Douena hustles out of the way after giving Mahjik a bit of luck. Above, the chemosit notices its comrades fall, and it hesitates. Then, it turns around and rushes across to the other side of the hut, where it jumps down just out of reach of Sasha and begins making for the jungle. Double move to H-I 10-11. Damage for jump: 1d6 ⇒ 1 nonlethal.
"Come back here, you coward!" Pezock yells.
Next Up: Urza, Jask, Mahjik, Ishirou (subject to delayed action), Makoa, Shokambe (subject to delayed action), Lorenz, Pezock, Sasha, Douena, Chemosit.
Hurrying after the fleeing chemosit, Urza lets loose another blast of fire that engulfs the chemosit. It burns away the beast's fur and sears its flesh. As this one began less injured than the previous one, however, it is still standing after the fire has done its work, albeit looking in a rather worse state.
Jask continues to tend to Sasha. Cure light wounds: 1d8 + 3 ⇒ (8) + 3 = 11.
Next Up: Mahjik, Ishirou, Makoa, Shokambe (subject to delayed action), Lorenz, Pezock, Sasha, Douena, Chemosit, Urza, Jask.
In a flash, Mahjik races across the ground after the chemosit, and for those without low-light visionn, disappearing into the darkness on the other side of the beast (though he remains visible to those with low-light vision and to Urza, whose darkvision he is in range of). He tries to slip in under the chemosit's defences, but despite his speed, the beast is still able to react. It swings wide with its claw, but Mahjik easily ducks beneath.
Chemosit #3 AoO claw at Mahjik: 1d20 + 11 ⇒ (4) + 11 = 15 -- miss
Ishirou takes this opportunity to hurry up to the other side of the chemosit to flank with Mahjik. Double move to I12.
Shokambe acts now as well, moving up beside Ishirou. Double move to H12.
Round 5: HP = 36/36 :: AC = 21 :: Touch = 14 :: Flatfooted = 18
"It looks like Sasha's alright," Lorenz calls back to Douena with relief. As he sees the dark shape of the final monster begin it's flight into the jungle, he moves forward and fires despite the darkness.
CURRENT EFFECTS: Message (Douena)
Mage Armour (Urza and Mahjik)
Shield of faith (Pezock)
Shaken (Douena, Ishirou, Sasha, Shokambe) -- will end on chemosit #3's turn this round.
Lorenz fires off another arrow, but it whizzes past the chemosit's head without damaging it.
Pezock hurries after the chemosit. Double move to M14.
Following Douena's directions, Sasha picks up the lit sling bullet and throws it towards the chemosit. It lands on the ground near it, providing clearer light for everyone to see by.
Chemosit #3 claw 1 at Mahjik: 1d20 + 11 ⇒ (1) + 11 = 12 -- miss Chemosit #3 claw 2 at Mahjik: 1d20 + 11 ⇒ (2) + 11 = 13 -- miss Chemosit #3 bite at Mahjik: 1d20 + 11 ⇒ (16) + 11 = 27 -- hit Damage: 1d8 + 7 ⇒ (6) + 7 = 13
The chemosit, seeing itself becoming surrounded, lashes out in a rage at Mahjik. The monk ducks below the two claw swipes, but is caught in the arm by the creature's powerful bite when he rises back up. It then tries to edge around Mahjik (5-ft step to I-J 9-10).
For the second time, flames engulf the chemosit, scorching its skin and burning away whatever little fur was left from last time. Amazingly, it's still standing after the assault, but it looks like a blackened cadaver about to fall over. The chemosit is staggered.
Jask steps a little closer (5-ft step to K15), raises his dagger and asks for Nethys's guidance again.
Jask hand of the acolyte, dagger, fire into melee: 1d20 + 5 ⇒ (14) + 5 = 19 -- miss
The dagger comes close, but the chemosit is just able to avoid it. The dagger flies back to Jask.
Although Mahjik is unable to hurt the chemosit, he is able to set up a flank for Ishirou who steps up lightly. With a swing of his katana, he slices open the monster's belly, and its heavily injured, burnt body slumps to the ground.
Mahjik reels, his chest pumping air in and out in giant gasps. "Wise man would use his powers sparingly, that is starting to make sense now." He looks at his gnarled, barky skin. "Not exactly what I was expecting when I started learning the iron body technique."
Sasha rubs her neck where there are still a couple of light slashes (though no longer the massive gashes that were once there). "I'm good," she says to Douena and Lorenz. "Jask has patched me up nicely. But a note to myself: be more careful around things with really long arms. They hurt."
Jask gathers Mahjik, Sasha, and any other injured party members together in one spot. He waits a moment while Ishirou makes certain all the chemosits are completely dead. He then asks for Nethys's aid in healing everyone. Nethys, however, is apparently in a fickle mood, so Jask has to repeat it a couple of times.
