Nameless GM's Rise of the Runelords (Inactive)

Game Master SinBlade06

The adventure that started it all! Time to head back to Sand Point!

Map Link

Out of Combat:
Goblins: UP
Shadrick: UP
Narekk: UP
Ellizz: UP
Tobar: UP
Marcus: UP


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Swing and a slash! Shadrick's blade cuts true against the small goblin. It bleeds, but still lives!

The goblins quickly surround the giant (to them) longshakes, swinging with their crude but deadly dogslicers!

At the same time, the Commando astride the goblindog pulls out a bow and fires at the ugly half-longshake. (Narekk)

Goblin 1: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Goblin 2: 1d20 + 3 ⇒ (19) + 3 = 22
Goblin 3: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Goblin Commando: 1d20 + 5 ⇒ (16) + 5 = 21

Goblin 2 Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Shadrick, take 5 damage
Goblin Commando Damage: 1d4 ⇒ 1 Narekk! Take 1 damage

Scarab Sages

Elven Skald/1;11/11 HP; 17 AC, touch 13, FF14; F+3, R+3, W+3; CMB +2, CMD 15 Init +5; Perception +5; 30 ft mvmnt
Skills:
bluff +6, diplomacy +6, perception +5, perform (singing) +6

Shadrick takes a 5 foot step away from the goblins though I think I still provoke from one and begins doing an intricate gesture and then brings his hand together because touch spells involve touching and suddenly seems healthier and renewed for the fight.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Slightly healthier and marginally renewed for the fight, yet he continues with his singing all the while.

Goblins stabs are needle pricks
Goblin stabs don't even stick
Longshanks swing with strength and might
Longshanks know best ways to fight


Male N Tiefling (Hungerseed) Inquisitor (Sanctified Slayer) of Gorum 1 | HP: 9/10| AC: 17 (11 Tch, 16 Fl) | CMB: +3, CMD: 15 | F: +4, R: +1, W: +4 | Init: +2 | Perc: +6, SM +7 | Speed 20ft | Spells: 1st 2/2| Active conditions: None. | Hero Points: 1/1

Narekk steps forward, takes a good aim at the goblins throat and attacks.

Attack (greatsword), studied target: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage (greatsword), studied target: 2d6 + 6 + 1 ⇒ (3, 4) + 6 + 1 = 14

Seeing the goblin dodging his attack, Narekk curses.

"Dodge all you want... I kill you soon..."

Scarab Sages

Elven Skald/1;11/11 HP; 17 AC, touch 13, FF14; F+3, R+3, W+3; CMB +2, CMD 15 Init +5; Perception +5; 30 ft mvmnt
Skills:
bluff +6, diplomacy +6, perception +5, perform (singing) +6

Shadrick will be out of raging song after the next round, just FYI.


HP 9/9 | AC 10/10/10 | F+3, R+0, W+3 | Per +1, Init +0 |
Uses per day remaining:
0/3 1st level spells, 1/4 Arcane Reservoir, 7/7 Beguiling Touch

Marcus will cautiously move up and again cast burning hands at as many goblins as possible, using his arcane reservoir to raise the level. sorry posting my phone so can't access map

burning hands (reflex save dc 15 for half): 3d4 ⇒ (4, 4, 1) = 9


HP 9/9 | AC 14/14/11 | F+2 R+3 W+1 | Per+3 Init+3

Ellizza moves up to keep close to Narekk and aims another invisible punch at the commando on his dog. "DIE, goblin scum!!!" The raven continues circling above the fray, cawing loudly.

Telekinetic Fist: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 ⇒ 3


INACTIVE - GAME DIED

Tobar points his loaded firearm at the goblin near Marcus, trying to clear the way for the magician.

Pistol attack: 1d20 + 5 ⇒ (17) + 5 = 22 (point blank shot)
Pistol damage: 1d8 + 1 ⇒ (4) + 1 = 5 (point blank shot)


Tobar's pistol echos in the square as the goblin knows how it feels to have a whole through his stomach, but he soldiers on!

Goblin Reflexes 1: 1d20 + 2 ⇒ (7) + 2 = 9
Goblin Reflexes 2: 1d20 + 2 ⇒ (7) + 2 = 9

The other two goblins, however, quickly find themselves in the embrace of Zongral's flames....No, wait, that's arcane fire. Much worse.

The Commando yells something in Goblin, but the injured goblin is too worried about his own being to care! It runs as fast as it's little legs can take it! Shadrick, you get an AoO on it as it runs.

