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Navior's Serpent's Skull

Game Master Navior


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Female Gnome Cleric 4/ Rogue (burglar) 2
Untari wrote:
My gosh what a tin can we're in.

Yeah, this is one of those dungeon rooms where a four-person party would be cramped. We've got three four-person parties. ;P

Hoping she's acting before the metal snakes can react, Douena dashes through the door, past Pezock, and darts between the coiled serpents onto the staircase.

Double move; Acrobatics to move through an opponent's space 1d20 + 16 ⇒ (19) + 16 = 35

By my count, with moving half-speed through the cobra's square, the second square of stairs on the map (top right) is 45 feet of movement. Does it lead straight to another room or continue to go down from that point?


Posting Mahjik's actions early, since I don't think he'll find space to fight. Fit his words into his initiative turn.

Knowledge (arcana): 1d20 + 4 ⇒ (18) + 4 = 22

Straining and craning his neck to see Mahjik takes a few seconds to eventually make out the clanky smoothness of the metal snakes' motions. "Oh. Oh! I've seen those before, well kind of, a dojo I visited used them to train acolytes. They were a bit slower, but otherwise much the same. Their bite may be poisonous, but only for the first few bites, then they run out and the poison needs to be refilled."


Douena Trestleben wrote:
Untari wrote:
My gosh what a tin can we're in.
Yeah, this is one of those dungeon rooms where a four-person party would be cramped. We've got three four-person parties. ;P

Yeah, I suspect lots of people will be delaying in this battle. Luckily, it should be a simple one and over quickly.

Great Acrobatics roll!

Douena scurries between the awakening metal snakes fast enough that they are unable to react. Reaching the stairs, she starts down them only to find that past the curve, the stairs descend into rubble. Whatever they once led to has collapsed with age and the stairs are now impassable.

Douena still has movement left, so she can back up a bit if you'd like, though she doesn't have enough movement to get back to where she started.
Next Up: Makoa, Lorenz, Cobras, Jask, Urza, Mahjik, Sasha, Ishirou, Tar'kanas, Pezock, Shokambe, Untari (subject to delayed action), Douena.

Map Updated


Female Gnome Cleric 4/ Rogue (burglar) 2

Use her remaining movement to Go Unnoticed in the rubble, using the cover of the staircase: Stealth 1d20 + 16 ⇒ (8) + 16 = 24


I'm going to go ahead and post Makoa's actions. They're pretty straight forward, I think.

Quick on Douena's heels, Makoa moves forward, but instead of disappearing into the rubble like Douena, Makoa stops to engage the snakes. Move to one square south of the top right corner of the room.

Makoa bite at cobra #1: 1d20 + 8 ⇒ (12) + 8 = 20 -- hit
Makoa damage: 1d4 + 8 ⇒ (3) + 8 = 11

He bites down at the cobra to his left, tearing into the metal scales and pulling bits of them apart. Overall, there is less damage than you might expect for the strength of his bite (damage reduction), but the cobra is still significantly dented.

Lorenz moves from the back to just behind Urza and tries to aim a shot into room.

Lorenz composite longbow at #1: 1d20 + 11 ⇒ (13) + 11 = 24 -- hit
Lorenz damage: 1d8 + 5 ⇒ (6) + 5 = 11

Despite the people in the way, his shot flies true and lands solidly in the body of the snake. It doesn't quite take it down, however.

Cobra #1 bite 1 at Pezock: 1d20 + 3 ⇒ (10) + 3 = 13 -- miss
Cobra #1 bite 2 at Pezock: 1d20 + 3 ⇒ (20) + 3 = 23 -- hit
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Pezock Fortitude: 1d20 + 2 ⇒ (4) + 2 = 6 -- fail
Poison damage: 1d2 ⇒ 2 Con

Cobra #2 bite at Makoa: 1d20 + 3 ⇒ (13) + 3 = 16 -- miss
Cobra #2 bite 2 at Makoa: 1d20 + 3 ⇒ (12) + 3 = 15 -- miss

Cobra #3 bite 1 at Makoa: 1d20 + 3 ⇒ (16) + 3 = 19 -- hit
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Makoa Fortitude: 1d20 + 8 ⇒ (3) + 8 = 11 -- pass
Cobra #3 bite 2 at Makoa: 1d20 + 3 ⇒ (4) + 3 = 7 -- miss

The cobras lash out with lightning speed, each snapping twice with their sharp metal teeth at their targets. Most of the bites miss, but one bite lands on Pezock's leg, doing minor damage, but the tengu stumbles a bit, clearly weakened from the poison in their bite. Another bite gets Makoa's ankle, but Makoa resists the poison.

Jask delays.

Next Up: Urza, Mahjik, Sasha, Ishirou, Tar'kanas, Pezock, Shokambe, Untari (subject to delayed action), Douena, Makoa, Lorenz, Cobras, Jask (subject to delayed action).

Map Updated
The snakes are now numbered. The numbers are below the token (meaning they overlap with tokens below them). Unfortunately, I can't overlay the numbers the way I used to with MapTool.


Sorcerer (Draconic) 6; AC 14 (18), FF 12 (16) T 12; HP 45/47;Perception +6; Spells Lvl 3: 2/4; Lvl 2: 5/6; Lvl 1: 3/7; Cantrip: at will

Urza targets #1 with Magic Missile 3d4 + 3 ⇒ (2, 1, 2) + 3 = 8


Mahjik's actions stay the same as previously announced.

Also use a standard action to go into Total Defense, in case something exciting still happens

Edit: also looks like Douena found her dice mojo. It's all about the rogue actions. The spell stuff is not the way to go, so says RNGesus

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