Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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As far as Devyhn can tell he is human.

Even staggered as he is the man manages to avoid the blow from Devyhn's axe.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Just Lysander and the bad guys to go now


Lysander shoots at the masked man striking him with two arrows.
rapid shot attack: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 1 ⇒ (8) + 1 = 9
rapid shot attack: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 1 ⇒ (3) + 1 = 4
haste attack: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 1 ⇒ (3) + 1 = 4

The masked man is wounded but he recovers and gets into a fighting stance raising one leg and putting both arms to the sides.

"So your plan is to take me down first? I'll admit you caught me off guard but you wont find it so easy to get past my guard now and how long do you think you can ignore the necromancer? he says attacking Devyhn with a series of powerful unarmed attacks.

He does A flurry of blows making the first hit a stunning fist and an extra attack while fighting defensively. Make a dc 19 fort save vs the stunning fist.

attack stunning fist: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 4 ⇒ (7) + 4 = 11
attack fist: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 4 ⇒ (7) + 4 = 11
attack fist: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 4 ⇒ (4) + 4 = 8
sneak attack damage if stunned (3d6 per hit): 3d6 + 3d6 ⇒ (2, 1, 6) + (4, 2, 5) = 20

The necromancer comes closer and cast a spell launching a lightning bolt at the Erik and Lysander.

Updated map

Your go again.

(The masked man is badly hurt around 50% hp)


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz attacks the masked monk, hoping to strike him hard, but really only coming close once and barely scratching the fellow...

to hit: 1d20 + 8 + 4 ⇒ (18) + 8 + 4 = 30
dmg if hits: 1d8 + 5 ⇒ (2) + 5 = 7

to hit: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14
dmg if hits: 1d8 + 5 ⇒ (3) + 5 = 8

to hit: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
dmg if hits: 1d8 + 5 ⇒ (8) + 5 = 13


This is probably important...the lightning bolt does 6d6 ⇒ (3, 4, 6, 6, 3, 6) = 28 damage and the reflex save is dc 18 for half.

The masked man deflects the first blow and avoids the other other two from Bleyz.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Bleyz - and you other guys - don't forget you get +1 to AB from Haste, as well as +1 to AC and Reflex saves

Flying to attack, Achren places himself in a flanking position against the masked man.

Attack: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29 Damage if hits: 1d6 + 6 ⇒ (4) + 6 = 10
Hasted Attack: 1d20 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19 Damage if hits: 1d6 + 6 ⇒ (3) + 6 = 9


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

I forgot we were hasted... Here's my haste attack:

to hit, haste attack: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
dmg if hits: 1d8 + 5 ⇒ (5) + 5 = 10

oh well, had to try

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Fort Save: 1d20 + 7 ⇒ (9) + 7 = 16

There is an audible sound of ribs cracking as the masked man strikes Devyhn, the subsequent blows send the disciple of Pharasma to the floor in a crumpled heap.


Achren manages to connect once leaving a bloody gash in his back.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Seeing what happened to Devyhn, Bleyz spends a ki point to make himself harder to hit (+4 dodge bonus to ac for the following round, so ac goes to 27 (22 touch)


Just missing Erik


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Reflex save: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Erik lets out a cry as Devyhn collapses, hardly noticing as the lightning burns his flesh. He throws his bow aside and leaps at the masked man, hacking visiously with his sword but in his anger misses the man.

Power attack: 1d20 + 10 + 1 + 2 - 2 ⇒ (4) + 10 + 1 + 2 - 2 = 15


Lysander turns and readies his bow targeting the necromancer.

The masked man attacks targeting Bleyz this time but Bleyz is prepared and avoids every hit.

attack stunning fist: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 4 ⇒ (1) + 4 = 5
attack fist: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 4 ⇒ (1) + 4 = 5
attack fist: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 4 ⇒ (3) + 4 = 7
sneak attack damage if stunned (3d6 per hit): 3d6 + 3d6 ⇒ (2, 5, 4) + (1, 4, 5) = 21

The necromancer begins casting a spell again and Lysander fires.

attack: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 1 ⇒ (1) + 1 = 2

The arrow hits while he is casting.

concentration: 1d20 + 13 ⇒ (1) + 13 = 14

He is surprised and fails to complete the spell.

