Myths and Legends(Heroes of Golarion)

Game Master Monkeygod


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Male Weremonkey Rogue/Ranger/Trickster

Discussion thread!! Whoot!


M Human (Taldan) Inquisitor 12 (Urban Infiltrator, Tactics) / Monk 2 (Unchained) / Fighter 1 (Lore Warden)

Right, so—what are y'all truckin'? Do we have a mythic archmage, or a spell caster on the druid list?

(Lord Rook has limited wizard spells and most of the divine ones. His defenses seem a little higher than anyone else, but his offenses are lower—though his offense revolves around taking tons of swift actions per round to deal massive damage to a single called target. He also gives everyone within 30' an untyped +14 to Initiative, so that's fun.)

Is there a reason we all know each other? (Maybe one organization that connects us all, or various interpersonal connections? E.g. Lord Rook has probably spent more time in Vudra than Qadira and is more likely to have met the monkey than the Elan)

Also, Lord Rook literally speaks too many languages to fit in the profile spot, but they're Common, Undercommon, Aklo, Draconic, Giant, Necril, Sylvan, Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Protean, Terran, Hallit, Kelish, Osiriani, Polyglot, Shoanti, Skald, Tien, Varisian, Vudrani, Elven, Ancient Osiriani, Azlanti, Thassilonian, Jistka, and Cyclops.

* * *

And my cohort is a crafter, but I assume that applies only to his gear. Gotta finish starting the bugger up, he's a standard-build burst healing alchemist with immortality and master craftsman.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Archmage here.
This is Tiny Coffee Golem.


What it says on the tin; Caffiene addict 20

Dot


M Half-Elf Iroran Mummy Inquisitor 20/Oracle 5//Oracle 15/Fighter 2/Ninja 2/Unchained Monk 6

@Belgraen: your profile starts "thunderbeard wrote:"

Also, if you're not sure what to do with the fighter levels, maybe soulknife? (since 3.5 leShay can manifest swords with their minds; though I'm assuming the pathfinder implementation would be a bit different because mythc isn't the same thing)


What it says on the tin; Caffiene addict 20
The Invincible Lord Rook wrote:

@Belgraen: your profile starts "thunderbeard wrote:"

Also, if you're not sure what to do with the fighter levels, maybe soulknife? (since 3.5 leShay can manifest swords with their minds; though I'm assuming the pathfinder implementation would be a bit different because mythc isn't the same thing)

Profile is under construction. Ignore all that. It's just a placeholder. I'm working the mechanics on paper first then transferring.

Should knife is cool themantically. However, I'm not melee oriented at all and I plan to concentrate more on the bow + arcane archer imbue spells. The bow isn't a weapon so much as a spell delivery System with some perks.

Edit: oohh. Is there a ranged soul knife option that I can qualify as a bow for feats and class features?


What it says on the tin; Caffiene addict 20

Apparently it's called Soulbolt.

Can i form a long range "soul bow" that mechanically functions identical to the soul bolt, but qualifies as a bow for other class features?

The cool factor would definitely go up a knotch.


M Human (Taldan) Inquisitor 12 (Urban Infiltrator, Tactics) / Monk 2 (Unchained) / Fighter 1 (Lore Warden)

Hmm... yeah, it doesn't make much mechanistic sense.


What it says on the tin; Caffiene addict 20
Lord "Inkwell" Rook wrote:
Hmm... yeah, it doesn't make much mechanistic sense.

That's fine. I can always pick up a bow. Just thought it'd be cool.


M Half-Elf Iroran Mummy Inquisitor 20/Oracle 5//Oracle 15/Fighter 2/Ninja 2/Unchained Monk 6

An Endless Ammunition bow could fire imaginary arrows, while Major Creation lets you create weapons out of nothing that last for two days at a time (four days with metamagic). Refine Improvised Weapon is also pretty fun.

There's no reason you'd necessarily want to create your own weapons out of nothing, but it's an option. (And if you dip into soulknife, Focused Offense *potentially* lets you use +Wis for both hit and damage for all weapons, including bows)


Male Elan hybrid 20 Nimble Blade (Soulknife) 5 Dark Tempest || 20 Psi warrior 5 Dark Tempest

OMGHAI GUISE


Male Drow (noble) 14 Ranger

Soulbow is a ranged soulknife, basically. And yes, it's cool :)


Male Elan hybrid 20 Nimble Blade (Soulknife) 5 Dark Tempest || 20 Psi warrior 5 Dark Tempest

Oddly enough, DT is the anti-mage melee guy.
I don't think the monkey made the cut...
I speak Common (Tian Xia), Common (Vudrani), Common (Trade), Common (Keleshite), Common (Hallit), Common (Osirion), Aklo, Draconic, Infernal, Protean, Sahirat Sign (maybe).
His monastery will be in the world's edge mountains, which is in Qadira...
I don't know that he's handled anything guys of your scope would be asked to help with, but you may have heard of him. He's probably the new kid on the block as far as being a world player.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

I suppose you'd call Belgraen the old guy on the block. He's literally a creature of legend. Mentions of him date back several thousand years. Naturally not everyone believes it's the same person, but it is.

