Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Sorry, I thought we were still on the last turn for some reason.

Attack: 1d20 + 13 - 4 - 3 + 2 + 1 + 4 ⇒ (2) + 13 - 4 - 3 + 2 + 1 + 4 = 15
Attack: 1d20 + 8 - 4 - 3 + 2 + 1 + 4 ⇒ (15) + 8 - 4 - 3 + 2 + 1 + 4 = 23

Non-lethal Damage: 1d8 + 15 ⇒ (6) + 15 = 21


Yusef goes down from the blow from Erik. He is unconscious but in no danger of dying.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Pharasma grant you healthful rest, Yusef. We are not your enemy. He is in hiding somewhere above."

Devyhn turns to Erik, nods an acknowledgment of good work done, and runs for the staircase.


You all charged ahead to go after the priest.

You arrive check the second floor and find the priest gone. He must have gone up higher.

Achren, Bleyz and Lyaro arrive first at the top of the tower while Devyhn and Erik trail behind followed closely behind by a dozen guards.

The door is just ahead what do you now (any last minute preparations?)


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz will open the door unless advised to wait...


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Go ahead


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz opens the door...

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

sure, open it. We don't have time for finesse.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Are the guards with us, or pursuing us?


Pursuing


Bleyz opens the door and the head priest is there waiting. He waste no time unleashing the spell he had prepared creating a swirling cape of purple mist to appear as a mantle over his shoulders.

If you try to attack him in meele make two will saves.

If you attack at range make one.

You can try to spellcraft the spell once you see him.

Erik and Devyhn will not arrive this round but the next.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Whatabout Lyaro, if Bleyz makes room will we be able tp go through as well?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz isn't foolish and sends a slingstone at the fellow to test this purple aura around him before attacking with his fist.

to hit: 1d20 + 8 ⇒ (2) + 8 = 10
dmg if hits: 1d4 + 4 ⇒ (2) + 4 = 6

will save: 1d20 + 14 ⇒ (7) + 14 = 21

"Anyone know what that spell is?"


Yes Lyaro can reach him, you can move trough a friendly space and there is room between them

The high priest sidesteps the sling stone with relative ease.
"I may be old but I am far from feeble." he says


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro attempts to identify the spell

Spellcraft: 1d20 + 17 ⇒ (3) + 17 = 20

Lyaro will cast intensified shocking grasp and then move and when in position to strike he will use spellstrike to attack

Will save: 1d20 + 7 ⇒ (8) + 7 = 15

Will save: 1d20 + 7 ⇒ (9) + 7 = 16

Lyaro uses arcane strike
scimitar spellstrike+ shocking grasp: 1d20 + 13 ⇒ (2) + 13 = 151d6 + 9 ⇒ (1) + 9 = 109d6 ⇒ (3, 3, 2, 2, 2, 2, 3, 1, 3) = 21

Wow not one roll of 14 was over 50% of possible results...


Lyaro fails to identify the spell (dc 21 so close)

Lyaro moves up to strike the priest but as he is about to swing he suddenly stops as if paralysed and then falls asleep and collapses to the ground.

Yeh that was very s~@!ty luck

Lyaro is asleep for 1d4 minutes or until someone wakes him.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Elves are immune to sleep spells.. does that affect the outcome?


Right you are immune to the sleep part but the sanctuary affect still negates your attack

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Sorry, thought I'd checked for posts yesterday. Must have missed them

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

spellcraft: 1d20 + 13 ⇒ (13) + 13 = 26

Achren casts haste, then moves to within striking distance from the priest moves to 10' away, in a flanking position if possible


Did everyone act?

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn runs up the stairs, trying to join the fight as quickly as possible.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik is also still running up


Achren recognises the spell as a cloak of dreams. Anyone who ends their turn adjacent to him will need to make a save or fall asleep. He also appears to be under the effect of another spell that stopped the attack

The priest begins another spells this time a summoning.

