Myrial, City of Rogues (Inactive)

Game Master Rynjin

You've proven yourself to be a competent "entrepreneur". Welcome to the Mandrigal. Now get to work.


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Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

If Salazar doesn't know where to find the beast Jo will try to gather info among the adventuring comunity on myrial

Spoiler:

Tier 1 Targets (worth 3000 gp, and probably a level up):

-Shira (Kn. Planes to identify) Gather info: 1d20 + 17 ⇒ (2) + 17 = 19
-Omox Demon (kn. Planes to identify) Gather info: 1d20 + 17 ⇒ (5) + 17 = 22
-Fossil Golem (Kn. Arcana to identify) Gather info: 1d20 + 17 ⇒ (12) + 17 = 29

Tier 2 Targets (worth 1500 gp):

-Metallic Gorgimera (Kn. Arcana to identify): Gather info: 1d20 + 17 ⇒ (7) + 17 = 24
-Bogeyman (the Fey version. Kn. Nature to identify) Gather info: 1d20 + 17 ⇒ (4) + 17 = 21
-Rakshasa (Kn. Planes to identify) Gather info: 1d20 + 17 ⇒ (5) + 17 = 22

Tier 3 Targets (worth 750 gp):

-Gorgon (Kn. Arcana to identify) Gather info: 1d20 + 17 ⇒ (10) + 17 = 27
-Intellect Devourer (Kn. Dungeoneering to identify) Gather info: 1d20 + 17 ⇒ (10) + 17 = 27
-Hangman Tree (Kn. Nature to identify) Gather info: 1d20 + 17 ⇒ (3) + 17 = 20
-Ogre Mage (Kn. Planes to identify) Gather info: 1d20 + 17 ⇒ (18) + 17 = 35
-Denizen of Leng (Kn. Planes to identify) Gather info: 1d20 + 17 ⇒ (7) + 17 = 24
-Hellwasp Swarm (Kn. Nature to identify) Gather info: 1d20 + 17 ⇒ (17) + 17 = 34


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Check my last post. Note that all told that Gather Info spree would take you 12d4 ⇒ (4, 1, 1, 3, 4, 2, 3, 2, 4, 4, 1, 1) = 30 hours.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

At the moemetn Jo doesn't have much things to do, and Korak do not want to go fort he GOlem, So I suppose Jo ask for the two lowest tiers


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Which ones, exactly?


Male Halfling Clerk of Abadar 7 | HP 29/45 | AC 29/24/20 | Fort +6, Ref +8, Will +12 | Init +4 | Perception +7 | Agile feet 8/8 | Inspiring command 8/8

30 hours is fine by me - we'll probably wanna take at least a day to book tickets and buy provisions. Also, it gives Chimon time to make more scrolls!

Knowledge (geography) Meraz Desert: 1d20 + 12 ⇒ (20) + 12 = 32
Knowledge (geography) Mana Wastes: 1d20 + 12 ⇒ (11) + 12 = 23

"Mana Wastes . . . aren't those magic-dead? I think the Meraz Desert would be safer for Jo and I. Perhaps Talryn as well," Chimon muses, taking the list. "We'll look into this."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Not exactly magic dead, though it is that in some places. More magic wild."

Chimon knows the Meraz Desert is in Qadira. It is a fertile ground for various religious cults, much to the consternation of Sarenrae's dervishes, who also call the area their home.

The Mana Wastes are a magic ravaged strip of land between the warring nations of Geb and Nex. The only settlement is the technologically advanced city of Alkenstar, which maintains strict neutrality between the two nations. It is home to any number of strange, dangerous creatures, and the Calikangs, lizard-like folk who breathe electricity and hope to one day "refill" the magic of the Mana Wastes, restoring them to normal.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"Why is there a giant golem just wondering around in the desert? Doesn't it have a master or something to protect? Is it unaccompanied?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"An interesting story, actually. A long time ago, an old wizard had set up his tower in the desert, away from everyone. He started finding bones buried under the dunes, and liked the look of them, so he crafted his guardian from their bones."

"After his allotted span of years the wizard died, as all amateur wizards do, but golems don't exactly age. Especially not when their pieces are millions of years old already, and preserved magically even further. It guarded the tower until the wind and sand ground the thing to dust. Once the tower was completely destroyed, his original orders no longer held, and it simply began wandering aimlessly."

"The locals have learned to stay away from it. It doesn't fight except in self defense, so it's safe enough to be around for anyone not actively trying to provoke it."


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"Does it have any ranged capabilities or unusual defenses?"


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Jo doesn't find the story interesting at all.

It sounds like a good target... - Jo says but his thought are really focused in how bad the heat of the desert will be for her hair.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Not that I'm aware of. It's a golem, they're generally pretty straightforward as far as combat goes."


