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Navior's Serpent's Skull

Game Master Navior


8,151 to 8,191 of 8,191 << first < prev | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | next > last >>

Female Gnome Cleric 4/ Rogue (burglar) 2

"Do you know what would be fun?" Douena remarks, apropos of nothing. "A decanter of endless monkeys. We should get one of those."


MAHJIK AND URZA

Urza Sha'rahad wrote:
Both of us should still have Mage Armor active from the first fight with Douena's pet monkey.

You're right. I forgot about the mage armour.

CURRENT EFFECTS:
Light (Mahjik)
Barkskin (Mahjik)
Mage armour (Mahjik, Urza)

Water Elemental AoO slam at Urza: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25 -- hit
Damage: 2d6 + 7 - 4 ⇒ (4, 4) + 7 - 4 = 11

As Urza moves away, the water elemental strikes him again, this time pounding his arm and right side.

Water Elemental Reflex: 1d20 + 11 ⇒ (9) + 11 = 20 -- pass

But the half-orc then lets loose another ball of fire. As before, many of the flames are doused, but steam rises away from the elemental as they vanish.

The elemental then floats a short distance forward (5-ft step to I-K 39-41) and attacks Mahjik.

Water Elemental slam 1 at Mahjik, dry ground: 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13 -- miss
Water Elemental slam 2 at Mahjik, dry ground: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 -- miss

Mahjik easily avoids both clumsy attacks.

Next Up: Mahjik, Urza, Water Elemental.

Mahjik/Urza Map Updated


MAKOA AND TAR'KANAS

Because of a bit of wall in the way, Makoa doens't have line of effect (or sight) from S 33 to the giant snake, so I've put him in S 34 instead.

Makoa moves in and tosses an axe right into the long body of the giant snake, tearing a deep gash.

The two slightly smaller (but still big) snakes slither forward (#1 to T 34 and #2 to T 35) to attack. Because of the bits of crumbling walls, both Makoa and Tar'kanas have cover from these two attacks, but the snakes will likewise have cover from any melee attack you make on them from your current positions.

Medium Snake 1 bite at Makoa: 1d20 + 2 ⇒ (7) + 2 = 9 -- miss
Medium Snake 2 bite at Tar'kanas: 1d20 + 2 ⇒ (20) + 2 = 22 -- miss

Both snakes miss their targets, Tar'kanas being saved by the bit of wall between him and the snake.

ROUND 2

CURRENT EFFECTS:
Light (Tar'kanas)

The giant snake gives up on waiting and moves forward to attack Makoa (move to U-V 33-34).

Large Snake bite at Makoa: 1d20 + 2 ⇒ (5) + 2 = 7 -- miss

It snaps at empty air.

Next Up: Tar'kanas, Makoa, Medium Snakes, Large Snake.

Makoa/Tar'kanas Map Updated


Okay, the rolls in the last post seem to have changed between preview and submit. I'm certain snake #2's roll was lower. Or maybe I misread. Oh well. Fixing...

Medium Snake 2 critical confirm: 1d20 + 2 ⇒ (19) + 2 = 21 -- confirm
Damage: 2d4 - 2 ⇒ (1, 1) - 2 = 0 = 1 nonlethal
Tar'kanas Fortitude: 1d20 + 7 ⇒ (2) + 7 = 9 -- fail
Poison damage: 1d2 ⇒ 1 Con

#2 bites at Tar'kanas's shin. Almost instantly, he feels poison course into him, weakening him.


Douena Trestleben wrote:
"Do you know what would be fun?" Douena remarks, apropos of nothing. "A decanter of endless monkeys. We should get one of those."

Jask frowns. "I'm remembering the Screaming Jungle. I'm not sure a decanter of endless monkeys would be good for our ears. Especially mine. They're more sensitive in this new body."


M Elf Ranger 6

Ignoring the pain as best he can, he takes a step back and fires at the larger snake.

Will step back to R35 and continue to attack the big snake; If I can't, then I'll just fire from where I'm at unless there is another square I can step back into.

