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psionichamster
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| Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Deluxe Comics Subscriber |
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Hello all.
As you may be aware, the Mythic Adventures Playtest is likely going to begin around November 12th.
Or so.
My thoughts on the topic:
Why not run a few encounters right here where the log and details are public for all and sundry. Especially the Paizo Dev-Team, who really need to know.
So, my intentions were for a group of four adventurers to hit up some of the more iconic "Mythic Monsters."
For example, Treerazer, CR 25, The Jabberwock, CR 23, Rune Giants, CR 17 each, and the like.
Perhaps with some of the more nasty AP encounters (Xanesha, Mockmurian, and possibly the "Can't Win This Fight, But You Can Run Away" encounter from Skull & Shackles book 2 or 3 (I forget the title, but its the encounter where you have to sabotage a ship and flee, or die at the hands of some hundred or so guards/officer/sailors.)
So, what does everyone think?
I was thinking 15 pt buy, standard gold, RAW as much as possible for all character builds. Once Mythic Rules come out, we can slap the template on the characters and have at it. Reasonable?
| OmniChaos |
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I am sure everyone will go nuts with mythic, I know I will. That being said, I call Archmage, oh the sweetness. x3
Sense it works in tier's you could work it a number of ways. Not sure if the tier's are related to lvl. So you could go off both levels and tier's. Try levels 1, 5, 10, and 15 with each tier to see how much of an impact they have. That way you can adjust with the type of gameplay you like, for example a level 5 game with tier 3 mythic abilities for mid to high mythicness. Just some thoughts, cant say all that much until the playtest comes out really.
psionichamster
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| Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Deluxe Comics Subscriber |
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Ok cool.
Anyone who wants to be involved, why don't we work up a character for 1, 5, 10, 15, & 20.
Hopefully we can try out a bunch of the new abilities and really give them a shakedown.
| Monkeygod |
| Pathfinder Adventure Path, Companion Subscriber |
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Here's what I would suggest:
Start the game at level one, with six PCs, one for each path. Since this isn't an actual campaign, it shouldn't be too difficult to manage.
We each make one PC, run us through a few encounters, so we can try stuff out and really give the rules a good testing.
After that, we "level" to 5, rinse and repeat at 10, 15 and 20.
Its much better than creating five different PCs, quicker and less annoying.
I totally call dibs on Trickster.
| GM Spugly Fuglet |
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Me to looks fun love mad level things, love to play a Monk gold-dragon-great-wyrm or my fave LE Cleric + Duke of hell
| rashly5 |
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Oh, hellooooo. I didn't hear about the mythic until now but it looks way awesome. I'd be more than willing to help test this out if the time we're meeting on fits my schedule. I'm assuming some sort of tabletop simulator or a fast text-based medium? (Not really familiar with the software.)
I'll be more than willing to take up Archmage or Hierophant, but Marshal looks waaaay awesome too. Trickster intriguing. I'm most familiar with magic-heavy classes (which I include Alchemist and Bard for) and those are the paths that I could test out fully.
psionichamster
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| Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Deluxe Comics Subscriber |
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Was thinking standard PBP setup, but like monkeygod suggested.
Pick a character you like, pick a Mythic Path, advance as we go.
I think starting at 5th or so should be best. This way we can get the maximum "combat stress test" as suggested in the Ask James Jacobs Anything thread.
| rashly5 |
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Oh, sounds excellent. Would you prefer mostly combat-oriented? I'm hesitant about making a purely combat-oriented character since there will probably be mythic rules that are non-combat. Basically non-combat things that a character will be able to do that they're not supposed to be able to, like summoning a demon and being able to bind it at a low level, or have a constant Detect active, or having crazy skill checks or completely ignoring the rules for non-combat skills such as Handle Animal, Survival, Diplomacy, or Sleight of Hand.
That would make sense if we're going to purely playtest combat but sessions would still most likely involve non-combat challenges. Some of the mythic paths also seem less combat-oriented (Marshal and Trickster for one seem to have a lot of out-of-combat use). So basically playtesting how these rules would affect the whole game (like a mythic character being able to just skip all the challenges where a non-mythic one would be running around trying to succeed).
I'd ask about using the common builds, but people are probably gonna do that anyway and a stress test calls for optimizing the heck out of the mythic rules.
psionichamster
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| Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Deluxe Comics Subscriber |
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I would suggest making a character that you would want to play at the standard table.
The actual play-test I am proposing will deal with combat, but creative players will probably be able to use Skills, non-combat spells, and other abilities to achieve their goals (kill monster/survive/get loot).
I am not concerned about the "demon-binding" and similar exploits to the system. Assume you cannot get infinite wishes, or anything else that would ordinarily derail a game in progress.
Although I typically use Hero Points and a few other house rules at my tables, (like Vital Strike being usable whenever one makes a Standard Action Attack) I will be striving to stick right with RAW as closely as possible to hopefully assist with the baseline for the playtest.
The best part is: since everything is logged here on Paizo.com, I don't need to write up AAR's or anything. The playing is the documentation!
| mathpro18 |
| Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Modules, Tales, Card Game, Comics Subscriber |
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I'm interested in giving this a go. Is there somewhere I can find a list of the mythic paths?
| rashly5 |
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Oh, that is excellent.
And here's a link to the blog post of their summary: <Mythic Adventure>
The playtest will be released sometime the week of November 12th, I think? Plenty of time to get a character running.
I'll be tentatively making a Bard/Marshal.
| Monkeygod |
| Pathfinder Adventure Path, Companion Subscriber |
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Another suggestion,
For at least the first group of encounters, at level 5, I would suggest CRB only. Not even APG.
This way, we can make basic characters, without too much extra thrown in to complicate things.
