Navarene Awaits

Game Master Jalopy

Adventures in Navarene and beyond


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GM of Many Names

Gird your loins, everyone! We're about to see what happens when someone new to a system tries to DM for that system! :D


Male Human

Can't wait!


What could possibly go wrong?


With this group?


Female Mad Nano who Figures Things Out 1

My new character is ready to be looked at.


Inquisitive Jack who Rides the Lightning

The avatar pic is not set yet


Polyglot Nano Who Works Miracles 1

I still haven't found my avatar pic yet. Or precisely finished the character. I need to change to the template Nalo and Sherine are using.


Polyglot Nano Who Works Miracles 1

One of these days I will choose the avatar pic first, then make the character. It would be faster.


GM of Many Names

No worries :) You're welcome to jump in and start and update as you go!


Resourceful Seeker who Talks to Machines

Kevin always picks the best avatars.


Inquisitive Jack who Rides the Lightning

Right now you are the lone male in a team of women :-)

And I agree on Kevin's avatar prowess.


GM of Many Names

The 9th World is very progressive!


Polyglot Nano Who Works Miracles 1

I dunno ... I hear an awful lot of nonconsensual nose-bopping goes on.


Hi all! Long time no tt

GM:
Any suggested changes in my character? Should I just post anytime (next time I expect to have some free minutes will likely be in 4-5 hours) or do you have a more opportune time or role for me to join the group as a less frequently posting player?


GM of Many Names
Panamax wrote:
I dunno ... I hear an awful lot of nonconsensual nose-bopping goes on.

:( I'm already the worst!

Hi, Gav :)

Kilo:
It depends on your character :) I would say you can join any time, but if you think it makes more sense for your character not to be summoned but to join up because he has an interest in exploration or a connection to one of the other PCs (you're welcome to use my Glaive as a connection point!), let me know and I'll figure out how best to get you in here.


GM:
I think since Kilo avoids people and would more often be found in countrysides or the forest, he and Tavene may have come accross one another but would not know each other well. She probably would have known him by "Makani" or even more likely, not by any name at all.
I had initially made Kilo's background attached to Nalo (also to take advantage of the Connection: Pick one other PC. You have trained with this character so much that if the two of you stand back to
back in a fight, you both gain a +1 bonus to Speed defense tasks.
, but after coming across your mention of no one in the group knowing each other, I had dropped that.
I think I will probably keep that attachment to Nalo, if it's okay, and hook back up with her before the boat departs...or would it be better for your story after? I should have a little posting time again later tonight.
Unless I hear otherwise before I talk to Mana, I will assume we will meet before the boat departs....unless it does...in which case I will wait. xp


GM of Many Names

Kilo:
Or spoiler=Makani. :) Apologies if I wasn't clear; I was leaving it open to you guys if you wanted to have attachments or not, so I'm happy to allow you to keep the attachment to Nalo and meet up with her before the boat departs. I'll just add you to the docks and she can recognize you and pull you aboard, and you can flex-scene that out however you guys wish. Sound good?


GM:
using either is fine. Kilo is shorter.
Would be fine by me. I kind of started it on my own, assuming Mana and I were going to continue the post I started in the city. (She ignored it)
Anyways, I'm perfectly happy deleting the post I put up last night or continuing on. I really thought Nalo was going to stop Kilo though... *sighs*

GM2:
Sorry, apparently you cannot delete a post after an hour or so...I guess change the above to "I would be happy to retcon it" or whatever.


GM of Many Names

Kilo:
I was surprised to see a lack of response as well. But maybe you guys can flex it out or chat on the ship! I'm happy to add you to the crew. Welcome aboard. :)


Polyglot Nano Who Works Miracles 1

GM:
I just wanted to say that I have eaten a lot of halloumi in the past month. And my friends who just got back from Finland had a halloumi burger and said it was delicious. That is all.


GM of Many Names

Panamax:
I love halloumi. How's about hallou and mi set Jarris and Panamax up with a cheese date?!


