Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro visibly sighs

"I do not trust human justice, they have already been deceived by this man, but I will stand beside you."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik says nothing, but steps in closer to Devyhn.


You turn yourselves in and are taken by the guards to prison. Stripped of your weapons holy symbols and spell components they toss you all into a cell together.

you are unsure how long you spend there hours at least and it becomes late.

There is a chill and a breeze and suddenly there is a flock of doves in your cell. Ceyanan appears a moment after.

The angel was floating in the chamber’s center, its toes pointed like a dancer two feet above the floor. The robes that flowed around it in an undetectable breeze were gray against worm-pale skin, and combined with the black hair they made the figure look like a charcoal sketch. Its features were too perfect to be truly beautiful, like a marble statue, and androgynous enough that not even the sheer fabric revealed a gender. More arresting than all of these were the black feathered wings that sprang from its back. Even half folded, they were clearly not normal appendages. More shadow than form, they gave the impression that if they spread, they would not so much unfurl as bloom, the way the dust moved on the ground the angel’s floating seemed to have little to do with them, and they remained still, the individual feathers flickering in and out of visibility. It looked around the room.

"This is not were I expected to find you but it is not fully unexpected. The herald of pharasma groans and bends over a tiny bit seems like he's hurt but is trying not to show it.

Seeing that you all noticed he smiles a bit. "As you completed your task I to had to complete mine. You had to find the man responsible for the theft and my task was to capture the thief and bring him before Pharasma. I paid a visit to the protean responsible shortly after you left and managed to bring him to Pharasma. His screams echoed all the way down to the streets of axis. No being is going to do something that foolish again for a very long time."


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

A little startled Lyaro looks at Ceyanan

"Well hello there. So we were correct, we got them and this should all wash out in the end?" He says hopefully

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn gives a deep, respectful bow to Ceyanan.

"I chose not to run. My companions chose to stand with me. I would not have my actions besmirch the name of The Gray Lady or her church."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"We stand or fall together. That's the way it should be."


"You did well in solving this case. The goddess knew about Khoyar all along of course but forbid me of revealing him as the culprit. It has to be done by someone in the church she said...His goal in becoming a cleric of Pharasma was not to worship death but to find a way to overcome it. He dabbled in the wizard arts as well in secret looking for immortality and even becoming a mystic theurge with mastery of divine and arcane. Still the goddess allowed him to continue as in his own way he did worship death and life. However this business with Anvanory was crossing a line. She took away his clerical powers on the night of the murder and dispatched you to deal with him and me to recover the thief.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn bows again to Ceyanan. "So now that divine justice has been served, we now await the justice of mortals," he replies. He looks at the celestial, wondering silently if the Herald will offer any token or testimony in their defense, but resolved to accept the circumstances with or without divine intervention.


"There is something you should know, I briefly spoke to the protean while I had him under guard and found that Khoyar was not the one who bound the protean -indeed such a task would be beyond the magical power of one such as him who divided his skills between arcane and divine. The binding was done by Rasmir himself who then ordered the creature to go to khoyar and do his bidding. There is a grander scheme at work here I suspect Rasmir has some grand plan in place to steal the elixir for himself. As for your trial Anvanory is to be revived and you will find him willing to speak in your defence."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"That is good to know. We suspected that Rasmir may be behind it, but proof is always welcome. Also, we are glad that Anvanory will be able to testify on our behalf."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik listens carefully but says nothing.


"I must return. Be careful there is yet an agent of Rasmir in the city and he will make a move for the elixir."


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"So do we try and hunt them down or guard the elixir?"

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"From here? Well, we can't really do either. As soon as we are released, we can decide what to do. Let's hope the authorities are swift to do that."


The next day you get another visitor. This time it is Yusef the Paladin.

"You have given me much to think about...The soul of the merchant was in the ring as you said and the lady of graves refused to allow him to be revived. I believe what you said in with that in mind I must atone for my actions. He drops a bundle with you confiscated gear. Anvanory has been revived and him and his daughter have been sent home. The elixir is being delivered to his home and for some reason your trial is delayed until tomorrow."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Are we officially free to go until then?" Devyhn asks, looking a Yusef quizzically. "It is not typical to release those accused of crimes such as ours, and with our possessions no less. I do not wish to walk from these premises only to be arrested by one of your superiors who feels we have attempted to escape justice."


