Navior's Jade Regent (Inactive)

Game Master Navior


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"No need to fear; these ones look docile," Melon comes up alongside Malan, a careful eye on the boney remains before her. "I think."

Perception 1d20 + 6 ⇒ (5) + 6 = 11


Female Human (Chelaxian) Wizard (conjuration) 2

"If the necromancer's not around to control them directly," Corinna offers nervously, "he'll have left them with commands on when to animate. They haven't independent thought, you know. Since the goblins said they tracked down and retrieved the treasure, we must assume they're been commanded to guard whatever it was the goblins took. If we're lucky, he won't have thought to give them a self-defense command; we might be able to just bash them to dust where they lie without triggering their animation conditions ... if we're lucky."


"No!" Melon rejects the idea vehemently, "if these bones rest in peace now - trampling them brings dishonor to them and ourselves. If anything, we need to take the time to properly provide a grave for them and pray for their spirits to have passed on well."


Female Human (Chelaxian) Wizard (conjuration) 2

"I thought the whole point of this miserable trek was to destroy the skeletons so they can't threaten Sandpoint," Corinna replies, bewildered. "Why else are we here?"


Half Elf Spirit Ranger / 2

"And how is bashing them to bits any different than if they jump up, attack us, and we are forced to destroy them with our weapons?" Tevyn asks Melon. "If they don't get up, you can feel free to bury them at your leisure but if they truly are animated, nothing we do will be greater than the dishonor inflicted upon them by the necromancer."


"You don't know that these bones are undead; they just look plain dead to me," Melon stoically insists. "If they attack first, then, well, they attacked first. I don't want to jump up and down on what might be the remains of one of my ancestors. I mean, we know they are here - it's not like they going to get 'the jump' on us. So if you have a way of determining if they are restless dead with some magic, that'll be real handy right now."


Female Human (Chelaxian) Wizard (conjuration) 2

"Yes, because it's very likely that we tracked animated skeletons halfway across the swamp to a cave full of completely unrelated non-animated skeletons," Corinna huffs impatiently. "If casting a spell is a trigger condition for their animation...." She trails off, unable to come up with a threat someone might believe she'd carry through on, and passes her fingers in front of her eyes, muttering syllables to align her vision with magical auras. casting detect magic; 3 rounds to ascertain whether there's any necromancy around the skeletons


Corinna does not detect any magic of any kind from the skeletons. (However, if they were animated by an animate dead spell or similar method, they wouldn't be detected by detect magic since animate dead is an instantaneous effect.)


Female Human (Chelaxian) Wizard (conjuration) 2

Knowledge (arcana) 1d20 + 10 ⇒ (12) + 10 = 22 If that's arcane knowledge, she probably would have known that, despite necromancy being her opposition school. If it's Knowledge (religion), she doesn't know anything above DC 10.


Corinna Valdemar wrote:
Knowledge (arcana) 1d20+10 If that's arcane knowledge, she probably would have known that, despite necromancy being her opposition school. If it's Knowledge (religion), she doesn't know anything above DC 10.

Although undead technically fall under Knowledge (religion), there must be some overlap with arcana. So I think it's fair to say that Corinna would be aware that skeletons would generally not be detected by detect magic.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

Seeing how this discussion is going nowhere, Rajah makes his way through the others, continuing on.

Move to AG 22. Let's see what happens, eh? :)


Female Human (Chelaxian) Wizard (conjuration) 2

As animate dead is an arcane as well as a divine spell, it would be pretty odd if Knowledge (arcana) couldn't tell you anything about it, even though undead technically fall under Knowledge (religion).

"Well, casting a spell isn't an animation trigger," she concludes with no little relief. "I didn't see any traces of arcane energy, but that doesn't mean anything. Once they've been animated, the spell doesn't leave any residue. There is a spell to tell undead from just dead -- before they leap up and start trying to tear you to pieces, that is -- but I don't know it. Not my specialty, you know. Perhaps our clerical friend could.... Here! Be careful, there! Where are you going?" she calls after the Rajah with alarm.


