DireMerc |
Lysander shoots at the masked man striking him with two arrows.
rapid shot attack: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 1 ⇒ (8) + 1 = 9
rapid shot attack: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 1 ⇒ (3) + 1 = 4
haste attack: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 1 ⇒ (3) + 1 = 4
The masked man is wounded but he recovers and gets into a fighting stance raising one leg and putting both arms to the sides.
"So your plan is to take me down first? I'll admit you caught me off guard but you wont find it so easy to get past my guard now and how long do you think you can ignore the necromancer? he says attacking Devyhn with a series of powerful unarmed attacks.
He does A flurry of blows making the first hit a stunning fist and an extra attack while fighting defensively. Make a dc 19 fort save vs the stunning fist.
attack stunning fist: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 4 ⇒ (7) + 4 = 11
attack fist: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 4 ⇒ (7) + 4 = 11
attack fist: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 4 ⇒ (4) + 4 = 8
sneak attack damage if stunned (3d6 per hit): 3d6 + 3d6 ⇒ (2, 1, 6) + (4, 2, 5) = 20
The necromancer comes closer and cast a spell launching a lightning bolt at the Erik and Lysander.
Your go again.
(The masked man is badly hurt around 50% hp)
Bleyz |
Bleyz attacks the masked monk, hoping to strike him hard, but really only coming close once and barely scratching the fellow...
to hit: 1d20 + 8 + 4 ⇒ (18) + 8 + 4 = 30
dmg if hits: 1d8 + 5 ⇒ (2) + 5 = 7
to hit: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14
dmg if hits: 1d8 + 5 ⇒ (3) + 5 = 8
to hit: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
dmg if hits: 1d8 + 5 ⇒ (8) + 5 = 13
Achren Brayland |
Bleyz - and you other guys - don't forget you get +1 to AB from Haste, as well as +1 to AC and Reflex saves
Flying to attack, Achren places himself in a flanking position against the masked man.
Attack: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29 Damage if hits: 1d6 + 6 ⇒ (4) + 6 = 10
Hasted Attack: 1d20 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19 Damage if hits: 1d6 + 6 ⇒ (3) + 6 = 9
Bleyz |
I forgot we were hasted... Here's my haste attack:
to hit, haste attack: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
dmg if hits: 1d8 + 5 ⇒ (5) + 5 = 10
oh well, had to try
Devyhn Rhyker |
Fort Save: 1d20 + 7 ⇒ (9) + 7 = 16
There is an audible sound of ribs cracking as the masked man strikes Devyhn, the subsequent blows send the disciple of Pharasma to the floor in a crumpled heap.
Bleyz |
Seeing what happened to Devyhn, Bleyz spends a ki point to make himself harder to hit (+4 dodge bonus to ac for the following round, so ac goes to 27 (22 touch)
Erik Haakon |
Reflex save: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Erik lets out a cry as Devyhn collapses, hardly noticing as the lightning burns his flesh. He throws his bow aside and leaps at the masked man, hacking visiously with his sword but in his anger misses the man.
Power attack: 1d20 + 10 + 1 + 2 - 2 ⇒ (4) + 10 + 1 + 2 - 2 = 15
DireMerc |
Lysander turns and readies his bow targeting the necromancer.
The masked man attacks targeting Bleyz this time but Bleyz is prepared and avoids every hit.
attack stunning fist: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 4 ⇒ (1) + 4 = 5
attack fist: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 4 ⇒ (1) + 4 = 5
attack fist: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 4 ⇒ (3) + 4 = 7
sneak attack damage if stunned (3d6 per hit): 3d6 + 3d6 ⇒ (2, 5, 4) + (1, 4, 5) = 21
The necromancer begins casting a spell again and Lysander fires.
attack: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 1 ⇒ (1) + 1 = 2
The arrow hits while he is casting.
concentration: 1d20 + 13 ⇒ (1) + 13 = 14
He is surprised and fails to complete the spell.
Your go again.