Manyshot
Comp longbow (Str +3) w/PB/DA: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

Comp longbow (Str +3) w/PB/DA: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

AC 17; Hp's 50/50; Non-lethal damage = +1; Con damage = +1


Swift: ki dodge
Move: J42
Attack

Mahjik trusts in his speed and defense to keep him safe, and perhaps draw aggression away from Urza. He quickly closes the distance between himself and the creature; his hands fold together to form a hammer and he uses them to smash into the liquid as hard as he can.

Attack, Power Attack 1d20 + 7 ⇒ (20) + 7 = 27 damage 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11


AC 14, FF 12 T 12; HP 36/47;Perception +6; Spells Lvl 3: 1/4; Lvl 2: 3/6; Lvl 1: 2/7; Cantrip: at will

Urza retreats to J50 and channels his elemental fury into a jet of flame.

Scorching Ray: RTouch
to hit 1d20 + 5 ⇒ (7) + 5 = 12 damage 4d6 + 6 ⇒ (6, 1, 5, 5) + 6 = 23


MAKOA AND TAR'KANAS

Tar'kanas wrote:
Will step back to R35 and continue to attack the big snake; If I can't, then I'll just fire from where I'm at unless there is another square I can step back into.

You can move back to R35, but because it's difficult terrain, you can't take a 5-ft step, so it counts as a move action, meaning you can't use Manyshot (which is a full-round action). However, since you currently have cover from all three snakes (and they from you), they can't take attacks of opportunity against you, meaning you could use Manyshot from where you are without worry. So what you do really depends on whether you want to use Manyshot or whether you want to get out of the snakes' reach so they can't attack you on their turn. I'll let you decide.


MAHJIK AND URZA

Water Elemental AoO slam at Mahjik: 1d20 + 15 - 4 ⇒ (18) + 15 - 4 = 29 -- miss

As Mahjik moves forward, the water elemental attempts to pummel him. However, it's attack rebounds off Mahjik's magical protections. He then plummets his fists into the water. It's a strange feeling attacking water. Although he meets resistance as he would from a normal creature, the water also gives way more than skin and bone usually do. He knows he's hurt the elemental, but not as much as he might have expected to hurt something flesh and blood.

ROUND 3

CURRENT EFFECTS:
Light (Mahjik)
Barkskin (Mahjik)
Mage armour (Mahjik, Urza)

Urza sends more flames jetting at the water, but this time, the elemental bends aside, allowing the flames to pass harmlessly.

Water elemental slam 1 at Mahjik, dry ground: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30 -- hit
Damage: 2d6 + 7 - 4 ⇒ (1, 6) + 7 - 4 = 10
Water elemental slam 2 at Mahjik, dry ground: 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27 -- miss

The water elemental goes for Mahjik again. This time, its first watery fist makes it through his defences, hitting him solidly in the chest. The second attack once again rebounds off his magical defences.

Next Up: Mahjik, Urza, Water Elemental.

Mahjik/Urza Map


AC 14, FF 12 T 12; HP 36/47;Perception +6; Spells Lvl 3: 1/4; Lvl 2: 3/6; Lvl 1: 2/7; Cantrip: at will

You didn't move Urza back to J50

Target the elemental again.
Scorching Ray: RTouch
to hit 1d20 + 5 ⇒ (7) + 5 = 12 damage 4d6 + 6 ⇒ (3, 5, 1, 1) + 6 = 16


Urza Sha'rahad wrote:
You didn't move Urza back to J50

Oops! Fixed now!

Mahjik/Urza Map Updated


Good Sarenrae! Will you stop rolling so damn high Navior!!!

Swift: ki dodge
Flurry

Mahjik unleashes a series of brutal kicks and punches - but finds that the elemental form practically shows no effects. He frowns and wonders if he should switch to a purely defensive stance and let Urza deal damage.