The Commando sees he's going to have to deal with this himself. Dropping his bow, he charges into battle with his horsechopper, going for the biggest threat. Wait, what's happening to the giant guy? Is he shrinking?

Shadrick, you are back to normal size after your Enlarge Person wears off.

Ah well, back to the gray skinned thing.

Commando Attack vs Narekk: 1d20 + 4 ⇒ (4) + 4 = 8 The commando's blade misses Narekk's neck, thankfully. His dog, on the other hand, goes for the ankles!

Goblin Dog Bite vs Narekk: 1d20 + 2 ⇒ (13) + 2 = 15 Nothing but air, thankfully.

Knowledge: Nature to tell yourself something about Goblin Dogs.


Male N Tiefling (Hungerseed) Inquisitor (Sanctified Slayer) of Gorum 1 | HP: 9/10| AC: 17 (11 Tch, 16 Fl) | CMB: +3, CMD: 15 | F: +4, R: +1, W: +4 | Init: +2 | Perc: +6, SM +7 | Speed 20ft | Spells: 1st 2/2| Active conditions: None. | Hero Points: 1/1

With his target removed before he was able to hit, Narekk focuses his attention towards the goblin commando.

"Better to try harder..."

Narekk quickly studies his target, striking as hard as he can.

Attack (greatsword), studied target: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage (greatsword), studied target: 2d6 + 6 + 1 ⇒ (6, 3) + 6 + 1 = 16


INACTIVE - GAME DIED

As before, Tobar assumes a look of concentration as he reloads his firearm.

Scarab Sages

Elven Skald/1;11/11 HP; 17 AC, touch 13, FF14; F+3, R+3, W+3; CMB +2, CMD 15 Init +5; Perception +5; 30 ft mvmnt
Skills:
bluff +6, diplomacy +6, perception +5, perform (singing) +6

AoO with throwing axe: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Actually, I just looked at the map and noticed I'm small on the map, so if that indicates the enlarge person has worn off, I would havea 16 to hit and 3 damage, I believe

After taking a swing at the fleeing goblin, Shadrick moves around in an arc to avoid an AoO to come up behind the goblin dog and get a flank from Narekk.

Throwing Axe: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

And with that swing, Shadrick sings the final verse of the song...

Goblin whined and goblins cried
Goblins cut and goblins bled
Goblins flee they have no pride
Now the goblins all be dead!

This round ends Shadrick's raging song


HP 9/9 | AC 10/10/10 | F+3, R+0, W+3 | Per +1, Init +0 |
Uses per day remaining:
0/3 1st level spells, 1/4 Arcane Reservoir, 7/7 Beguiling Touch

Seeing that his friend is struggling to load his gun before the goblin makes it escape, "Lawd above! Tobar, don't let 'im get away." Marcus steps back from the commando and casts daze on the fleeing goblin. (DC 14)


HP 9/9 | AC 14/14/11 | F+2 R+3 W+1 | Per+3 Init+3

Okay, focus, concentrate. One of these punches has got to hit something one of these times. Hopefully it's the goblin and not Narekk

Elizza aims once again at the goblin commando +1 Point Blank
Telekinetic Fist: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage: 1d4 ⇒ 1


Computer issues continue to plague me. Does anyone know Cure Bluescreen?

Runner Will Save vs DC 14: 1d20 - 1 ⇒ (16) - 1 = 15 This goblin remembers when the clan shaman tried to do the same thing on him once. He shakes off the feeling of standing up too fast, then keeps on running!! He's out of combat.

The Commando see's he's flanked, just as the no-longer-giant-longshank gives him a swing!

Mounted Combat: 1d20 + 9 ⇒ (10) + 9 = 19

His skills riding his dog don't help him avoid a deep cut down his back.

Spinning his dog around, he has it sidestep off to take on the longshake that injured him. Shadrick.

To Hit Dogslicer vs Shadrick AC 14: 1d20 + 4 ⇒ (9) + 4 = 13 His swing goes wide, but Shadrick's luxurious hair is now an inch shorter on the left side.

The goblin dog snaps at Shadrick as well. To Hit vs Shadrick AC 14: 1d20 + 2 ⇒ (19) + 2 = 21

Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Shadrick DC 12 Fort Save: 1d20 + 3 ⇒ (18) + 3 = 21

The goblin dog's teeth sink deep into Shadrick's leg! The commando gives a few encouraging words in Goblin to Shadrick laced with malice.

