided entertainment for a time to ease her ever busy mind.

The material plane had become so dull and boring to her; not enough playthings worth the time to find. Still, she promised her mother that she would come and visit now from time to time. On her most recent visit, she noticed the weary lines and wrinkles beginning to set in upon her mother's face. Fearful of the time that the same would happen to her, she devoted herself to intense study. Though bored with the world around her, she feared losing all that she worked hard to acquire in such a short time. It wasn't long before she uncovered arcane secrets to let her body stay young forever- immortality, to a lesser extent.

Her perfected beauty now set for a life time was not enough; she craved more. Ordering her minions and calling upon favors owed to her, she set out to acquire as many texts as her network could find. It took the better part of 7 months, but she found what she desired.

In some dusty old tomes related to a long forgotten pantheon, she deciphered cryptic clues about a small, strange village. Not recognizing the name nor finding on any maps, Ivanna feared that it was all for naught. It was Aiden that found what she had missed. The imp showed her that many of these old tomes referenced empires that once existed, but had given way to the new. Using pieces from one story and another, they were able to work out a possible location to this remote and long forgotten village.

Calling upon Aiden and Onerios, her two most trusted companions, Ivanna left; almost forgetting much of her adventuring equipment. She left a majority of her followers to tend to her gardens and home. She warned them to be prepared, because she might need to call upon them for assistance.

The journey was long, longer than she imagined. Her magic sped the journey much, but not enough to her liking. There was little she knew of the area, and she feared mishaps while teleporting. Along the path, she encountered many dangerous creatures. Those she could not charm or persuade to help her, quickly learned of her formidable allies. Only the strongest that she faced witnessed the damage she could inflict when she herself took on a form eerily similar to Onerios.

After a few weeks, she finally caught sight of her destination. The village lay just before the next rise. She would have to be cautious from here on out; no telling who or what awaiting her. If she came here seeking power to rival the gods, there would certainly be others, perhaps even more powerful than she could imagine.

Casting greater invisibilty on Onerios and herself, while Aiden went invisible himself, they slowly descended the hill and made their way carefully towards the village.

Ivanna's Stealth: 1d20 + 49 ⇒ (15) + 49 = 64 (+20 for being invisible and moving at half speed)
Aiden's Stealth: 1d20 + 43 ⇒ (7) + 43 = 50 (+40 invisible and not moving, riding ontop of Ivanna's backpack)
Onerios's Stealth: 1d20 + 48 ⇒ (3) + 48 = 51 (+20 invisible while moving less than half-speed of flight)

Casted two spells: Greater Invisibilty x2, both from wizard prepare list


Perception check to see ANY of the three: 1d20 - 7 ⇒ (15) - 7 = 8

I am having fun with my grand perception check >D


Female Soul-caller
Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
20smn/20wiz

forgot my own perceptions

Perception for Ivanna: 1d20 + 7 ⇒ (14) + 7 = 21
Perception for Onerios: 1d20 + 18 ⇒ (5) + 18 = 23

Aiden decides that there isn't much to see and offers little assistance with keeping his eyes open.


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

Dr. Bertram had been traveling for quite some time, just seeing where the winds take him. Following trade roads, listening to travelers, intervening when bandits got out of hand or monsters had set upon caravans. He would go from major settlement to major settlement, learning all that he could. Unfortunately, he rarely could stand being cooped up long enough to read all the books and attend all the classes that he'd like. So, as was his way, he would abruptly pack up and be on his way.

Flying about on his Weird Mount, The Tinkerer had been able to sate his dangerous curiosity by flying low and slow. No need to hurry, I always say. In this way, he could scan anything interesting. Sadly, few things that were truly interesting would appear at times when he would leave the beaten path, but this time was different. Attempting to take a shortcut (having been asked never to return to a settlement he was trying to circumvent on this day), Kavan stumbled on some... anomalous... things while following a path through a dense forest.

There were strange sounds that defied attempts to understand them. There seemed to be creatures staying just outside his sensory range. And then... the path he was following just stopped. Swiveling around, he saw that there remained no path to his rear either. Drawing his crossbow and keeping one hand on the controls of the machine he was riding, Dr. Bertram continued along his initial azimuth, convinced that he was being led somewhere.

That's when the trees parted and a village could be seen before him. He rode into the clearing and hopped off of his mechanical mount. After taking some initial readings, this place was quite anomalous indeed...

