Nazard |
The fairies follow you as you leave their area, but they don’t go past the large stone circle, except for one of them who comes up to Felix.
”Bye,” she says in his ear. The fairy gives him a quick kiss on the cheek, and then with a giggle, burrows underneath his shirt. Felix feels tiny hands running themselves over his shoulders and chest. They head further south before he’s able to whip up his shirt and shoo her away.
”Come back anytime, cutie!” she calls out as she flits back to the group.
Everard |
"... Sure. Then again, if it doesn't work out with the queen, you have another prospect. Let's make camp, shall we? Guard rotation as usual."
Survival to make a defensible camp 1d20 + 5 ⇒ (7) + 5 = 12. Aid another, guys?
Nazard |
You settle down in an actually nice area for a camp a short distance south of the fairy ring. You heat yourselves and some supper with a small cozy fire and prepare to bed down, when a piercing silent scream cuts through the forest. It's hard to describe a sound you can't hear but still can, as if the sound is beyond your ability to hear normally, but you can still feel the vibrations in your bones. Whatever it is, the sound is filled with abject terror.
And it's coming from the direction of the fairy ring to the north.
Everard |
"Well, bugger," Everard says as he lumbers to his feet, draws sword and unslings shield -- and sets off at a dead run towards the fairy ring.
Run, double-move, the whole shebang. I have move 20 ft., though, so you guys will beat me there.
Nazard |
Given the top speeds of everybody, when Zayla gets to a point where she can see what's going on, Felix will be 40 feet behind her and Everard will be 80 feet behind Felix. I'll spoiler things until everybody gets there.
Initiatives
Everard: 1d20 + 1 ⇒ (3) + 1 = 4
Felix: 1d20 + 7 ⇒ (16) + 7 = 23
Zayla: 1d20 + 4 ⇒ (2) + 4 = 6
Foe(s): 1d20 + 2 ⇒ (19) + 2 = 21
Zayla and Felix can look at the map named "Fairy Ring Attack", although Felix can't yet see what's happening. The green and brown circles are tree trunks. The light is dim unless you have your own light (you can just make out tree trunks by the light of the moon above) so concealment from 10 feet away and total concealment 20 feet away. The glow of the fairy ring negates that concealment within the confines of the clearing. However, unless Felix does something very noisy, it's highly unlikely the foe(s) will know you are there this round and will continue its/their current activities.
Nazard |
Round 1
Felix moves up. He's now 10 feet away from Zayla and can see what she has seen (i.e. read all spoilers).
Everard I assume is moving forwards, which puts the rest of you up. If you can't move the tokens on the map, let me know which square you want. It will take Everard 6 rounds just to get close enough to see what's going on.
Zayla |
"Hey, dumbo!" Zayla calls out. "Why don't you pick on someone your own size? Which, preferably, would be another troll. Somewhere else!"
Ready action to cast produce flame if/when the troll moves to a clearer line of sight.
Ranged touch: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Of course, in the unlikely event it actually leaves, she'll just let it go.
AC 17; VP 7/7
Nazard |
The troll suddenly stops chasing the fairy as Zayla speaks out. It whips around, sniffing the air, peering into the darkness. As it steps fully into view, Zayla's dart of flame shoots through the trees and slams into the troll's shoulder...and though she singes its beard and rags, the troll doesn't seem to have felt it. Fire resistance 5
As the troll moves up, crashing through bushes, blindly moving towards the source of the flame, it steps past Felix who was hiding behind a tree. His blade barely manages to penetrate the troll's thick hide, but penetrate it does, and deeply. The troll roars in agony and rage as it temporarily forgets the little wizard and turns its attention to the rogue...
But it's used more than one move, so you have a one round reprieve.
Party is up. Map is updated.
Everard arrives in 5 rounds (unless you manage to lure the troll towards him somehow).
Zayla |
"Okay, that was a bad idea," Zayla mutters as her spell has no effect on the troll. As it crashes towards her, she braces for its attack, but is relieved when Felix distracts it.
Since fire doesn't seem to affect it much, she decides to forego her remaining bolt of fire. She backs up a bit and recasts the spell, but this time forming a ball of lightning, which she hurls at the troll.
