Navior's Serpent's Skull

Game Master Navior


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Male Human (Andoran) Fighter Lvl 5

Seeing Douena's signal, Lorenz hurries forward and peers into the small house.

"Ugh," he says, making a face. "That's entirely unnecessary."

Then he takes a quick look around to see if there's anything else to catch his attention.

Perception Check: 1d20 + 0 ⇒ (4) + 0 = 4

Unfortunately, he can't seem to focus on the rest of the room due to the presence of the pentagram. The teeth in particular keep drawing his eyes, making him shudder with loathing.

More than 1500 posts!


Female Gnome Cleric 4/ Rogue (burglar) 3

"I'll bet this has something to do with whatever's out there in the bay," Douena says darkly. "We should take it apart -- and bury the teeth. Maybe smash the carving?" She shakes her head in disapproval. "It's evil, and we shouldn't leave it the way it is."


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Detect Magic

"I'm just happy to have some shade. It's about to get hot."


Urza Sha'rahad wrote:

Detect Magic

"I'm just happy to have some shade. It's about to get hot."

Urza detects no magic coming from anywhere in the shack or surroundings.


Female Gnome Cleric 4/ Rogue (burglar) 3
Navior wrote:
Urza detects no magic coming from anywhere in the shack or surroundings.

...except for Douena's arcane marked necklace. ;)

The gnome approaches the far wall with distaste and starts trying to wiggle the teeth out of the wood to collect for burial.


Douena Trestleben wrote:
Navior wrote:
Urza detects no magic coming from anywhere in the shack or surroundings.
...except for Douena's arcane marked necklace. ;)

Ah yes, of course. :)

The teeth are hammered in pretty securely, but with a bit of work, she is able to wiggle them free.

Is the plan to stay here for the hot hours or to move on a little farther to see what you can see?


Male Human (Andoran) Fighter Lvl 5

"Aren't you worried you're offending some dark and terrible God by doing that? What if the Red-Eyed thing is connected to the symbol in some way and you've now earned it's wrath?" Lorenz asks Douena curiously as she destroys the pentagram.

To Urza he says, "It is getting hot but I don't know that I'd want to stay in here. There's no movement of air in here and I'll bet it's hotter in this shack than it would be under a tree, or near the ocean breeze. We should move on before it gets worse."


Female Gnome Cleric 4/ Rogue (burglar) 3

"Pft!" Douena responds scornfully. "Desna's not afraid of any 'dark and terrible god,' and I'd rather have Mr. Glowy-Eyes' wrath than meet with his approval." (She seems to be much braver in the daylight than the dark.) "Makoa, will you put your axe through that thing for me?" she asks, pointing to the pentagram.

She takes her little handful of teeth away from the house and kneels down to scoop out a few handfuls of sand. Setting the teeth reverently in the hollow she's made, she whispers a blessing on the final journey of whatever unfortunate they belonged to and covers them up. Returning to Makoa, she beckons to the half-orc to bend down. When he does so, puzzled, she plucks the wilting daisy-chain off his head and places it carefully atop the tiny grave.

Listening to Urza and Lorenz, she shakes her head. "I don't want to stay here any more than I wanted to stay in the huts on the other side of the island. Besides, if we stay here, all we'll have time to do when it cools down is turn around and head home. Shouldn't we see if we can get closer to that hill? Maybe we'll find Ishirou's treasure?"

DM, any way to tell how old these bloodstains and teeth are? Perception or Survival or Heal or something?


Mahjik agrees, "We've come pretty far - if need be we can probably come back to camp a bit later tonight, but I think it is worth it to try and push all the way to the treasure. Or at least scout the area where we suspect it more."


Douena Trestleben wrote:
DM, any way to tell how old these bloodstains and teeth are? Perception or Survival or Heal or something?

I figure it would be a Survival or Heal check, but a fairly low DC, making it possible to succeed by taking 10.

The bloodstains have definitely been there for quite a while, at least a month, probably more. The teeth are also a few months old as well.

You're at three votes for moving on and one for staying, so I'll predict that moving on will be the verdict and have you continue on.

