Myrial, City of Rogues (Inactive)

Game Master Rynjin

You've proven yourself to be a competent "entrepreneur". Welcome to the Mandrigal. Now get to work.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Korak swings a flurry of fists and claws at his opponent, missing all but one, which hits his opponent with a satisfying thud.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

eh, I really do not have any other trick, sorry guys, hope you do not die - I delay


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I lol'd. Jorriko, you're up.


M Tiefling Dark Stalker 4

attack: 1d20 + 8 ⇒ (14) + 8 = 221d10 + 10 ⇒ (8) + 10 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jorriko steps up and slashes his blade, leaving the jester to lie on the ground in two pieces, twitching and laughing.

The stone jester begins climbing up the side of the pit.

1d20 + 10 ⇒ (16) + 10 = 26

Also, Ref save at +2 for the pit again, Jorriko. Unless you want a cage match with the construct.


M Tiefling Dark Stalker 4

ref: 1d20 + 5 ⇒ (7) + 5 = 12

I thought I was readying an attack for the stone jester. I can't reach the other one..


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Pit Fight it is.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jorriko, off balance from his sword swing, tumbles and falls into the pit, past the climbing construct.

The creature, seeing Jorriko fall, looks up, then decides it's not worth the trouble when one of his targets is within easy reach. He stops his climb about 10 feet up, then drops back into the pit, standing over Jorriko menacingly.

No use rolling damage since his hardness would absorb it even at max. Jo's up, then Jorriko, then the Clowninator, then Korak.


M Tiefling Dark Stalker 4

here is my readied turn:
-swift vanish (last one today)
-5ft sidestep
-standard action to ready an attack if the construct tries to climb out again.
Rationale: if he ignores me and tries to climb out, I should get an AoO and then my readied action giving me two chances to take him down.

AoO vs flatfootedness: 1d20 + 8 ⇒ (12) + 8 = 201d10 + 10 ⇒ (2) + 10 = 12
readied attack vs flatfootedness from climbing: 1d20 + 8 ⇒ (7) + 8 = 151d10 + 10 ⇒ (10) + 10 = 20


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Only problem with Step 2 is that there's no point. Pit's a 10 by 10, so you're the same distance away no matter what.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

I shot at the last jester

Attack and Dmg: 1d20 + 5 ⇒ (6) + 5 = 111d8 ⇒ 1


M Tiefling Dark Stalker 4
Rynjin wrote:
Only problem with Step 2 is that there's no point. Pit's a 10 by 10, so you're the same distance away no matter what.

that's why it should work... If he attacks where I was he will whiff, if he steps out, I can still reach him


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jo fires a crossbow bolt at the construct, which goes wild, almost hitting Jorriko, before hitting the floor of the pit.

The stone jester looks about confused for a few moments, trying to find Jorriko, but is eventually unable to do so.

Figuring that his opponent was gone, he begins climbing again.

1d20 + 10 ⇒ (18) + 10 = 28

Suddenly, Jorriko lashes out with two quick slashes. One hits the construct with a glancing blow, doing slight damage, while the backswing just clinks off the thing's stone skin with no ill effects.

The jester, annoyed, releases his grip again, coming down on Jorriko with his bladed foot extended.

1d20 + 13 ⇒ (12) + 13 = 25

But his drop is narrowly avoided by Jorriko, who can feel the wind of the blade passing through where his shoulder had been a moment before.


M Tiefling Dark Stalker 4

Ill not last long like this... If it comes to it, Use this beast to mark my grave site.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"Sorry, Jorriko, you are not getting off the hook that easy! No deaths allowed before we finish the job!" says Korak as he jumps down the pit, making sure to fall with his on the Jester's head.

Acrobatics to fall without damage Acrobatics: 1d20 + 11 ⇒ (2) + 11 = 13

And here I thought I'd finally make good use of Acrobatics... ¬¬'

Dive Kick: 1d20 + 11 ⇒ (16) + 11 = 27
Boot to the Face!: 1d8 + 11 ⇒ (8) + 11 = 19

Oh... Max damage!

He scream out loud when he lands. He wants to be certain that Jo will listen!

"HEY! TINY! USE MORE OF THAT ACID BLOB YOU USED ON THE CRITTER AT THE FRONT DOOR!"

i.e.: Use Acid Splash. It's not very much, but it's free damage. Hardness doesn't apply against energy attacks. I think...


