Mystworld: Realms of Myrndur

Game Master Chingo Chaplo

In an ancient and magical world ripe with adventure and teeming with danger, Aralu, a mystborn bladedancer and mercenary out of Olscar, Drozak, an aratheël Andaran Lion and practicer of the ancient way of the Arith-Lashar, Hrusk the Heft, a hulking ogren with a massive greataxe, Iruaka, a strange koroku mercenary, Niusha, a beautiful wandering aratheël bard, and Rhanviel, a lhurienathi shaman searching for a means to defeat the demon lord Rhevagaath, have been brought together by fate, as caravan guards for a caravan from Kelderhaag in Gelben to the city of Palanost in Andara, Land of the Blue Rose and the Black Lions. Neither of them knows what awaits...


1 to 50 of 154 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Discussion thread open


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

Unless Chingo wants us to start out as strangers does anyone want to establish bonds or history with Aralu? Her kind are generally strange and have a hard time fitting in because they don't show emotions, although they still supposedly have them.


CG Lhurienathi Shaman 2 HP: 15/15 | DR 3 | AC:13 (T: 10/FF: 13) | Fort+1 Ref+0 Will+7 | Init:+7 | Perception:+7(+9 w/Familiar) | Energy 11/11
Wolf Form:
+2 DEX | 50 movespd | +2 Nat AC | DR 2/Silver | 1d6 Bite | NATURAL SPELLLL

My profile is fleshed out, with Personality, Appearance, Background, and Crunch.

I think it all depends on how long we have been working for this Caravan-Monger.

How long have we all been working on this caravan?

ALSO, how do I calculate my DR? Do I gain DR from both armor worn and class levels?

ALSO ALSO: Can I start with a Foci? What would it cost, what would its' form need to take, and how would its mechanical function work?

ALSO ALSO ALSO: Are Mystweavers seen like real world witches by commonfolk of societies or no? (specifically, the societies we will be interacting with). I understand that my Lycanthropic nature is seen as foreign and reprehensible by most, but what of the wizahdz?

Thanks.


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

Well we could have known each other from before the caravan...

Defense bonus does not apply to DR, armor grants DR exclusively. According to the pdf, a character doesn't get the defense bonus when equipped with armor. But I think Chingo is allowing characters to gain either the defense bonus or the armor bonus, whichever is better for AC.

I think that's right, but I'm sure Chingo will clarify.


I checked your profile, Rhanviel. Good stuff. I like how much work you're putting into the character.

Answers:


  • You have been traveling with the caravan for three days.
  • Aralu is right. You only gain DR from armor. The DR from the armor is equal to its armor bonus. You get a Defense Bonus from your class. Defense bonus and armor bonus does not stack. If your character is wearing armor, you use the higher of the bonuses to calculate AC. The exception being the Fighter who has a slower Defense Bonus progression but gets Armor Compatibility, which allows him to stack his Defense Bonus with his armor bonuses.
    Defense Bonus Progression for Shaman and Bard:

    level Def bonus
    1 +3
    2 +4
    3 +4
    4 +4
    5 +5
    6 +5
    7 +6
    8 +6
    9 +6
    10 +7
    11 +7
    12 +8
    13 +8
    14 +8
    15 +9
    16 +9
    17 +10
    18 +10
    19 +10
    20 +11

    Defense Bonus Progression for Fighter and Armor Compatibility:

    level Def bonus
    1 +2
    2 +2
    3 +3
    4 +3
    5 +3
    6 +4
    7 +4
    8 +4
    9 +5
    10 +5
    11 +5
    12 +6
    13 +6
    14 +6
    15 +7
    16 +7
    17 +7
    18 +8
    19 +8
    20 +8
    Armor Compatibility
    Because they are trained to shrug off blows rather than relying on agility to dodge them, fighters have lower natural Defense bonuses than other fighting classes. However, fighters benefit more from armor. When a fighter wears armor or carries a shield, his class Defense bonus stacks with the equipment bonuses of the armor and shield.

  • You can start with a foci. It would cost 200 gp, take whatever form you want, and it'll reduce casting time with 1 action. The reduced casting time for foci doesn't stack. The foci with the highest casting time reduction applies.
  • Most commonfolk are cautious around Mystweavers, as it is known they wield great power. Some fear them. Some respect them. Typically Mystweavers aren't lynched and burned at the stake as witches in the real world. The lord of Palanost (where the caravan is heading), Auric Brightspell, is a Mystweaver, as is Queen Elsefir Silverleaf, the regent of Andara.


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

Wooo! I'm excited for this.

1) Are racial languages a thing in this or does everyone just know Common? I still need to choose my languages for my Int score and don't really know what would be useful.

2) Assuming that the racial trait doesn't mean I start with 2 ragh naka, how much do they cost from my starting gold?


Glad to hear. I am too :)

1) Both racial and regional languages are a thing. You'd want to speak andaran. There are lots of aratheël in Andara, seeing that half of Andara used to be an aratheël nation, so you might want to pick aratheël as well.

2) A ragh naka costs 30 gold.