Others in the area might see Dr. Bertram before he sees them as he is a little distracted, so provided here is a physical description of him: "The Tinker", as he is known, is quite the sight. A rather short and skinny fellow, like a halfling. His head is covered in a strange helmet, where bright blue goggles glow with a pale light under the surrounding apparatuses that protrude from all angles from various bands that circumvent the helm. Under his dark blue-green cloak you can almost see that he wears a nice armored coat underneath a variety of leather straps that hold a number of small metallic devices in place. On one arm he has a metal buckler with a pale green sheen that seems to move a bit when you see it peripherally. On the opposite hip, held in place by a sling, is a heavy crossbow of remarkable make. The hump on his back hints at a pack underneath his cloak.


Here is a physical description of Mr. Ziggles.
Dressed in imposing jet black Hells Knight armor with an equally black and wickedly sharp blade slung at his waist, this Knight, nay, this Demon Knight radiates an almost visible aura of evil and menace, the very air seems unhallowed and all life seems to shun or recoil from its presence. Atop its shoulders sits a black skull with glowing red eyes alight with hellfire and fear itself flees from its gaze, its anger a thing to behold. If one could see inside, they would see a horribly disfigured and scarred hobgoblin, as ugly as sin and as twisted as any abomination. a look of animalistic fury in its eyes but little to no hint of intelligence. Yet these eyes seem unfocused, almost as if all sight has been extinguished from them.
Even more awe inspiring then the Dread rider is the gigantic rhino he rides upon. Massive in size and covered from horn to toe in heavy Hells Plate Mail, black as night like its rider, he looks like a boulder covered in inches thick hardened steel. Indeed, he is as durable as any earth elemental and apparently as heavy as can be seen by the deep imprints caused by his tread. One could only imagine the destruction that one of those Iron Clad hoofs could cause as it comes crashing down through plate like it was paper. Across the surface of the black armor can be seen countless silver scratches from years of abuse. The entire scene would fill you with dread had you not just witnessed the Dread Rider fall off and get trampled by his very mount and screaming something about stupid rocks and and falling asleep...

"You Stupid Rock THING!!! How many times I has to say? DONT MOVE WHEN I IS ASLEEEP!!!"


It is hard to describe black in black wielding black and sitting on top of black :P I should give him racing stripes or something, just to break up the monotony...
As for seeing you before you see me? Ha! I highly doubt it!
lets see, you are visible, with what? 30ft? 50ft? away? Lets say 50. I am also distracted and half blind :P
That is 0+5,+5=DC 10.

Perception Check to see the Tinkerer: 1d20 - 7 ⇒ (4) - 7 = -3

Nope :) Mr. Ziggles is blissfully unaware of you XD
I rolled a -3!!!
You could be 5 feet in front of me and I wouldnt see you...


Knoledge Local DC 10:
There is nothing out in this region, the small villages on the fringes of the area tell you that you will die, or worse something will make you never to come back. It seems strange the way they talked as if a spell was stopping them from saying anything more. The lake is salted and nothing grows in it.

Perception DC 20/Ivanna & Onerios:

You can see a village of perhaps 25 buildings. They are all hovels with roofs that are fallen in and there is debris everywhere. There are many boulders and large chunks of rock strewn amongst the village and around it. One building does catch your eye. It is fully made of stone, though basically made like the other buildings, the ceiling is holding and there is actual windows in the building, let alone a door. You also see a really scary, and ugly dude on a really, really, really big beast. They are for the most part just standing on one of the rocks in the area looking at the village, roughly in between you and the village. It is strange as a portal opens up some 200 feet away, two trees make it up and the Tinkerer comes through, for a description see his post above.

Perception DC 10:
You can see a village of perhaps 25 buildings. They are all hovels with roofs that are fallen in and there is debris everywhere. There are many boulders and large chunks of rock strewn amongst the village and around it. One of the rocks seems to be moving, with parts of it falling off.

The black one seems to be having plenty of his own problems with his own mount...


Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Knowledge (local): 1d20 + 20 ⇒ (15) + 20 = 35
Perception: 1d20 + 28 ⇒ (2) + 28 = 30
Disguise: 1d20 + 35 + 10 ⇒ (20) + 35 + 10 = 65 Yes, that is the DC to figure out this guy isn't as he appears... Assuming you see him!
Stealth: 1d20 + 38 + 20 ⇒ (3) + 38 + 20 = 61 Only 41 if you can see invisibility

To most, nothing seems to be in the road.
To the very perceptive, it may seem that there's a slight disturbance in the air, a shimmering.
But to a few who can see through the gauze of existence...