With the teeth buried, you set out southeast along the beach. Much like where you first came ashore on the island, the beach soon vanishes and you begin ascending the rising slope of the cliff. There's no way to stay at sea level as the water crashes right up against the cliff in high tide (which it is now). The jungle doesn't reach right to the edge of the cliff, so you're able to keep up a fairly good pace. However, to get to the tall hill where you estimate Ishirou's treasure is, you'll need to cross through the jungle.

As the hot hours settle in, you are southwest of the tall hill, and it looks like this is the closest you can get to it before entering the jungle again. It's likely to be about an hour's trek through the jungle to get to the hill, maybe a bit more, maybe a bit less. You'll be fighting against the heat to go on though.

What's it to be?


Female Gnome Cleric 4/ Rogue (burglar) 3

"Let's keep going," Douena begs. "We can't turn back now; we'll just have to come all this way again."


Male Human (Andoran) Fighter Lvl 5

"Well, it's not like the treasure will just be sitting there in plain sight on top of the hill. I think we ought to rest here now, and consider possibly moving our camp closer for investigating more thoroughly." Lorenz says, looking for a good place to sit and rest.


Female Gnome Cleric 4/ Rogue (burglar) 3
Lorenz Aeryson wrote:
"Well, it's not like the treasure will just be sitting there in plain sight on top of the hill."

"If it is and someone else gets it before us, you'll be sorry," Douena retorts.


"So our choice becomes whether we want to brave the humid heat and get a better idea of what to expect, or push hard tomorrow and lose less time getting here." Mahjik muses, "Wise men have seen this rock before, and each treated it differently. To be honest, I don't expect that we'll be able to locate the treasure today - which is why I advocate to push on; the more information we have for tomorrow, the better."

And we might be better equipped to deal with tomorrow after experience avalanches in.


Male Human (Kelishite) Mounted Fury Barbarian 2

"I think we'd have more to worry about than missing treasure in that case, Little One. Actually, we already do; we know for certain that we are not alone on the island, after all, and as Lorenz has pointed out, you don't place snares in the middle of blazed trails to catch deer. Those were man-traps. I suspect that we'll have to deal with the makers of those traps eventually, so we'll get the treasure whether they're the ones to remove it from the ground or we are."


Male Human (Andoran) Fighter Lvl 5

Lorenz nods in agreement with Aakif. "Well if you want to struggle up that hill in the height of the day's heat, Douena, I'll be here to carry you to shade after you fall and roll back down due to exhaustion."


Female Gnome Cleric 4/ Rogue (burglar) 3

"This is a boring island!" Douena throws herself down on the ground in a huff.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"I'm with you on this, Douena. If we didn't rest back there, why rest here? Why not continue on until it's time to turn back? Why not plan to be out overnight? Why ask why?"


"Now, now little one - don't be jealous just because you did not get to go on the swings first. Are the votes 4-2 or 3-3 right now?"


Hmmm... There doesn't seem as clear a consensus this time. It appears to be Douena, Mahjik, and Urza in favour of continuing; Aakif and Lorenz in favour of stopping; and Makoa not voted yet. It's slightly in favour of going on though, so I'll assume that's what you do. I'll also presume those opposed will concede when the others decide to press on and not stay behind. Feel free to object if you choose. :)

Despite the growing heat, you push on into the jungle. The shade gives relief from the sun, but unfortunately not the humidity and bugs. As predicted, it takes about an hour to get through the jungle and reach the bottom of the hill.

First heat saves DC 15:
Aakif Fortitude: 1d20 + 4 ⇒ (9) + 4 = 13
Douena Fortitude: 1d20 + 2 ⇒ (2) + 2 = 4
Lorenz Fortitude: 1d20 + 4 ⇒ (13) + 4 = 17
Mahjik Fortitude: 1d20 + 3 ⇒ (14) + 3 = 17
Makoa Fortitude: 1d20 + 4 ⇒ (13) + 4 = 17
Urza Fortitude: 1d20 + 3 ⇒ (9) + 3 = 12
Soulwind Fortitude: 1d20 + 6 ⇒ (12) + 6 = 18
Aakif damage: 1d4 ⇒ 3 nonlethal
Douena damage: 1d4 ⇒ 4 nonlethal
Urza damage: 1d4 ⇒ 3 nonlethal

The hill is steep, but not a sheer drop like the cliffs elsewhere on the island. The bottom of the hill is lightly covered in jungle, but that quickly thins away. The upper portion of the hill is an open area of tall grass. It takes about half an hour to reach the top, where there's a wide open field with more tall grass (the grass is almost as tall as Douena, meaning she has to jump up a bit to see the view).