(You can attack him and if you strike him he may lose the spell)


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz will move into flank with Achren...

acrobatics if necessary to avoid aoo: 1d20 + 17 ⇒ (2) + 17 = 19 hopefully he's too busy casting to take an aoo

And he strikes, powering his attack with acid.

to hit: 1d20 + 10 + 1 + 2 ⇒ (19) + 10 + 1 + 2 = 32
dmg if hits: 1d10 + 2d6 + 1 ⇒ (2) + (6, 1) + 1 = 10

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"Take Care, anyone hitting him may fall asleep"


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

I guess since Bleyz is adjacent to him and ending his turn adjacent to him, I need to do this:

will save dc ?: 1d20 + 14 ⇒ (18) + 14 = 32


Devyhn and Erik arrive at the room you have a round or two before reinforcements start to arrive unless you hinder them somehow. Lyaro is also up but he cannot directly attack the priest. Achren can also act.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
DireMerc wrote:

Achren recognises the spell as a cloak of dreams. Anyone who ends their turn adjacent to him will need to make a save or fall asleep. He also appears to be under the effect of another spell that stopped the attack

The priest begins another spells this time a summoning.

(You can attack him and if you strike him he may lose the spell)

Achren reaches out with his claws and swipes at the distracted priest.

Attack of Opportunity, claw: 1d20 + 12 ⇒ (5) + 12 = 17

Damage if Hits: 1d8 + 12 ⇒ (2) + 12 = 14

If Hit, he must pass a concentration check to continue his spell

Then launches an all out attack

Claw#1: 1d20 + 12 ⇒ (8) + 12 = 20
Claw#2: 1d20 + 12 ⇒ (10) + 12 = 22
Claw#3: 1d20 + 12 ⇒ (10) + 12 = 22
Claw#4: 1d20 + 12 ⇒ (14) + 12 = 26
Bite: 1d20 + 11 ⇒ (20) + 11 = 31
Hasted Claw: 1d20 + 12 ⇒ (10) + 12 = 22

To Confirm Crit (Bite): 1d20 + 12 ⇒ (7) + 12 = 19

damage if hits, Claw#1: 1d8 + 12 ⇒ (8) + 12 = 20
damage if hits, Claw#2: 1d8 + 12 ⇒ (1) + 12 = 13
damage if hits, Claw#3: 1d8 + 12 ⇒ (2) + 12 = 14
damage if hits, Claw#4: 1d8 + 12 ⇒ (1) + 12 = 13
damage if hits, Bite: 1d8 + 12 ⇒ (6) + 12 = 18
damage if hits, Hasted Claw: 1d8 + 12 ⇒ (8) + 12 = 20
damage if hits, Crit (Bite): 1d8 + 12 ⇒ (1) + 12 = 13

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"We have guards coming up behind us!" Devyhn says, gasping. "We need to hold them in the stairwell!"

He turn his attention to the heretic priest. Extending his marked palm, he intones: "May the Grey Lady punish your betrayal!"

Searing Light, Ranged Touch, Precise, Point Blank Shot: 1d20 + 9 ⇒ (7) + 9 = 16

Damage: 4d8 + 1 ⇒ (2, 3, 3, 2) + 1 = 11


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"I will hold them, I cannot touch him anyway.. "

Lyaro makes his way to the stairwell

He will spend an Arcane pool point to activate Parry and Riposte when he is first attacked

Parry and Riposte if needed:

Parry: 1d20 + 13 ⇒ (12) + 13 = 25
If that beats the attack total he can deliver an Riposte attack
Riposte: 1d20 + 13 ⇒ (17) + 13 = 301d6 + 7 ⇒ (3) + 7 = 10


He has Sanctuary on him.

Lyaro failed the save on it.

Bleyz made the save I think everyone else still hasn't made a save for sanctuary.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Will Save to Attack: 1d20 + 11 ⇒ (11) + 11 = 22

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Will Save to Attack: 1d20 + 10 ⇒ (15) + 10 = 25


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Will save: 1d20 + 8 ⇒ (14) + 8 = 22


Actually Erik still hasn't acted this round. You are at the top of the stairs, within 30 feet of the priest.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Many shot deadly aim attack: 1d20 + 11 - 3 ⇒ (16) + 11 - 3 = 24
Deadly aim attack: 1d20 + 8 - 3 ⇒ (2) + 8 - 3 = 7

Manyshot damage 1: 1d8 + 4 + 6 ⇒ (8) + 4 + 6 = 18
Manyshot damage 2: 1d8 + 4 + 6 ⇒ (7) + 4 + 6 = 17
Deadly aim damage: 1d8 + 4 + 6 ⇒ (5) + 4 + 6 = 15

If he is human +2 attack and +2 to damage. +4 if undead.


He had ac 24 and touch 12.

Dc to resist falling asleep is 22

concentration to maintain spell: 1d20 + 20 ⇒ (4) + 20 = 24

He loses the spell.