The Invisible Guy:

Walking down the road is an old man in simple, worn clothing, with a very long beard and hair that nearly come to the ground. His clothes appear to be made of sackcloth, haphazardly chopped and sewn together. He wears a wide-brimmed hat over his head, to keep the sun or rain or snow or what-have-you off of his face. In his hand he holds a gnarled branch as a cane, and he walks down the road with more speed and determination than you might expect of such an elderly fellow.

Azulth strides down the road, knowing he's walking faster than he should be for his character, but not worried about it. No one who really knows him should be here, and between the anonymity, his own natural invisibility, and the disguise, he's sure he's safe.

Looking around as he approaches the village, the wetman takes in the others who seem to be approaching, taking the time to flick his vision into the invisible spectrum... Perception: 1d20 + 28 ⇒ (18) + 28 = 46

Great. A giant hulking knight on a giant hulking... beast. Thing. Some woman flying around on something, and an imp with her. And... is that Bertram? Interesting.

Walking forward still, Azulth sighs. How did it come to this, again? Wasn't it that archmage I killed last year? He said something about a village, and gods, and the greatest mortals alive... Sure doesn't look like much.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

riding on a horse there is a grey elf in a black and red cloak, behind him is a strange sight to see is a robotic humanoid creature
the elf strokes his beard hmmm he thinks this could be somewhere I can set up shop, what natives there are will probably be incapable of opposing me, and will in fact probably be grateful to have me there, protecting and healing them, this could very well work "come, we shall scout out this town, we may have found somewhere to set up shop" and he spurs on his mount


Male Human
stats:
HP: 280/420(80), AC: 24/(22) T: 17 FF: 16, Perception +23, Initiative: +8, F: +34/50 R: +28/44 W: +16/32 DR 10(20)/-, CMB: +36(41), CMD: 59(64), Speed: 40 Fast Healing: 9
senses:
Blindsense 60ft Darkvision 120ft,see twice as far in reg light

Whistling a tune he merrily rides his buffalo from town to town, this town was rumored to have an alchemical secret, or at least that's what the sidewinder he called Texas Pete said to him. The secret of course would unlock his manhood and make him a real man... His hulking physique is not hidden by any armor he seems to hate the restrictiveness of such clothing and his rippling muscles are clearly on display for all to see.

you're not 100% sure without a perception check, but he might be singing a brittany spearsesque song... what a girl wants... what a girl needs...

Where are all the women at!?


Ah, I figure I had better warn you. I have a 60ft 'bubble' around me that inflicts a few things.
First it causes all enemies to take -5 against fear effects.
Second it is affected by an unhallow spell.
Third is a constant protection from good and magic circle against good.
Fourth is a constant invisibility purge.
So beware when you get within 60ft of me (and act accordingly!)


Female Soul-caller
Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
20smn/20wiz

Knowledge(Local): 1d20 + 34 ⇒ (9) + 34 = 43

This is a bit more than I expected, thought Ivanna as she noticed a few others arrive. Knowing that her invisiblity would be wearing off very soon, she made her way to a spot to avoid being flanked and readied herself to cast "Time Stop" should the need to flee or summon aid be required.

Only person that Ivanna can't see is Azulth, I think. Also, I misspelled my own eidolon's name T-T.

Stay on your guard Oneiros. I don't know what to expect from these creatures, she told her compaion via their telepathic link.

As soon as her invisibility dropped, Ivanna heard the hulking human riding a buffalo shout; she was clearly disgusted by his question.

Looks like it is going to be one of those days...


Sir Henrique glides effortlessly through the air; overland flight spell keeping him aloft. He allows his long flowing hair to whip around him in a gentle tousle of feathery delight. His worries are few; his cares, non-existent; his distractions......

Sir Bob of Bob: "Sir, I regret to inform you that we are lost."

How can we be lost? We are going in the direction the seer fortold we must go. There is a village out here; a village where we will find the secret to immortality. My ancestors never managed that now did they?

Sir Bob:"And at this rate neither will you. Sir, we are lost and have no idea where we are going. She just pointed in a direction and you flew off. If sir would be so kind, it might behoove us to stop and ask for directions. There seems to be a group of adventurers down there. Maybe they will know more."

Fine, let us go down and see if these fine fellows know where we are headed.

Sir Henrique gracefully lands in the field near the others.


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

The Dr. begins to scan the spectrum for magic and alignment-based irregularities when a man lands gracefully in his field of view.