Aakif Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Douena Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Lorenz Perception: 1d20 + 0 ⇒ (1) + 0 = 1
Mahjik Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Makoa Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Urza Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Soulwind Perception: 1d20 + 6 ⇒ (5) + 6 = 11

There's a magnificent view of the island's eastern shoreline. Straight to the east, you look out over more jungle that stops suddenly at the eastern shore where a cliff drops down to the water. A little further out in the water, you can see two small islands (more like huge rocks) jutting out of the water. On the southern one, you can just make out what looks like a mast and rigging. Another shipwreck perhaps?

To the northeast, you see similar sight of jungle reaching to the eastern coast and then the cliff dropping away. You see another island rock, which would also appear to have a ship smashed against it.

Straight to the north, you can see the cliff drops down to a small bay. You can't see much of the south side of the bay because of the cliff blocking it, but you can see that the north side is beach and not cliff. The bay tapers into a river that runs out of the jungle. You can also just make out an object on the eastern edge of the north shore. It would seem to be another shipwreck.

Finally, to the south, you see the cliff drop down to the southern bay. A short way out into the water, you see a couple more island rocks and--lo and behold--another shipwreck! Across the bay, you see the mountain of the southeaster island rising up even higher than this hill.

There is no indication whereabouts on this hilltop you'll want to dig for Ishirou's treasure. You'll need to re-reference with Ishirou and the map.

Edit: In order to get back to camp for nightfall, you'll need to turn around now.


Male Human (Andoran) Fighter Lvl 5

Sweating so profusely that the moisture has run into his eyes, Lorenz can't see anything at all for a few minutes. Trying to clear his vision, he turned his head in Douena's direction.

"Excellent idea, this last trek. Invigorating. I'm so glad we labored to get up here. I might be blinded for life now, but that'll only encourage me to become a better swordsman."


Female Gnome Cleric 4/ Rogue (burglar) 3

Realizing that it was her idea to press on, Douena has bit her tongue every time she wanted to complain about the heat. A little pale and wan but still satisfied, she smiles at Lorenz. "But look at all the shipwrecks! One of them might be Jask's. We know right where to go now." Counting the wrecks on her fingers, she frowns. "There certainly are a lot of them, aren't there? You'd think ships would stop trying to come here."

DM, if I'm reading it correctly, the only shipwreck on the main island that we can get to is the one in the bay to the north by the river, correct? Is that the bay directly across from the abandoned camp on the map?

Before the party heads back down the hill, Douena will draw aside and quietly cast endure elements on herself.


Douena Trestleben wrote:
DM, if I'm reading it correctly, the only shipwreck on the main island that we can get to is the one in the bay to the north by the river, correct? Is that the bay directly across from the abandoned camp on the map?

I've updated the Shiv Map to show the locations of the shipwrecks. The one to the north is the only one on the main island. To get to the others, you would need to either swim or have some sort of raft or boat to use.


Male Human (Andoran) Fighter Lvl 5

When Douena points out the shipwrecks and with Lorenz's eyes cleared he stops his complaints.

"Oh. Wow! The view up here is really something! Now we know where to go to check other shipwrecks. I wonder if we shouldn't consider moving the camp here? Tactically, it'd be pretty sound. Nothing would be able to sneak up on us, and we'd be a lot closer to that ship. And, of course, it'd be easier to dig for the treasure. For those who want to do so, anyway."


After getting a good look at the hilltop and the view, you turn around and begin the trek back to camp. Going down the hill is faster than going up, so it takes about half the time. The journey back through the jungle remains just as long though.