5-ft step back to M16
Cast produce flame again, but using her bloodline arcana ability to switch it from fire to electricity.
Ranged touch: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
AC 17; VP 7/7
Felix Mairail. |
Perception 1d20 + 4 ⇒ (18) + 4 = 22
Felix takes note that the troll seems dazzled, presumably by faerie magic. Feeling emboldened by that, he jumps back into the fray. "Keep on him. The faeries have weakened him."
Rapier
to hit: 1d20 + 3 ⇒ (20) + 3 = 23 to hurt: 1d6 + 1 ⇒ (5) + 1 = 6 Don't know if Sneak Attack applies, but just in case Sneak Attack: 1d6 ⇒ 6
Rapier to Confirm Crit
to hit: 1d20 + 3 ⇒ (19) + 3 = 22 to hurt: 1d6 + 1 ⇒ (5) + 1 = 6
After striking out, Felix ducks back behind the trees to come at the troll from a different angle on his next attack.
Nazard |
Felix’s blade finds another weak spot in the troll’s hide and slides deep, soliciting another roar of pain. The troll reaches around the narrow tree trunk to strike at Felix with its big club. Felix has cover
Attack: 1d20 + 8 - 1 - 2 ⇒ (14) + 8 - 1 - 2 = 19
If it weren’t for the dazzling effect of the faerie’s magic, or the presence of the tree trunk, Felix is pretty sure he’d be mostly dead right now.
Felix Mairail. |
If I had any sense, I'd try to lead this thing to Everard and let him finish it.
Felix dashes back in and takes another stab.
Rapier
to hit: 1d20 + 3 ⇒ (19) + 3 = 22 to hurt: 1d6 + 1 ⇒ (1) + 1 = 2 Sneak Attack: 1d6 ⇒ 3
Rapier: confirm crit
to hit: 1d20 + 3 ⇒ (16) + 3 = 19 to hurt: 1d6 + 1 ⇒ (6) + 1 = 7
Zayla |
"Maybe we should try to draw it away!" Zayla calls to Felix.
She lobs her second dart of electricity at the troll and then pulls back.
Ranged touch: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Move 35 ft to M23. (She moved to M16 last round, though that wasn't adjusted. I can't move things on the map.)
AC 17; VP 7/7
Nazard |
Felix sticks it to the troll again, wounding it deeply. Zayla’s bolt flies too high and sizzles a tree.
The troll, roaring in anger, steps clear of the interfering tree trunk and brings its club down on Felix.
Attack: 1d20 + 8 - 1 - 2 ⇒ (13) + 8 - 1 - 2 = 18
Damage: 1d10 + 6 ⇒ (2) + 6 = 8
The thick shaft of wood slams into the side of his skull making a rather wet crunch. Felix shakes his head and manages to keep his feet, but feels quite woozy as he watches the four trolls he now sees.
Not sure if Felix’s VP and WP were accurate. Can’t imagine they’re lower, so he’s still up for the moment.
Everard’s only two rounds away at this point. Party’s Up.
Felix Mairail. |
Felix has not had time or resources to heal all the way up.
Felix gives due consideration to Zayla's suggestion and decides that she might have a good idea. Felix tries to use the trees again to provide him some protection from the pounding the troll wants to give him.
Withdraw and move.
Zayla |
Zayla casts another produce flame (her last 1st-level spell), once again substituting electricity for fire. She lobs the electrical bolt at the troll and then pulls back another 35 ft. This will take her off the bottom of the map.
Ranged touch: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
AC 17; VP 7/7
When I first typed this up, I accidentally put her damage as 1d20+2. Got a natural 20. Nearly had 22 points of damage there! :)
Everard |
"Howd'ya do! Your name is STEW! Now you DIE!" Everard bellows as he bounces the club off of his shield and sweeps his longsword at the Troll's ribs.
Longsword 1d20 + 4 ⇒ (13) + 4 = 17 for 1d8 + 2 ⇒ (1) + 2 = 3 damage.
Nazard |
The troll takes another swing at Everard.