CG Lhurienathi Shaman 2 HP: 15/15 | DR 3 | AC:13 (T: 10/FF: 13) | Fort+1 Ref+0 Will+7 | Init:+7 | Perception:+7(+9 w/Familiar) | Energy 11/11
Wolf Form:
+2 DEX | 50 movespd | +2 Nat AC | DR 2/Silver | 1d6 Bite | NATURAL SPELLLL

I don't have enough gold for a foci, but I'm alright with not starting with one. Makes for role-playing and good playtesting. I'll pick one up in game when I can afford it.


CG Lhurienathi Shaman 2 HP: 15/15 | DR 3 | AC:13 (T: 10/FF: 13) | Fort+1 Ref+0 Will+7 | Init:+7 | Perception:+7(+9 w/Familiar) | Energy 11/11
Wolf Form:
+2 DEX | 50 movespd | +2 Nat AC | DR 2/Silver | 1d6 Bite | NATURAL SPELLLL

Also, again for my edification: armor does NOT give a bonus to AC?


Armor does give a bonus to AC. So does Defense Bonus. But the two does not stack. You use the higher of the bonuses to calculate AC.

Armor also grants DR.

I see you're wearing a studded leather armor. Both your Defense Bonus and the armor bonus is +3, so you get +3 to AC. In addition you get DR 3 from the studded leather armor.


Male Elf UC Summoner

Checking in

Edit: What languages are available to know? I haven't done drozak's languages yet


Here are some examples of languages:


  • Andaran (andaran is the primary language spoken in Andara)
  • Gelbenese (Gelben is the nation northeast of Andara)
  • Aratheël (spoken by aratheël and many sylvan creatures)
  • Dhouvarr (spoken by the dhouvarr)
  • Urak (spoken by uraks)
  • Ylrimish (spoken by the Ylrim barbarians of the Ylrim mountains)
  • Arglondaran (Arglondar is a nation south of Andara, beyond the Ylrim Mountains)
  • Kholdrathan (spoken by the people of Kholdrath in northern Korthas)
  • Iltaani (a dead language found in ancient ruins and texts)
  • Draconic (spoken by dragons and draconians)
  • Damaskaran (spoken by the damaskari. Damaskar lies east of Andara)


Soundtrack :)


1 person marked this as a favorite.

The game will begin in one hour.


Male Elf UC Summoner

Gameplay thread is up.

What sentry rotation do we want, Drozak can do any time.


Male Ogren Two Handed Fighter 2, Perc -1, Init +1, AC 17/12/17/DR6 F+7, R+1, W-1, HP26

"Graaw." Hrusk nods. "Hrusk will protect comrade-friends during hours of darkness."

...looking forward to playing with you all!


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

Two things Chingo

1. What does a shambler look like?

2. Was the entire party supposed to hear Lambrecht yelling about the shamblers, or is Aralu having some sort of vision?


1. They look like humans, but they have pale white skin and their clothes are torn. Their eyes are blank and their mouths are unnaturally wide open, and they give off a rotten stench. They walk with an awkward gait, hence the name shambler. It's a zombie

2. Everyone is awakened by Lambrecht's yelling.


Aralu, you may have missed this post.


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

My goodness, thank you. My phone was displaying Rhanviel's post twice instead of his and then yours. Now I feel pretty dumb. Sorry about that.


Rhanviel wrote:

Rhanviel moves forward 20 feet, beginning to chant words of an older age, crushing a nib of charcoal between his fingers. His breathing becomes heavy as he traces lines in the gravel with his feet, crushing the charcoal dust.

Ritual Roll: 1d2 + 1 ⇒ (1) + 1 = 2

Using Standard Action to start the weaving. Thanks Chingo. At different scenes should I ask you OOC what the Myst level is, or is there perhaps a skill check I can make to determine what I 'sense', etc.? What dost thou thinketh?

1) What's the Ritual Roll about?

1) I think as a Mystweaver you'd probably have the ability to sense the Myst, though not in the way that a character with Mystsight can see it.
I'll let you know when you need to know and when you inquire.


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

Are undead immune to death-like stuff?


Undead are immune to magical death effects. The assassin's death attack is more like a sneak attack, and would work against the shambler.


2 people marked this as a favorite.
HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

Like the map and journal Chingo :)


Rhanviel wrote:


I'm down for that as needed, but not all the time. I do this hobby for many reasons, one to flex my cinematic writing muscles within roleplay. But yay, dead zambies. We cool bro, we cool.

Ok good. :)

It was an exception.
In hindsight, maybe I could have done it differently. It was just all the actions that depended on the shamblers moving closer and you releasing your spell.

Bear with me. I'm new to dm'ing pbp.


Aralu wrote:
Like the map and journal Chingo :)

Glad you like it. I will update the journal continuously.