Rajah strides forward into the middle of the cavern, apparently unworried about the potential threat of the skeletons. But the skeletons continue to lie there, unmoving.

Map Updated


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

"Maybe this room is like a storage closet, for, you know, the necromancer's back-up skeletons?"

Gilfroy follows the other after Rajah.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

Rajah stops, turns around his arms wide, "You see? Nothing to worry about. Let us continue on. Now, if you feel it's necessary to rid yourselves of these skeletons, then do so and let us be done with it. The souls of these poor people have long since fled, I dare not think it is of any consequence to them. But if not, then we should move along." He looks to Tevyn, "Alright, good woodsman, lead us the way. Well, right behind Malan and Melon, of course."


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

"Everyone wait. Rajah, would you please come back as well?" Malan finally says after surveying the area. "I know how we can determine if they are undead or merely dead. However, it would be bad if they were undead and you were in the middle of them when we find out, Rajah."

Spoiler:
Assuming Rajah does come back, Malan will use Disrupt Undead on the closest one.
Disrupt Undead: RTouch
1d20 + 3 ⇒ (3) + 3 = 6 damage 1d6 ⇒ 3


Female Human (Chelaxian) Wizard (conjuration) 2

Corinna shakes her head firmly, summoning her dancing lights a little closer to Z-AA 29-30 as Gilfroy and Malan move away with their illumination. "Something is going to cause those skeletons to get up and move, and I don't intend to be caught in the midst of them when they do," she says, stubbornly staying where she is.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

Rajah nods, "Very well, my good elf." Rajah then makes his way back, waiting to see what Malan has planned.


Rajah and Gilfroy move back to the edge of the cavern while Malan aims at the nearest skeleton. A thin beam of light springs from his outstretched hand and shoots over the skeleton, just missing despite the fact that it is lying there unmoving.

For a split second, nothing happens. Then the sound of clattering reverberates throughout the cavern as all the skeletons begin to move.

Blue Rajah Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Corinna Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Gilfroy Initiative: 1d20 + 0 ⇒ (19) + 0 = 19
Malan Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Melon Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Tevyn Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Skeletons Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Order: Skeletons, Corinna, Blue Rajah, Gilfroy, Malan, Melon, Tevyn.

ROUND 1

The skeletons rise to their feet, two rising up out of the water. Most begin clanking across the cavern, but one is already right beside Melon, and two others take quick steps (5-ft steps) to flank Malan.

Skeleton #3 claw at Malan, flanking: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 -- hit
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Skeleton #4 claw at Melon: 1d20 + 2 ⇒ (19) + 2 = 21 -- hit
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Skeleton #9 claw at Malan, flanking: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10 -- miss

A claw rakes across Malan's neck, while Melon is slashed on her hand. The other skeletons shamble over, most of them surrounding Malan.

Next Up: Corinna, Blue Rajah, Gilfroy, Malan, Melon, Tevyn, Skeletons.

Map Updated


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

Did I just miss a ranged touch attack against a prone, helpless foe?
"There's your answer."
Also, the one that stood up next to Melon is subject to an attack of opportunity from her as it stands.


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

Melon doesn't have Combat Reflexes, so no AoO while flat-footed.

Gilfroy casts another bless, giving everybody something to forget for one minute.


Malan wrote:
Did I just miss a ranged touch attack against a prone, helpless foe?

Heh, yeah, I double-checked that very carefully. I treated the skeleton as having a Dex of 0, so a base touch AC of 5. But prone creatures have a +4 to AC against ranged attacks, so final touch AC was 9. :)

Also, Gilfroy is right about the AoO. Melon is flat-footed until her action, so no AoO.


Female Human (Chelaxian) Wizard (conjuration) 2

Corinna, not greatly to her credit, looks a little smug. "Do try not to dishonor the bones or yourself, Melon," she advises cuttingly, as she twists her fingers in the air, calling an acidic substance out of nowhere and flinging it toward the skeleton rising out of the water. "I doubt they'll provide a proper grave and a funeral prayer for you." Taken a bit by surprise by the accuracy of her aim, she steps back behind Rajah and Tevyn in case the undead creature is smart enough to try to find where the attack came from.