Attack: 1d20 + 8 - 1 - 2 ⇒ (15) + 8 - 1 - 2 = 20
Damage: 1d10 + 6 ⇒ (4) + 6 = 10
The troll's club leaves a nasty dent in Everard AND his armour.
Running tally of damage on troll so far:
VP: 25
WP: 18 (5 left)
The troll is bleeding from three deep stab wounds left by Felix the Crit-Maker. One good crit or sneak attack might take him down.
Party up. Map updated.
Nazard |
Felix ...just misses the troll, despite its slowed reflexes. Zayla’s electricity gives the creature another painful jolt.
Attack: 1d20 + 8 - 1 - 2 ⇒ (14) + 8 - 1 - 2 = 19
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
The troll’s club slams into Everard again, severely wounding him. One more hit like that and he’ll be down.
Everard and Felix both have wound Damage now, which inflicts a -2 penalty to Strength and Dex. It hasn’t mattered yet, but please take it into account moving forwards.
Felix Mairail. |
Felix continues to harass the lumbering giant.
Rapier: wounded, flank
to hit: 1d20 + 3 - 1 + 2 ⇒ (18) + 3 - 1 + 2 = 22 to hurt: 1d6 + 1 - 1 ⇒ (6) + 1 - 1 = 6 Sneak Attack: 1d6 ⇒ 3
Confirm w/Rapier: wounded, flank
to hit: 1d20 + 3 - 1 + 2 ⇒ (7) + 3 - 1 + 2 = 11 to hurt: 1d6 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Everard |
Flanking Longsword 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 for 1d8 + 1 ⇒ (2) + 1 = 3 damage.
Everard roars as he stabs at the Troll. For a moment, his heavy longsword and Felix' rapier scrape each other, inside the monster's body...
Nazard |
The troll growls as the two blades pierce its tough hide once again. It staggers, catching itself on the nearby tree trunk, before once again bringing his great club down at Everard.
Attack: 1d20 + 8 - 1 - 2 ⇒ (11) + 8 - 1 - 2 = 16
Fortunately, this time the troll's club deflects harmlessly off Everard's shield.
Nazard |
Felix buries his sword up to the hilt, and Everard sees the tiny point of metal poking out of the troll’s chest. The monster’s hands go numb, and it’s club tumbles to the ground as it drops to its knees. It stares blankly at Everard for several seconds, before slumping forward to bury its face in the dirt.
The troll lies still.
Congratulations on a hard fought battle. Perhaps the next time you face a troll will be easier, since you’re now all level 2!
Nazard |
Once you recover enough energy, you can search the troll’s body. The troll is wearing an unfortunate lack of clothing (and more than its guts have spilled out onto the forest floor), but beneath its beard, it wears a backpack sized for a human, which it has crudely converted into a sort of sachet. Inside, you find a pouch containing 100 gold coins and 80 silver coins, a MW buckler, and a packet of poorly butchered rancid meat wrapped in paper. You’re about to toss that away before you realize that there is writing on the paper: magical incantations, such as those on a spell scroll. It will require some careful cleaning to determine what spell is on it.
When you finish your search of the body, a faint tinkling sound reaches your ears, which grows louder as the fairies approach.
”Thank you so much!”
”You saved us!”
”That troll was so icky.”
”It ruined our mushroom ring.”
”No more dancing.”
”The troll was a terrible dancer!”
”And it smelled bad.”
”You were so brave to fight it!”
”We watched you.”
”You’re both hurt so much.”
”We can help a little.”
”But we need our ring fixed or we can’t dance.”
”Dancing is magical.”
”Especially yours” one of them says to Felix. He’s pretty sure that’s the fairy that has a crush on him.
”Will you help us fix our ring?”
Felix Mairail. |
"Of course we will my Little Star." Felix says towards where he thinks he heard his crush speak from. "The world would be a darker place without your glorious dance. Though, I think, for now, we need to rest." Felix finds it hard to breath and he'd be on the ground if he did not have this fine tree to lean against.
Everard |
"Y - yeah," Everard wheezes as he limps to the large mushroom that was knocked over. Clumsily, he holds it in place and looks to the faeries. "If you can magic it back together, I'll just go back to bleeding into my armour."