Navior's Serpent's Skull

Game Master Navior


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M Elf Ranger 6

Tar'kanas takes careful aim and fires at the lizard.

Comp longbow (Str +3) w/PB: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15

Comp longbow (Str +3) w/PB: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11

1st attack: 1d100 ⇒ 69
2nd attack: 1d100 ⇒ 14

AC 17; Hp's 50/50


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Urza moves forward looking for another way down (or up) to help his companions.


Douena hops down to the room below and makes her way carefully over to the door. She doesn't notice any traps and nothing jumps out to attack her; however, she does catch a bit more view of next room over, the same one that she previously saw from the north side. She can see a bit more of the grid in the centre of the room, and it's also clear that the room the grid is in is also circular.

ROUND 6

CURRENT EFFECTS:
Message (Douena and party members downstairs)
Comprehend Languages (Douena)
Mage armour (Urza)
Blur (serpentfolk) -- 20% miss chance
Spider Climb (serpentfolk)
Barkskin (Mahjik and Pezock)
Protection from Evil (Urza)
Gravity Bow (Tar'kanas)
Hold Person (Lorenz)
Hideous Laughter (Pezock)
Stun (serpentfolk) -- will end at the beginning of Mahjik's turn this round

Deprived of a target, Untari waits.

Tar'kanas fires off several more arrows, but each one flies over the head of the serpentfolk and down into the courtyard below. Tar'kanas is having terrible luck with dice. :(

Urza looks around for alternative places to help his friends from. He eliminates up quickly, as most of the ceiling has collapsed and what remains of the walls and roof of the upper building do not look safe. Moving out onto the ledge, he can confirm that most of the west side has collapsed and what little remains is not easily reachable. Apart from the two staircases, there is no other way down from the top tier (other than jumping or climbing). Since you weren't very precise about where he was checking, I had him use a double move to get a look around the whole tier and he's ended up on the southern ledge.

Lorenz Will with compulsion bonus: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 -- fail
Lorenz is having terrible luck with saving throws.

Lorenz remains frozen, while Pezock continues to laugh uncontrollably.

The serpentfolk regains his senses just as Mahjik is about to act.

Next Up: Mahjik, Makoa, Douena, Untari (subject to delayed action), Tar'kanas, Urza, Lorenz (held), Pezock (laughing), Serpentfolk.

Map Updated


Was Tar'kanas 15 not enough against a stunned opponent? Damn son, that's a badass lizard!

Mahjik ceases the moment and delivers another attack intended to debilitate the recipient. His open palm uppercuts the serpent man underneath the chin, audibly clacking the jaws shut and traumatizing the jugular. Unfortunately the follow-up punch goes wide as the target unexpectedly swayed out of the way.

Flurry 1, Stunning Fist DC 17: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 damage: 1d10 + 2 ⇒ (6) + 2 = 8
Miss chance: 1d100 ⇒ 48 hit
Serpentfolk Fortitude: 1d20 + 7 ⇒ (3) + 7 = 10 stunned
Flurry 2: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 damage: 1d10 + 2 ⇒ (1) + 2 = 3 Probably a miss


Mahjik the Flink wrote:
Was Tar'kanas 15 not enough against a stunned opponent? Damn son, that's a badass lizard!

The stun brings his AC down considerably, but not quite to 15. He's got a number of other bonuses to AC, including natural armour and deflection. You're right that your 13 thus also misses.

The serpentfolk is just regaining his senses when Mahjik hits him again, once again leaving him stunned and unable to react.

Next Up: Makoa, Douena, Untari (subject to delayed action), Tar'kanas, Urza, Lorenz (held), Pezock (laughing), Serpentfolk, Mahjik.

Map


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

You understood exactly what I wanted. Unless the situation changes drastically, I know what I will be doing next action.


I'll go ahead and post Makoa's actions.

Makoa bite at serpentfolk, Rage, Power Atttack, flanking: 1d20 + 10 - 2 + 2 ⇒ (2) + 10 - 2 + 2 = 12 20% Miss Chance: 1d100 ⇒ 8 -- miss

With a snarl, Makoa bites down at the serpentfolk, but he the blurring effect results in him biting empty air.