Bleyz |
Bleyz again strikes at the masked man with flank, trying to end his threat.
to hit, flurry 1: 1d20 + 8 + 1 + 4 + 2 ⇒ (1) + 8 + 1 + 4 + 2 = 16
dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11
to hit, flurry 2: 1d20 + 8 + 1 + 4 + 2 ⇒ (5) + 8 + 1 + 4 + 2 = 20
dmg if hits: 1d8 + 5 ⇒ (3) + 5 = 8
to hit, flurry 3: 1d20 + 8 + 1 - 1 + 2 ⇒ (3) + 8 + 1 - 1 + 2 = 13
dmg if hits: 1d8 + 5 ⇒ (1) + 5 = 6
to hit, haste attack: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15
dmg if hits: 1d8 + 5 ⇒ (4) + 5 = 9
gah, those were terrible
then he spends another ki point to increase his defense, +4 to ac
Achren Brayland |
With wings flapping, Achren lashes out with his four arms,
attack#1: 1d20 + 9 + 1 + 2 ⇒ (11) + 9 + 1 + 2 = 23 Damage if hits: 1d6 + 4 ⇒ (6) + 4 = 10
attack#2: 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 21 Damage if hits: 1d6 + 4 ⇒ (6) + 4 = 10
attack#3: 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14 Damage if hits: 1d6 + 4 ⇒ (2) + 4 = 6
attack#4: 1d20 + 9 + 1 + 2 ⇒ (13) + 9 + 1 + 2 = 25 Damage if hits: 1d6 + 4 ⇒ (3) + 4 = 7
haste attack: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29 Damage if hits: 1d6 + 4 ⇒ (2) + 4 = 6
Erik Haakon |
Erik hacks at the masked man.
Power attack: 1d20 + 10 + 2 - 2 + 1 ⇒ (6) + 10 + 2 - 2 + 1 = 17
Damage: 1d8 + 6 + 6 + 2 ⇒ (8) + 6 + 6 + 2 = 22
Power attack: 1d20 + 5 + 2 - 2 + 1 ⇒ (15) + 5 + 2 - 2 + 1 = 21
Damage: 1d8 + 6 + 6 + 2 ⇒ (6) + 6 + 6 + 2 = 20
By my count haste has worn off Erik due to Sir Edwinds sword shortening duration. Same sword will cut magical AC on the masked man if applicable.
DireMerc |
Both attacks miss. (You may want to stop power attacking you only hit him on a 19 right now.)
Lysander targets the caster once more hoping to keep him busy while you defeat the masked man.
The masked man attacks targeting Bleyz again still fighting defensively and using stunning fist and spending a ki for an extra attack.
attack stunning fist: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 ⇒ (2) + 4 = 6
attack fist: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 4 ⇒ (3) + 4 = 7
attack fist: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 4 ⇒ (2) + 4 = 6
sneak attack damage if stunned (3d6 per hit): 3d6 + 3d6 ⇒ (2, 2, 4) + (3, 2, 1) = 14
The necromancer begins casting another spells.
Lysander shoots but misses.
attack: 1d20 + 11 ⇒ (2) + 11 = 131d8 + 2 ⇒ (2) + 2 = 4
The necromancer launches a ray of negative energy at Lysander but Lysander ducks and avoids the deadly ray.
ranged touch: 1d20 + 8 ⇒ (2) + 8 = 10
Your go.
Erik Haakon |
Erik concentrates on hitting the masked man at the expense of power.
Power attack: 1d20 + 10 + 2 + 1 ⇒ (13) + 10 + 2 + 1 = 26
damage: 1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Power attack: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9
Fumble dex check: 1d20 + 2 ⇒ (11) + 2 = 13
Bleyz |
Bleyz again attacks with a flurry, keeping flank, and spends a ki point on defense IF the masked man doesn't go down.
to hit, flurry 1: 1d20 + 8 + 1 + 4 + 2 ⇒ (12) + 8 + 1 + 4 + 2 = 27
dmg if hits: 1d8 + 5 ⇒ (1) + 5 = 6
to hit, flurry 2: 1d20 + 8 + 1 + 4 + 2 ⇒ (17) + 8 + 1 + 4 + 2 = 32
dmg if hits: 1d8 + 5 ⇒ (1) + 5 = 6
to hit, flurry 3: 1d20 + 8 + 1 - 1 + 2 ⇒ (17) + 8 + 1 - 1 + 2 = 27
dmg if hits: 1d8 + 5 ⇒ (5) + 5 = 10
I'm assuming haste is gone now, right?
DireMerc |
will save necromancer: 1d20 + 13 ⇒ (15) + 13 = 28
The necromancer seems hardly bothered by the glowing lights.
He unleashes another spell.
Again Lysander shoots and tries to disrupt him but the necromancer was prepared and avoids his arrow.
attack: 1d20 + 11 ⇒ (4) + 11 = 151d8 + 2 ⇒ (3) + 2 = 5
He sends two rays of fire one at Lysander and the other at Achren.