Flurry, Power Attack 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 damage 1d8 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Flurry, Power Attack 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 damage 1d8 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Flurry, Power Attack, lower iteration attack 1d20 + 7 - 5 - 2 ⇒ (1) + 7 - 5 - 2 = 1 damage 1d8 + 1 + 4 ⇒ (3) + 1 + 4 = 8


M Elf Ranger 6

Manyshot. Whatever it takes for me to be able to use Manyshot is what I want to do. If that means they all can attack me, then that's fine with me.


MAKOA AND TAR'KANAS

Tar'kanas wrote:
Manyshot. Whatever it takes for me to be able to use Manyshot is what I want to do. If that means they all can attack me, then that's fine with me.

No problem. He'll stay in the same spot then. Given those really nice rolls, I'm not surprised you don't want to give them up. :)

It turns out the first pair of arrows take the giant snake down, so I'll apply the final arrow to snake #2.

Tar'kanas fires off a pair of arrows simultaneously, both of which slice through the bottom of the snakes throat and go straight through. It topples over. Tar'kanas then quickly fires another shot at the snake directly in front of him, catching it right between the eyes. This snake also falls over.

Next Up: Makoa, Medium Snakes, Tar'kanas.

Makoa/Tar'kanas Map Updated


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Move action: Draw second axe. standard Action: Bite

Seeing that just one snake remains, Makoa turns it's own attack method against it by biting at it's scaled flesh!

Power Bite: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Damage: 1d4 + 4 + 6 ⇒ (3) + 4 + 6 = 13


MAKOA AND TAR'KANAS

Makoa draws another axe and bites at the snake in front of him. Unfortunately, the snake dodges aside and his teeth catch only air.

Snake #1 bite at Makoa: 1d20 + 2 ⇒ (17) + 2 = 19 -- miss

The snake bites back at him, but the crumbling bit of wall in the way is Makoa's saving grace. As it does so, two more snakes appear from around the corner at the far side of the room. They slither slowly over the body of the giant snake towards the two of you.

ROUND 3

CURRENT EFFECTS:
Light (Tar'kanas)

Next Up: Tar'kanas, Makoa, Medium Snakes.

Makoa/Tar'kanas Map Updated


MAHJIK AND URZA

Mahjik's first two strikes manage to have a small effect on the water elemental, but his third strike goes wildly astray.

ROUND 4

CURRENT EFFECTS:
Light (Mahjik)
Barkskin (Mahjik)
Mage armour (Mahjik, Urza)

Urza sends another ray of fire shooting at the elemental, but just misses again. Twice in a row, the same roll and it's so close to the touch AC!

Water elemental slam 1 at Mahjik: 1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 -- miss
Water elemental slam 2 at Mahjik: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12 -- miss

The elemental pounds again at Mahjik, but the nimble monk dodges aside of each blow.

Next Up: Mahik, Urza, Water Elemental

Mahjik/Urza Map


AC 14, FF 12 T 12; HP 36/47;Perception +6; Spells Lvl 3: 1/4; Lvl 2: 3/6; Lvl 1: 2/7; Cantrip: at will

"Mahjik, back up. It may not follow us or at least we could take advantage of the bottleneck."


Female Gnome Cleric 4/ Rogue (burglar) 2
Jask Derindi aka Navior wrote:
Douena Trestleben wrote:
"Do you know what would be fun?" Douena remarks, apropos of nothing. "A decanter of endless monkeys. We should get one of those."
Jask frowns. "I'm remembering the Screaming Jungle. I'm not sure a decanter of endless monkeys would be good for our ears. Especially mine. They're more sensitive in this new body."

"Think what a good distraction they'd make, though," Douena points out. "With the monkeys going one way, no one would notice even the most not-sneaky of all of you going the other way." She regards Jask appraisingly for a moment. "I bet you're more sneaky than you used to be."


"Wise man would heed the advice of a pyromaniac..." Mahjik's body follows suit and his torso begins to move in waves as he switches to a defensive posture and he carefully retreats closer to Urza with a series of somersaults and tumbles. His final posture has a hand held up towards the elemental as if to ward it off, "Best you stay back Aquarius!"