Next Up: Douena, Untari (subject to delayed action), Tar'kanas, Urza, Lorenz (held), Pezock (laughing), Serpentfolk, Mahjik, Makoa.

Map


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena unbars the door and assuming unbarring the door takes only one action opens it, laughing, "Boo!

If it's a full-round action to unbar the door, she'll just do that.


M Elf Ranger 6

Tar'kanas keeps firing away.

Comp longbow (Str +3) w/PB: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10

Comp longbow (Str +3) w/PB: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12

1st: 1d100 ⇒ 13
2nd: 1d100 ⇒ 73

AC 17; Hp's 50/50


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Urza moves to stand behind Pezock. He keeps ready to help in this fight.
hold action


Douena Trestleben wrote:
If it's a full-round action to unbar the door, she'll just do that.

A move action is sufficient.

The bar on the door slips away easily, and Douena opens the door and announces her presence.

ROUND 7

CURRENT EFFECTS:
Message (Douena and party members downstairs)
Comprehend Languages (Douena)
Mage armour (Urza)
Blur (serpentfolk) -- 20% miss chance
Spider Climb (serpentfolk)
Barkskin (Mahjik and Pezock)
Protection from Evil (Urza)
Gravity Bow (Tar'kanas)
Hold Person (Lorenz)
Hideous Laughter (Pezock)
Stun (serpentfolk) -- will end at the beginning of Mahjik's turn this round

Tar'kanas fires off a couple more arrows. The first looks like it's flying true, but it turns out the blurred effect has made Tar'kanas slightly misjudge the serpentfolk's position. He compensates on the second arrow though, and it finds its mark. The serpentfolk, still reeling from Mahjik's last attack, grunts in pain, blood dripping from the new wound.

Urza moves up behind the laughing Pezock and waits there for now.

Lorenz Will with compulsion bonus: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 -- fail

Lorenz remains frozen in place while Pezock continues laughing. The serpentfolk continues to reel from Mahjik's attack, but manages to pull himself out of it, just in time to face another attack from the monk.

Next Up: Mahjik, Makoa, Douena, Untari (subject to delayed action), Tar'kanas, Urza, Lorenz (held), Pezock (laughing), Serpentfolk.

Map Updated


Huffing in frustration Mahjik kicks both left and right, but the scaly man has recovered wits and his magic protects him still.

Flurry 1, flanking, Stunning Fist DC 17: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 damage: 1d10 + 2 ⇒ (5) + 2 = 7
Miss chance 20%: 1d100 ⇒ 7 miss

Flurry 2, flanking: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 damage: 1d10 + 2 ⇒ (4) + 2 = 6
Miss chance 20%: 1d100 ⇒ 16 miss


Ouch, those were some nice hit rolls, including a critical threat.

Next Up: Makoa, Douena, Untari (subject to delayed action), Tar'kanas, Urza, Lorenz (held), Pezock (laughing), Serpentfolk, Mahjik.


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Continuing his furious assault, as seemingly ineffective as it was against the serpent's defenses, Makoa attacks!

Raging Power Bite, Flankimg: 1d20 + 10 - 2 + 2 ⇒ (20) + 10 - 2 + 2 = 30
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Raging Power Claw, Flankimg: 1d20 + 10 - 2 + 2 ⇒ (19) + 10 - 2 + 2 = 29
Damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Miss Chance, Bite: 1d100 ⇒ 69 hit!
Miss Chance, Claw: 1d100 ⇒ 11 miss..

Bite Crit Confirmation: 1d20 + 10 - 2 + 2 ⇒ (8) + 10 - 2 + 2 = 18
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13


Although Mahjik is unable to get another blow in on the wizard this time round, he does distract the serpentfolk just long enough for Makoa to sink his teeth in. The serpentfolk cries out in pain as Makoa tears a chunk out of his arm. (The critical did not confirm, but he still did some nice damage.) The serpentfolk's blurred image, however, means that Makoa's claw comes just short of causing similar damage.

The serpentfolk is now bearing several wounds and is starting to look tired and desperate.

Next Up: Douena, Untari (subject to delayed action), Tar'kanas, Urza, Lorenz (held), Pezock (laughing), Serpentfolk, Mahjik, Makoa.

Map


Female Gnome Cleric 4/ Rogue (burglar) 3

"Do you know Ieana?" Douena demands of the harried snake-person-wizard.

