Navior's Serpent's Skull

Game Master Navior


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Meh, I couldn't run through the same story again. It's fun the first time because you don't know what's going to happen; when you know what's coming, it's just tedious.

After I read Harry Potter and the Deathly Hallows on release day, I never watched another one of the movies. What's the point when I already know how it all ends?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, that's just a WICKED fireball roll. Nothing less than a 5!? Unbelievable. Awesome, for sure. But truly unbelievable.

Grand Lodge

I'll never have another roll like that again.


That was definitely an awesome roll!


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

It seems like I've been waiting forever to get to sixth level to have fireball. To have it wipe out half our enemies the first time I use it is very gratifying.


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Excellent work!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That is the baddest fireball I've ever witnessed. So freaking cool when you can drop ALL of them you hit, and then make the rest turn and run. Man that was just fantastic.

That is SOOOOOOO rare and that's what makes it so freaking awesome when it happens. HECK YEAH! TAKE THAT, BAY-BEE!

Flameo, Hotman! :)


The wizard in my Legacy of Fire game rolled 6d6+3 and only totaled 12 points of damage. All 1s and 2s. He had to use a 3rd level spell slot against a swarm because we had no other AoE options ... and couldn't even disperse the swarm.

The dice roller has balanced out his fireball with Urza's. :)

Grand Lodge

Flameo, Hotman, indeed.


@Joana: I think vs swarms you get a 50% bonus, so a total of 18 damage. Would that be enough?


Apparently it wasn't.

Ended up not mattering, though, since our GM disappeared on us during that encounter. :P


How did I know that was going to end up being Pippin and that well in the mines of Moria? :P


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Hmm. Barkskin or Dragon Turtle Shell? Trying to decide my next spell, if I should even cast one.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hmm, Delectable Tea? Or Deadly Poison?

Sorry, your quandary brought this to my mind. :)


Paizo's Free RPG Day offering this year just leaked. :)


Oh sweet! Nice pick-off Joana :)


On a completely disrelated note, does anybody here know a good and affordable artist? I'm looking for character sketches on the level of the Pathfinder Tales blog posts.

Like this and this.


Navior wrote:


Hmmmm... OOC tags don't seem to be working in the new layout.

Supposed to be fixed soon, according to Chris and Gary. Keep using them, and they should "take" in existing posts when they get the formatting fixed.

EDIT: And there they are. :)

Btw, that's also two new iconics from the ACG on the cover of the Free RPG Day module: warpriest and swashbuckler.


o.O

What the hell.


Wait a minute!!

base 10
dex 14 (16 - 2 enlarge) = 2
wis 18 = 4
monk = 1
barkskin = 3
dodge = 1
shield of faith = 2
mage armor = 4
enlarge = -1

10 + 2 + 4 + 1 + 3 + 1 + 2 + 4 - 1 = 26


LoreKeeper wrote:

Wait a minute!!

base 10
dex 14 (16 - 2 enlarge) = 2
wis 18 = 4
monk = 1
barkskin = 3
dodge = 1
shield of faith = 2
mage armor = 4
enlarge = -1

10 + 2 + 4 + 1 + 3 + 1 + 2 + 4 - 1 = 26

I was going off your character sheet which lists his AC as normally 20. Enlarge results in -2 (size and Dex adjustments), +2 for shield of faith, +3 for barkskin results in 23...

And doh... I totally missed the mage armour...

Okay. I'm going to have to revise that. Can't right this moment, but will hopefully get to it in the next few hours.


As long as Mahjik doesn't die, you can keep this as canon. Makes for a pretty epic assault.


If Mahjik didn't have ridiculous luck on his HP rolls, he'd be dead I think.

Edit: maths... yea... he'd have 51 hp with normal half-rounded-up, like in PFS. Too little to survive.


LoreKeeper wrote:

As long as Mahjik doesn't die, you can keep this as canon. Makes for a pretty epic assault.

As you wish. We'll keep it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
LoreKeeper wrote:
Edit: maths... yea... he'd have 51 hp with normal half-rounded-up, like in PFS. Too little to survive.

I totally agree. Yet practically every single pbp on these boards(not all but most) use Half + 1. Which in my opinion is not enough. I've seen it far too often(I've been through 3 or 4 times myself, and I know of another who has) to where the pc gets blown away in one round. But the DM fudged it to keep us alive. Of course, I'm not even sure if we would've had max hp's that the outcome would have differed. Which, I could see, then begs the question: "Then why worry about extra hp's?" And with that I would say, "Because it's fun for me." Because it's a game. And a game is meant to be fun for all. At least that's how I see games. Any game at all, doesn't matter which one.

Tar'kanas hp's are below half + 1. Maybe everyone else on these boards could care less about hit points - about whether they have a few or a lot, and that's fine - but I do. I believe hp's are far more important to have than NOT to have.

And I don't believe it's gamebreaking in any way either. I'm not saying let's all have max hit points; I'm just saying let's have the chance to roll max hit points, and if we stink it up then we can take the half + 1 bit. Or at the very worst - half.

Because I can tell you, if Tar'kanas is hit by that creature, he's just been blown apart like the creatures in Baldur's Gate. He's only got 50 hp's, and he rolls a d10 to Lorekeeper's d8. My cat has 49 hp's, and it's a d8 creature. Pretty pathetic.

I just believe this game is meant to be fun for all, and I don't believe asking for a decent amount of hp's is gonna break anything.