Polyglot Nano Who Works Miracles 1

GM:
Only if it's halloumeaningful.

For science, I have bought several different varieties of halloumi, and they're all good. Even the cheap ones that are a mixture of cow, goat, and sheep cheeses. Or the ones that are rennet-free. Don't tell the Cypriots!


GM of Many Names

Panamax:
I have a feeling shipping me halloumi probably isn't in the cards, but I'll have to find some for myslef now. I can't say I've tried many varieties, and I didn't know they made a rennet-free version.

Kilo:
I'm getting ready to wrap up and hit the hay, and a fight post requires more brain power than I have tonight. But I'll definitely be updating it tomorrow. To your comment in the post, there is non-lethal damage in the game if we want it to be non-lethal :) If you want to have a fight that actually reduces pool/health, it's most likely that they would fight until about half health before Tavene would call it. Nearly emptying their pools would be like they went all out and tried beating each other to death.


Inquisitive Jack who Rides the Lightning
Quote:
He refuses to answer, but the pirate at Panamax's feet jerks upright. "If you turn the device off, the wall will return. Just make sure you're on one ship or the other when you do."

as someone who was trying to think of ways to plug the hole I'm a little sad it is that easy


GM of Many Names

Is it that easy? You haven't tried turning off the device yet. :)


Polyglot Nano Who Works Miracles 1

If only it were a living ship. Then Panamax could heal it. That wouldn't be creepy at all.


Gm:
Hi Leila! Just checking to make sure my questions/comments on rules are not taking away from the enjoyment of the game for you. If they ever do, just tell me, "this is how we're going to run it for now."
To me it's so much more important to enjoy the game then to get the rules right.
You're doing a great job!


GM of Many Names

Kilo:
Aw thanks :D They aren't at all taking away from the enjoyment of the game for me; it's helpful to go through the rules in depth. I wanted to make sure I moved the game forward for everyone, so don't worry, I'm not abandoning the flex!

Also, thanks :) I'm definitely not a rules person, so getting up and going with a new system is more challenging for me than I was expecting. Thanks for your patience!


GM:
Thought I'd add one more point I failed to mention regarding Kilo's use of 2 weapons. He is a Glaive. Yes, he was built to be a "combat monster" to the best of my ability utilizing a system I really don't much understand yet, but that's pretty much what his purpose is. He does not "play well" with others and is unlikely to be of much use to the group other then possibly being willing to get himself blown up by taking on a stupid level of danger.
I think that was everything I wanted to bring up. Again, as GM, feel free to make your own decision now that you have my viewpoint as well.


GM of Many Names

Kilo:
That's fair, and your point about Tavene caused me to go back and read her Foci again, and this is in there:

"The duplicate is a level 2 nonplayer character with 6 health."

So technically, one hit from Kilo at 8 points of damage, if he makes both attacks, would have obliterated her. I'm okay with that if he wants to turn around and take her out; I had initially expected the sparring session to be more RP than a chance for us to practice the system (so I made the doppelganger a little more sturdy than she would be in normal combat).

Your point is a fair one. This game isn't designed with the idea of having a lot of combat in mind, and it was never my intent to punish you for creating a strong Glaive. :)

In your in game post you said you'd take minimum 8 rounds to take Tavene down to 0, which is true, but NPCs/monsters you'd come across in the field won't have 30+ health unless they're pretty beefy. 'Throw away' NPCs are going to have anywhere from 1-6 health, maybe closer to 10 if they're really sturdy.

Let me think on the point about whether fighting unarmed counts as two weapons. I'll do some digging around the core book. I'm a little worried about Kilo taking out groups of enemies with single punches, but I can boost health a little if it becomes a problem.


GM:
Jalopy wrote:

"The duplicate is a level 2 nonplayer character with 6 health."

So technically, one hit from Kilo at 8 points of damage, if he makes both attacks, would have obliterated her. I'm okay with that if he wants to turn around and take her out; I had initially expected the sparring session to be more RP than a chance for us to practice the system (so I made the doppelganger a little more sturdy than she would be in normal combat).