Second heat saves DC 16
Aakif Fortitude: 1d20 + 4 ⇒ (6) + 4 = 10
Lorenz Fortitude: 1d20 + 4 ⇒ (11) + 4 = 15
Mahjik Fortitude: 1d20 + 3 ⇒ (14) + 3 = 17
Makoa Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12
Urza Fortitude: 1d20 + 3 ⇒ (11) + 3 = 14
Soulwind Fortitude: 1d20 + 6 ⇒ (18) + 6 = 24
Aakif damage: 1d4 ⇒ 2 nonlethal
Lorenz damage: 1d4 ⇒ 4 nonlethal
Makoa damage: 1d4 ⇒ 4 nonlethal
Urza dmaage: 1d4 ⇒ 2 nonlethal

The heat is horrendous, but you manage to trek on. Douena supplies you with lots of water, but it doesn't seem to do much good. She may even want to do a touch of healing before the the third saves occur. Makoa's nonlethal damage is climbing again. I'm just going to go ahead with the third saves, but feel free to insert healing between them.

Third heat saves DC 17
Aakif Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22
Lorenz Fortitude: 1d20 + 4 ⇒ (16) + 4 = 20
Mahjik Fortitude: 1d20 + 3 ⇒ (20) + 3 = 23
Makoa Fortitude: 1d20 + 4 ⇒ (17) + 4 = 21
Urza Fortitude: 1d20 + 3 ⇒ (10) + 3 = 13
Soulwind Fortitude: 1d20 + 6 ⇒ (3) + 6 = 9
Urza damage: 1d4 ⇒ 4 nonlethal
Soulwind damage: 1d4 ⇒ 4 nonlethal

Finally, just as you've passed the old shack, you hear a rumble of thunder. A couple minutes later, the first drops of rain begin to fall. Gradually the drops turn into a steady downpour and the temperature begins to drop.

You make your way back along the trail, testing for traps along the way. You're doubly careful at the points where you already sprung the traps.

Aakif Survival: 1d20 + 4 ⇒ (17) + 4 = 21
Douena Survival: 1d20 + 2 ⇒ (19) + 2 = 21
Lorenz Survival: 1d20 + 4 ⇒ (7) + 4 = 11
Mahjik Survival: 1d20 + 5 ⇒ (6) + 5 = 11
Makoa Survival: 1d20 + 5 ⇒ (5) + 5 = 10
Urza Survival: 1d20 + 0 ⇒ (3) + 0 = 3

There's no indication at the second trap site (the first you pass through on the way back) that anything has changed. The trap has not been reset and there's no indication that anyone has been this way since you passed it.

Aakif Survival: 1d20 + 4 ⇒ (5) + 4 = 9
Douena Survival: 1d20 + 2 ⇒ (6) + 2 = 8
Lorenz Survival: 1d20 + 4 ⇒ (16) + 4 = 20
Mahjik Survival: 1d20 + 5 ⇒ (20) + 5 = 25
Makoa Survival: 1d20 + 5 ⇒ (7) + 5 = 12
Urza Survival: 1d20 + 0 ⇒ (20) + 0 = 20

Likewise, there's no indication at the first site either. You turn up to the north and return to the abandoned camp where you fought the vine lady. Then it's back along the beach to your campsite. You reach your camp just as the sun is disappearing behind the water of the bay. Ishirou guides you through the traps that he's set. Wet, exhausted, and hungry, you settle down for some more crab meat that Jask has prepared.

Evening random encounter 10%: 1d100 ⇒ 42
No encounter.


Male Human (Andoran) Fighter Lvl 5

"We're...back." Lorenz says as he walks into camp and dumps his backpack on the ground with a sigh. "Much...happened but...need rest a...moment. Douena...tried...to kill us."


Sasha looks Lorenz and then the others over. She looks back at Lorenz. "You look terrible," she says. "Here, have a fish." She slaps a slimy, raw fish down in his hands. "Yep, caught it myself! And a whole bunch of others. Finally!

She turns to Douena. "So Douena, how did you try to kill them and why did you fail?" She grins.


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

"She didn't try to kill us. Lorenz is just tired."

"If anyone can complain, it's me. I got caught by two snares, one of which had spikes at the end, and knocked unconscious after I cut myself free of the second one. Not my worst day, but certainly not one I'll remember fondly."


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena will spend another channel energy on the way home, between the second and third Fort saves. 1d6 ⇒ 2

Let's make it two. 1d6 ⇒ 2 That's 4 points for everyone, good for lethal and nonlethal at the same time, if anyone besides Makoa is hurt.