"Blast it all. I should have had you all killed when I had the chance. Still you wont stop me now. Not when I'm so close."

concentration casting defensive: 1d20 + 20 ⇒ (2) + 20 = 22 makes it so no AOO.

Casting Freezing sphere

A ball of ice streaks forward and explodes and hits everyone except Lyaro.
cold damage: 12d6 ⇒ (6, 1, 5, 3, 5, 4, 1, 1, 3, 3, 6, 6) = 44 Reflex dc 22 for half.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

If he can Lyaro will cast
Glitterdust on the priest dc 17


Actually you can cast it on him.

will save: 1d20 + 18 ⇒ (14) + 18 = 32

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Activate Judgments: Resistance (Cold 6), and Healing.

Reflex Save: 1d20 + 7 ⇒ (9) + 7 = 16

Devyhn throws his hands up to shield himself from the icy blast, calling of Pharasma to give him strength.

The force of the explosion blasts him backwards to the ground. He doesn't move, though the faint glow of Pharasma's power still emanates from his marked palms.

At -9 hit points. Pharasma is such a tease.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

reflex save dc 22: 1d20 + 11 ⇒ (12) + 11 = 23 (with evasion, no dmg)

Bleyz then unloads a pack of whoopass on the priest. If he can 5' step into flank, ,he will, otherwise, he'll just attack.. If he can get flank, plz add 2 to each to hit roll...

to hit: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
dmg if hits: 1d8 + 5 ⇒ (7) + 5 = 12

to hit: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11

to hit: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11

to hit: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
dmg if hits: 1d8 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

reflex save: 1d20 + 9 ⇒ (14) + 9 = 23

At the last minute, Achren turns his bulk aside and rides out the worst of the ice ball. Damage=22-5=17 for fiendish resistance

Calling on his Arcane heritage, Achren imbues his attacks with Arcane Strike +2 to damage, attacks count as magic

claw attack#1: 1d20 + 12 ⇒ (5) + 12 = 17
claw attack#2: 1d20 + 12 ⇒ (8) + 12 = 20
claw attack#3: 1d20 + 12 ⇒ (20) + 12 = 32
claw attack#4: 1d20 + 12 ⇒ (13) + 12 = 25
Bite attack: 1d20 + 11 ⇒ (4) + 11 = 15
hasted claw attack: 1d20 + 12 ⇒ (17) + 12 = 29

to confirm crit, claw attack#3: 1d20 + 12 ⇒ (8) + 12 = 20

damage if hits, claw attack#1: 1d8 + 12 + 2 ⇒ (4) + 12 + 2 = 18
damage if hits, claw attack#2: 1d8 + 12 + 2 ⇒ (5) + 12 + 2 = 19
damage if hits, claw attack#3: 1d8 + 12 + 2 ⇒ (8) + 12 + 2 = 22
damage if hits, claw attack#4: 1d8 + 12 + 2 ⇒ (5) + 12 + 2 = 19
damage if hits, Bite attack: 1d8 + 12 + 2 ⇒ (5) + 12 + 2 = 19
damage if hits, hasted claw attack: 1d8 + 12 + 2 ⇒ (6) + 12 + 2 = 20
damage if crit confirmed, claw attack#3: 1d8 + 12 + 2 ⇒ (6) + 12 + 2 = 20


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Reflex: 1d20 + 10 ⇒ (7) + 10 = 17

Erik wavers as his body, tainted by the curse, tries to resist the cold. It is not enough. He succumbs and sinks to the floor.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro will move to Eric when he can and use the wand of cure light wounds on him

UMD wand clw: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 1 ⇒ (8) + 1 = 9


That is enough to revive Eric who regains consciousness.

The high priest wavers badly injured he moves 5 feet back and casts another spell creating a large hand made of force that moves to push Achren again the wall and tries to crush him.
CMB bull rush vs CMD: 1d20 + 20 ⇒ (10) + 20 = 30
Achren is pinned againts the wall.
damage: 1d6 ⇒ 2

CMD to escape is 30.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

surprised and caught off balance, Achren struggles to get leverage to push back the hand.

CMB vs. hand: 1d20 + 15 ⇒ (2) + 15 = 17


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz leaps at the priest and tries to get a grip on him. (grapple)

cmb vs his cmd: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 (no aoo due to improved grapple feat)


The heretic priest just barely slips away.

Bleyz must make a save to resist the cloak or dreams or he will fall asleep.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

will save, dc still 22?: 1d20 + 14 ⇒ (16) + 14 = 30

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