Standard action: full defense (+5 AC)
Move action: Acrobatics (tumble), half-speed 1d20 + 12 ⇒ (18) + 12 = 30 to move to J47


AC 14, FF 12 T 12; HP 36/47;Perception +6; Spells Lvl 3: 1/4; Lvl 2: 3/6; Lvl 1: 2/7; Cantrip: at will

Urza tries one more time to boil away the water elemental before retreating anther 20 feet.

Scorching Ray: RTouch
to hit 1d20 + 5 ⇒ (15) + 5 = 20 damage 4d6 + 6 ⇒ (1, 3, 2, 2) + 6 = 14


M Elf Ranger 6

Tar'kanas pulls out more arrows and continues to fire away.

Attack #1 first, #3 next, then #4. That'll we be the order I'll attack them in if they drop or until I do.

Manyshot
Comp longbow (Str +3) w/PB/DA: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 8 ⇒ (2) + 8 = 10

Comp longbow (Str +3) w/PB/DA: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

AC 17; Hp's 50/50; Non-lethal: +1; Con dmg: +1; Arrows fired 6


MAHJIK AND URZA

I was expecting to write that Mahjik successfully gets away from the elemental without provoking an AoO, but then I actually looked up the elemental's CMD and discovered that he doesn't.

Water Elemental slam AoO at Mahjik: 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 -- miss

Mahjik tries to slip away from the water elemental without drawing an attack from it, but the elemental reacts too quickly. However, Mahjik remains nimble enough to dodge its attack and still make it safely away.

ROUND 5

CURRENT EFFECTS:
Light (Mahjik)
Barkskin (Mahjik)
Mage armour (Mahjik, Urza)

Urza sends more flames at the water elemental and this time hits it right along its side, causing steam to billow out from the creature.

The elemental slides forward after Mahjik (move to I-K 43-45) and attacks.

Water elemental slam at Mahjik, dry ground: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25 -- miss

Its watery fist is unable to make contact with Mahjik's form.

Next Up: Mahjik, Urza, Water Elemental.

Mahjik/Urza Map Updated


MAKOA AND TAR'KANAS

Tar'kanas fires off another pair of arrows simultaneously. Both of them pierce snake #1 at virtually the same spot, digging in deep and dropping the snake to the floor. The elf then fires a third arrow at #3, but it falls too early and takes out a couple of the harmless little snakes slithering about on the floor.

Next Up: Makoa, Medium Snakes, Tar'kanas.

Makoa/Tar'kanas Map Updated


Douena Trestleben wrote:
"Think what a good distraction they'd make, though," Douena points out. "With the monkeys going one way, no one would notice even the most not-sneaky of all of you going the other way." She regards Jask appraisingly for a moment. "I bet you're more sneaky than you used to be."

Jask looks down at him/herself, shrugs, then nods. "I think you might be right, but I haven't really tested it. I am definitely more agile than I used to be. There are a lot of things that I'm physically better at than before. In fact, there are times that I find myself thinking that it's not fair to humans that elves seem to be physically superior, but then I remind myself that this body is also younger than my old body--well, I don't actually know that. It's probably older actually, but because elves age more slowly it's developmentally younger. Or something like that. At any rate, I remind myself that youth accounts for much of my physical gains."


AC 14, FF 12 T 12; HP 36/47;Perception +6; Spells Lvl 3: 1/4; Lvl 2: 3/6; Lvl 1: 2/7; Cantrip: at will

I should have backed up more. Urza thinks before changing tact and casting Magic Missile 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10 at the water elemental.


Standard action: total defense, +5 AC
Move action: to J53

Mahjik slowly retreats a little more but keeps up the defensive dance. "If it doesn't get the place all wet and slippery I can keep it standing there for a while. Do you think you have enough glowythrowywireefiery to take it all out?"


AC 14, FF 12 T 12; HP 36/47;Perception +6; Spells Lvl 3: 1/4; Lvl 2: 3/6; Lvl 1: 2/7; Cantrip: at will

Oh I forgot to say back up another 30 feet too.
"Probably not, but that never stopped us before has it?"