Acid Dart at skeleton in AH 26: ranged touch attack 1d20 + 2 ⇒ (19) + 2 = 21 Damage 1d6 ⇒ 2; Step to AD 29 Hey, look at that: she actually hit! Obviously, getting in touch with her b#$~~y side brings out the adventurer in her. ;)


Corinna's blob of acid splatters over the ribcage of the skeleton, burning through several of the ribs.

Next Up: Blue Rajah, Gilfroy, Malan, Melon, Tevyn, Skeletons, Corinna.

Map Updated


AC 18; HP 7/10
Sickened, blessed, crane style (swift action)

"Returning them to rest will restore their honor; no trouble there," Melon replies. "Oh wow. Good shot." She's still distracted with the wizard in the back and the sudden boney commotion to the front, so her half-hearted elbow goes wide. She shifts her footing to the wall 5foot to AE26 hoping to create some form of pincer formation.

Attack, defensive 1d20 + 4 + 1 - 2 - 2 ⇒ (5) + 4 + 1 - 2 - 2 = 6 damage 1d6 + 4 - 2 ⇒ (1) + 4 - 2 = 3


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

"Oh dear. It appears as if you have made them mad, Malan. No worries, I can help you with that nasty wound." Seeing the elf get raked fairly well, he calls upon the Dawnflower for healing energy.

Channel Positive Energy:(Heal) 1d6 ⇒ 6

Note on Channel Energy:

Channel Energy (Su): As the cleric ability, save that a merciful healer must channel positive energy, and when she does, she cannot choose to target undead. This ability is otherwise identical to the cleric ability of the same name.

Just thought I'd throw that out there. But just for the record, if you want it to hurt the undead guys, I won't complain, I promise. :)


Half Elf Spirit Ranger / 2

Round 1: HP: 11/11 - AC 17

Though Tevyn is unsurprised to see the skeletons rise to their feet he feels the rage at something so unnatural contaminating the world. He carefully draws a bead on one of the skeletons furthest away and fires with his blunt arrow.

Favored Enemy Point Blank Shot at Skeleton 7: 1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26
Bludgeoning Damage: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
19/20 Blunt Arrows remaining


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

AC 16, FF 13, T 13; HP 10/10
Arcane Pool 2/4

Malan steps back (to AG 26). He stabs at one of the skeletons and casts a spell of protection.

Rapier: arcane pool (+1):spell combat
to hit 1d20 + 3 + 1 - 2 ⇒ (3) + 3 + 1 - 2 = 5 damage 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Caster Level 1d20 + 1 - 2 ⇒ (5) + 1 - 2 = 4 DC 17

This is just too frustrating.


Blue Rajah:
I had to think about this one for a bit, and I'm still not a hundred percent certain I've got the best answer. Obviously, as written, the choice is taken away as part of balancing with all the other healing abilities a merciful healer gets. However, the brunt of the balancing comes from getting only one domain. Since the way I handle things for standard clerics boosts the channel ability somewhat, it makes sense that the merciful healer should be boosted a little to keep them ahead in the healing game. And so, I think I'll let the channel affect the undead, too. However, as a touch of added balance, I'm going to rule that the save DC is 1 lower than it would be for a standard cleric (so 11 in this case).

Skeleton #1 Will: 1d20 + 2 ⇒ (18) + 2 = 20 -- pass
Skeleton #2 Will: 1d20 + 2 ⇒ (10) + 2 = 12 -- pass
Skeleton #3 Will: 1d20 + 2 ⇒ (16) + 2 = 18 -- pass
Skeleton #4 Will: 1d20 + 2 ⇒ (14) + 2 = 16 -- pass
Skeleton #5 Will: 1d20 + 2 ⇒ (11) + 2 = 13 -- pass
Skeleton #6 Will: 1d20 + 2 ⇒ (8) + 2 = 10 -- fail
Skeleton #7 Will: 1d20 + 2 ⇒ (9) + 2 = 11 -- pass
Skeleton #8 Will: 1d20 + 2 ⇒ (6) + 2 = 8 -- fail
Skeleton #9 Will: 1d20 + 2 ⇒ (4) + 2 = 6 -- fail

Light briefly spreads out from Rajah as he calls upon the Dawnflower. The light spreads out, healing the living and harming the unliving. Cracks appear in all of the skeletons, and three of them collapse entirely.