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

I move and - Touch attack + Dmg: 1d20 + 5 ⇒ (17) + 5 = 221d3 ⇒ 3


M Tiefling Dark Stalker 4

I need to book for a bit. I have 16 hp, 1 CLW, and 1 channel left (neg =2d6, pos =1d6). If I don't die before next round then I final assault: 1d20 + 8 ⇒ (4) + 8 = 121d10 + 10 ⇒ (10) + 10 = 20 other than that, use my healing up and consider me brooding... Good luck!


Ok, jorriko really need a better sword u.u


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

I'd set for better dice...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The construct is rocked by Korak's blow, Jorriko's narrowly whizzing by his face as he catches his balance.

Hurt and surrounded by enemies, he lashes out. First to Korak, second to Jorriko.

1d20 + 13 ⇒ (8) + 13 = 21
1d20 + 11 ⇒ (4) + 11 = 15

His bladed foot narrowly whizzes past Korak's front as he sucks in his gut to avoid the blow, while his normal one flailing around afterwards doesn't come anywhere near Jorriko.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Do I take fall damage?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Korak Fists of Fury wrote:
Do I take fall damage?

Oh, yeah forgot. Yeah it's a DC 15 for 20 ft. falls, so you did.

2d6 ⇒ (4, 3) = 7


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

BTW, is it me again? Did Jorriko act already?


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

I'm not sure if I should be acting now or if it's still Jorriko's turn -.-'

1d20 + 9 ⇒ (8) + 9 = 17 damage: 1d8 + 11 ⇒ (4) + 11 = 15
1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d8 + 8 ⇒ (7) + 8 = 15
1d20 + 6 ⇒ (12) + 6 = 18 damage: 1d6 + 3 ⇒ (2) + 3 = 5
1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d6 + 3 ⇒ (6) + 3 = 9


M Tiefling Dark Stalker 4

never mind, my booking was canceled. proceed as normal, just act like I didn't hit anything... Oh, wait... Ok, no pretending necessary, and don't worry Korak, I attacked and whiffed.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Where had you booked, if I can ask?

Korak wailed on the construct, getting in a number of hits, though only two connected for any damage.

It seems as though the creature is on its last legs, though it remains dangerous to those around it.

Jo, Jorriko, then Big Boy.


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Holy S@#&! I forgot I had a Ki pool now!!! Can I use it to make an extra attack, since Jo didn't act yet?

Ki Attack: 1d20 + 9 ⇒ (15) + 9 = 24

Of course I roll well when I forget to attack... ¬¬'


M Tiefling Dark Stalker 4

family shopping, but it was cancelled


M Tiefling Dark Stalker 4

after Jo, of course

If there is a way to flank then ill take it!

swing of fury: 1d20 + 8 ⇒ (9) + 8 = 171d10 + 10 ⇒ (5) + 10 = 15

but of course...


Touch attack and DMG: 1d20 + 5 ⇒ (13) + 5 = 181d3 ⇒ 3


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Korak, Jorriko, and Jo combine fire, finally cracking, crumbling, and melting the construct's stone body, it slowly crumbling to pieces as the magic sustaining it is no longer capable of doing so.

As it crumbles, a small golden scepter is revealed in the wreckage, falling out of the chest of the creature.

Its functions are clearly labeled, in order:

-Redecorate (Rooms)
-Redecorate (Guardians/Inhabitants)
-Activate Defenses
-Deactivate Defenses
-Restore/Repair Defenses
-Unlock doors/chests
-Reveal Orb Chamber

See? Maybe not such a bad base after all. =)


M Tiefling Dark Stalker 4

Krail gathers his friends and channels positive energy over them. Looking at the beating that his barbarian comrad took he whispers a quick prayer to mend his wounds.

Death came to visit, may she come again on another day

pos energy to all: 1d6 ⇒ 5
to korak: 1d8 + 4 ⇒ (1) + 4 = 5

He deactivates the defenses and suggests to the group: We should rest.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

I have no problem resting, where?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So what's everybody at HP wise, then?


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

With Rage... 17. Without Rage... 9. :P


M Tiefling Dark Stalker 4

16 hp

With the defenses down, we can rest anywhere. At least now we dont have to pay the guild for room and board.

"redecorate" a comfortable inn setting with nice comfortable beds.