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

With just one snake remaining, Makoa throws his axe at it.

1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


M Elf Ranger 6

There's actually two left, Makoa. #3 and #4 are both still alive.


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Oops. Only saw one still alive. Throwing at 3.


Also just realized: the dodge bonus to AC is +6 from Total Defense (at 3+ ranks in Acrobatics)


MAKOA AND TAR'KANAS

I realized I've been forgetting the poison on Tar'kanas.
Tar'kanas Fortitude: 1d20 + 7 ⇒ (7) + 7 = 14 -- pass
Okay, it ended the very next round so he's taken no further damage from it.

Makoa's axe slices along the body of snake #3, leaving a wide cut, but not enough to kill it.

It continues moving forward over the body of #1 to attack Makoa (move to T 34). #4 moves up to Tar'kanas (double move to T 35).

Medium snake #3 bite at Makoa: 1d20 + 2 ⇒ (16) + 2 = 18 -- miss due to cover

The snake is unable to hit Makoa.

ROUND 4

CURRENT EFFECTS:
Light (Tar'kanas)

Next Up: Tar'kanas, Makoa, Medium Snakes.

Makoa/Tar'kanas Map Updated


MAHJIK AND URZA

Water elemental slam AoO at Mahjik: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16 -- miss

Mahjik backs away from the elemental, which tries to strike at him again as he retreats, but misses him.

ROUND 6

CURRENT EFFECTS:
Light (Mahjik)
Barkskin (Mahjik)
Mage armour (Mahjik, Urza)

Three bolts from Urza shoot out at the elemental, sending spray out as they pierce its watery body. Urza backs up past Mahjik again.

It then slides angrily forward, pushing itself into the thinner part of the passage. (double move to I-J 49-51, squeezing).

Next Up: Mahjik, Urza, Water Elemental.

Mahjik/Urza Map Updated


M Elf Ranger 6

Tar'kanas keeps the attack up, paying no mind to any action taken by the snake.

attack #4. Then #3 if it falls.

Manyshot
Comp longbow (Str +3) w/PB/DA: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 8 ⇒ (3) + 8 = 11

Comp longbow (Str +3) w/PB/DA: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 8 ⇒ (1) + 8 = 9

AC 17; Hp's 50/50; Non-lethal: +1; Con dmg: +1; Arrows fired 9


Mahjik grins, "Well who knew? When wise man said Empty your mind, be formless, shapeless - like water. Now you put water into a cup, it becomes the cup, you put water into a bottle, it becomes the bottle, you put it in a teapot, it becomes the teapot. Now water can flow or it can crash. Be water, my friend. ...he didn't account for angry water."

Total defense (+6 AC)


MAKOA AND TAR'KANAS

Tar'kanas sends another pair of arrows slamming into the snake directly in front of him, shredding the snake's neck. A third arrow then fires towards the remaining snake, but just misses.

Next Up: Makoa, Medium Snake, Tar'kanas.

Makoa/Tar'kanas Map Updated


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Makoa growls and tries to bite again, aiming for whichever part of the snake he can get.

Bite, Power Attack: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Damage: 1d4 + 4 + 6 ⇒ (1) + 4 + 6 = 11

Bite, Power Attack, crit confirmation: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
Damage: 1d4 + 4 + 6 ⇒ (3) + 4 + 6 = 13


AC 14, FF 12 T 12; HP 36/47;Perception +6; Spells Lvl 3: 1/4; Lvl 2: 3/6; Lvl 1: 2/7; Cantrip: at will

Urza backpeddles 30 more feet. "My power is ebbing. We may need to just run." He casts another Magic Missile. 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10


"How do you judge how wounded this thing is? Does the water become more jittery near death?"

Perception on elemental 1d20 + 13 ⇒ (7) + 13 = 20
Sense Motive on elemental 1d20 + 9 ⇒ (13) + 9 = 22

This is out-of-turn action, not the actions for his round.

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