Joana |
Meh, I couldn't run through the same story again. It's fun the first time because you don't know what's going to happen; when you know what's coming, it's just tedious.
After I read Harry Potter and the Deathly Hallows on release day, I never watched another one of the movies. What's the point when I already know how it all ends?
Urza Sha'rahad |
It seems like I've been waiting forever to get to sixth level to have fireball. To have it wipe out half our enemies the first time I use it is very gratifying.
Javell DeLeon |
That is the baddest fireball I've ever witnessed. So freaking cool when you can drop ALL of them you hit, and then make the rest turn and run. Man that was just fantastic.
That is SOOOOOOO rare and that's what makes it so freaking awesome when it happens. HECK YEAH! TAKE THAT, BAY-BEE!
Flameo, Hotman! :)
Javell DeLeon |
Hmm, Delectable Tea? Or Deadly Poison?
Sorry, your quandary brought this to my mind. :)
Joana |
Hmmmm... OOC tags don't seem to be working in the new layout.
Supposed to be fixed soon, according to Chris and Gary. Keep using them, and they should "take" in existing posts when they get the formatting fixed.
EDIT: And there they are. :)
Btw, that's also two new iconics from the ACG on the cover of the Free RPG Day module: warpriest and swashbuckler.
Navior |
Wait a minute!!
base 10
dex 14 (16 - 2 enlarge) = 2
wis 18 = 4
monk = 1
barkskin = 3
dodge = 1
shield of faith = 2
mage armor = 4
enlarge = -110 + 2 + 4 + 1 + 3 + 1 + 2 + 4 - 1 = 26
I was going off your character sheet which lists his AC as normally 20. Enlarge results in -2 (size and Dex adjustments), +2 for shield of faith, +3 for barkskin results in 23...
And doh... I totally missed the mage armour...
Okay. I'm going to have to revise that. Can't right this moment, but will hopefully get to it in the next few hours.
Javell DeLeon |
Edit: maths... yea... he'd have 51 hp with normal half-rounded-up, like in PFS. Too little to survive.
I totally agree. Yet practically every single pbp on these boards(not all but most) use Half + 1. Which in my opinion is not enough. I've seen it far too often(I've been through 3 or 4 times myself, and I know of another who has) to where the pc gets blown away in one round. But the DM fudged it to keep us alive. Of course, I'm not even sure if we would've had max hp's that the outcome would have differed. Which, I could see, then begs the question: "Then why worry about extra hp's?" And with that I would say, "Because it's fun for me." Because it's a game. And a game is meant to be fun for all. At least that's how I see games. Any game at all, doesn't matter which one.
Tar'kanas hp's are below half + 1. Maybe everyone else on these boards could care less about hit points - about whether they have a few or a lot, and that's fine - but I do. I believe hp's are far more important to have than NOT to have.
And I don't believe it's gamebreaking in any way either. I'm not saying let's all have max hit points; I'm just saying let's have the chance to roll max hit points, and if we stink it up then we can take the half + 1 bit. Or at the very worst - half.
Because I can tell you, if Tar'kanas is hit by that creature, he's just been blown apart like the creatures in Baldur's Gate. He's only got 50 hp's, and he rolls a d10 to Lorekeeper's d8. My cat has 49 hp's, and it's a d8 creature. Pretty pathetic.
I just believe this game is meant to be fun for all, and I don't believe asking for a decent amount of hp's is gonna break anything.
Lorekeeper's "Too little to survive" comment really is the absolute truth.
Just my take on it.
Edit: And just for the record, the majority of those "for sure" kills, are pc's built with a 25 point buy. Just sayin'. Another area I could go on about forever but won't. I'll simply leave that with a "seriously NOT overpowered" comment. Like at all. But no way I can make 100% of the folks on these boards see that. (It's probably not that many, but I'd be willing to bet it's around 95% at least)
LoreKeeper |
My personal take on it is that the number of HP are fine, but Power Attack is broken. I have an intense disagreement with a two-handed wielding combatant that deals 1d6+38. That kind of stuff is wretched. I like my combats to have drama and last more than 1 round. The occasional 1-hit round due to crits add to the wonder. But just flooring anything in 1 round all the time is poison to me.
Javell DeLeon |
But just flooring anything in 1 round all the time is poison to me.
Totally agree to this. It can easily make for frustration on the pc's part(if he/she is the one getting floored) or possibly boredom if it's the pc's doing the flooring. As much as I want to "win" as a pc, winning like that on a constant basis would easily get boring.
But what "technically" dropped my pc's was Enlarge. And it's highly probable that power attack had something to do with that as well, but I don't know.
Navior |
What time of day are we, Navior? If we're close to twilight, I'll spend Douena's resources getting Mahjik back close to normal, but if we've still quite a bit of adventuring day left, I'll ask Jask to slap a bandaid on it in case we need channels and spell slots for subsequent encounters.
It's around 4 in the afternoon.
Navior |
Navior wrote:Galina's first light spell is still visible.Who's Galina? ;)
Wow, that's the most bizarre typo I've ever made. There was a PC named Galina in a campaign I ran over a decade ago, but I haven't thought about that character in about...oh...a decade or so. I suppose the name sounds kind of similar to Douena. :)
Makoa Wolf'sKin |
Joana |
"Let us proceed, Makoa. Unless you feel we should return for the others,"
Mahjik the Flink wrote:"Let's go look at the light and just beyond.""OK, but we should not be away from our friends much longer."
Have you people never seen a horror movie before?
Both pairs of you deserve what's coming to you. ;P
Javell DeLeon |
That's right! We bad! Uh-huh! We ain't skeered! Bring it! Ain't nothing gonna happen when we poke our head around that blind corner over AHHHHHH! RUN!!! NOT THE FACE! NOT THE FA... *muffled screams until the only sound left to be heard are crunching sounds*
Navior |
I does stretch believability a bit, but then, there are a lot of things in this game that stretch believability. :)
You can interpret the damage reduction as accounting for a bit of this oddity, although it's still kind of weird, and it doesn't explain the smaller elementals that don't get damage reduction.
Joana |
I guess with water elementals you could say the attacks disturb the surface tension enough that it can't maintain its integrity. Air elementals are more problematic, unless you're Chuck Norris and punch hard enough to create a vacuum. Earth, at least there's something solid there for your weapon to make contact with. Fire, I can't even come up with a rationalization for. Yeah, you can beat a fire out with a wet towel or blanket, but I can't see a sword or an arrow cutting off the oxygen flow. :P