At your respective power levels it's not unlikely that you would have sought him out at some point. More so if you're an elf.


Male Drow (noble) 14 Ranger

Depends how commonly known you are. DT may have approached underlings thinking they were the "top" in their field...


What it says on the tin; Caffiene addict 20
Kryzbyn wrote:
Depends how commonly known you are. DT may have approached underlings thinking they were the "top" in their field...

Like Santa. Well known, but not everyone thinks he's real.

Do enough digging and most likely someone in his extensive network will at minimum do a bit of spying to figure out your motives. Results may vary from there.


Male Drow (noble) 14 Ranger

If you think it would be better for a nature-y caster dude that a mage hunter...I can switch things up.

I'm more for the success of the game than the character, tbh. This is a pretty ambitious deal.


What it says on the tin; Caffiene addict 20
Kryzbyn wrote:

If you think it would be better for a nature-y caster dude that a mage hunter...I can switch things up.

I'm more for the success of the game than the character, tbh. This is a pretty ambitious deal.

Entirely up to you. Just be sure you can get along with casters and you'll be fine.


Male Weremonkey Rogue/Ranger/Trickster
Tiny Coffee Golem wrote:


Can i form a long range "soul bow" that mechanically functions identical to the soul bolt, but qualifies as a bow for other class features?

What exactly are you asking here? Do you want the distance of the long range bow *and* the damage of the short range bolt? Or something else?

Now that I've chosen who all is playing here's a little bit more info on the three PCs in the RL game:

Davin Sunfury(me) founded/funded the formation of the Eagle Knights, however, he is not truly a member nor does he really involved himself in their activities.

He is however an active member of the Knights of Ozem, and a former Mendevian Crusader.

He's also probably the highest ranking mortal member of the Church of Iomedae, but again does not involve himself in any of the daily goings on and hardly ever exerts his influence over it.

Sunfury Citadel is his main base of operations, a massive, huge cathedral fortress in northern Nirmathas that is home to many refugees feeling various attacks, tyrants, atrocities etc in the surrounding region. He also has a fortified outpost in Geb(equivalent to a large town) at the junction of the Axanir and Jaadja rivers. One of his higher level followers runs the Wagons of Light that make their way through that nation as well.

He's likely got some other holdings, just haven't figured out where, just yet.

Finally, over the last couple of years, he has brokered a tenuous peace with the orcs of Belkzen along the border of Lastwall. In return for them ceasing attacks on the Vigil State, druids, shamans and nature clerics have begun altering the landscape to help produce better and more fertile crops, and rangers and hunters have helped gather herd animals for food supplies. The orcs have also begun learning the shamanistic nature magicks of these new allies, connecting them to their land and opening their eyes, minds and souls to the spirits around them.

Ancian Odessi(my brother) is a member of the Riftwardens(mostly inactive) and a former Hellknight. His primary base of operations is his own personal demiplane that can be accessed via a scroll shop in Absalom. Planar traveler, planar scholar, but also serious buttkicker.

Will tell you about the third PC later, once I get a bit more info to share

Kryz, no changing your PC sir! I really, really like the Dark Tempest and chose your in part based on that(I have a serious love for Soulknives!)


What it says on the tin; Caffiene addict 20

I'm an arcane archer. Can I use a Soulbolt (themantically shaped like a longbow) in order to use imbue arrow?

Edit: I guess also feats like Weapon Focus Longbow


Male Drow (noble) 14 Ranger

LOL ok, fair enough. Just wanted to convey willingness to change if necessary.

@TCG I think the soulbolt is more the arrow than the bow. You should be able to use the same class features to imbue it as you would any other arrow or bolt...


Male Drow (noble) 14 Ranger

And those PCs sound grand. How old/long have they been around in game?


Male Blood Elf

This is Davin's current(very unfinished) backstory:

Spoiler:

Few threats to the Inner Sea have been as dangerous and dire as that of Tar-Baphon known more infamously as the Whispering Tyrant. Originally a mortal wizard-king, he was slain by Aroden several thousand years ago. However, thanks to his sheer malevolent will and dark powers, he eventually returned to the realm of the living, as an incredibly powerful lich.

