Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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OOC discussion for the campaing


Male Professional Dosser 14/Rules Lawyer6

How do I get stats to appear above Achren's posts as Bleyz did?


I was wondering the same thing I'm looking into it. hopefully one of the others can clarify it. This is the first game I run on this site so im not familiar with everything yet.


Male Professional Dosser 14/Rules Lawyer6

I'm also curious to know if there is any checking procedure for the characters. Right now I could be posting anything but unless someone has vetted it, how would you know it to be true? Not that I am planning on cheating. But there remains the possibility I have overlooked something, or have done something the GM is unhappy with and presently there is no way to check it unless I am missing something.


Everyone else I can look at their character sheet by clicking on their name so their something missing that you didn't do. unfortunatly I dont know what that is.


alright try clicking on your name and click on the tab called profile and try creating a profile for your character

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

DireMerc, two of the players, Erik and Lysandre, posted in a duplicate thread. You may want to send them a private message with a link letting them know that the rest of us are over here.


Thank you for noticing I hadn't I will inform them


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Sorry about that, I went to the thread attached to the recruitment.

Doesn't bode well that my ranger got lost trying to find his thread!


Male Professional Dosser 14/Rules Lawyer6
DireMerc wrote:
alright try clicking on your name and click on the tab called profile and try creating a profile for your character

OK, done now.

Oddly enough, I thought it had been done when I set up the character. Do not know where it went.


It's not a problem I made a post about it in the recruitment trad. If you noticed the name of the topic It was a recruitment add.

Basically the way it went is I made the original recruitment treat in the gameplay section, then I made the recruitment topic were you all posted to join and then because I wanted to fix the name of the gameplay tread I had to make a new campaign tread.

Thus the gameplay tread we will be posting in is not linked to the recruitment tread where you joined.

I will know to do it right next time.


Male Professional Dosser 14/Rules Lawyer6

Seems to me we have a Monk, a Synthesist, an Inquisitor, a Ranger, an Elven archer and a paladin. The Monk, The Paladin and the Synthesist can all be front line, The Elven archer is definitely back-line. The Ranger - Are you TWF, Archer or Switch Hitter? I can do some buffs (Only Enlarge person at the moment). Devlyn, not sure how you see your role? (not played with too many inquisitors).

The only weakness I see is healing. Maybe ask sazed for a wand of CLW ASAP and give it to one of the divines?


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

I was going for switch hitter.

I think our Paladin is an archer, so he might not want to be up the front!

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Inquisitors are the divine version of a bard: roguey-cleric.

They have buffing and de-buffing abilities, have skills and access to all kinds of knowledge, and aren't useless in a fight.


Male Professional Dosser 14/Rules Lawyer6

OK, didn't realise he was an archer. That's what you get when you assume!
I think we are a bit short on buffs at the moment. Once I get a few levels under me, I should get access to more and better spells, but we may need Dev's buffs until then at least.

Switch hitter sounds perfect, I think we should be looking to make opponents come to us with our back line firepower, and Enlarge will support that nicely with reach.

So, we've got the Monk and Synthesist Front line, two archers back line and a switch-hitter and a buff-hitter (if you'll excuse the term).


Male Half-Orc Paladin (Divine Hunter) 1

Ausk can work as a switch hitter, but as a Divine Hunter, he's much more useful in the back.

I bought a couple throwing axes just for the times he's in the front lines, and in case he runs out of arrows.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleys is buying:
potion CLW 50 gp
MW kama, cold iron 304 gp
kama silvered 22 gp

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Wand of Cure Light Wounds, to be purchased (Devyhn: 125, Achren: 125, Bleyz: 125, Lysandre: 125)

I have also purchased:

Darkwood buckler, 55 gp
Darkwood club, 30 gp
Silver Holy Symbol, 25 gp
Cold Iron Sickle, 12 gp
10 silver crossbow bolts, 30 gp

Should we be looking at horses, or are we planning on doing the journey on foot?

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Purchases:
Cold iron Heavy mace 24gp
Silver Heavy Mace 102gp

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Additional Purchases:

Masterwork backpack, 50 gp
2 additional flasks of lamp oil, 2 sp
1 additional day's rations, 5 sp

Amended purchase:

Instead of a Silver Holy Symbol, a Holy Symbol tattoo on the palm of Devyhn's left hand. 100 gp

I am willing to pay for half of a medium tent (5 gp), but someone burlier then I will need to agree to carry it.


Male Half-Orc Paladin (Divine Hunter) 1

40 arrows cold iron 4gp
40 arrows silver 4gp
40 arrows blunt 4gp
40 arrows normal 2gp
1 silver throwing axe 28gp

1 small tent 10gp

Do we all want to go in on a horse and cart to carry our incidentals?