Not immediately hostile... did he follow the same path I did? I must inquire.

"Hello," starts the creature in a friendly tone. "How is it that you have come to this place? Did you follow a trail and get lost?

That hulking black brute over there... I feel as if I have seen him before. The armor seems... familiar. Not sure if hostile, but the specimen isnt approaching, and while looking in my direction, appears not to see me. However, he has a dark aura about him, so best to keep my distance until I am sure... I will analyze after my line of inquiry with this man is complete.

probably cant see Azulth without 3 rnds of concentration and i figure Ivanna and Terry mught be far enough away to escape his notice. Plus i think itll be funny if they meet each other first hahah


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

Sunlight would flicker down the road a short distance outside of the village as a mythril gauntlet sent the brillant rays off in various directions.

Where once there had only been thin air moments before, a figure now stood garbed in pure white wintery attire. With only a small fraction of his alabaster tinged blue skin visible under his hood, Elwë would take the time to scan his new surroundings with his piercing icey blue eyes.

Perception 1d20 + 33 ⇒ (8) + 33 = 41
Knowledge (Local) 1d20 + 29 ⇒ (12) + 29 = 41

While he only stood 5'11", his layers tended to give others the impression that he stood a bit taller. Visible upon his person was the mithral gauntlet upon his right hand, an icey looking rod in his left, and a backpack upon his back that almost seamlessly blended in with the rest of his attire.

It seems my mission here might not go as smoothly as I first hoped..., Elwë would think too himself as he noticed a few others in the area.

After taking the time to give the area one more cursory glance, Elwë would start down the road in hopes that matters could be attended to peacefully.

Ng, watch over me and guide me upon the right path to protect the secrets you have led me to believe buried here in this village.


Male Human
stats:
HP: 280/420(80), AC: 24/(22) T: 17 FF: 16, Perception +23, Initiative: +8, F: +34/50 R: +28/44 W: +16/32 DR 10(20)/-, CMB: +36(41), CMD: 59(64), Speed: 40 Fast Healing: 9
senses:
Blindsense 60ft Darkvision 120ft,see twice as far in reg light

Starts galloping through the town

Heeeellllooooo! Terry Tate here to bring some pain to your world! Hah! Just kiddin fools, come out and great me proper you know I just want to see you smile!

Despite his bulks, he looks utterly enjoyable to be around, he looks a bit bored and starts wrestling with his buffalo in the town square


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

"hmm the plan may need to be adjusted somewhat, but we could always use more allies." he says to his compamnion who nods as they spur their mounts and head into town.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

As an icey eyebrow rose upon his brow, Elwë would regard the man and his beast with a look of curiosity.

It would seem that the few figures he currently noticed had not come here as a group. This in turn worried him. If they had not all come here as a group, then what might their personal agendas be. Surely the secrets of this village were not so easily accessible.

With a sigh, he would utter the command word to activate one of the abilities of the crown that rested atop his head, hidden by the hood of his clothing, so that he might better understand the evil that might reside in the others.

Detect Evil activated.

Finally, stepping foot into the village proper, Elwe would give a bow to the man that wrestled with beasts while introducing himself.

"Hail good sir. I would be Elwë of the Elven tribes to the north, might I inquire into your name and purpose for being here?


Yes I just realized that the sword actually doesn't have speech ability. So yeah, unless the DM yells at me for it I am going to keep this shtick going and just assume since it isn't game breaking and only there for silliness and fun it should be ok.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

"Sir Henrique Goga Jaques Ponceiville De Fernando Von Fontleroy Le Puissant, The Magnificent Bastard, Defender Of The Realm, Protector Of Her Majesties Royal Pedicurist, Commander Supreme Of Her Majesties Royal 17th Infantry Battalion "The Screaming Flesh Wall", Victor Of Ten Thousand Battles, and looser of one due to a small mishap involving a small child and a giant mechanized golem, Worthy Companion Of The Mercenary Group "Companions Of Worth", Last Champion Of The Second Punitive War Of Irate Lawyers, Decorated With The Seventh Star Of Valor, The Platinum Dragon Of Heroism, Three Purple Knee Wounds, The Meritorious Double Cross, And Thirty-sixth Son of The Late Lord Connor Mcelroy Hernando De Fernando Von Fontleroy Le Puissant. greets you warmly. He wishes to know if this is the village where the secret to immortality is, as he would like to become immortal himself. Selfish I know, but he seems to think he could do a lot of good with immortality. I keep telling him immortality is not all it is cracked up to be, but who is going to listen to a talking sword about a infinite amount of time watching all you love wither and die around you, I mean the first thousand years is not bad but that is the point where even all your elven friends begin to disappear."