Looking fresh as a daisy under the effects of her endure elements spell (and considerably fresher than the meadow flowers she's clutching in her hand for Sasha and Aerys), Douena gives Lorenz a withering glance. "He didn't want to climb the hill," she explains, "but we saw lots of things from up there. Four more shipwrecks! Maybe one of them's the one you're looking for, Jask!" She divides her grubby bouquet in half and gives them to the women. "And we found a meadow with flowers, and Makoa was upside down twice! I think he was practicing for when he makes his swing."


Sasha looks at her wilted flowers bemusedly. "Thanks," she says. "Sounds like you had an eventful day. I'm kind of interested in hearing about these snares, though. That doesn't sound like something naturally occurring."


Mahjik looks surprisingly fresh in spite of his illness and all the travails of the day. (way to go GM rolls!)

"Wise man Lorenz pondered and spoke thusly: we should consider moving camp again. The location we found is pretty defensible and gives us good options to explore more of the island. I agree with him, it is a bit of a long way to go - but part of the stretch is along pathways, which should make it a speedier process than the jungle treks."


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena shakes her head dubiously. "Light a campfire on top of that hill, and everything on the island will know where we are," she warns, "especially that flying thing. Although it would be nice to be so close to the stars."


Male Human (Andoran) Fighter Lvl 5

Lorenz paused in his preparations to launch into the story of the day's events. "The flying thing already knows where we are. It's not like that's been any secret."

He drink from his waterskin for a few seconds before continuing. "And it won't be long before whoever left those traps start looking for us. Our tracks will lead them right to us no matter where we are. At this point, a defensive position is more practical than a hidden one."

He stops, looking startled. "Is it possible I've got a disease that's made me smarter? Maybe it's the clean island air. Suddenly all those things people have been trying to teach me for all these years are starting to make sense." He laughed.

"Anyway, if you want to dig for Ishirou's treasure, we're going to have to have the camp a lot closer to the hill."


"Weren't you complaining that there wasn't enough excitement little one?" Mahjik chides.

"But how has the camp been doing? Aerys? You are looking positively radiant; like your worries are slipping away. It is good to see you embracing our (mis)adventure now."


Female Gnome Cleric 4/ Rogue (burglar) 3

"I brought her flowers," Douena explains self-importantly. "I'm tired of moving camp, though. It takes a whole day we could be exploring somewhere new. Look," she says, pointing at the new marks on the map, "maybe if we followed the cliff south from here instead of the beach, we'd find a way to cut straight through to the shipwreck at the bay. There's a river there that we could follow if we could find it that would take us straight there."


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

[b]"Or we could be out for more than a day.


Mahjik the Flink wrote:

"Weren't you complaining that there wasn't enough excitement little one?" Mahjik chides.

"But how has the camp been doing? Aerys? You are looking positively radiant; like your worries are slipping away. It is good to see you embracing our (mis)adventure now."

Aerys beams a bit at the compliment. "I'm not sure I'd call it embracing, but I'm not running away anymore, at least. It's nice to be away from temptation, and guard duty is actually not all the difficult most of the time. I'm starting to think I've got it much easier than you lot do going out there exploring day after day."


Urza Sha'rahad wrote:
"Or we could be out for more than a day.

"You will need to if we do not move the camp," Ishirou says. When everyone turns to him for an explanation, he stares back. It takes a moment before he realizes why he's being stared at. He looks momentarily embarrassed.

"The instructions on the map," he says, "specify that to find the place to dig, we must wait for dawn and then walk to a point atop the hill where the sun appears to be rising directly between two large rocks jutting out of the sea to the east."


And what about seasonal shifts of the sun's relative position?

"hmmm... I'd rather not spend a night separated from the rest of the camp; but if we vote that way, let's do it."


Male Human (Andoran) Fighter Lvl 5
Mahjik the Flink wrote:
And what about seasonal shifts of the sun's relative position?

From the descriptions of this part of the world, I think we're near the equator, which would lead to fewer seasonal shifts, if any. That shouldn't be much of a problem.

"I don't think we need to move the camp yet. We don't need to search for the treasure quite yet either. We found another ship not far away; we could more easily search that and get back here in a day."

Lorenz says distractedly.


Lorenz Aeryson wrote:

"I don't think we need to move the camp yet. We don't need to search for the treasure quite yet either. We found another ship not far away; we could more easily search that and get back here in a day."

Lorenz says distractedly.