Goblin:
[b]"Don't worry, Longshank! Crushtooth make sure you not stink up town with dead body!"

And we are up again!


HP 9/9 | AC 10/10/10 | F+3, R+0, W+3 | Per +1, Init +0 |
Uses per day remaining:
0/3 1st level spells, 1/4 Arcane Reservoir, 7/7 Beguiling Touch

"Bugger, 'e got away!" turning back to the last goblin he winces as Shadrick gets bitten. "Lawd above! Are yew ok there?" Steping past Narekk to get a better line on the goblin and dog he spreads his fingers asd casts yet another flaming hands.

Already moved Marcus on the map, using Arcane Reservoir again to raise it by two levels. Marcus has only got cantrips (and his dagger) left

Burning hands: 3d4 ⇒ (1, 2, 4) = 7 DC 15 save for half.

Scarab Sages

Elven Skald/1;11/11 HP; 17 AC, touch 13, FF14; F+3, R+3, W+3; CMB +2, CMD 15 Init +5; Perception +5; 30 ft mvmnt
Skills:
bluff +6, diplomacy +6, perception +5, perform (singing) +6

Ahh! 5 points of damage takes me to -1. Guess it's time to stabilize.

Shadrick is feeling confident looking at the damage he has done to the goblin, but isn't watching the goblin's goblin dog.

Watch out, you fool! comes a too late warning in Shadrick's mind.

The skald drops to the ground with the bite.

Stabilize: 1d20 + 1 ⇒ (12) + 1 = 13

Yes! Stable! now I need heals, please!


Male N Tiefling (Hungerseed) Inquisitor (Sanctified Slayer) of Gorum 1 | HP: 9/10| AC: 17 (11 Tch, 16 Fl) | CMB: +3, CMD: 15 | F: +4, R: +1, W: +4 | Init: +2 | Perc: +6, SM +7 | Speed 20ft | Spells: 1st 2/2| Active conditions: None. | Hero Points: 1/1

Narekk sees Shadrick falling. He moves his sword quickly, trying to behead the goblin.

Attack (greatsword), studied target: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage (greatsword), studied target: 2d6 + 6 + 1 ⇒ (3, 5) + 6 + 1 = 15

*Sigh*... crappy crappy rolls...

"Argh! I might be cursed to miss such big head..."

Current AC 19


HP 9/9 | AC 10/10/10 | F+3, R+0, W+3 | Per +1, Init +0 |
Uses per day remaining:
0/3 1st level spells, 1/4 Arcane Reservoir, 7/7 Beguiling Touch

Shadrick you need a fort save too


Marcus Danebridge wrote:
Shadrick you need a fort save too

I already rolled for him in my post. Since it was an immediate effect, I rolled it for him to keep things going.

Also, something I'll go ahead and let everyone know, I go a bit easy on you when it comes to stabilizing and death.

If you fall unconscious, the round you fall and the next round after, you don't need to make a check unless you are going to be immediately damaged, like from a continuous spell effect. Afterwards, you attempt to stabilize as normal. Once you succeed, you're good for the rest of your unconscious life, or until you are brought back to the land of the living.


INACTIVE - GAME DIED

Tobar grimaces once more and tries to steady his gun at the goblin commander's goblin-dog.

Pistol attack: 1d20 + 5 ⇒ (9) + 5 = 14 Point blank shot
Pistol damage: 1d8 + 1 ⇒ (6) + 1 = 7 (If it hits, point blank)


HP 9/9 | AC 14/14/11 | F+2 R+3 W+1 | Per+3 Init+3

Ellizza casts a concerned glance at Shadrick, now laying in a slowly growing pool of his own blood. Hang on, Shaddy. We will mop up these guys and then get you stitched up.

"This just is not working very well. Let us switch it up a bit. How about a faceful of vitriol, Ugly?"

Acid Splash (vs. touch) at Commando, point blank shot
Acid Splash: 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 16
Damage: 1d3 ⇒ 1

I've been forgetting my +1 attack vs. goblins


I seriously need to pay more attention. I was waiting for something else.

The Commando sees the longshank with the bangstick aiming at his dog! Not on his watch!

Mounted Combat: 1d20 + 9 ⇒ (15) + 9 = 24 The bullet wizzes by the ugly mutt! Missed!

And then the magic longshank tries to burn them! Fire only good if summoned by Zongrel!!