Delay


M Elf Ranger 6

Untari delays.

Tar'kanas keeps firing.

Comp longbow (Str +3) w/PB/DA: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17

Comp longbow (Str +3) w/PB/DA: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14

1d100 ⇒ 49
1d100 ⇒ 56

AC 17; Hp's 50/50


"What?" the serpentfolk gasps in response to Douena's question, while trying to keep his eyes on both Makoa and Mahjik. "Who?"

ROUND 8

CURRENT EFFECTS:
Message (Douena and party members downstairs)
Comprehend Languages (Douena)
Mage armour (Urza)
Blur (serpentfolk) -- 20% miss chance
Spider Climb (serpentfolk)
Barkskin (Mahjik and Pezock)
Protection from Evil (Urza)
Gravity Bow (Tar'kanas)
Hold Person (Lorenz)
Hideous Laughter (Pezock)

Tar'kanas fires more arrows, but they fly over the serpentfolk's head, past Makoa and over the side of the ziggurat.

Next Up: Urza, Lorenz (held), Pezock (laughing), Serpentfolk, Mahjik, Makoa, Douena, Untari (subject to delayed action), Tar'kanas.

Map


Urza was holding off on his action before, so I'm going to have him delay for now.

Lorenz Will with compulsion bonus: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 -- fail
So, so close (DC 21). On the plus side, the spell's duration is about to run out on the serpentfolk's turn anyway.

Pezock continues laughing, but Lorenz suddenly stumbles forward a bit and shakes his head to regain his senses.

Serpentfolk concentration check to cast defensively: 1d20 + 12 ⇒ (10) + 12 = 22 -- success

The serpentfolk wizard glances to each side, trying desperately to keep track of both Makoa and Mahjik. Then carefully guarding his movements, he quickly casts a spell, sending a flash of electricity shooting north along the ledge.

Mahjik Reflex: 1d20 + 7 ⇒ (12) + 7 = 19 -- pass
Tar’kanas Reflex: 1d20 + 8 ⇒ (8) + 8 = 16 -- fail
Lorenz Reflex: 1d20 + 4 ⇒ (20) + 4 = 24 -- pass
Damage: 6d6 ⇒ (6, 4, 4, 6, 4, 4) = 28
Tar'kanas takes full damage, Lorenz takes half, and Mahjik takes none (due to evasion).

Mahjik deftly twists to the side as the electricity crackles past his shoulder. Not expecting the sudden attack, Tar'kanas is taken unaware and the bolt crackles straight through him. Lorenz tries to get out of the way, but isn't quite quick enough and the electricity zaps across his arm.

Next Up: Mahjik, Makoa, Douena (subject to delayed action), Untari (subject to delayed action), Tar'kanas, Urza (subject to delayed action), Lorenz, Pezock (laughing), Serpentfolk.

Map


That's a very respectable "zap" on that 6d6

Mahjik is satisfied with his reflexes that kept him out of harms way; but that grin turns sour almost immediately as both his attacks go wide. In frustration he brings forth a spurt of explosive energy from within as he channels his ki into one more attack - and this time the serpentfolk doesn't see it coming.

Flurry 1: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 damage: 1d10 + 2 ⇒ (1) + 2 = 3
Flurry 2: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 damage: 1d10 + 2 ⇒ (7) + 2 = 9

Flurry ki: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 damage: 1d10 + 2 ⇒ (10) + 2 = 12
Blur miss chance 20%: 1d100 ⇒ 22 hit!


Female Gnome Cleric 4/ Rogue (burglar) 3

Just a note that Douena is still delaying but will act before the serpentfolk


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Round 3 of rage this fight. 4 used total.

Makoa sees the damage done to his friends and urges his feral attack forward even more.

Raging Power Bite, Flanking: 1d20 + 10 - 2 + 2 ⇒ (5) + 10 - 2 + 2 = 15
Damage: 1d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10
1d100 ⇒ 56

Raging Power Claw, Flanking: 1d20 + 10 - 2 + 2 ⇒ (10) + 10 - 2 + 2 = 20
Damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Miss Chance, Claw: 1d100 ⇒ 96


M Elf Ranger 6

Tar'kanas manages to keep his senses about him and just keeps firing.