Taking control of the orcs of Belkzen, he consolidated his power in his fortress Gallowspire, ruling over the surrounding lands for five centuries before the then mighty empire Taldor rallied their forces and launched the Shining Crusade in an effort to defeat this vile threat. The armies of Taldor, and their allies overtook the town of Vellumis, on the same day that a local couple gave birth to a newborn baby boy. They named him Shinari, for his skin had soft golden hue to it.

Growing up Shinari, who was clearly blessed by the divine, heard tales daily of the ongoing crusade battling the forces of the Whispering Tyrant, and on his sixteenth birthday, he entered the church of Aroden. He hoped to join the war effort as a solider, but the god had different plans for him. That very night, The Last Azlanti visited the young man, and told him that his path would not be that of a mindless warrior, throwing themselves repeatedly at the inexorable tide of Tar-Baphon's endless hordes. Rather, Shinari would be tasked with specifically hunting down and slaying the enemies of the Church, empowered by the god to deliver his judgement upon them.

So it was that the young Aasimar, for that is what Aroden revealed him to be, joined the Shining Crusade. For ten long, grueling years, he hunted, tracked, cornered, and ultimately destroyed the enemies of Aroden. Sometimes alone, but more often than not, as a part of the main army. Which is how he found himself fighting alongside a young and still very mortal, Iomedae, a heroine even then. The two became fast friends, and soon, staunch allies, usually fighting together, being sent on the same missions, and so forth. Thus it was he was beside her as she battled the Lord of Mohrgs, Erum-Hel and again when the Whispering Tyrant shattered her favored blade with his foul magicks, only for the warrior maiden to reforge it on the strength of her faith alone.

Sadly, it was shortly after this miracle, that disaster befell the young Aasimar. During the hieght of the final battle with Tar-Baphon, he was the victim of vile spell, that captured his body and soul inside a gem. One of the lich's lieutenants had committed the horrid act, and he carried around the trophy proudly.

This half-orc Sorecerer, known only as Rakzzit, wore the gem around his neck on mitrhal chain as his prized possession. As the Whispering Tyrant was bound within Gallowspire, Rakzzit abandoned his liege, teleporting away from the battle that was lost. However, life was not easy for the craven mage, as he was a well known figure in Tar-Baphon's army. A small band of Taldan troops hunted him for the next two decades, but the wily spellcaster always managed to evade capture. Eventually his luck ran, and in a climatic fight, ended up trapped within mausoleum deep within Ustalav.

Yet, thanks to a minor magic ring, he survived, despite being practically buried alive. Then in 4606, Aroden died, and the resulting backlash somehow manages to unseal Rakzzit's living tomb. The half orc, who was rather unhinged due to centuries spent locked underground, broke free and started to terrorize the surrounding populace. Within a year he had taken over a small, partially ruined fort, and waged war, mostly against peasants he believed were Taldan soldiers. His freedom, and life was cut short not too long after, as Iomedae, now a goddess, divined his presence. She sent word to an Archon, newly arrived on Golarion thanks to the opening of the Worldwound, to go and defeat the mad sorcerer and free her imprisoned friend.

Areniel, as the Archon was called, teleported straight to Rakzzit's stronghold, and challenged the crazed mage to a public duel. For while he sought the foul villain's end, he also wanted to inspire the people of the village that had endured the half orc's depredations. The fight, if it could truly be called that, was rather short lived. Rakzzit, driven mostly insane, lost what little of his mind he had left at being called out by some 'feathery freak'. Paying little heed to the potent magicks at his disposal, he opted to engage Areniel in physical combat. Had he relied on his spellcasting, he might have won, but deciding to try and out melee his foe proved to be his undoing, and not long before the battle began, Rakzzit was slain.


M Half-Elf Iroran Mummy Inquisitor 20/Oracle 5//Oracle 15/Fighter 2/Ninja 2/Unchained Monk 6

Er... DT, you've got plenty of melee ability, but none of it seems geared in any way towards fighting mages.

EDIT: Oh, and there's a different monastery in the World's End Mountains home to a bunch of Lord Rook's sons.

@Davin: Your Mythic Tier seems higher than the rest of ours? (Also, if you aren't sure what to do with all your feats, you've got a deadly smite, but Guided Hand would turn all your attacks that accurate)


Male Drow (noble) 14 Ranger

You didn't read it very well then.
His blade skills allow him to ignore or reflect up to 9th level spells.
His "knife to the soul" ability lets him deal up to -9 to a casters primary stat.
His saves can be boosted into the high 30's, he has SR 36...
He is very mobile, his robes will have a freedom of movement enchantment in case some spell does land...

