Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Bleyz opens the door and the head priest is there waiting. He waste no time unleashing the spell he had prepared creating a swirling cape of purple mist to appear as a mantle over his shoulders.
If you try to attack him in meele make two will saves.
If you attack at range make one.
You can try to spellcraft the spell once you see him.
Erik and Devyhn will not arrive this round but the next.
Achren recognises the spell as a cloak of dreams. Anyone who ends their turn adjacent to him will need to make a save or fall asleep. He also appears to be under the effect of another spell that stopped the attack
The priest begins another spells this time a summoning.
(You can attack him and if you strike him he may lose the spell)
Devyhn and Erik arrive at the room you have a round or two before reinforcements start to arrive unless you hinder them somehow. Lyaro is also up but he cannot directly attack the priest. Achren can also act.
Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
DireMerc wrote:
Achren recognises the spell as a cloak of dreams. Anyone who ends their turn adjacent to him will need to make a save or fall asleep. He also appears to be under the effect of another spell that stopped the attack
The priest begins another spells this time a summoning.
(You can attack him and if you strike him he may lose the spell)
Achren reaches out with his claws and swipes at the distracted priest.
Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17
Activate Judgments: Resistance (Cold 6), and Healing.
Reflex Save:1d20 + 7 ⇒ (9) + 7 = 16
Devyhn throws his hands up to shield himself from the icy blast, calling of Pharasma to give him strength.
The force of the explosion blasts him backwards to the ground. He doesn't move, though the faint glow of Pharasma's power still emanates from his marked palms.
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
reflex save dc 22:1d20 + 11 ⇒ (12) + 11 = 23 (with evasion, no dmg)
Bleyz then unloads a pack of whoopass on the priest. If he can 5' step into flank, ,he will, otherwise, he'll just attack.. If he can get flank, plz add 2 to each to hit roll...
That is enough to revive Eric who regains consciousness.
The high priest wavers badly injured he moves 5 feet back and casts another spell creating a large hand made of force that moves to push Achren again the wall and tries to crush him.
CMB bull rush vs CMD:1d20 + 20 ⇒ (10) + 20 = 30
Achren is pinned againts the wall.
damage:1d6 ⇒ 2