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

is not evil


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

"Ah, that is quite the history of valor. I am Dr. Bertram, known to some as The Tinkerer. I am not sure what I will find here, I am just certain it will be interesting, judging by the readings I am getting. Also there seems to be an intense interest in this place, judging by the converging arrivals of so many others..."

off to work now, replies from me in 8 hrs


Male Uldra Oracle 17/Witch 7/Winter Witch 10(PrC, Gestalt)

Dotting, still without internet. Should have it back by tonight

Despite the day being sunny and cloudless, the temperature drops drastically as clouds suddenly appear and begins to dust the town with snow.


Is so very evil! And so very not quiet...

The black clad knight seems to be having a shouting match with his rather unresponsive (and notably unable to speak) mount.
"Where in heck is we? Why you lead we to desolate place this? Why there be no soul around! That's what I get when letting rock head lead! Hey! I is talking to you! No I is not ANGERY!!!"


Female Soul-caller
Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
20smn/20wiz

Ivanna and Oneiros do not detect as evil (both LN). Aiden is evil as he is an imp (LE). Aiden is also the only one currently invisible out of my grouping because of his natural invisiblity.

There did not seem to be any confrontations starting despite it appearing as if everyone were strangers. Feeling it was safe, Ivanna made her way slowly to the gathering. The six-armed, -like beast that flew beside her grew increasingly protective of her as Ivanna walked closer. Aiden felt the snow flakes first and immediately hid himself inside of Ivanna's haversack.

Snow... I hate snow.

Gripping her robes tighter and sigaling to Oneiros to intercept any threats, Ivanna had to decide whom to greet first. She went to great pains to avoid the wrestling brute and the icy look elf, assuming that he was the cause of clouds and snow. She also made certain to keep the black armored hulk and his armored beast in her sights in case he was hostile. Stopping just outside of walking distance, Ivanna called out to the two least objectionable people present that she could see.

"Sir Henrique was it? And...umm... halfing? Sorry, didn't quite catch your name.," she says turning to Dr. Bertram, only a hint of distrust in her voice. "My name is Queen Ivanna Láska. Do not fret over from where, because my realm is not well known. You two seem to be the most civil and least... unsavory with which to speak. How much do you two know of this place? And the others?" her voice trailing to a hush at the end so as not to incite any hostile feelings from the others.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

Elwë does have Arcane Sight made permanent, so I'm assuming all of you are putting on quite a light show.

Elwë, with his eyebrows furrowed, would straighten and start to look about as the descending snow caught his attention.

Is this a normal occurence around this village... he would think to himself.

Perception 1d20 + 33 ⇒ (17) + 33 = 50

While his eyes fail to perceive anyone that seems to be a likely source for the sudden change of weather, his ears happen to catch the words of another.

Hearing what Ivanna has to say, he turns his head to regard her with his cold gaze.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

a man rides up to the group, he has grey skin and long silver hair, he wears predominately dark red clothing with black accents, he wears a large back pack and his eyes glow blue and he looks at each of you with spell-casting abilities, who aren't blocking divination, speaking of anyone who wants to divine him please make a DC 35 caster level check behind him rides a humanoid mechanical creation of some sort, equipped with a katana
he stops his horse "what hoe travelers what do you happen to be doing around here?"


Male Wildling Gestalt Oracle/Wizard (Primalist) 20

Oom walks down the street and right into the center of the group.
Hmmmmm, yes you will do.
He points his rod at the funny looking robot (the tinkerer) and presses the button.
Rod of Wonder: 1d100 ⇒ 59 <--- this one
Rod of Wonder: 1d100 ⇒ 29
As he does so grass springs up in a wide circle around the group.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

when oom looks like he is attacking Alton reacts and his hand charges with black lightning, but upon seeing what he was actually doing he lets the magical energies disperse, "why did you do that" he says as civilly as possible


Male Brute Superstitious Barbarian/Cross Blooded Sorcerer 20

Around the same time the little man walks into the center of the group, a much larger one stomps down the street looking extremely puzzled.
Hello fellow wanderers, could you tell me where I am at the moment. I appear to be lost.


Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Suddenly, an old man in simple, ragged clothing and a wide-brimmed hat walks up to the group as though from nowhere, though he looks inconspicuous enough that it'd be easy to miss him... were it not for so few people in the area. "Greetings," he says in a young voice, tossing his walking stick to the ground and whipping off his hat as he drops into a low bow.