"There was only supposed to be one," Douena grumbles. She advances on Urza suspiciously. "How do we know Ieana didn't bite you and you're not turning into a vampire snake person?" she demands. "Desna keeps sending me dreams about snakey things, and they're always bad news."
"I thought there'd be only one as well," Lorenz says, deciding not to worry about Urza quite yet. "Perhaps we should clean up -- or at least, move the bodies -- and prepare to keep watch for the rest of the night just in case there are more."
"How come Urza gets to be a dragon-person?" Douena complains. "Urza's a dragon-person, and Pezock's a bird-person, and no one will even let me have a Tiny bear!" She picks up Pezock's dagger from the ground where he threw it at the chemosit and hands it back to him. "Boost me up, Pezock; I want to sleep on the roof. It's cooler and closer to the stars."
"Dragon blood, hmmm?" Pezock says, eyeing Urza warily. He accepts his dagger back from Douena, but doesn't take his eyes off Urza for several more seconds. Then he helps boost Douena onto the roof of the hut.
Sasha smiles at Lorenz. "Oh, I'm fine. You know me. I'm always fine once Jask has patched me up." Sasha helps Lorenz with the bodies, as do Ishirou and Shokambe.
Once the bodies are out of the way, you settle back down to sleep for the remainder of the night, although keeping careful watch for any further chemosits or other horrors that may appear. Luckily, nothing further comes out of the jungle and the remainder of the night is peaceful.
17 ARODUS, 4710 (9th day of journey)
XP: 567 each (current total: 14 219)
In the morning, the old shaman arrives at your door just before dawn. "Thank you," she says, shuffling her feet, clearly unaccustomed to saying such words. "We hear fight in the night. We hear more chemosits than before. We hear you kill, and we thank you."
She holds up a pair of items, one a rolled-up piece of parchment and the other a shrunken, desiccated monkey head. "I give you gifts for thanks. This--" indicating the parchment--"I take from body of Sargavan soldier. We need no Sargavan treasure, but maybe you like."
Pezock's eyes light up at the mention of the word, treasure.
The old woman holds up the monkey head. "This will protect from evil spirits and demons."
She leaves both items with you, then nods, and leaves the hut.
The parchment turns out to be a rough map of the Lake of Vanishing Armies, east of Kalabuto (your planned route will take you past the lake). It marks the location of a shipwreck in the lake.
A detect magic reveals that the monkey head is magical.
Urza Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24 -- success It is a Zenj spirit fetish. The bearer of this shrunken monkey head can use it to cast dispel evil. While the spell is in effect, the bearer can make a melee touch attack with the head to banish an evil creature from another plane back to its home plane, or dispel one evil spell or one enchantment spell cast by an evil creature. This use discharges and ends the spell. When the spell ends, the fetish becomes a normal, nonmagical monkey head.
AC 14, FF 12 T 12; HP 32/32;Perception +6; Spells Lvl 2: 3/4; Lvl 1: 1/7; Cantrip: at will
I'll have Shokambe tell the shaman that "it is the duty of every good and moral person to rid the world of such evil."
Also, I agree that Douena should get the shrunken monkey head, at least until she can get a tiny bear.
"We still have several days until we reach Kalabuto," Jask says. "We can see how well the journey goes to there and then decide if we can spare a bit of time for exploring shipwrecks."
"Oh, I hope we can spare the time," Sasha says, grinning. "It'll be like back on the Shiv!"
As dawn fully arrives and you begin to prepare to head on your way, the villagers step out of their huts and regale you all with cheers and (what you presume are) words of thanks. They insist on giving you food to last you two days, and some of the children and young adults even walk with you for a short while as you leave the village, eventually stopping about a third of a mile into the plains and waving to you for a while before turning back.
Alton, who spent the night in a tree in the jungle, rejoins the group as you head out into the plains. The villagers still with you at that point ooh and aah at the sight of a dinosaur travelling with your party.
Eventually, the villagers are long out of sight, although the jungle still looms in the distance to the south. As mid-day approaches, you begin to wish you could avail yourselves of the jungle's shade as the temperature under the beating sun begins to soar.
When the day gets hot and her previous day's casting wears off, Douena recasts endure elements on herself. The monkey head has left her in a good mood, and she occasionally pulls it out of her backpack as the group travels along to admire it.
Lorenz sighs as the heat begins to hammer down on him. "After we explore this city we're going to and make ourselves wealthy beyond our fondest dream, I think we should go up to Varisia. I hear it's cooler up there."
Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) :2 Druid(Wolf Shaman) :3
"I've heard there some town that has a yearly festival for a deity every year. That might be interesting." Makoa says as he looks at the jungle with a tiny bit of longing. He lasts a few minutes longer than Douena before he breaks down and casts his own endure elements.