Lorekeeper's "Too little to survive" comment really is the absolute truth.

Just my take on it.

Edit: And just for the record, the majority of those "for sure" kills, are pc's built with a 25 point buy. Just sayin'. Another area I could go on about forever but won't. I'll simply leave that with a "seriously NOT overpowered" comment. Like at all. But no way I can make 100% of the folks on these boards see that. (It's probably not that many, but I'd be willing to bet it's around 95% at least)


My personal take on it is that the number of HP are fine, but Power Attack is broken. I have an intense disagreement with a two-handed wielding combatant that deals 1d6+38. That kind of stuff is wretched. I like my combats to have drama and last more than 1 round. The occasional 1-hit round due to crits add to the wonder. But just flooring anything in 1 round all the time is poison to me.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
LoreKeeper wrote:
But just flooring anything in 1 round all the time is poison to me.

Totally agree to this. It can easily make for frustration on the pc's part(if he/she is the one getting floored) or possibly boredom if it's the pc's doing the flooring. As much as I want to "win" as a pc, winning like that on a constant basis would easily get boring.

But what "technically" dropped my pc's was Enlarge. And it's highly probable that power attack had something to do with that as well, but I don't know.


What time of day are we, Navior? If we're close to twilight, I'll spend Douena's resources getting Mahjik back close to normal, but if we've still quite a bit of adventuring day left, I'll ask Jask to slap a bandaid on it in case we need channels and spell slots for subsequent encounters.


Joana wrote:
What time of day are we, Navior? If we're close to twilight, I'll spend Douena's resources getting Mahjik back close to normal, but if we've still quite a bit of adventuring day left, I'll ask Jask to slap a bandaid on it in case we need channels and spell slots for subsequent encounters.

It's around 4 in the afternoon.


Navior wrote:
Galina's first light spell is still visible.

Who's Galina? ;)


Joana wrote:
Navior wrote:
Galina's first light spell is still visible.
Who's Galina? ;)

Wow, that's the most bizarre typo I've ever made. There was a PC named Galina in a campaign I ran over a decade ago, but I haven't thought about that character in about...oh...a decade or so. I suppose the name sounds kind of similar to Douena. :)


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Its like they know me.


You're supposed to come back and let us know when you find something interesting, not go out of our sight, Tar'kanas. :P


Tar'kanas wrote:
"Let us proceed, Makoa. Unless you feel we should return for the others,"
Urza Sha'rahad wrote:
Mahjik the Flink wrote:
"Let's go look at the light and just beyond."
"OK, but we should not be away from our friends much longer."

Have you people never seen a horror movie before?

Both pairs of you deserve what's coming to you. ;P


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

What's a "moo-vee"?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's right! We bad! Uh-huh! We ain't skeered! Bring it! Ain't nothing gonna happen when we poke our head around that blind corner over AHHHHHH! RUN!!! NOT THE FACE! NOT THE FA... *muffled screams until the only sound left to be heard are crunching sounds*


Whatever. From now on, it's the chronicles of Douena, Untari, and the NPCs. And we're totally going to Sothis to see the big bug. ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

YOU CAN'T HAVE UNTARI!!! Dang Douena. Always taking people's pets. Just everybody's. Don't obtain a pet, people. Douena will jump at the chance to take it, I'm tellin' ya. :p


Female Gnome Cleric 4/ Rogue (burglar) 3

You left her behind. Now she's mine. Her and Pezock and my monkey-man. :P


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

If Makoa dies, I've started plans with Navior that might make Douena pretty happy.

But I'm not telling. ;)


Mahjik the Flink wrote:
Attack, Power Attack 1d20 + 7 ⇒ (20) + 7 = 27 damage 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11

That's a possible crit, LoreKeeper; go roll your confirm!


Maybe a little meta; but I thought elementals cannot be critted?


Yeah, Lorekeeper's right. Elementals are immune to criticals.


I always forget about that. What a waste of a natural 20. :P

Frankly, it seems like elementals ought to be immune to a lot more than they actually are. How you hurt air or water or fire by punching it or hitting it with a sword, I don't know.


I does stretch believability a bit, but then, there are a lot of things in this game that stretch believability. :)

You can interpret the damage reduction as accounting for a bit of this oddity, although it's still kind of weird, and it doesn't explain the smaller elementals that don't get damage reduction.


I guess with water elementals you could say the attacks disturb the surface tension enough that it can't maintain its integrity. Air elementals are more problematic, unless you're Chuck Norris and punch hard enough to create a vacuum. Earth, at least there's something solid there for your weapon to make contact with. Fire, I can't even come up with a rationalization for. Yeah, you can beat a fire out with a wet towel or blanket, but I can't see a sword or an arrow cutting off the oxygen flow. :P


Well, see, the sword or arrow move so fast that they create a suctioning effect that temporarily cuts off the air flow to the fire elemental, thus putting out some of its fire. Or fill in any other physics-defying explanation. :P


Or the simple act of attacking causes the elemental to suffer psychological damage along the lines of "why aren't people liking me?" And a bigger weapon with more strength behind it obviously means that that person likes the elemental EVEN LESS!


Shouldn't you get to add your Cha bonus to damage, then? ;)

I suppose if you could punch hard enough to create a vacuum, that would work vs. fire, too.


Whips should work extra well then, the whip-crack noise is from the tip of the wip breaking the sound barrier.

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