Commando Reflex: 1d20 + 5 ⇒ (3) + 5 = 8
Goblin Dog Reflex: 1d20 + 4 ⇒ (18) + 4 = 22

The commando feels the burn of arcane fire just a ball of acid hits his face! The pain is too much and the goblin sinks onto his saddle.

Falling off % chance: 1d100 ⇒ 76 The commando stays on the dog, but the dog knows better than to stick around! It turns heel, whimper as it runs from the fight, its rider bouncing in the saddle along the way! Withdraw action.

And with that we can call it a Combat, unless anyone wants to give chase or use any ranged attacks.


HP 9/9 | AC 10/10/10 | F+3, R+0, W+3 | Per +1, Init +0 |
Uses per day remaining:
0/3 1st level spells, 1/4 Arcane Reservoir, 7/7 Beguiling Touch

Marcus lets out a sigh and then quickly goes to Shadrick. "someone come give me a hand. We'll take him to the temple. They will be busy with other wounded but maybe thee is something they can do for him."


INACTIVE - GAME DIED

Tobar blows on the barrel of his pistol to cool it, then holsters it. He helps Marcus to lift up Shadrick and says, "Yeah, Father Zantus can probably keep the life in 'im."

Scarab Sages

Elven Skald/1;11/11 HP; 17 AC, touch 13, FF14; F+3, R+3, W+3; CMB +2, CMD 15 Init +5; Perception +5; 30 ft mvmnt
Skills:
bluff +6, diplomacy +6, perception +5, perform (singing) +6

Shadrick hangs limply between the two locals carrying him towards the temple. If he were awake to know it was happening, he would surely be appreciative...and possibly sing a song about them...


HP 9/9 | AC 14/14/11 | F+2 R+3 W+1 | Per+3 Init+3

Elizza breathes a sigh of relief that the immediate danger is clear, but feels an overwhelming compassion for the poor elf cut down by the goblins. She mentally urges her familiar to search for any further goblin attacks. Poor guy, but it looks like he will live, at least. The tall folks have the situation in hand, no thanks to me. Belly, watch from above, alert me of any more goblins causing chaos in the town.


Ellizza's familiar reports back after a few minutes that it appears as though the goblins are either in retreat or dead.

Tobar and Marcus manage to get Shadrick over to the temple fairly easily. The city's streets are littered with debris and signs of goblin activity, but surprisingly low Sandpoint casualties.

Father Zantus is in the middle of the temple with several other injured people around. "In the name of Desna! Be healed!" A wave of energy washes over the gathered congregation, a feeling of bliss and warmth spreading through everyone and healing almost all wounds.

Everyone go ahead and take Channel Energy: 2d6 ⇒ (6, 6) = 12 points of healing. That should get Shadrick back onto his feet. Maximum healing, wow!

Among the wounded are two people you recognize. One is Ameiko, and the other is the man with the blue robes from earlier who's hound was slain by the commando.

Scarab Sages

Elven Skald/1;11/11 HP; 17 AC, touch 13, FF14; F+3, R+3, W+3; CMB +2, CMD 15 Init +5; Perception +5; 30 ft mvmnt
Skills:
bluff +6, diplomacy +6, perception +5, perform (singing) +6

Shadrick pops up pulling his hands up defensively, then looks around realizing where he is.

"My friends," he says flashing broad grin at his fellows, "thanks for looking after me. Didn't see that mangy dog of theirs," and he shakes his head. "Still, we make a rather great team, wouldn't you say?" and without waiting for an answer, he moves forward.

"Fair lady Ameiko," he says, moving towards the lovely innkeeper, "Are you well? Do you need more healing? I might know a spell or two," he says, self-confidence oozing from his voice.


HP 9/9 | AC 10/10/10 | F+3, R+0, W+3 | Per +1, Init +0 |
Uses per day remaining:
0/3 1st level spells, 1/4 Arcane Reservoir, 7/7 Beguiling Touch

Marcus shrugs to Tobar "Well dearf didn't seem ter 'im much 'arm. As energetic as ever. We should all stick together fer da rest ov da evening, just incase there are mawer ov those goblin. Who would 'ave thought they was foolish enuff ter attack da town. Wonder what they drove 'em ter that. Know what I mean?"


INACTIVE - GAME DIED

"I see where you're going, Marcus," says Tobar in his dry voice. "You're right. Goblins aren't prone to do this sort of thing on their own."