Male Half Elf Bound 7 HP Not Dead/67; AC 26 (tch 15; ff 23); CMD 27; DR 3/-; Fort +11, Ref +8; Will +7(Aura of Courage, Roll Twice Take Best vs Mind Effect); Perception +5; Sense Motive +0; Initiative +3

"...I have an idea." Talryn declares.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"Is it flying over and dropping stuff on it?"


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Going to a desert sucks, but i totally vote for hunting the golem


Male Half Elf Bound 7 HP Not Dead/67; AC 26 (tch 15; ff 23); CMD 27; DR 3/-; Fort +11, Ref +8; Will +7(Aura of Courage, Roll Twice Take Best vs Mind Effect); Perception +5; Sense Motive +0; Initiative +3

"No, but I'm partial to that plan as well. If our objective is capturing the Golem then we need something a bit more nuanced..."

"I propose we find out as much as we can about this Wizard and his old tower."


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"We have to capture it? Can't we just break it and let the man glue its pieces together? Isn't that what those bookish guys do in museums?" says Korak with a dubious tone. "This is a golem! It's not like we can knock it unconscious... And I certainly doubt we have a big enough leash to pull it around."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You can knock out the Omox and Shira!


Male Half Elf Bound 7 HP Not Dead/67; AC 26 (tch 15; ff 23); CMD 27; DR 3/-; Fort +11, Ref +8; Will +7(Aura of Courage, Roll Twice Take Best vs Mind Effect); Perception +5; Sense Motive +0; Initiative +3

"...which is why I propose we research as much as we can so we don't try to brute force this. As much as I look it, fighting is NOT my only purpose. Not anymore atleast." Talryn replies calmly.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"Never mind... Destroying it could be done, but capturing it is a no go. Let's go after something else... Or... You know... Find another way to raise the money."


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Would It be to bold to ask for a scroll of the apparent master spell?


Male Half Elf Bound 7 HP Not Dead/67; AC 26 (tch 15; ff 23); CMD 27; DR 3/-; Fort +11, Ref +8; Will +7(Aura of Courage, Roll Twice Take Best vs Mind Effect); Perception +5; Sense Motive +0; Initiative +3

Excuse me while I try to rile up Korak.

"Really Korak? I never took you for one to pass up a challenge. Huh."


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2
Korak Fists of Fury wrote:
"Never mind... Destroying it could be done, but capturing it is a no go. Let's go after something else... Or... You know... Find another way to raise the money."

Killing it is still twice of the gold for killing the gorgon and the other lesser beast


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5
Talryn Ironflesh wrote:
"Really Korak? I never took you for one to pass up a challenge. Huh."

"You should never take me up as one who is stupid and proud. One who passes up a challenge that isn't worth the risk? That I can be."


Male Half Elf Bound 7 HP Not Dead/67; AC 26 (tch 15; ff 23); CMD 27; DR 3/-; Fort +11, Ref +8; Will +7(Aura of Courage, Roll Twice Take Best vs Mind Effect); Perception +5; Sense Motive +0; Initiative +3

Talryn shrugs.

"If you think it that great of a risk."


Male Halfling Clerk of Abadar 7 | HP 29/45 | AC 29/24/20 | Fort +6, Ref +8, Will +12 | Init +4 | Perception +7 | Agile feet 8/8 | Inspiring command 8/8

"Perhaps there'd be some lore to uncover in Absalom, Talryn. But if this beast really is so powerful, we might indeed be better off settling the issue with a lesser one."


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

I bet the golem is less of a threat than the gorgon or the hangman tree or the ogre mage.


Male Half Elf Bound 7 HP Not Dead/67; AC 26 (tch 15; ff 23); CMD 27; DR 3/-; Fort +11, Ref +8; Will +7(Aura of Courage, Roll Twice Take Best vs Mind Effect); Perception +5; Sense Motive +0; Initiative +3

"Absalom eh? Quite the dangerous place for those in our profession. Lots of aspiring heroes running amok." Talryn comments.

"An option worth exploring though I admit."


Male Halfling Clerk of Abadar 7 | HP 29/45 | AC 29/24/20 | Fort +6, Ref +8, Will +12 | Init +4 | Perception +7 | Agile feet 8/8 | Inspiring command 8/8

"Might we seek something living underground?" Chimon asks. "I've always wanted to head an expedition into the Darklands."

Knowledge (geography) for monsters on the list that we could find down there?: 1d20 + 12 ⇒ (1) + 12 = 13


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"I do not know much about golems... I know that they can't be knocked unconscious, I know that they are immune to stuff that would kill mostly anything we've faced so far... And I know they are dangerous. Putting that aside, I do know a lot about the creatures that would provide fossils large enough to create this monster."(It's Kn(Nature) check to identify Dinosaurs, right?) "...And they were fearsome enough without the aid of whatever magicks the dead Wizard weaved into their bones... Now, if you have any suggestions of how to subdue, capture, cage and transport a 20ft monstrosity that never sleeps, I'm all ears."