I have all hp, in fact I did not needed the healing :p


M Tiefling Dark Stalker 4
Nicos wrote:
I have all hp, in fact I did not needed the healing :p

Well, I don't have selective healing anymore, so =P


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Jo gives a potionf of CLW to korak and one to jorriko. you might need it more


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

Auron gives the sorceress a smile of honest gratitude.

"Thanks, tiny. You're a sweet heart when you're not killing stuff... Not that I'm complaining. By all means, kill as much stuff as you can in this place!" he then pauses for a second, and seems like something suddenly popped out in his mind. "The potion we found! Can you figure out what it does?"

Potion: 1d8 + 1 ⇒ (7) + 1 = 8
I'm assuming this is a 1st level potion.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Hey, I dont kill things, unless I am on very bad mood. And stop calling me names, mr clowny.

spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"Hahahaha. It's just an affectionate nickname between friends, little lady. Don't take it too seriously." he says with a loud laughter, before turning to his other companion.

"And you, Jorriko. Any ideas? Spending the night here is probably not safe, but we're not exactly 100%. Our next tussle might be our last if we are not careful..."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Gotcha. Since you're that low I'd suggest healing up in the morning as well to get back to full. Also, the potion is a potion of Bear's Endurance.

Jorriko fiddles with the scepter for a moment, deactivating the remaining defenses.

It takes him a bit longer to figure out how the Redecorate function works, but he soon does so, by pressing the button and then sating the theme out loud.

The rooms shift and rearrange slightly, losing the eye searing colors and garish decorations.

The walls shift to a simple white paneling, with clean hardwood floors. The main room shifts, obliterating the doll room and the one opposite it, changing into 4 same size bedrooms, while the "throne room" you are currently standing in loses it walls, and a bar, fully stocked with most beverages you could care to ask for, appears in its place, along with a fully stocked larder.

Finally, a number of jesters flicker into existence before changing into an innkeeper, his wife, and a pair of servants.

These illusions are basically convinced you're paying rent for long term stays and food in advance, even though you aren't, by the by. Never worth it to track room and board costs anyway.


M Tiefling Dark Stalker 4

The defenses are disabled, we are locked in, and have the only known key in existence... Besides check out the "toy room" now. [b]

With a concentrated effort and use of the "redecorate" wand, Krail wild the other room to be lined with murals of succubi engaging in wanton acts of depravity, and a bed with wood carved busts of Korak looking dashing and manly as bedposts, and a wooden training dummy in the corner.

The large room they are standing in turns into a quiet, cozy study with paintings of dancing fey and beautiful woodland scenery. A comfortable bed and a long teak desk with lamps and a place for ink wells and quills materializes on one side with a large intricately engraved and cushioned chair to sit in. Book shelves line the free spaces on the remaining walls to complete the feeling of a study/ bedroom.

[b] For you, Jo. May you find comfort and rest here. I am going to investigate the final room, and then we can open access to the orb room.


M Tiefling Dark Stalker 4

damn, DM ninja'd


M Tiefling Dark Stalker 4

Krail searches the remaining room making sure to unlock all remaining chests with the wand.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jorriko touches the scepter again, and personalizes each of the rooms according to the whims of himself and his companions, tweaking the basic "Inn Theme" in the common room to be somewhat more "racy".

The help change slightly as well, becoming less wholesome, the innkeeper's wife and the serving girl now dressed in skimpy clothing and looking much more beautiful, while the innkeeper and male servant becoming somewhat rougher, even combat ready (appearing now in light armor and being armed).

Good?

Feel free to describe in detail your rooms, if you want. Anything not directly combat applicable or super expensive is fine. I figure you can have some useful stuff her as long as it's not sellable (disappears when you leave, for instance). Perhaps the library in Jo's room giving bonuses on checks for researching certain things, if you like.

Jorriko wanders into the rooms, and finds one locked chest, containing a fair amount of treasure.

A wand, and two longswords (which seem to be magical).


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

"Can you get rid of the clown shoes (and all the rest)? They make my kicks hurt more, but they're kinda annoying after a while..."


M Tiefling Dark Stalker 4

Krail's room becomes devoid of light and sparse of furniture. The darkness almost seems to crawl with a life of its own. A simple cot and chest spring out from the walls, and a freestanding door with all manner of locks and mechanisms appears on the other wall; a place to practice and hone his skills.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Maybe if Jorriko remembers there's more than one "Redecorate" function and lets you use it. *hint hint* =)

Also, since Jo's gone I don't feel like having her roll. It's a wand of Charm Person, and two +1 Longswords.

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