Comp longbow (Str +3) w/PB/DA: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17

Comp longbow (Str +3) w/PB/DA: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14

1d100 ⇒ 36
1d100 ⇒ 21

AC 17; Hp's 22/50


Mahjik's extra attack does indeed take the serpentfolk by surprise, landing solidly. The serpentfolk hisses in pain as he bends aside from Makoa's attacks. Makoa's claw comes close to him, but does quite get him.

ROUND 9

Tar'kanas ignores the pain of the lightning bolt and keeps firing arrows. The first flies straight into the wizard's chest. The second just misses, but it doesn't matter. The serpentfolk slumps backwards, almost colliding with Makoa as he falls and lies still, precariously close to the edge, his body still blurred by the spell effect.

COMBAT OVER


A few seconds later, Pezock abruptly stops laughing. Taking a deep breath, he grabs his sabre and stands up. As he sheaths the sabre, he looks at Urza standing near him. "That never happened," he mutters embarrassedly.

He then walks slowly into the building and heads to the stairs to rejoin the others.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Urza smiles but does not respond to Pezock. He then follows Pezock to rejoin the others.

Once the spell effect expires, Urza examines the dead snake man. He is sure to check its teeth to see if it was vampiric.
Cast Dispel Magic
Perception Take 20 for 26.


Female Gnome Cleric 4/ Rogue (burglar) 3

"I don't think Ieana was her real name," Douena muses thoughtfully as she strolls back out onto the ledge, "but I don't remember her real one. You'd think they must have known each other: a snake-person trying to find this place and a snake-person already at this place. But then, if he was already here, why didn't she just ask him how to get here? Oh!" she remembers the rest of the party downstairs.

messaged:
It's okay! We beat him. He lightninged the new guy, though. But he seems to be okay. Jask, there's a big weird room of some kind up here with things that turn. You might want to come see it.

Who needs healing besides Tar'kanas?


Douena Trestleben wrote:
Who needs healing besides Tar'kanas?

Lorenz took some damage from the lightning bolt, and Mahjik took fire damage from scorching ray earlier in the battle. Douena took a bit from the flaming sphere. I think that was about everything.

Message from below:
"Glad to hear everyone's okay," Sasha whispers back. "We've had no incidents here. There are some giant wasps buzzing around just inside the main entrance of the building, but they've left us alone so we've left them alone."

Urza Sha'rahad wrote:

Once the spell effect expires, Urza examines the dead snake man. He is sure to check its teeth to see if it was vampiric.

Cast Dispel Magic
Perception Take 20 for 26.

The serpentfolk does have fangs, but that might be expected from a snake. However, he is also breathing raggedly and bleeding out, neither of which are typical of undead, so it's safe to assume he's not a vampire. He will likely die soon if not stabilized.

I presume by dispel magic, you actually meant detect magic.

There are several magical auras emanating from the serpent-wizard's body. The blur effect will take another couple of minutes to wear off, and the spider climb will take close to an hour. However, Urza is able to separate these effects from those emanating from magical items in his possession. He has two wands (one of which is the one he cast flaming sphere from), a magical dagger, and a magical ring. He also carries a spellbook and spell component pouch.

Urza Spellcraft on wand 1: 1d20 + 8 ⇒ (12) + 8 = 20 -- This is the wand of flaming sphere, but he also learns the command word and that it has 15 charges remaining.
Urza Spellcraft on wand 2: 1d20 + 8 ⇒ (8) + 8 = 16 -- fail
Urza Spellcraft on dagger: 1d20 + 8 ⇒ (18) + 8 = 26 -- +1 dagger
Urza Spellcraft on ring: 1d20 + 8 ⇒ (14) + 8 = 22 -- ring of protection +1


Female Gnome Cleric 4/ Rogue (burglar) 3

"Sasha says there's giant wasps downstairs," Douena announces brightly.

Once she can get Mahjik, Tar'kanas, and Lorenz gathered together away from the snake-person-wizard, she calls on Desna's healing power.