I was going to roll Knowledge checks for the other creatures, but... They are so many. Too many dice codes to type. Just assume I take 10 on all of them. -.-'


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Chimon has a vague notion (backed up by Salazar's certainty) that the Vemerak, and Intellect Devourers may live down there. Some of the others (such as Ogre Mages, Rakshasa, Denizen of Leng, and Gorgon) could POTENTIALLY be found there, but it's not their main habitat.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Jo don't want to push to much, after all this whole thing is because she failing victim of the shade's spell.

You choose one of them then - she say to Korak


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"Dragging living creatures around is a pain in the ass... But it can be slightly less annoying if we can knock it out..." says Korak. "Is there anything in the list that bleeds and won't kill us with a flick of their wrist/tentacle/wing/whatever?"

i.e.: Something without SoD abilities...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

*roll eyes* You're no fun.

"The Shira is a powerful creature, but has no way to kill you immediately like some of these can. Likewise the Rakshsasa, Intellect Devourer, Ogre Mage, Hellwasp Swarm, Denizen of Leng, and Hangman Tree."

"All of the less interesting specimens, really."

"As a note, if you don't mind increasing your debt to me slightly, I can provide you with a magic clasp you can use to transport the unconscious or bound creatures back here directly, bypassing the messy business of trekking across deserts and back to Myrial every time you go out there.."


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"And how 'slightly' would that be, exactly?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Approximately 500 per clasp. I've managed to bring the cost down considerably in recent years by trimming down the function and limiting their use to certain keyed people." he says with a smile.

"It may sound steep, a full 2/3 of the price of some of the cheaper monsters, but it significantly reduces your effort in returning the creature here safely, with no chance of escape, and taking it alive instead of dead."


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"Wait... Aren't we doing you a service? And wouldn't you get the clasps back anyway as soon as the creatures are teleported? Why the hell would you charge us for using a tool that makes our work FOR YOU easier and more effective? If anything, you should be offering it to us freely! That's the kind of s&@+ that diamond barons pull on uncultured miners! 'You can work for me, and I'll pay you... You just have to rent your pick and shovel from me...'. Yeah... I'm not buying it!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He shrugs.

"Your choice. The clasps are one-use only, so I'd be giving them to you at a loss. I'm wealthy, but I didn't get that way by tossing away coin"

He doesn't disagree with your "renting the pick and shovel" analogy, mind you.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"I refuse that deal on principle. We are already paying all the travelling costs on our own... In fact, now that I think about it, hunting for monsters on far-away lands seems more and more like a horrible way to pay back our debts... I'm sure we can find another way to raise the money. Good luck finding someone else who is willing and capable of capturing and transporting any of these rare creatures."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"I'm sure I can, but I have to pay those out of pocket. They certainly won't be as whiny as you, however, so that's a plus."

"I'll expect my money by Tuesday. I will not accept excuses."


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"As you wish... Keep your shovels and picks. I'd rather be 'whiny' than a fool."

Korak still has 1189gp left. If you can chip in, we can get the rest of the money. Or we just sell a cheap item and buy it back later if necessary. I don't mind travelling, but I refuse to be exploited like a slave-worker.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Or we can try to kill Salazar :D...I, for some reason, think that JO have some 2k to spare, that cover it, I have to reread some post to see if that is true


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

We can also go after the Fossil Golem... Drop stuff on it from out of his range... Kill it. Grab its bones, bring back to town and sell it to one of Salazar's rivals... Even if we only get half as much money as the Golem is worth, we'd still have enough to easily pay Salazar and still have lots of shiny gold coins left in our pockets... And we'd have the pleasure of saying "IN YOUR FACE!" to Salazar.


Male Half Elf Bound 7 HP Not Dead/67; AC 26 (tch 15; ff 23); CMD 27; DR 3/-; Fort +11, Ref +8; Will +7(Aura of Courage, Roll Twice Take Best vs Mind Effect); Perception +5; Sense Motive +0; Initiative +3

If we really don't want to do this, I'll just pay the man out of my own pocket.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

I'd like to do it... Just not on the terms he's offering. :)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Jo. wrote:
Or we can try to kill Salazar :D...

Remember that he is at LEAST CL 15. That said I wouldn't mind setting him up as an adversary...especially considering Korak has pissed him off now.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Pffft... If he's pissed off by simple facts, he's got no right to call anyone "whiny"...


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

You know what... I'll stop complaining. Korak goes along with whatever you guys decide.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

¬¬


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

We'll get your money soon Salazar

I'd say lets go for the golem, it cost 125,000 tocreate one, somebody have to pay more than Salazar


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

So, how can anyone take control of other people golems? 10 in kn arcane for 26 and if there is a library in Myrial Jo goes there or any bonus

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