Lysander touch/damage: 1d20 + 11 ⇒ (14) + 11 = 254d6 ⇒ (1, 2, 6, 5) = 14
Achren touch/damage: 1d20 + 11 ⇒ (8) + 11 = 194d6 ⇒ (5, 3, 4, 5) = 17
Your go.
Keep he mind he is levitating 20 feet up.
Bleyz |
Bleyz pulls out his sling and fires off a bullet at the necromancer.
to hit: 1d20 + 6 ⇒ (7) + 6 = 13
dmg if hits: 1d4 + 4 ⇒ (1) + 4 = 5
Achren Brayland |
Levitating is no problem for one who flies
Flying up to the creature, Achrem launches an attack
attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage if hits: 1d6 + 6 ⇒ (1) + 6 = 7
hasted attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage if hits: 1d6 + 6 ⇒ (6) + 6 = 12
Yikes! a 1 and a 2. The gods of dice really hate me
Erik Haakon |
Erik crosses the room to recover his bow.
I assume that a double move action allows Erik to go and pick up the bow, but not to do anything else. Is that right?
DireMerc |
Correct/Achren would only get 1 attack anyway hasted only gives an extra attack on a full attack.
Lysander readies his bow.
The necromancer floats back 5 feet from achren and cast.
Lysander shoots but misses.
1d20 + 11 ⇒ (13) + 11 = 241d8 + 2 ⇒ (8) + 2 = 10
The necromancer cast enervation at Achren!
ranged touch/negativelevels: 1d20 + 11 ⇒ (11) + 11 = 221d4 ⇒ 4
Ouch
Your go.
Erik Haakon |
Erik Fires three arrows in quick succession.
Deadly aim rapid shot: 1d20 + 8 + 4 - 2 - 2 ⇒ (5) + 8 + 4 - 2 - 2 = 13
Deadly aim rapid shot: 1d20 + 3 + 4 - 2 - 2 ⇒ (5) + 3 + 4 - 2 - 2 = 8
Deadly aim rapid shot: 1d20 + 8 + 4 - 2 - 2 ⇒ (20) + 8 + 4 - 2 - 2 = 28
Damage: 1d8 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Confirm crit: 1d20 + 8 + 4 - 2 ⇒ (14) + 8 + 4 - 2 = 24
Extra crit damage: 2d8 + 8 + 8 ⇒ (2, 8) + 8 + 8 = 26
Edit: Sorry, had a firing into melee penalty but then saw the 5 foot step.
Achren Brayland |
Yikes! 2 more levels drained and I'm a goner!
Achren flies into attack takes 5'step. Fly. Whatever
attack#1: 1d20 + 9 + 1 - 4 ⇒ (1) + 9 + 1 - 4 = 7
damage if hits: 1d6 + 6 ⇒ (5) + 6 = 11
attack#2: 1d20 + 9 + 1 - 4 ⇒ (6) + 9 + 1 - 4 = 12
damage if hits: 1d6 + 6 ⇒ (2) + 6 = 8
attack#3: 1d20 + 9 + 1 - 4 ⇒ (5) + 9 + 1 - 4 = 11
damage if hits: 1d6 + 6 ⇒ (6) + 6 = 12
attack#4: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26
damage if hits: 1d6 + 6 ⇒ (3) + 6 = 9
haste attack: 1d20 + 9 + 1 - 4 ⇒ (11) + 9 + 1 - 4 = 17
damage if hits: 1d6 + 6 ⇒ (5) + 6 = 11
Roll to confirm crit on attack#4
to confirm crit: 1d20 + 9 + 1 - 4 ⇒ (12) + 9 + 1 - 4 = 18
damage if hits: 1d6 + 6 ⇒ (5) + 6 = 11
I'm beginning to think I would do better to grapple
Bleyz |
I wish i could get to him, I could grapple!
Bleyz readies an action to fire off another bullet if/when the necromancer backs up again to cast a spell.
readied action:
to hit: 1d20 + 6 ⇒ (3) + 6 = 9
dmg if htis: 1d4 + 4 ⇒ (1) + 4 = 5
DireMerc |
Achren hit but not confirmed.