As the hat comes off, it turns into a simple black bolero hat. The old man transforms into a short, wiry figure wearing black wrappings typical of ninja-esque types. He wears a long, thin sword on his left hip, a sap and starknife on his right; a crossbow on his back; and a black cloak that seems to shroud him in darkness despite the light around him. He stands up and folds the hat, slipping it into a pocket somewhere.

"Greetings." You can see only the man's eyes--cold black orbs that seem to have too-large pupils and too-small whites and too-little emotion.


Vital Stats:
HP: 280/280, AC: 45/T: 29/FF: 38, Perception +26*(many sense types), Initiative: +8, F: +23*/ R: +25*/ W: +22*, CMB: +20, CMD: 44*, Speed: 30
RETIRED Warforged (Living Construct, Dwarven) (Gestalt) Artificer / Machinesmith 20

To Ivanna, Kavan replies with a bow, "Ah, greetings, Your Grace... If you are from another realm, then perhaps you have not heard of me. I am Dr. Bertram, also called The Tinkerer. Also, I am no halfling. More like a quarterthing. Half halfling and half thing. But not actually halfling. Eh, it's complicated," he says, messing up his own joke. "I don't exactly know of this place, my curiosity just got the best of me, and a most interesting path led me here. I initially suspected some sort of temporal arcanometrics in play, but I cannot yet be certain..." the creature trails off, as if thinking of something.

To Oom's display, Dr. Bertram reacts unperturbed. "Ah, a rod of wonder. Not so wondrous when you have made as many as I have. You should be careful with that thing though. I wouldn't want to think you'd wish me ill, considering we haven't even been introduced."

To Azulth's arrival, The Tinkerer is surprised. "Azulth? I am surprised to see you here. Are you here for your... usual purpose?"

everyone excluding Terry and Ziggles please make a Will save (unless protected appropriately from divinations), DC 34. This is from a feat, not a spell, but the feat is keyed off of a spell he had already cast.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

A halfling walks up to Mr. Ziggles.

"Greetings, I know that you are one like my core, though if you will it with my help you can repress your aura, at least until you start a battle or fight."


@ GM Wolf. Ummm, who is this level 2 monk? Is he a resident of the town? Sorry, I am a little confused :P
Also, this aura is from an item, the Darkskull and I didnt know you could "turn off" items, unless you are referring to the Fell presence aura (the -5 against fear effects)? As that one is really quite harmless, unless someone starts chucking fear effects around...
But I will play along until I get some more information :)

Perception check to notice the halfling 5 feet away (DC 0)
Perception: 1d20 - 7 ⇒ (20) - 7 = 13

"Aieyieyip! That tree is a halfling! Why is tree halfling? NO Mr. Heavyfoot, I is NOT STUPID! Dat is U who is STUPID!
Ahem.. I is Mr. Ziggles, a perfectly honest gentleman! Honest!
"
Bluff Check: 1d20 + 7 ⇒ (7) + 7 = 14
"An what is dis Auza you speck of?"


Male Human Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Will: 1d20 + 19 ⇒ (19) + 19 = 38

"Ah, Doctor. No, I'm here on no one's business but my own. Though my business can change if need be." He fingers the starknife, then gives a short bark of a laugh that's less than reassuring.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

I'll assume Mind Blank protects me from said divination Dr. Bertram. Let me know if that is not true.


Female Soul-caller
Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30
20smn/20wiz

Ivanna's Will Save: 1d20 + 20 ⇒ (10) + 20 = 30
Aiden's Will Save: 1d20 + 20 ⇒ (12) + 20 = 32
Oneiros's Will Save: 1d20 + 9 ⇒ (9) + 9 = 18

Looks like my abilities are all freely on display. Though, I'm not really trying to hide anything anyways, lol. Also, I think I'll stick with this haughty and jaded almost demeaning attitude. I think it will serve her character personality well. Hope it doesn't offend anyone. If it does, let me know and I'll cool it back a touch.

"Hmm... interesting. I was born to this plane Doctor, but I have since grew weary of it." her voice trailing off as if she is bored with the conversation.

Knowledge(Nature) Check to at least that Oom is a a fey creature: 1d20 + 34 ⇒ (18) + 34 = 52
"And what of you four? Commander, Elf, Fey, random old man? I came here expecting this place all but deserted and lost; yet, I find you all here."

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