Channel Positive Energy 2d6 ⇒ (5, 3) = 8

Seeing that Mahjik and Tar'kanas still look a little scorched, she draws her wand to apply more positive energy.

wand of clw Mahjik 1d8 + 1 ⇒ (5) + 1 = 6 Tarkanas 1d8 + 1 ⇒ (4) + 1 = 51d8 + 1 ⇒ (8) + 1 = 9: three charges subtracted


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

I did mean Detect Magic. Thank you.
Urza will happily let the serpentfolk expire as he searches its body.

"Anyone care for any of these items?" He tells the group what each item is that he knows. "I was not able to discern what this one is. I will try again after a night's rest."


M Elf Ranger 6

As Douena takes care of the majority of his wounds, "Thank you, Douena." He nods. "Untari!" he calls. As the cat makes his way next to him, he checks her for injuries and finds she is okay. He then rubs her on the head and behind her ears. Once he finishes, he turns to Urza, "I do not."

Hp's 44/50


Pezock strides over to the body of the wizard as Urza is searching it. "We have defeated the vampiric ruler of this place," he says proudly. "You should be free of his evil influence now, my friend," he says to Urza.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Urza pauses in his search and looks up at Pezock, "Urza was never under this thing's sway. As always, Urza is his own man." He then finishes up and following the DM's very veiled hint goes to the serpentfolk's lair to search there.
Detect Magic Oddly this works much better than Dispel Magic at detecting magic. The rules are unclear as to why, though.
Perception, Take 20 for 26.


"Do giant wasps have a hierarchy? Like a queen wasp, like bees?" Mahjik rubs his chin gingerly that had been sore until Douena bestowed curative magic on him. "Thanks, that is much better."


Female Gnome Cleric 4/ Rogue (burglar) 3

"The regular-sized ones make nests out of paper," Douena informs him benevolently. "And they like fruit." Having exhausted her stores of knowledge, she suggests, "Maybe we should ask Jask. Or Sasha."

messaged:
What do you guys know about giant wasps?


Urza Sha'rahad wrote:
Urza pauses in his search and looks up at Pezock, "Urza was never under this thing's sway. As always, Urza is his own man."

Pezock stands there uncharacteristically speechless for several moments as Urza moves on. "Oh," he finally says.


Message:
"They're basically like regular wasps," Sasha replies. "Only bigger. Lots bigger. That means their stings are a lot nastier, too. But overall, they do the same kinds of things regular wasps do, just on a much larger scale."


Female Gnome Cleric 4/ Rogue (burglar) 3

"Sasha says I'm right," Douena clarifies to Mahjik with a nod. "Paper and fruit. Urza, what are you doing in there?" She follows the half-orc back into the snake-person-wizard's control room. "Be careful; there might be traps."

Now that combat is over, she looks over the room with more care, beginning with the stairs.

Take 20 on Perception for 33/34 vs. traps


Urza's initial casting of detect magic in the room the wizard was waiting in doesn't detect any magic. As he begins looking around, Douena joins him. Douena doesn't find any traps in the room, but together, she and Urza find a panel on the side of the staircase that pushes in and then to the side, revealing a hidden cubbyhole in the staircase.

Most immediately noticeable in the cubby are three large moonstones. Beyond them are several other items. A number of cobweb strands hanging loosely here and there indicate that this cubby was undisturbed until recently. Another detect magic finds that all the items stored in here are magical.

Complete list of items, with identification attempts by Urza:

moonstone 1: Urza Spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14 -- fail
moonstone 2: Urza Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15 -- fail
moonstone 3: Urza Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25 -- This is not a complete magical item, but a component of something larger.
ring: Urza Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22 -- ring of protection +1
rope: Urza Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24 -- rope of climbing
headband: Urza Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21 -- fail
amulet: Urza Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25 -- amulet of mighty fists +1
composite longbow: Urza Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25 -- +1 shock longbow
hide armour: Urza Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24 -- +1 bolstering hide armour
A nice string of high rolls there!

And yes, this list has been tailored somewhat to this party, as you're not going to have a chance to go out selling or trading items for some time, so we'll sacrifice a bit of realism for the sake of playability. :)


Female Gnome Cleric 4/ Rogue (burglar) 3

messaged:
Ooh, we found stuff.

"Should we take this stuff downstairs and deal with the wasps now? Or do you want to stay and fiddle with the gears?"


"Perhaps we can ignore the wasps, unless we have to go through their territory. Or if we need to worry about some form of vermin-master that can command the wasps to attack us."