Your go again.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz again strikes at the masked man with flank, trying to end his threat.

to hit, flurry 1: 1d20 + 8 + 1 + 4 + 2 ⇒ (1) + 8 + 1 + 4 + 2 = 16
dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11

to hit, flurry 2: 1d20 + 8 + 1 + 4 + 2 ⇒ (5) + 8 + 1 + 4 + 2 = 20
dmg if hits: 1d8 + 5 ⇒ (3) + 5 = 8

to hit, flurry 3: 1d20 + 8 + 1 - 1 + 2 ⇒ (3) + 8 + 1 - 1 + 2 = 13
dmg if hits: 1d8 + 5 ⇒ (1) + 5 = 6

to hit, haste attack: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15
dmg if hits: 1d8 + 5 ⇒ (4) + 5 = 9

gah, those were terrible

then he spends another ki point to increase his defense, +4 to ac

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

With wings flapping, Achren lashes out with his four arms,

attack#1: 1d20 + 9 + 1 + 2 ⇒ (11) + 9 + 1 + 2 = 23 Damage if hits: 1d6 + 4 ⇒ (6) + 4 = 10
attack#2: 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 21 Damage if hits: 1d6 + 4 ⇒ (6) + 4 = 10
attack#3: 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14 Damage if hits: 1d6 + 4 ⇒ (2) + 4 = 6
attack#4: 1d20 + 9 + 1 + 2 ⇒ (13) + 9 + 1 + 2 = 25 Damage if hits: 1d6 + 4 ⇒ (3) + 4 = 7
haste attack: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29 Damage if hits: 1d6 + 4 ⇒ (2) + 4 = 6


The masked man avoids the first three strikes and he deflects the fourth but is hit by the fifth.

Your go Erik


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik hacks at the masked man.

Power attack: 1d20 + 10 + 2 - 2 + 1 ⇒ (6) + 10 + 2 - 2 + 1 = 17
Damage: 1d8 + 6 + 6 + 2 ⇒ (8) + 6 + 6 + 2 = 22

Power attack: 1d20 + 5 + 2 - 2 + 1 ⇒ (15) + 5 + 2 - 2 + 1 = 21
Damage: 1d8 + 6 + 6 + 2 ⇒ (6) + 6 + 6 + 2 = 20

By my count haste has worn off Erik due to Sir Edwinds sword shortening duration. Same sword will cut magical AC on the masked man if applicable.


Both attacks miss. (You may want to stop power attacking you only hit him on a 19 right now.)

Lysander targets the caster once more hoping to keep him busy while you defeat the masked man.

The masked man attacks targeting Bleyz again still fighting defensively and using stunning fist and spending a ki for an extra attack.
attack stunning fist: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 ⇒ (2) + 4 = 6
attack fist: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 4 ⇒ (3) + 4 = 7
attack fist: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 4 ⇒ (2) + 4 = 6
sneak attack damage if stunned (3d6 per hit): 3d6 + 3d6 ⇒ (2, 2, 4) + (3, 2, 1) = 14

The necromancer begins casting another spells.

Lysander shoots but misses.
attack: 1d20 + 11 ⇒ (2) + 11 = 131d8 + 2 ⇒ (2) + 2 = 4

The necromancer launches a ray of negative energy at Lysander but Lysander ducks and avoids the deadly ray.
ranged touch: 1d20 + 8 ⇒ (2) + 8 = 10

Your go.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

I'm confused. The second one was a 21, why miss if I need 19?


I meant you would need to roll a 19 to hit his ac of 25


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik concentrates on hitting the masked man at the expense of power.

Power attack: 1d20 + 10 + 2 + 1 ⇒ (13) + 10 + 2 + 1 = 26
damage: 1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Power attack: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9
Fumble dex check: 1d20 + 2 ⇒ (11) + 2 = 13


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz again attacks with a flurry, keeping flank, and spends a ki point on defense IF the masked man doesn't go down.

to hit, flurry 1: 1d20 + 8 + 1 + 4 + 2 ⇒ (12) + 8 + 1 + 4 + 2 = 27
dmg if hits: 1d8 + 5 ⇒ (1) + 5 = 6

to hit, flurry 2: 1d20 + 8 + 1 + 4 + 2 ⇒ (17) + 8 + 1 + 4 + 2 = 32
dmg if hits: 1d8 + 5 ⇒ (1) + 5 = 6

to hit, flurry 3: 1d20 + 8 + 1 - 1 + 2 ⇒ (17) + 8 + 1 - 1 + 2 = 27
dmg if hits: 1d8 + 5 ⇒ (5) + 5 = 10

I'm assuming haste is gone now, right?


The masked man deflects Erik's attack but in doing so leaves himself open to Bleyz who lands three blows in succession and the masked man goes down.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Turning to the strange, floating figure nearby, Achren mutters an incantation and throws some ground mica over the creature, casting Glitterdust DC 18 Will save or be blinded.


will save necromancer: 1d20 + 13 ⇒ (15) + 13 = 28

The necromancer seems hardly bothered by the glowing lights.