And he can kill most mortal casters in very few rounds.

Meh...World's edge mountains are huge. Plenty of room.
But if it's a problem, I can move it.


What it says on the tin; Caffiene addict 20
Kryzbyn wrote:

You didn't read it very well then.

His blade skills allow him to ignore or reflect up to 9th level spells.
His "knife to the soul" ability lets him deal up to -9 to a casters primary stat.
His saves can be boosted into the high 30's, he has SR 36...
He is very mobile, his robes will have a freedom of movement enchantment in case some spell does land...

And he can kill most mortal casters in very few rounds.

Meh...World's edge mountains are huge. Plenty of room.
But if it's a problem, I can move it.

That's why I always have multiple backup plans just in case of death.


Male Drow (noble) 14 Ranger

Yeah, he can't beat contingency, or quickened teleportation atm.


Male Drow (noble) 14 Ranger

With his warriors path capstone for psi war, he can also go SUPER SAIYAN (lol) and add his Wis bonus (+11) to damn near everything for 5 minutes.
And it explicitly says it stacks with his other features that add Wis to things. Also adds 55 to his base speed.

5 minutes.


Male Drow (noble) 14 Ranger

His mythic ability allows him, as a standard action, to manifest a power he knows by spending a mythic power point. This power acts as if augmented to his ML (max of 25 pp), with out costing him anything but a mythic power.
On most of his powers this also increases DC.

If he needs to Nova to overpower a caster, he can. 7 times a day at mythic rank 1.


Male Drow (noble) 14 Ranger

He can jump relatively well too.
Standing still he can jump 43 to 62 ft.
If he expends his focus, another 20 ft. Maybe a few more here or there...


Male Drow (noble) 14 Ranger

So whats the next step? What do we work on next?


M Half-Elf Iroran Mummy Inquisitor 20/Oracle 5//Oracle 15/Fighter 2/Ninja 2/Unchained Monk 6
Quote:

You didn't read it very well then.

His blade skills allow him to ignore or reflect up to 9th level spells.

Once per round, and only if he spends a move action preparing it. So it's useless against quickened spells (though Dual Imbue helps with that, and I totally missed it).

Quote:
His "knife to the soul" ability lets him deal up to -9 to a casters primary stat.

If you can guess their primary stat, the no-save bit is nice. Having to activate psychic strike as a move action and then actually reach them makes it much harder (unless you can execute a ranged psychic strike?

(And why not just buy a standard Ring of Freedom, since I believe that's the typical slot?)

The things I see holding you back as a mage-killer are low initiative, low speed (for an anti-mage, and the lack of constant flight definitely hurts), no dispel powers, no way to create silence, no way to create darkness (especially with See in Darkness), no permanencied see auras/invisible, and no paralysis/grappling skill.

Luckily, now that I think about it, if you stand next to Lord Rook, he can double your initiative, then hit you with Silence and Deeper Darkness shurikens to turn you into a roving field of wizards-be-sad.

Quote:

Meh...World's edge mountains are huge. Plenty of room.

But if it's a problem, I can move it.

Naaaah. I'll take the north half, you take the south half.


M Human (Taldan) Inquisitor 12 (Urban Infiltrator, Tactics) / Monk 2 (Unchained) / Fighter 1 (Lore Warden)

Coffee man: With Immortality discovery, you lose all age penalties but keep getting bonuses. If you're an elf over 350 years old, that means +3 to your base Int, Cha, and Wis scores. (Lord Rook, being not Immortal, gets these at the expense of -6 to Str and Dex).


Male Drow (noble) 14 Ranger

He has deep focus...which allows him to essentially be dual focused at any time. If he schisms, then his mind is focused twice, the secondary mind can also be focused.

Meh. He'll most likely resist whatever is thrown. After a couple rounds of lowering the INT or whatever, he wont be able to cast at all, or if he can still cast, low level spells only, which means he wont be going anywhere.

It was a choice. I think he makes an adequate mage hunter without being so focused that that is all he can do. He hopes they will make the mistake of not immediately fleeing :)

Of course, just like any other character, rolling a 1 on a save will wreck his day.


Male Drow (noble) 14 Ranger

yeah...I'm kinda torn on the whole Elan age thing. It makes no sense to me. They have middle age and venerable...but no maximum age. If they can't die of old age, why does their body physically deteriorate for a bit, then stop? It makes no sense.