Gilfroy casts a spell boosting the resolve of the party.

Malan steps back a bit and stabs at skeleton #2 while casting a spell, but his blade passes just beneath the bones of the ribcage. I presume the protective spell is shield?

Melon strikes at a skeleton, but does not connect.

Then Tevyn fires an arrow that smashes into the skull of skeleton #7. The skeleton collapses.

ROUND 2

ACTIVE EFFECTS:
Bless (whole party)
Crane style (Melon)

Skeletons #3 and #5 step up closer to attack, while #1 moves around to get between Melon and Malan, opening itself up to attacks from both of them.

Skeleton #1 claw at Melon (if still around after AoO): 1d20 + 2 ⇒ (12) + 2 = 14 -- miss
Skeleton #2 claw 1 at Melon: 1d20 + 2 ⇒ (7) + 2 = 9 -- miss
Skeleton #2 claw 2 at Melon: 1d20 + 2 ⇒ (7) + 2 = 9 -- miss
Skeleton #3 claw 1 at Malan: 1d20 + 2 ⇒ (5) + 2 = 7 -- miss
Skeleton #3 claw 2 at Malan: 1d20 + 2 ⇒ (13) + 2 = 15 -- miss
Skeleton #4 claw 1 at Melon: 1d20 + 2 ⇒ (4) + 2 = 6 -- miss
Skeleton #4 claw 2 at Melon: 1d20 + 2 ⇒ (12) + 2 = 14 -- miss
Skeleton #5 claw 1 at Malan: 1d20 + 2 ⇒ (18) + 2 = 20 -- hit
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Skeleton #5 claw 2 at Malan: 1d20 + 2 ⇒ (16) + 2 = 18 -- miss

All the skeletons attack, but their claws either swipe at empty air or scrape across armour. One claw, however, pierces Malan's armour and draws blood.

Next Up: Attacks of Opportunity for Malan and Melon, Corinna, Blue Rajah, Gilfroy, Malan, Melon, Tevyn, Skeletons.

Map Updated


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

Yes, it was Shield.
Rapier: arcane pool (+1), spell combat
to hit 1d20 + 3 + 1 - 2 ⇒ (18) + 3 + 1 - 2 = 20 damage 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
confirm crit: arcane pool (+1), spell combat
to hit 1d20 + 3 + 1 - 2 ⇒ (7) + 3 + 1 - 2 = 9 damage 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Active effects should probably include "sickened" for Melon and Malan. Which also means that our damages get reduced by -2. Malan needs to make a bludgeoning plan with that rapier.

Attack of opportunity, defensive, note trait bonus for AOO 1d20 + 4 + 1 + 1 - 2 - 2 ⇒ (14) + 4 + 1 + 1 - 2 - 2 = 16 damage 1d6 + 4 - 2 ⇒ (6) + 4 - 2 = 8


Malan's critical threat does not confirm.

As the first skeleton passes by, Malan strikes. His rapier connects with the spinal cord, but unfortunately just slides off. Melon, however, slams her fist through the neck bones, severing the spinal cord from the skull. The skeleton collapses.

Next Up: Corinna, Blue Rajah, Gilfroy, Malan, Melon, Tevyn, Skeletons.

No map update at this time, unfortunately. :(


Female Human (Chelaxian) Wizard (conjuration) 2
Navior wrote:
No map update at this time, unfortunately. :(

Well, that's Skeleton 1 dead, so all the ones we have left are the four in column 25, right?

Having no clear shot at anything menacing, Corinna delays, keeping an eye on the corridor to the group's rear.

Go, go, Blue Rajah.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

"Thank you, Melon. And here you go, my good elf. This should help." Casting Guidance on Malan.


Corinna Valdemar wrote:
Navior wrote:
No map update at this time, unfortunately. :(
Well, that's Skeleton 1 dead, so all the ones we have left are the four in column 25, right?