He unleashes another spell.

Again Lysander shoots and tries to disrupt him but the necromancer was prepared and avoids his arrow.

attack: 1d20 + 11 ⇒ (4) + 11 = 151d8 + 2 ⇒ (3) + 2 = 5

He sends two rays of fire one at Lysander and the other at Achren.

Lysander touch/damage: 1d20 + 11 ⇒ (14) + 11 = 254d6 ⇒ (1, 2, 6, 5) = 14

Achren touch/damage: 1d20 + 11 ⇒ (8) + 11 = 194d6 ⇒ (5, 3, 4, 5) = 17

Your go.

Keep he mind he is levitating 20 feet up.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz pulls out his sling and fires off a bullet at the necromancer.

to hit: 1d20 + 6 ⇒ (7) + 6 = 13
dmg if hits: 1d4 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Levitating is no problem for one who flies

Flying up to the creature, Achrem launches an attack

attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage if hits: 1d6 + 6 ⇒ (1) + 6 = 7
hasted attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage if hits: 1d6 + 6 ⇒ (6) + 6 = 12

Yikes! a 1 and a 2. The gods of dice really hate me


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik crosses the room to recover his bow.

I assume that a double move action allows Erik to go and pick up the bow, but not to do anything else. Is that right?


Correct/Achren would only get 1 attack anyway hasted only gives an extra attack on a full attack.

Lysander readies his bow.

The necromancer floats back 5 feet from achren and cast.

Lysander shoots but misses.

1d20 + 11 ⇒ (13) + 11 = 241d8 + 2 ⇒ (8) + 2 = 10

The necromancer cast enervation at Achren!

ranged touch/negativelevels: 1d20 + 11 ⇒ (11) + 11 = 221d4 ⇒ 4

Ouch

Your go.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik Fires three arrows in quick succession.

Deadly aim rapid shot: 1d20 + 8 + 4 - 2 - 2 ⇒ (5) + 8 + 4 - 2 - 2 = 13
Deadly aim rapid shot: 1d20 + 3 + 4 - 2 - 2 ⇒ (5) + 3 + 4 - 2 - 2 = 8
Deadly aim rapid shot: 1d20 + 8 + 4 - 2 - 2 ⇒ (20) + 8 + 4 - 2 - 2 = 28
Damage: 1d8 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Confirm crit: 1d20 + 8 + 4 - 2 ⇒ (14) + 8 + 4 - 2 = 24
Extra crit damage: 2d8 + 8 + 8 ⇒ (2, 8) + 8 + 8 = 26

Edit: Sorry, had a firing into melee penalty but then saw the 5 foot step.


confirmed crit, that one hurt

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Yikes! 2 more levels drained and I'm a goner!

Achren flies into attack takes 5'step. Fly. Whatever

attack#1: 1d20 + 9 + 1 - 4 ⇒ (1) + 9 + 1 - 4 = 7
damage if hits: 1d6 + 6 ⇒ (5) + 6 = 11
attack#2: 1d20 + 9 + 1 - 4 ⇒ (6) + 9 + 1 - 4 = 12
damage if hits: 1d6 + 6 ⇒ (2) + 6 = 8
attack#3: 1d20 + 9 + 1 - 4 ⇒ (5) + 9 + 1 - 4 = 11
damage if hits: 1d6 + 6 ⇒ (6) + 6 = 12
attack#4: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26
damage if hits: 1d6 + 6 ⇒ (3) + 6 = 9
haste attack: 1d20 + 9 + 1 - 4 ⇒ (11) + 9 + 1 - 4 = 17
damage if hits: 1d6 + 6 ⇒ (5) + 6 = 11

Roll to confirm crit on attack#4
to confirm crit: 1d20 + 9 + 1 - 4 ⇒ (12) + 9 + 1 - 4 = 18
damage if hits: 1d6 + 6 ⇒ (5) + 6 = 11

I'm beginning to think I would do better to grapple


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

I wish i could get to him, I could grapple!

Bleyz readies an action to fire off another bullet if/when the necromancer backs up again to cast a spell.

readied action:
to hit: 1d20 + 6 ⇒ (3) + 6 = 9
dmg if htis: 1d4 + 4 ⇒ (1) + 4 = 5


Achren hit but not confirmed.