Sasha nods. "That's what Douena was saying, wasn't it?" She looks over the map where you've indicated the position of the shipwreck. "What if, instead of following the cliff south like you suggest, Douena, you instead climb the cliff here and strike out east and hope to find the northern extent of the river and follow that down? Admittedly, we don't know how far north the river goes, and you may have to climb down the cliff again at the other side, but you might be able to save more time that way. Following the cliff south will take you through more jungle and might actually take longer in the end."


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena heaves a sigh. "As long as we have enough rope. I'm not very good at climbing."

DM:
Douena will hand out resistances again tonight, plus a Bit of Luck to Mahjik. Taking the kids to the zoo this morning so won't be available for several hours.


Jask goes over to Mahjik and begins checking him over. "There seem to be a lot of options," he says to the group as he does so. "You must choose whatever you feel is best. You are doing well, Mahjik. Be careful not to strain yourself though."

Jask Heal: 1d20 + 8 ⇒ (17) + 8 = 25
Mahjik will gain a +4 bonus on this evening's Fortitude save against the disease.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

According to the list, we still have two potions of lesser restoration plus a remove disease. Why hasn't Mahjik taken at least one of those yet?


Jask has barely finished with Mahjik when you all suddenly hear the flapping of huge wings and a shadow falls over the already darkened camp. You look up and see the underside of a massive lizard at least the size of a horse, with a wingspan about twice its body length. It lets out a screeching roar as something drops from its mouth. You all dive out of the way as the object comes hurtling down on top of the campfire. Sparks and embers scatter out across the sand. Sitting in the fire and beginning to burn is the torn and mutilated corpse of a jungle goat. You look up to see that the flying lizard has disappeared back over the cliff top.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"Oh $#&+! Is that what we've been hearing during the night?" Urza has never heard it. He has been told of it by the others.


Female Gnome Cleric 4/ Rogue (burglar) 3

"I don't know: Maybe it is friendly," Douena points out, as the smell of roasting meat pervades the campsite. "It keeps bringing us food. And if we could tame it, it could fly us out to the shipwrecks on the islands." She pauses a moment in thought. "I would call it Big Flappy."


"I would hardly call that friendly!" Gelik snaps as Ishirou and Jask work to remove the goat from the flames. "That thing is clearly hostile!" He dabs forlornly at the tassel on his hat. The end of the tassel was burnt by a flying ember from the fire, and while Gelik's spells will clean his clothes, he apparently doesn't have a spell for mending clothes. His scowl deepens.


Jask Derindi aka Navior wrote:

Jask goes over to Mahjik and begins checking him over. "There seem to be a lot of options," he says to the group as he does so. "You must choose whatever you feel is best. You are doing well, Mahjik. Be careful not to strain yourself though."

Jask Heal: 1d20 + 8
Mahjik will gain a +4 bonus on this evening's Fortitude save against the disease.

Before Big Flappy incident

"Thank you Jask, I can just feel my body pulling together again more and more; maybe the exertions of the day have been to my benefit - sweating out the ill humors."

After Big Flappy incident

"Wise man would seek to understand the nature of the beast. Unless that creature is uncannily intelligent, I would not expect a mere beast to perform such odd actions. Sasha? And Aakif? You two would probably best understand the extent to which such a beast might be controlled. Could there be someone in the shadows who pulls the strings; trying to convey a message with this beast as his pet?"


Mahjik the Flink wrote:

After Big Flappy incident

"Wise man would seek to understand the nature of the beast. Unless that creature is uncannily intelligent, I would not expect a mere beast to perform such odd actions. Sasha? And Aakif? You two would probably best understand the extent to which such a beast might be controlled. Could there be someone in the shadows who pulls the strings; trying to convey a message with this beast as his pet?"

Sasha shrugs. "That's possible, I suppose. I hadn't actually thought of that. My impression has been that it's intelligent. However, I suppose it could be acting under the direction of somebody else. The problem is, we don't know what it is. It was too dark to get a good look at it when it flew over. It could be a dragon or something similar, in which case it's most definitely intelligent. I do think it, or whoever's controlling it, is trying to scare us. We're a big group, and it's unsure whether it can face us head-on, so it's trying to see how we'll react to other stimuli."

She gazes up the cliff. "We're going to need to make sure we're more prepared for an attack from above."

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