So I decided to make him about 130 years old...40 as a human, 90 as an Elan.


M Half-Elf Iroran Mummy Inquisitor 20/Oracle 5//Oracle 15/Fighter 2/Ninja 2/Unchained Monk 6

It's not a criticism—just a semantic disagreement on what he's best at (and surprised that you didn't take any powers/items based around antimagic, though the party can buff you there if it matters—but with See in Darkness, darkness spells are really good). Absorbing blade uses psychic strike, not focus, so I don't think deep focus is involved.

And generally a mage hunter character is one who the mage can't just run away from—because chances are any spellcaster is faster than any non-spellcaster, if you don't grab or slow them.


What it says on the tin; Caffiene addict 20
The Invincible Lord Rook wrote:

It's not a criticism—just a semantic disagreement on what he's best at (and surprised that you didn't take any powers/items based around antimagic, though the party can buff you there if it matters—but with See in Darkness, darkness spells are really good). Absorbing blade uses psychic strike, not focus, so I don't think deep focus is involved.

And generally a mage hunter character is one who the mage can't just run away from—because chances are any spellcaster is faster than any non-spellcaster, if you don't grab or slow them.

Wins initiative.

Teleport

Summons demons from the comfort of my stronghold until one of them tells me they succeeded at their mission of murdering (Insert Name Here)


Male Drow (noble) 14 Ranger

Well thanks for ruining the image guys.


What it says on the tin; Caffiene addict 20
Kryzbyn wrote:
Well thanks for ruining the image guys.

I live to serve. :-)


Male Drow (noble) 14 Ranger

Seriously though...I don't want to play a guy the other members have to carry or help out, especially if he's less than competent at his envisioned role.

I'm really at a loss here. I no longer wish to play DT.


Rook, how are you getting multiple swifts per turn?

Validk is probably the oldest one here, coming in at around 5k years. He was a childhood friend of Aroden, helped found Absalom, and is a benevolent dictator in the River Kingdoms.


Back to the question from the other thread.

The 30 point buy should cap at 18, before racials? This is pretty much typical of every game I've played in.


Male Drow (noble) 14 Ranger

I think the original rules posted by MG said cap was 20 before racials.


M Half-Elf Iroran Mummy Inquisitor 20/Oracle 5//Oracle 15/Fighter 2/Ninja 2/Unchained Monk 6
Kryzbyn wrote:

Seriously though...I don't want to play a guy the other members have to carry or help out, especially if he's less than competent at his envisioned role.

I'm really at a loss here. I no longer wish to play DT.

Dude, what? The only help you need from other characters is cross-planar travel, which only half of us can do anyway. The fact that you can See in Darkness makes you a better target for Deeper Darkness than anyone else in the party. You've also got the best save-or-die attack (Decerebrate), and being immune to spells, while it doesn't effect whether you're the first to kill mages, does mean you're the most resistant to magical attacks.

(The mage killer is someone who can KILL mages, not survive their attacks. Whether or not you can be offensive there, you're still the most defensive at surviving spells, which goes a really long way in magic-filled environments).

Also, if we fight spellcasters, Rook's gotta Silence *somebody*. If he picks himself, that means having to rely on silent spell rods; but if he picks you, everyone wins, because you can use powers while silenced.

(And if you're worried about power, we can always give tips—Psionic Critical, for instance, could be replaced by something like Dazing Assault to let you stun-lock a whole team of wizards in a single full attack)


M Half-Elf Iroran Mummy Inquisitor 20/Oracle 5//Oracle 15/Fighter 2/Ninja 2/Unchained Monk 6

@fnord: Yeah, Kryzbyn's right on this one, I'm wrong. Stats cap at 20 (but I don't know if that was before or after racials)

I am liking the ridiculously-high wisdom party.

Multiple swifts per turn come from the almighty Borrowed Time spell.


Male Drow (noble) 14 Ranger

Sorry, man. Worst thing gaming wise is playing a character the other folks think is incompetent. I didn't want to be that guy.


nice, and the con damage/staggered?


1 person marked this as a favorite.

I don't see you in that light either.

Quite frankly, the one I saw that way didn't make it in.


Suggestion:

If you have 20 levels in your favored class, you may take an FC bonus in any class thereafter.


M Half-Elf Iroran Mummy Inquisitor 20/Oracle 5//Oracle 15/Fighter 2/Ninja 2/Unchained Monk 6

I mean my character is a paranoid old man who probably thinks Iomedae is incompetent. But I'm not too worried about party balance or roles at this level.

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