GM Bourgeoisx |
Searching the skeletons the party finds: breastplate, heavy steel shield, longbow with 40 silver arrows, masterwork longsword.
when bringing the bones to the mouth of the cave demya notices that the way they cam in is now sealed by a stone wall.
After searching the cave move you find it look like it goes deeper but there is a another wall on the east side with a large metal door blocking your way. The door looks old and rusted but you can tell its been used recently.
so your resting for the night? or going deeper?
Demya Dalliante |
Demya yawns and looks for a decent place to bed down. "Seems like you guys have a plan all under control for the moment. Wake me up when you guys need me to keep watch." And with such tosses down her backpack, blanket, and bedroll.
Plik Brish'tok |
Plik looks over Medraut, and shrugs. "I will take second watch then...."
He walks over to the rusty door and gets to work setting his bear trap.
Bear Trap: CR1 (Craft DC20 to repair)
Type mechanical; Perception DC 15; Disable Device DC 20
Trigger location; Reset manual
Sharp jaws (atk +10 melee 2d6+3); sharp jaws spring shut around
the creature’s ankle and halve the creature’s base speed (or hold the
creature immobile if the trap is attached to a solid object); the
creature can escape with a DC 20 Disable Device check, DC 22 Escape
Artist check, or DC 26 Strength check.
GM Bourgeoisx |
other than the bow. anyone else taking any gear?
As you all take shifts and rest for about 8 hours the time goes by uneventful.
all ability's, spells and HP are back. Alistair, since you a divine spell caster, you may change out your spells if you want or keep the ones you have.
Everyone make a perception check please
Plik Brish'tok |
Plik sniffs the air as he disarms his trap... shakes his head, then a moment later sniffs the air again around the door frame.
"Catching a whiff... scent of cooking."
perception: 1d20 + 7 ⇒ (13) + 7 = 20
{Daz} |
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
mmm, meat...
The sleepy hobgoblin packs up his things while Plik disarms his trap. Both eager and wary of the thing deeper in the cave smart enough and capable of cooking it's food.
Medraut |
GM Bourgeoisx, is there actually any further loot? I was assuming not, but Medraut would search teh bodies of the creatures they fought, and also use Detect Magic to trace magical auras ;)
Medraut wanders for some time midst the remains of their previous combat, stopping momentarily to utter a few arcane words, then continuing, picking up this or that piece of bone and examining it thoroughly.
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
"After all the ruckus during last night, who would be calmly cooking just a tad further ahead - I find it all very odd" - the wizard's analytical mind comes to the surface as he listens to the others, and feels the scent himself - "We should proceed carefully"
GM Bourgeoisx |
With the party all ready, you move out. The door to the next room is large and made of solid metal. the wall seems to be made of the same thing. with a closer look the party notices that the door is meant to lock from the inside. even stranger is that the door looks used recently. with its have open and marks on the floor you can tell this door was open at some point in the last few days.
As plik looks in he see a large room with a huge bolder in the middle and what looks like some type of light on the other side of the bolder. also, your ears pick up voice but you don't know how many are what they are saying.
the red box is were the door leads to. if you want to move in place your icon were you would like. please be detailed in how you move and were. play smart
Plik Brish'tok |
Plik whispers to the group... "Light and voices beyond a boulder in the room's center. We will be seen if we bring light."
"Maybe we who can see go in first? Or we could lead you night-blinds through the dark?"
Plik Brish'tok |
Plik whispers again "I will set a tar trap at chokepoint on right side of boulder. If you can summon fire, folks covered in tar tend to burn well..."
He winks, then sneaks in.
stealth: 1d20 + 11 ⇒ (6) + 11 = 17
planning on placing a tar trap in the square to the left of my icon "next round" (it requires a full round to set up)
The target is coated in a thin layer of sticky tar unless it succeeds
at a Reflex save. It is entangled, and becomes susceptible to catching
fire from any source of flame. If lit on fire, the tar burns intensely
for 1 round; it deals 2d6 points of fire damage and is destroyed in the
process.
set trap stealth: 1d20 + 11 ⇒ (20) + 11 = 31
GM Bourgeoisx |
as you get closer you two here the following.
Male voice 1: When is Kenton going to get back... I tired of waiting here. its been 3 day..
Female voice 1: He is be back when he done! The soul stones are in 3 different areas, none of which are close..
Male voice 2: why cant Lord Akog just send his souls to collet them.
Female voice 1: Because, only mortals can puck this up.
you cant not let the other know what you heard since there not close enough unless you wanna yell it back at them.
so you have few options. 1 is to lesson more and gather info. 2, ambush the voices you here on the other side of the bolder. you 2 would get a free movement and attack be inti are rolled. 3 go back and talk with the others. 4 signal for everone to come BUT they would have to roll a check to see if the voices know your there. or come up with something els.
plik, you were able to set ur trap btw.
GM Bourgeoisx |
map updated
Daz I moved you were I thought you would like, feel free to adjust. also you still have your attack
As you slowly come around the rock you see 3 elf looking people sitting around a camp fire talking.
plik, please take your surprise turn
everyone els will have to wait to do anything till plik and daz act.
Plik Brish'tok |
Plik readies his bow, then sneaks over near Demya and the others.
"Be ready.... If you can conjure fire, hit the first one through."
He then lines up his shot.
stealth: 1d20 + 11 ⇒ (20) + 11 = 31
If this is a one-action surprise turn, that is my one action. Otherwise.. I'm shooting as well to get things started.
shortbow closest foe 45': 1d20 + 4 ⇒ (19) + 4 = 23
1d4 ⇒ 1
Medraut |
Apologies for the delay people
the red box is were the door leads to. if you want to move in place your icon were you would like. please be detailed in how you move and were. play smart
I have moved Medraut accordingly - double move. Now we wait for the resolution of Plik and Daz actions, correct?
GM Bourgeoisx |
that was a surprise round for you plik.
The 2 arrows Daz fired fly wide and miss the target.
Red male voice: What was that !
Blue female voice INTRUDERS!
Everyone roll init.
init: 1d20 + 2 ⇒ (8) + 2 = 10
init: 1d20 + 2 ⇒ (7) + 2 = 9
init: 1d20 + 2 ⇒ (1) + 2 = 3
if anyone gets above a 10 you guy go 1st
Medraut |
Hmmm I was expecting to get a 'tankish' character leading the way, so I could burn them down with Burning Hands ;) As it is:
Medraut takes a step to the side, and with an arcane gesture conjures a ray of frost aiming it at the one closest to him.
Moving right and up from Demya and casting Ray of Frost on green bad guy.
Touch Attack+Bless: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
It seems the bad guys have changed positions... Shouldn't I have acted before them?