HP 9/9 | AC 14/14/11 | F+2 R+3 W+1 | Per+3 Init+3

"Gentlemen, it was a pleasure to observe your enthusiasm and skill in eviscerating goblins. I am happy to see, Shadrick, that you have overcome your brush with death. If you will excuse me for a bit, I am concerned for the well-being of my gnome compatriots with whom I am traveling. I will check on them and be back here in under two hours. If there is a further plan of action from this point, I may be inclined to join, if I can be of use."

With that, Ellizza trots off towards her campsite across the river. She sends Belbagus ahead to check on her companions and to let them know that she is all right. Once there, she gathers up her crossbow and the rest of her meager belongings, explains the situation to the other gnomes (assuming they have not been slaughtered), and heads back to the temple.


Male N Tiefling (Hungerseed) Inquisitor (Sanctified Slayer) of Gorum 1 | HP: 9/10| AC: 17 (11 Tch, 16 Fl) | CMB: +3, CMD: 15 | F: +4, R: +1, W: +4 | Init: +2 | Perc: +6, SM +7 | Speed 20ft | Spells: 1st 2/2| Active conditions: None. | Hero Points: 1/1

Narekk sighs and shakes his head at Shadrick's behavior before following the gnome outside.

"Hey little one, mind if I join you? Perhaps more goblins, perhaps citizen running... all dangerous for you or your kin."


HP 9/9 | AC 10/10/10 | F+3, R+0, W+3 | Per +1, Init +0 |
Uses per day remaining:
0/3 1st level spells, 1/4 Arcane Reservoir, 7/7 Beguiling Touch

Marcus watches the gnome and half-orc leave and then gives chase after them "Like I said we should stick together. Mind if I tag along?"


INACTIVE - GAME DIED

Tobar adjusts his hat and comes as well. "Marcus, maybe we could ask the sheriff if he found any clues. Or see what the guards found when they drove off the other goblins."


HP 9/9 | AC 14/14/11 | F+2 R+3 W+1 | Per+3 Init+3

As Ellizza leaves and is followed by the others:

"By all means, your company is most welcome. If my kinfolk are in trouble, your assistance will be valuable. I assume you have no aversion to slaughtering more goblins, if that is necessary?"


HP 9/9 | AC 10/10/10 | F+3, R+0, W+3 | Per +1, Init +0 |
Uses per day remaining:
0/3 1st level spells, 1/4 Arcane Reservoir, 7/7 Beguiling Touch

"Hum on Tobar, we can poin' i' aaaht ter da sheriff after we check if da uvver gnomes are alright. After all its not really aaahr job ter work aaaht why da goblin attacked."


Male N Tiefling (Hungerseed) Inquisitor (Sanctified Slayer) of Gorum 1 | HP: 9/10| AC: 17 (11 Tch, 16 Fl) | CMB: +3, CMD: 15 | F: +4, R: +1, W: +4 | Init: +2 | Perc: +6, SM +7 | Speed 20ft | Spells: 1st 2/2| Active conditions: None. | Hero Points: 1/1

"Sure thing... Gorum thirsty for more blood..." He then approaches the gnome and bows to speak in her ear. The difference of their size makes it funny to say the least, looking like the half-orc is going to swallow the little gnome.

"I not so good in common speech... not understand the mage... can you help?"


Shadrick, being the only one to stay behind in the aid of the church, doesn't get to meet Ellizza's expedition team.

Thankfully, the Gnomes were left alone during the attack, and the trip to and from the camp is fairly uneventful.

Upon their return, Shadrick tells the gathered adventurers that Father Zantus has someone they want to meet, as well as someone that wants to meet them, not necessarily in that order.

Ameiko smiles up at Shadrick from her seat in one of the pews in the church. "I'll be fine. Just a scratch from one of those beasts that tried to get the jump on me from the roof." Sure enough, the scar that was on her left arm fades to nothing as Father Zantus' healing clears it up.

Group vote who you want to speak to first.


INACTIVE - GAME DIED

Shadrick or Ellizza seem to be our most charming speakers.

Scarab Sages

Elven Skald/1;11/11 HP; 17 AC, touch 13, FF14; F+3, R+3, W+3; CMB +2, CMD 15 Init +5; Perception +5; 30 ft mvmnt
Skills:
bluff +6, diplomacy +6, perception +5, perform (singing) +6

"So glad to see you're whole again," Shadrick says to the lovely innkeeper. "It would be a shame to see such beauty marred in any way," followed by a wink, a kiss of her hand and the voice in his head berating him for being a foppish clod.