All good. Someone told me about that, but Kilo had already decided on a strategy of taking out the main Tavene first on the off chance that doing so would cause the duplicate to disappear. I figured if something came up in game to cause him to reassess I might take advantage of it, but if not, no worries. His main focus (not Numenera focus) is to find the strongest warriors/creatures there are and learn and improve at this point. He does not expect to be the "strongest warrior on the planet" out of the gates. xp


GM of Many Names

Kilo:
At this point, he sure is beating the stuffing out of Tavene. :)


GM of Many Names

I mentioned this in game but want to reiterate here: you all receive 1 XP for helping Bellarim and obtaining/playing with an artifact. :)


Inquisitive Jack who Rides the Lightning

Oh hey! If we are down in one of our pools but didn't consider ourselves 'injured' how many refresh periods did we get before Keford?


GM of Many Names

So according to ~the rules~, there are four recovery rolls made. One action, ten minutes, one hour, ten hours. Considering what you guys dealt with and the time at which you arrived in Keford, I would say you got all four recovery rolls.

I'm even okay saying you're all healed 100%, considering none of you got stomped in that previous combat.

But if you'd like to roll some dice to be accurate, I'm open to playing it how you like.


Polyglot Nano Who Works Miracles 1

I admit that I am a little weirded out by the conflation of expendable pools and injury -- but I try to think of it like a resource management game and it makes things better.


GM of Many Names

The book outlined specific results that can happen depending on which pool you deplete, which seemed complex but interesting. Like if you take all your points from Speed, then when you're injured or close to death, you can't move at all. Vs. if you're close to death but still have speed points, you can crawl away.


Polyglot Nano Who Works Miracles 1

As a matter of technicality, do you choose which pool depletes when we are injured (based on whatever relevant factors)?


GM of Many Names

Technically yes. The pool you choose to make an Effort from should correspond with the task you're trying to accomplish. If you're trying to dodge an attack, which is a Speed roll, you would spend points from the Speed pool. Likewise, if you get attacked by something physical, it should come out of your Might pool, where a mental attack reduces your Intellect pool.


Polyglot Nano Who Works Miracles 1
Jalopy wrote:
A wash of strange pleasure or content washes over everyone in the room for just a moment as the energy tendrils try to pull Panamax's eyes from their sockets.

So unreasonable when they eat your eyes.


GM of Many Names

Is it so unreasonable? They're like grapes!


Polyglot Nano Who Works Miracles 1

Eyeballs not in Panamax's top five locations to be eaten by energy creatures.


GM:
Sorry, the threads may be going a bit too quickly for me to be able to follow with the time I have available right now. I would probably prefer you autopilot Kilo along with the others or as you see fit and I will see if I am able to contribute again when I can.


GM of Many Names

Kilo:
No worries! I'll autopilot him in the meantime and he and Tavene can function as muscle if it's needed. :)

I hope you are doing okay!


Gm:
doing okay. Mailani might be getting a new home. No guarantees yet. Have to qualify...which is not a sure thing.
Anybody who reads this, please keep under your hat for now. Thank you.


GM of Many Names

Kilo:
I wish you luck, Gavin! You and Mana both. Let me know how it turns out; I'll send a house warming gift :)


GM:
Thanks Leila! Tentative closing date is scheduled for Monday, October 16th! We'll probably try to close early or delay by a few days so that cash funds aren't sitting doing nothing over the weekend. After all, with the current interest rates that might make a whole Starbucks coffee! Lol.


Polyglot Nano Who Works Miracles 1

Just so it is clear -- Panamax is not a fan of this kind of exploration. Kevin enjoys it plenty.


GM of Many Names

Maybe he should push someone down so he can heal them and give himself something to do!


Polyglot Nano Who Works Miracles 1

Onslaught. Heal. Repeat.

I like the way you think!

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