Male Professional Dosser 14/Rules Lawyer6

Not sure how well a cart will make it through Forest wilderness. Horse is a possibility, but bear in mind that we will end up in an underground vault, at which point we will either have to split the party to guard the horse(s) or run the risk that some wild animal or other creature may kill/spook the horse(s) and we will lose all our gear. It may be possible to fit a medium creature in the dungeon (riding dog, donkey or mule).

Also, using a creature to carry incidentals means running the risk of it being attacked and losing all those incidentals.

Personally, I carry all my incidentals. But then I have high STR and not much in the way of heavy stuff.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Devhyn I will happily pay for half a tent with you and I am happy to carry it too. I don't sleep but I will need to rest for 8 hours to regain lost spell slots.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

125 happily towards the CLW wand.
40 arrows cold iron 4gp
40 arrows silver 4gp
40 arrows blunt 4gp
A cold iron heavy flail 30 go
a silver long sword 105 go

Happy to buy and share a tent or get my own as required.

Potion CLW 50 gp

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Achren, thanks. I will deduct 5 gp for our tent.


Male Professional Dosser 14/Rules Lawyer6

Erik, Ausk has a tent with spare capacity. Not sure that Lysander would be happy to share with a half-orc given the animosity between their races, so he can share with Bleyz if everyone is happy with that?


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Fine by me. I don't think a ranger would spend much time in the tent anyway, given the choice.

Ausk if you are happy have half the tent gp.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

And as I think I can just afford it; out with the shortbow for half price 15gp and in with the longbow 75gp!


Alright put the new equipment in your profile if you haven't already.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Do we want to ask around town to see if our competitors have beaten us over here or just crack on?


Male Professional Dosser 14/Rules Lawyer6

I would ask around. All knowledge is useful.

Just realised I use my Eidolons BAB. Will amend my character sheet accordingly.


Male Professional Dosser 14/Rules Lawyer6

BTW, how do I roll dice. Is there some online mechanism and if so how do I access it?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Gav - if you look below the text box, there is a line that reads "How to format your text <show>".

Click on show and check out how to format text and the like - the very last line in the section tells you how to roll dice.


Male Half-Orc Paladin (Divine Hunter) 1

Yeah, I don't mind at all sharing the tent, and Ausk is as much human in action as he is half-orc, having been adopted at a young age by a human.


For results of checks I like om you the results so be sure to check you messages a little while after posted chances are I replied.

Seriously I check on here like every 30 minutes it don't take me long to reply.


As a note is there a way to set it up so I get an email notification when there is a new post?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

not that i know of. If you check your campaigns tab, it shows new posts there.


Yeah I had noticed that I didn't think there was the email notification although it was a feature I liked in the sited I used to play on.
Although the way the forums are set and the characters linked is much better here.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

I'm not entirely clear on the impact foraging etc has on speed through the woods but I suspect I better buy some more trail rations so we can keep moving quickly.

trail rations (6) - 3gp


I'm curious did any of you read or play-trough the mini-adventure that takes place in falcon's hollow?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

not I.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Nope, never even heard of it.


Male Half-Orc Paladin (Divine Hunter) 1

I'm with Erik, never heard of it.


Male Professional Dosser 14/Rules Lawyer6

I recognised the name falcon's hollow so i think I may have skimmed through it, but I don't remember anything about it.


Male Professional Dosser 14/Rules Lawyer6

OK, so we've got a couple of problems:

(1) The village is plagued by occasional Undead attacks; zombies and ghouls from the sound of things, but they feel that it is in hand,

(2) A girl has been abducted.

I suggest that we not go looking for the source of (1), but if we come across it and can do something about it, we should. If we can't do anything about it, at least we can report it to the village and they can decide what to do about it.

(2) is more serious. The girl is in the hands of known killers, who are headed in the direction we are. Seems to me we can kill two birds with one stone by cracking on, the sooner the better. Also they would not have taken the excess baggage of an unwilling victim unless they had a purpose for her. Since they have not killed her out of hand (her body has not been found), I think we can assume she is alive - for now.

Unless of course she chose to go with them - but my gut says a group like that is not wanting to have some random girl tagging along with them. Especially in dangerous territory.


Male Half-Orc Paladin (Divine Hunter) 1

Yeah, and Ausk is hoping that by going with the others on the undead hunt, we'll come across the girl. I agree that the girl is of top priority, the undead will still be there, the girl? Who knows.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

I am not sure which adventure this is. I know of Falcon's Hollow, as many of the original Paizo adventures were set in, and around, the area.

I have not played through any of those adventures, but have read a few discussion threads that pertained to them years ago.

See my post in the game thread. Devyhn was looking for specific, useful information. It was not his intent to go undead-hunting, specifically.

Hope that helps!


I was just checking that mini-adventure has all the details about what is causing the undead. Since you haven't looked into it I will just included it as an optional side-quest.


Do you know how I can post images?


I would like to post the map

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