Correct. Skeletons #2, 3, 4, and 5 are the ones left.

Rajah casts his spell on Malan.

Next Up: Gilfroy, Malan, Melon, Tevyn, Skeletons, Corinna (subject to delayed action), Blue Rajah.


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

Ooh! Rajah got Malan, so that means Gil gets to tap some Melons...err...Melon.

Guidance on Melon (I think he can reach. But can't see the map myself at the moment).


Female Human (Chelaxian) Wizard (conjuration) 2

Actually, Tevyn and Rajah are in the way, atm. Nowhere to step to, except where the skeleton just fell down where you'd take an AoO. Or you could just guidance Tevyn.


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

Tevyn it is, then.


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

I thought the Sickened condition had worn off. Oh well. Just one more thing I guess.


Did it? I thought it was 24 hours. Stupid condition. I'm with "has worn off" if we get to vote on it, Navior.

AC 18; HP 10/10
bless, sickened, crane style, snake style

Melon pirouettes around, bringing the back of her fist into the skull of the creature, almost severing it and fly on to the next skeleton's head. She ends again steady and low on both legs, he hands poised oddly sharp in an imitation of snake heads.

Attack, defensive 1d20 + 4 + 1 - 2 - 2 ⇒ (20) + 4 + 1 - 2 - 2 = 21 damage 1d6 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Attack, confirmation, defensive 1d20 + 4 + 1 - 2 - 2 ⇒ (3) + 4 + 1 - 2 - 2 = 4 damage 1d6 + 4 - 2 ⇒ (3) + 4 - 2 = 5

Potential snake style AC 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8


Female Human (Chelaxian) Wizard (conjuration) 2
Melon Sash wrote:
Did it? I thought it was 24 hours. Stupid condition. I'm with "has worn off" if we get to vote on it, Navior.
Navior wrote:
Malan and Melon push through the vines. There are small thorns on them that sting as they touch them. Almost immediately, they begin to feel weak. Bile rises in their stomachs. Both of them are sickened for 24 hours.

Seeing as how you lowered Caulder's base speed for seven days as a house rule, I vote you don't get a vote on this. ;)


LoreKeeper wrote:
Caulder's speed is reduced by 5ft until fully healed + 7 days. A heal check to treat serious wounds (requires 2 uses of healer's kit) DC 20 reduces this to fully healed + 1 day.

Not my fault Caulder takes the "walking it off" literally instead of getting some TLC from his Abadarian friends ;)


Yeah, sickened condition is 24 hours. No votes allowed. :)

Gilfroy smacks Tevyn yet again to provide him extra guidance on his next shot.

Next Up: Malan, Melon, Tevyn, Skeletons, Corinna (subject to delayed action), Blue Rajah, Gilfroy.


Navior wrote:
Yeah, sickened condition is 24 hours. No votes allowed. :)

Bah, we'll sleep if off :P


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

AC 16, FF 13, T 13; HP 10/10
Arcane Pool 2/4

What's a little nausea between friends?
Malan continues to stab while causing Melon to grow in size (Enlarge Person)
Rapier: arcane pool (+1), sickened, spell combat
to hit 1d20 + 3 + 1 - 2 ⇒ (16) + 3 + 1 - 2 = 18 damage 1d6 + 1 + 1 - 2 ⇒ (5) + 1 + 1 - 2 = 5


Enlarge person has a 1 round casting time, so can't be used with spell combat. I'll assume Malan just attacks this round. His attack roll is thus raised by 2.

Malan once again strikes at a skeleton, but his blade slides off the bone without causing any noticeable damage. Melon, however, smashes the skull of skeleton #4 in front of her.

Next Up: Tevyn, Skeletons, Corinna (subject to delayed action), Blue Rajah, Gilfroy, Malan, Melon.

Map Notes: Skeletons #1 and #4 are now down, leaving only 2, 3, and 5 in AF25, AG25, and AH25. I'll be able to update the map again sometime tomorrow evening.


Go go Tevyn! If you hit, we got them down to a manageable 2.


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

I keep forgetting that about Enlarge Person.


Map Updated


Bump for Tevyn. :)

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