"Officially no but the grand vizier is pushing for you to be buried up to your neck out in the dessert and left there to be eaten by ants and I suspect that even if you are released by the time you are the sun orchid elixir will have been stolen from the Anvanories"

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"If we are arrested again, I trust we can count on your good honor to testify on our behalf?" Devyhn asks pointedly, then after a moment sighs and shrugs. "It matters little if you will or not. As long as Razmir is involved, I am bound by my duty to the Gray Lady to intervene. Thank you for releasing us."

Devyhn gives the paladin a respectful bow, then kneels to begin collecting his gear.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro had already bent down to get to his gear, when he straightens and asks a question

"Good Paladin, where is the Sun Orchid Elixir travelling from and how far away is that please? I presume it would be easier to nab it before it reaches the Anvanories?"


"I wouldn't try it. The blind sage will escort the elixir until it is delivered to it's buyer and he is the reason nobody tries to intercept the delivery convoy anymore."


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"Who is this Blind Sage and why is he... or she... so feared?"


"He is a blind and mute man who has been guarding the sun orchid elixir since the Age of Enthronement (3832 years ago) and so far as I know nobody has ever stolen a vial from him. Other than that not much is known."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"I wouldn't put it past Razmir to try. It wouldn't hurt for the Blind Sage to have an escort, and it would ease my conscience to think we had not let such an avenue of attack uncovered. Besides, one of such great power may be able to aid us after the Sun Orchid leaves his hands."


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"Yeah he's not harder to steal from than Pharasma and they managed to do that.. so yes let's find him and provide an escort, we'll end up where we need to be as well."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"If the Razmirans have the ability to bind proteans and create soulless assassins, even this blind sage may not be safe - unless he is some god in disguise. I agree, meeting him en route, or at the very least being at the Anvanory Estate when he arrives would be prudent. Shall we go, then?"

He looks to the others for assent, and gives another nod of acknowledgement to Yusef.


Well not a god but he is a 20th level monk with 30 foot blindsight


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

So a flying wizard stays 100 feet away and magic missiles him to death?


Wouldn't be that easy, 1: He has Spell resistance 2: He can become ethereal at will and dimension door his only real weakness is he wouldn't know exactly were the attack is coming from but he has an ability that lets him redirect a spell back to the caster as spell turning by spending Ki points


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"Yes Devyhn lets go... I suppose to the Anvanories? Or to the monk?"


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"If we are to guard the elixir then the earlier in its journey the better. The other choice is to track Razor's agent, but that may prove a formidable task."


Yusef escorts you out the prison you walk right past a checkpoint but the guards let you out. if you ask about Yusef merely says "I told them I needed to release you. They did not question it. I have a reputation as a man of honour in this city. I hope that remains true after this."

Once you get outside "I will remain here and seek an audience with the queen I will try to explain the situation to her."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn offers his hand to Yusef. "You honor the heart of justice over the letter of it. If you are every in need of testimony, I will give it."


You leave the capital and rush towards Anvanory Manor taking the route most likely taken by the convoy delivering the Elixir.

You healed naturaly for 3 days rest, assume you had a chance to prepare spells before this encounter

You are almost at the manor when you notice a group ahead.

At first you think it's the convoy but then you notice the groups composition. A gnoll, a quasit, a wood elf and two men.

They are still a good two hundred feet ahead of you and their attention is forward so they haven't noticed you yet.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Traveling in the company of a demon and a gnoll doesn't generally announce a group as having friendly intentions. Still, it doesn't sit well with me to attack them without cause, however likely our assumptions."


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"It sounds like the opening to a bad joke... 'A gnoll, a quasit, a wood elf and two men walk into a bar...'" he gives a wry smirk and nods to Devyhn... "And what do you propose as an alternative? We could hail them, but they might run, and we might never quite catch up to them.. or we could get hasted, catch up to them, and THEN hail them."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"Best be on our guard. Like Devhyn, I am not comfortable with attacking without provocation, but that doesn't mean I trust them. Diabolism is not necessarily a crime, but neither is it an indication of good intentions."