However, once we run Mythic through a few encounters at level 5, and "level" for 10th, then open up the doors to all the other books, since by then we should have a solid grasp of the Mythic mechanics.
psionichamster
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| Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Deluxe Comics Subscriber |
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Another suggestion,
For at least the first group of encounters, at level 5, I would suggest CRB only. Not even APG.
This way, we can make basic characters, without too much extra thrown in to complicate things.
However, once we run Mythic through a few encounters at level 5, and "level" for 10th, then open up the doors to all the other books, since by then we should have a solid grasp of the Mythic mechanics.
I second this motion.
I'd like to see as wide a sample as possible. More results is better than less.
| Monkeygod |
| Pathfinder Adventure Path, Companion Subscriber |
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Can we get an official posting of character creation rules all in one spot, just to make it easy.
I'm gonna go with a halfling Rogue. Maybe later tack on Shadowdancer.
Oh,
yet another suggestion:
Keep this to the stuff in the normal PFsrd, from Paizo. aka, no Golarion specific stuff. It just adds more stuff for a DM to keep track of and right now Mythic rules is most important.
| GM Spugly Fuglet |
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As a posted Im going with Monk Elf Champion looking to make a Half dragon Full Dragon later.
Just love the idea of a Monk Dragon add Champion and full of WIN.
I call Monk + Champion. (Dragon)
Champion: Unequalled in his skill with weapons and styles of fighting. The champion can call upon his mythic power to make devastating attacks, quickly move across any battlefield, and strike many foes with a single swing.
| Monkeygod |
| Pathfinder Adventure Path, Companion Subscriber |
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Spugly,
Core races only. I also don't think adding crazy templates or such at later levels is necessary.
This isn't a game for super whacky high level stuff. Its a play test for the mythic rules. Thus, what your character can do without the mythic rules doesn't really matter.
| utopia27 |
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K - well, that leaves out my champion character (but I like how you think Spugly, my preferred champion is a magus/dragon disciple...).
Initially, I think I'll be submitting a leveled-up and slightly vanilla-ized Aesantiel as a Monk Warden. It'd be very interesting to see some overlap in base classes with different mythic templates, I think.
I've got two others on the backburner... a gnome illusionist/rogue -> arcane trickster (in development, easier with clear rules), and a less clearly defined bard marshal. I'd love to find a good concept for Archmage, but all i'm coming up with so far is boilerplate mage :\
Oh - and I'm assuming no traits, since we're looking at Core, yes?
| GM Spugly Fuglet |
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yep changed it to Elf Monk Champion as the test alt. Simple and core.
Just to see how that works. I was joking about the Dragon should have made that clear.
gnome - trickster got to be fun to play that,
I think the core thing is here playing to type for the test and then later mixing it up v levels. As there are Paths seeing where milti-class moves things to.
| Monkeygod |
| Pathfinder Adventure Path, Companion Subscriber |
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Keep in mind that at 10th level, once we've gotten a handle on the rules, we'll open up characters to other rulebooks.
Again, we're really testing the mythic rules, so what else a character can do is secondary.
However, I would strongly suggest if you really want run this with a non core class, to make your character as close as you can with a core base, and then just add in the extra class features later on.
psionichamster
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| Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Deluxe Comics Subscriber |
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Agreed.
The closer to baseline assumptions we can make this test, the better I think.
CRB gives you 11 classes and 7 races to choose from. That is a lot of options.
Correct, no traits.
Don't get too tied up if we have some overlap. I believe we have:
Spuglyfuglet; elf monk/champion
Monkeygod; gnome rogue/trickster
Zaldane; paladin
Rashley; bard/marshal
Tallieb; cleric/hierophant
Who'd I miss?
| You Kuonuo |
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Hey, this is rashly5. Finished most of the character crunch. Just need equipment and fluff now.
For HP, take max HP at first level then average HP for every level after first?
And I'm assuming regional languages aren't in effect since they aren't CRB? Important for me because a lot of things a Bard does is language-dependent.
| utopia27 |
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Two submissions -
~~~~
Aesantiel's tribe of deep-desert elves has a view of time, and life, and relationships that is almost naively minimalist - all of the complexity and nuance boiled off by the unrelenting sun. Aesantiel reveres a diverse set of divine beings. Most of these entities are concerned with Soveryian, rather than Golarian. This pantheon extends to Golarian Eldest and the Elemental Lords. Aesantiel finds herself most aligned with Magdh and The Lost Prince.
| GM Spugly Fuglet |
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Spuglyfuglet; Female LN elf monk/champion
Monkeygod; gnome rogue/trickster
Zaldane; paladin
Rashley; bard/marshal
Tallieb; cleric/hierophant
utopia27; gnome rogue/illusionist trickster & Female LN elf monk warden.
Ouch! someones stepping on my toes, Monkeygod can you feel it to? :).
But could be fun if we where sisters hehe
Note my Alt is up and posted. Sol Xue De Ron Ole Female LN elf monk champion.
| utopia27 |
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heh :) not without warning though.
and Aesantiel is intended to be a warden monk, not a champion monk (tank not striker). I'm down with sisters (or at least half-sisters...) though.
and, well, TRICKSTER! how can anyone NOT? (apologies to monkeygod - though in fairness, monkeygod posted a halfling rogue -> shadowdancer. I didn't snitch that concept. nope, wasn't me. And you can't prove it.)
| utopia27 |
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Wait! Stop the presses! I've got an archmage brewing. I don't have the crunch completely assembled yet, but the basis is:
This is the initial version - in the target version, Flienkae is a Tengu with a 'long-nose' form... she can 'pass'. And she's a nest-featherer, a hoarder, distractable with 'the shiny'.
| 1 to 50 of 66 |
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