CG Lhurienathi Shaman 2 HP: 15/15 | DR 3 | AC:13 (T: 10/FF: 13) | Fort+1 Ref+0 Will+7 | Init:+7 | Perception:+7(+9 w/Familiar) | Energy 11/11
Wolf Form:
+2 DEX | 50 movespd | +2 Nat AC | DR 2/Silver | 1d6 Bite | NATURAL SPELLLL

No prob buddy. At all. I'm really enjoying this thus far and you're doing a fantastic job.


Male Ogren Two Handed Fighter 2, Perc -1, Init +1, AC 17/12/17/DR6 F+7, R+1, W-1, HP26

I thought it was good! I'm happy for you to take obvious actions on Hrusk's behalf.


Rhanviel Thuven wrote:
No prob buddy. At all. I'm really enjoying this thus far and you're doing a fantastic job.

Thank you. That's good to hear.


Hrusk the Heft wrote:
I thought it was good! I'm happy for you to take obvious actions on Hrusk's behalf.

I'm glad you thought it was good. And noted.


I hope I'm not moving forward too fast. I'll let everyone roleplay the breakfast scene, before proceeding.

Oh, and 50 bonus xp because no one got harmed. So that's a total of 175 xp each for the Shambler encounter.


CG Lhurienathi Shaman 2 HP: 15/15 | DR 3 | AC:13 (T: 10/FF: 13) | Fort+1 Ref+0 Will+7 | Init:+7 | Perception:+7(+9 w/Familiar) | Energy 11/11
Wolf Form:
+2 DEX | 50 movespd | +2 Nat AC | DR 2/Silver | 1d6 Bite | NATURAL SPELLLL

Hey i'm going to post in like 9 hours bc i have to sleep right now or I'll die.


Rhanviel Thuven wrote:
Hey i'm going to post in like 9 hours bc i have to sleep right now or I'll die.

We can't have that. Get some sleep mate. Looking forward to your post.


I'll just give Iruaka and Niusha a little more time.


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

Apologies, the site was down for maintenance last night when I went to post.


No worries. Glad to have you back.

I'll give Niusha a couple more hours to post, before I advance the plot.


Male Elf UC Summoner

Other than the PCs how many people in the caravan can/ will fight?


Lambrecht has eight men. Most have daggers or shortspears. A couple have crossbows, and one has a short sword. Two are wearing leather armor. The rest are just wearing clothes. None of them are trained fighters. Lambrecht has a crossbow and a longsword and is wearing studded leather armor. He has a bit of combat experience.


Male Elf UC Summoner

Hopefully my talk at least bought us some time for people to get in better positions.


Male? I'm actually a half-turtle. Antipaladin 8/Paladin 12

will have time to post round 1 in approximately 3 hours.


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

I think the bandit leader is going to explode.


I will give Iruaka one hour to post, or I will act for him in the first round.


CG Lhurienathi Shaman 2 HP: 15/15 | DR 3 | AC:13 (T: 10/FF: 13) | Fort+1 Ref+0 Will+7 | Init:+7 | Perception:+7(+9 w/Familiar) | Energy 11/11
Wolf Form:
+2 DEX | 50 movespd | +2 Nat AC | DR 2/Silver | 1d6 Bite | NATURAL SPELLLL

Is there a map for reference, or could I get a tactical description of distancing and positioning of the factions/peeps? thankssss :*


Three bandits by Aralu on right side of road.

Two bandits with shortbows in the trees on left side of the road.

Two bandits with shortspears by Hrusk left side of the road.

One bandit with battleaxe by Drozak right side of the road.

All the bandits are within move and attack range of you.

I hope that's sufficient.


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

Rhanviel are you intending to put the crossbowmen guarding the caravan with us to sleep? Or did you mean the bandits with bows?


CG Lhurienathi Shaman 2 HP: 15/15 | DR 3 | AC:13 (T: 10/FF: 13) | Fort+1 Ref+0 Will+7 | Init:+7 | Perception:+7(+9 w/Familiar) | Energy 11/11
Wolf Form:
+2 DEX | 50 movespd | +2 Nat AC | DR 2/Silver | 1d6 Bite | NATURAL SPELLLL

Bandits with bows. sreh


Since Iruaka hasn't returned yet, I'll act for him in round 2 as well.

Rhanviel I'll do your Casting Time. It's 1d2 + 1 ⇒ (2) + 1 = 3 actions

Niusha The Casting Time for your sleep spell (I'm going with clep meaning sleep) is 1d2 + 1 ⇒ (1) + 1 = 2 actions


CG Lhurienathi Shaman 2 HP: 15/15 | DR 3 | AC:13 (T: 10/FF: 13) | Fort+1 Ref+0 Will+7 | Init:+7 | Perception:+7(+9 w/Familiar) | Energy 11/11
Wolf Form:
+2 DEX | 50 movespd | +2 Nat AC | DR 2/Silver | 1d6 Bite | NATURAL SPELLLL

Are you going to all casting times then?


Rhanviel Thuven wrote:
Are you going to all casting times then?

What would you prefer?


Male Elf UC Summoner

we need to take at least one alive for questioning.

1 to 50 of 154 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Mystworld: Realms of Myrndur Discussion All Messageboards

Want to post a reply? Sign in.