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"And in close proximity to the Anvanories? No I don't trust the situation either. "


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"Such a party is not likely strong enough to take the Elixir. Let us greet them and ask their intent."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn nods. "If we greet them, we aren't initiating conflict. If they react violently, all the worse for them. I suppose we should quicken our pace and catch up with them."

Devyhn lengthens his stride to move quicker towards the group of n'er do wells.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro follows Devyhn his head turning this way and that as their must be more to this.

Perception: 1d20 + 18 ⇒ (19) + 18 = 37


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Keeps up with Devyhn and Lyaro, pace for pace. Seeing Lyaro very attentive to just about everything around, Bleyz does his best to be aware of surroundings as well, just in case Lyaro misses something.

perc: 1d20 + 12 ⇒ (10) + 12 = 22

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Flapping his wings, Achren easily keeps up with the rest of the party. He scans the area as he flies using a birds-eye view.

perception: 1d20 + 14 ⇒ (9) + 14 = 23


You approach the the group intent on greeting them and the group notices you approaching.

The elf woman acts first taking her bow and shooting at Achren in the air.
attack: 1d20 + 18 ⇒ (14) + 18 = 321d8 + 4 ⇒ (6) + 4 = 10
attack: 1d20 + 18 ⇒ (18) + 18 = 361d8 + 4 ⇒ (3) + 4 = 7
attack: 1d20 + 13 ⇒ (16) + 13 = 291d8 + 4 ⇒ (2) + 4 = 6

One of the men follows it up with a fireball at those on the ground.
fireball: 10d6 ⇒ (6, 1, 1, 1, 5, 4, 5, 5, 2, 5) = 35 DC 29 reflex for half.

Your turn.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Reflex Save: 1d20 + 7 ⇒ (2) + 7 = 9

Devyhn catches the full blast of the fireball, feeling its intense heat.

Initative: 1d20 + 5 ⇒ (2) + 5 = 7

He calls on Pharasma to grant him the strength to persevere against his foes.

(Swift Action: Judgments - healing and resistance (fire)

(Healing: 3 hp/round)
(Resistance: Resist Fire 6)

He extends his palm towards the man who cast the spell and unleashes the Gray Lady's wrath upon him. (casts searing light)

Ranged Touch, precise shot: 1d20 + 9 ⇒ (20) + 9 = 29

Confirm Critical: 1d20 + 9 ⇒ (2) + 9 = 11

Damage: 4d8 ⇒ (1, 5, 5, 6) = 17


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Reflex: 1d20 + 8 ⇒ (8) + 8 = 16

Lyaro casts Vanish and then moves 30ft forward


That should be dc 19 reflex not 29 that was a typo

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

ok, I was gonna haste us all, but we're too scattered now. Maybe later.

Pausing in mid-flight as he is peppered with arrows, Achren casts Greater Invisibility on himself then rushes towards the antagonists. Fly 30'


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Reflex: 1d20 + 10 ⇒ (6) + 10 = 16

Erik tries to shield Devyhn from the blast but fails, taking the full force.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik launches a volley at the man who cast the spell.

Manyshot deadly aim: 1d20 + 10 - 3 ⇒ (11) + 10 - 3 = 18 +2 if human
Arrow 1: 1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14 +2 if human
Arrow 2: 1d8 + 6 + 4 ⇒ (6) + 6 + 4 = 16 +2 if human

Deadly aim: 1d20 + 5 - 3 ⇒ (16) + 5 - 3 = 18 +2 if human
Damage: 1d8 + 6 + 4 ⇒ (5) + 6 + 4 = 15 +2 if human


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

reflex save dc 19: 1d20 + 11 ⇒ (4) + 11 = 15 glad you clarified that, I saw 29 and was like wth is his int? lol

Bleyz spends a ki point to increase his speed to 80 to close with them faster, double move of 160.

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