Mahjik juggles the three moonstones absentmindedly, then wonders aloud: "Didn't we have those pillars back there that were missing something?"


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"Yes, Urza thinks circumventing the danger of the wasps would be the wiser choice. And we could be much closer to unraveling the mystery of the lost city with those moonstones."


"Sounds like we should investigate these pillar...gears...whatever they are," Lorenz says.

Moving into the adjoining room, the rest of you gain your first real look at what Douena saw earlier. A circular grid with deep grooves sits in the centre of the floor of this roughly circular room. The ceiling above is slightly domed and decorated with crystalline patterns. Four elaborately carved columns stand in the north and south entrance passageway, one to the north and three to the south in a triangular arrangement.

The grid on the floor is approximately 10 feet in diameter, with 1-inch-square grid-boxes set in evenly arranged rows. There are carvings within the grid-boxes and all of them together appear to depict a map.

Map: Knowledge (geography) DC 25:
The map appears to depict the Mwangi Expanse, although there are many discrepancies from how you know it. The map must be very old.

Patterns on Ceiling: Knowledge (nature) DC 25:
The patterns seem to represent the constellations, but they're distorted from their current shapes, instead looking how they might have appeared thousands of years ago.

Symbols on Columns: Knowledge (arcana or nature) DC 15:
The symbols on the northern column represent the Dark Tapestry. The symbols on the far south column represent the stars. The symbols on the southeast column represent the sun, and the symbols on the southwest column represent the moon.

Understanding the columns' mechanisms: Knowledge (arcana) DC 20:
The moonstones look as though they will fit perfectly in the various holes in the columns. It is clear that one gem must be placed in each column (which means you're still missing one gem) and that the swivelling sections must be set in the correct configurations. Unfortunately, you're not sure what the correct configurations are or even what the machine will do once it is correctly set.


Forgot to post the updated map.

Map Updated

I've increased the size again as we don't need to see two levels simultaneously at the moment.


Female Gnome Cleric 4/ Rogue (burglar) 3

"Is this going to take long?" Douena asks, getting bored pre-emptively. "Come on, Pezock, why don't we peek around the corner and see if there's anything else dangerous on this level?"

Douena will take 10 on Stealth for 26 down to the corner behind all the burned charau-ka and see what's on the other side of the circle room.


Pezock shrugs and follows along behind Douena (also taking 10 on his Stealth check for 24)

Much of the north and west walls, and all of the south wall in this room have collapsed. Little lies within the room except creeping vines and some dusty soil on the floor. There is a small hole in the floor part along the east wall, and the carcasses of a couple small animals lie beside it. The one charau-ka who fled from the battle huddles near the hole.

If Douena and Pezock reveal themselves (as she doesn't notice them initially)...

The charau-ka looks about for a way to escape and almost seems to consider rushing to the southern edge and jumping off. Instead, she raises her hands into the air in surrender.

Map Updated


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Columns- Knowledge: Arcana Take 10 for 19
Mechanisms- Knowledge: Arcana: 1d20 + 9 ⇒ (5) + 9 = 14
"The pictures and symbols are of the sun and moon and stars and the dark tapestry." Urza indicates each pillar in turn.


M Elf Ranger 6

Knowledge: Geography: 1d20 + 7 ⇒ (20) + 7 = 27
Knowledge: Nature: 1d20 + 9 ⇒ (12) + 9 = 21

Tar'kanas looks about the map, concentrating on it a moment. "It is a map of the Mwangi. Although it appears to be inaccurate or possibly from a time long ago. Some areas within it are familiar and some I do not recognize at all."


Knowledge (arcana) vs mechanism DC 20: 1d20 + 4 ⇒ (11) + 4 = 15

"So... ya. These things might fit in here, but we're short at least one. Unless it is designed to work with just three - and different configurations can create different effects." Mahjik muses while he strokes a non-existent beard. "Perhaps the stones are like the phases of the moon; full, waning, new, and waxing. Then maybe the waning and waxing one could be used interchangeably by just turning it around."


Mahjik punches the air a couple of times, escalating into a bit of a shadow display. "Hey Urza, do you think this amulet makes the punches faster? It feels a bit like it, but maybe it's just giddy excitement."

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