Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Not right away, I'm going to be using an adventure path I found as the next section of this adventure and it begins at level 6 so you're right were you should be atm.
Is everyone okay with selling the rod to pay for Erik's weapon upgrade?
That's fine by me.
I bought a light crossbow and some bolts (no hanging around uselessly in a ranged combat scenario, I can actually contribute beyond looking pretty). I'll have a look at my potions/scrolls/wands and decide if I need to get something else.
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
any chance of snagging 700 gp? I have 100 gp currently and want to buy a belt of tumbling (800 gp). If not, don't worry about it... but it would be nice to have.
-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9
I'm still a couple of thousand away from a sword upgrade. I have the rod of cancellation still, but I think that could be very useful so don't want to sell it.
I'm looking at getting hold of restoration.
Since none of us are high enough level, and only Devhyn has it on his spell list, the best way to get hold of it is to get a wand.
A fully charged wand would be too expensive at 21000gp, but what if we get a partially charged wand with say 5 charges?, that would cost us 2100gp. I can't see us needing more than that.
Trait that gives me an spell like ability Arcane spell - cantrip. (Wendifa Apprentice).
This qualifies for the needing arcane spell casting part and the CL for the spell is the same as my level or I can just use my standard cl to calculate the increase in damage as CL rises.
It's detailed in the forums that SLA's qualify for arcane strike.
I actually hadn't notice it when I checked before.
By RAW what he says is correct SLA's count as arcane spells by default unless they can only be divine in which case they are divine. This is a ruling I dislike mainly because people use it meet the requirements for things they would need to be a caster for like this. Arcane strike is not a big deal really if it was a prestige class like mythic theurge you were using a spell like ability to get into I would Veto it but so long as it's just arcane strike I'm ok with it even thought I personally don't like it.
Just to make sure you know, in my allosaurus wildshape this means if I use arcane strike which is a swift action, and then charge -> Pounce I get 5 attacks and EACH attack has +2 Damage and counts as magical. With power attack I get -2 TH and +4 Damage on each attack.
So each of the 5 attacks would get +6 Damage.
I can then get pummelled to death as my ac is lower but that's beside the point.
I figure your used to scaryness with Achren flying around but..
Fair enough just lookout for my boss fights I get a little creative myself sometimes :)
I'm gonna relax things a bit for a while thought that last boss fight was a bit much lol. I made a monk/rogue/assassin who used crane style to defend while studying his target. When he didn't have time to study he would just do a flurry of blows making his first attack a stunning fist.
I read that fight i saw what you did to the inquisitor.. also crane style h as been nerfed now only gives situational ac bonus not miss 1 attack.
And bulls strength just seems useful or something to keep yourself out of danger.
I considered scrolls, but you have to be high enough level to cast that level of spell and have it on your spell list to be able to cast it without failure. Devhyn has it on his spell list, but is not high enough level (in fact none of us are), and Akron does not even have it on his spell list.
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10
I got a fair load of Knowledge skills and I imagine others have them too, any skill checks we might make to know extra things about the city before heading out?