The necromancer will cast defensibly concentration: 1d20 + 13 ⇒ (12) + 13 = 25

Lysander still gets a shot but misses.

attack: 1d20 + 11 ⇒ (4) + 11 = 151d8 + 2 ⇒ (7) + 2 = 9

He uses Vampiric touch on Achren sapping his lifeforce to repair himself a bit.

touch/damage: 1d20 + 8 ⇒ (19) + 8 = 274d6 ⇒ (4, 5, 5, 3) = 17

Your go again.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Do I get an attack of opportunity as he is casting next to me
attack of opportunity if applicable: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Damage if hits: 1d6 + 6 ⇒ (6) + 6 = 12

Will attempt a grapple

grapple: 1d20 + 4 ⇒ (12) + 4 = 16 touch attack

as I understand it, if successful I can move him 5' (I will try to bring him down to the ground). Next turn I have to try to maintain the grapple at +5, and I get to make my attacks as part of that


no he casted defensibly and made the check which was dc 21 so he doesn't provoke an attack

Grapple is not a touch attack it is a cmb vs his cmd.

Your roll 1d20+your cmb and if you hit his cmd he is grapple. His cmd is 18.

Grappling


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik sends two more arrows at the creature, taking his time to aim carefully to avoid hitting Achren.

Ranged attack: 1d20 + 8 + 4 - 4 ⇒ (14) + 8 + 4 - 4 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Ranged attack: 1d20 + 3 + 4 - 4 ⇒ (11) + 3 + 4 - 4 = 14
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
DireMerc wrote:

no he casted defensibly and made the check which was dc 21 so he doesn't provoke an attack

Grapple is not a touch attack it is a cmb vs his cmd.

Your roll 1d20+your cmb and if you hit his cmd he is grapple. His cmd is 18.

Grappling

ok, but that's still better than if I try normal attacks. Do I get -4 on my grapple check due to the level drain?


Yes


We seem to have stalled

Achren attempts a grapple but fails for the moment.

CMB: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12

lucky for you our necromancer is running out of juice already

The necromancer hovers back a bit and unleashes a cone of fire towards Achren.

Lysander shoots but misses. attack: 1d20 + 11 ⇒ (4) + 11 = 151d8 + 2 ⇒ (7) + 2 = 9

Burning hands damage: 5d4 ⇒ (4, 2, 3, 3, 1) = 13 reflex dc 16 for half.

Your go again.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz's readied action goes off, but I'm sure that 9 missed the necromancer

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

reflex: 1d20 + 4 ⇒ (12) + 4 = 16 I have Evasion, so that's 0 damage

Barely avoiding the cone of fire, Achren once more attempts to wrestle him to the ground,

Grapple: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8 No chance


Yes 9 misses. You can fire again or ready another action.

Lysander is just going to rapid shot this time.

attack: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 2 ⇒ (6) + 2 = 8
attack: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 2 ⇒ (6) + 2 = 8

Huh hits twice nice.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz readies another action to fires off a sling bullet when the necromancer moves back away from Achren again.

to hit: 1d20 + 6 ⇒ (5) + 6 = 11
dmg if hits: 1d4 + 4 ⇒ (2) + 4 = 6


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Attack: 1d20 + 8 + 4 - 4 ⇒ (20) + 8 + 4 - 4 = 28
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 3 + 4 - 4 ⇒ (7) + 3 + 4 - 4 = 10

Confirm crit: 1d20 + 8 + 4 - 4 ⇒ (16) + 8 + 4 - 4 = 24
Damage: 2d8 + 8 ⇒ (4, 7) + 8 = 19


And Erik crits once more and takes him down.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Phew!
Panting with exertion, Achren flies down to the body of the strange unread creature. He stools to search it's body, then the body of the masked man and then the room

perception: 1d20 + 14 ⇒ (6) + 14 = 20


You find:
Lesser Metamagic rod: Silent
wand of Animate Dead (10 charges)
Scroll of Teleport
Scroll of Control undead
Scroll of False life
Scroll of Dismissal

Spellbook
5th—Teleport, telekinesis, waves of fatigue, Seeming
4th—animate dead, enervation, greater, Arcane eye, scrying
3rd—dispel magic, fly, protection from energy, vampiric touch, False life
2nd—acid arrow, command undead, false life, glitterdust, spectral hand, mirror image
1st—alarm, chill touch, mage armor, protection from good, ray of enfeeblement, shield, burning hands

Also...
Amulet of natural armor +2
Cloak of resistance +2
Ring of protection +1

The room:

The room contains the damaged seal and the empty archway.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Whilst Achren searches the room Erik, battered and bleeding, limps to Devyhn's side where he kneels, head bowed.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz looks on at Devyhn's fallen form and Erik's actions. He stoops down at Devyhn's side, unsure of his companion's condition and places a comforting hand on Erik's shoulder. He considers his words carefully, something he's not used to doing... then reconsiders and says nothing for the time being.

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