Shadrick then is informed of Father Zantus having someone wanting to meet them and someone they want to meet. As his companions return, Shadrick shares this news.

Shadrick offers the viewpoint that someone wanting to meet them is probably someone who has heard of their great exploits against the goblin horde and wants to admire and reward them. That being the case, he suggests meeting that person first.


HP 9/9 | AC 14/14/11 | F+2 R+3 W+1 | Per+3 Init+3

to Narekk:
"I believe what he means to say is that we can wait to talk to the sheriff until later, as the goblins' motives are not our greatest concern. Do not worry about him, I have a feeling his intellect is keener than his countrified mannerisms let on."

Ellizza is less enthusiastic idea about the idea of being made into a hero, as her inferiority complex has only been amplified by her perception of being of little help against the goblin horde. Nevertheless, she is curious and acquiesces to Shadrick's lead.


The trip over the river isn't very eventful, but travelling through the town does let you see just what the goblins were trying to do. There are a few small groups of people morning over the loss of loved ones or property, in all nothing seems to serious.

Upon your return to the church with Shadrick, you are lead to a man in very fine blue robes. "Greetings. My name is Aldern Foxglove. You saved my life during that horrid raid." He stands from his seat in one of the pews and bows. "I thank you." He turns his attention to Marcus. "That technique you performed that scorched the goblins, but not the ground. It was quite a treat to see. Where did you learn such magics?"


HP 9/9 | AC 10/10/10 | F+3, R+0, W+3 | Per +1, Init +0 |
Uses per day remaining:
0/3 1st level spells, 1/4 Arcane Reservoir, 7/7 Beguiling Touch

Marcus blushes a bit at the man's complements. "Awright mate. When I was little I found dis old book. It was in there, ta long wiv lots ov uvver stuff, but I'm still 'ryin' ter understand most ov it. I've learn' four differen' rune based languages but what 'as only given me a startin' poin' really."


INACTIVE - GAME DIED

"Don't be so terse, old chum," Tobar says to Marcus with a sly smile. "You're a cut above the country bumpkin stereotype."


HP 9/9 | AC 10/10/10 | F+3, R+0, W+3 | Per +1, Init +0 |
Uses per day remaining:
0/3 1st level spells, 1/4 Arcane Reservoir, 7/7 Beguiling Touch

"Soz was I rude? People say I can get rude when I'm talkin' abaaaht me runes." Marcus says apologetically.


Male N Tiefling (Hungerseed) Inquisitor (Sanctified Slayer) of Gorum 1 | HP: 9/10| AC: 17 (11 Tch, 16 Fl) | CMB: +3, CMD: 15 | F: +4, R: +1, W: +4 | Init: +2 | Perc: +6, SM +7 | Speed 20ft | Spells: 1st 2/2| Active conditions: None. | Hero Points: 1/1

Narekk looks from Marcus, to Tobar and to the man.

How can they understand this? Is the mage talking about me?

He decided to enter the conversation.

"Hum... I Narekk Wyrmtongue, warrior from Our Lord in Iron. So... what now? Do goblins attack always here?"

Scarab Sages

Elven Skald/1;11/11 HP; 17 AC, touch 13, FF14; F+3, R+3, W+3; CMB +2, CMD 15 Init +5; Perception +5; 30 ft mvmnt
Skills:
bluff +6, diplomacy +6, perception +5, perform (singing) +6

Shadrick, observing the fine blue robes this man is wearing jumps to the logical conclusion that he may be quite well off, and therefore, may have it in mind to give them a reward for saving him.

"Yes, our more-than-a-country-bumpkin caster is quite the natural talent as are all of our company from the massive and mighty Narekk to the diminutive but dangerous Ellizza to the grandiose gunslinging Tobar to myself. But is there more you seek than a discussion of the arcane, Master Foxglove? Some other reason you wanted to see us?"

Are you seriously just trying to bull your way into getting a cash reward for simply doing the right thing?

Considering the number of times you've objected when I took money for doing the wrong thing you should be delighted!

(Sigh) Sad but true.

Wow, Narekk snuck in there between when I started typing and finished the post. Probably would have phrased it a bit differently, but the idea would be the same. Shadrick likes getting paid :=)


INACTIVE - GAME DIED

You guys are hilarious. :D

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