The necromancer will cast defensibly concentration: 1d20 + 13 ⇒ (12) + 13 = 25
Lysander still gets a shot but misses.
attack: 1d20 + 11 ⇒ (4) + 11 = 151d8 + 2 ⇒ (7) + 2 = 9
He uses Vampiric touch on Achren sapping his lifeforce to repair himself a bit.
touch/damage: 1d20 + 8 ⇒ (19) + 8 = 274d6 ⇒ (4, 5, 5, 3) = 17
Your go again.
Achren Brayland |
Do I get an attack of opportunity as he is casting next to me
attack of opportunity if applicable: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Damage if hits: 1d6 + 6 ⇒ (6) + 6 = 12
Will attempt a grapple
grapple: 1d20 + 4 ⇒ (12) + 4 = 16 touch attack
as I understand it, if successful I can move him 5' (I will try to bring him down to the ground). Next turn I have to try to maintain the grapple at +5, and I get to make my attacks as part of that
Erik Haakon |
Erik sends two more arrows at the creature, taking his time to aim carefully to avoid hitting Achren.
Ranged attack: 1d20 + 8 + 4 - 4 ⇒ (14) + 8 + 4 - 4 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Ranged attack: 1d20 + 3 + 4 - 4 ⇒ (11) + 3 + 4 - 4 = 14
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Achren Brayland |
no he casted defensibly and made the check which was dc 21 so he doesn't provoke an attack
Grapple is not a touch attack it is a cmb vs his cmd.
Your roll 1d20+your cmb and if you hit his cmd he is grapple. His cmd is 18.
ok, but that's still better than if I try normal attacks. Do I get -4 on my grapple check due to the level drain?
DireMerc |
We seem to have stalled
Achren attempts a grapple but fails for the moment.
CMB: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
lucky for you our necromancer is running out of juice already
The necromancer hovers back a bit and unleashes a cone of fire towards Achren.
Lysander shoots but misses. attack: 1d20 + 11 ⇒ (4) + 11 = 151d8 + 2 ⇒ (7) + 2 = 9
Burning hands damage: 5d4 ⇒ (4, 2, 3, 3, 1) = 13 reflex dc 16 for half.
Your go again.
Bleyz |
Bleyz's readied action goes off, but I'm sure that 9 missed the necromancer
Achren Brayland |
reflex: 1d20 + 4 ⇒ (12) + 4 = 16 I have Evasion, so that's 0 damage
Barely avoiding the cone of fire, Achren once more attempts to wrestle him to the ground,
Grapple: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8 No chance
Bleyz |
Bleyz readies another action to fires off a sling bullet when the necromancer moves back away from Achren again.
to hit: 1d20 + 6 ⇒ (5) + 6 = 11
dmg if hits: 1d4 + 4 ⇒ (2) + 4 = 6
Erik Haakon |
Attack: 1d20 + 8 + 4 - 4 ⇒ (20) + 8 + 4 - 4 = 28
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 3 + 4 - 4 ⇒ (7) + 3 + 4 - 4 = 10
Confirm crit: 1d20 + 8 + 4 - 4 ⇒ (16) + 8 + 4 - 4 = 24
Damage: 2d8 + 8 ⇒ (4, 7) + 8 = 19
Achren Brayland |
Phew!
Panting with exertion, Achren flies down to the body of the strange unread creature. He stools to search it's body, then the body of the masked man and then the room
perception: 1d20 + 14 ⇒ (6) + 14 = 20
DireMerc |
You find:
Lesser Metamagic rod: Silent
wand of Animate Dead (10 charges)
Scroll of Teleport
Scroll of Control undead
Scroll of False life
Scroll of Dismissal
Spellbook
5th—Teleport, telekinesis, waves of fatigue, Seeming
4th—animate dead, enervation, greater, Arcane eye, scrying
3rd—dispel magic, fly, protection from energy, vampiric touch, False life
2nd—acid arrow, command undead, false life, glitterdust, spectral hand, mirror image
1st—alarm, chill touch, mage armor, protection from good, ray of enfeeblement, shield, burning hands
Also...
Amulet of natural armor +2
Cloak of resistance +2
Ring of protection +1
The room:
The room contains the damaged seal and the empty archway.
Erik Haakon |
Whilst Achren searches the room Erik, battered and bleeding, limps to Devyhn's side where he kneels, head bowed.
Bleyz |
Bleyz looks on at Devyhn's fallen form and Erik's actions. He stoops down at Devyhn's side, unsure of his companion's condition and places a comforting hand on Erik's shoulder. He considers his words carefully, something he's not used to doing... then reconsiders and says nothing for the time being.