Myrial, City of Rogues (Inactive)

Game Master Rynjin

You've proven yourself to be a competent "entrepreneur". Welcome to the Mandrigal. Now get to work.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Refresh my memory real quick, you left Michaelis and his sister alive, right?


Male Human Dungeon Master 10/ Munchkin 10

I have no idea who is Michaelis, actually... Was he the drow?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes.


Male Human Dungeon Master 10/ Munchkin 10

Huh... I had edit my post but it seems it didn't update for some reason...

IIRC, we let them live because Byrdd said he likes drow.


Working more than 6 hours at week should be illegal.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just wanna point out to Lemmy and Scavion that Blackest Scale was updated a while ago and it'd make me sad if it died again. =(


Lemmy wrote:


IIRC, we let them live because Byrdd said he likes drow.

We actually let them live because they help us againt charles.


Male Human Dungeon Master 10/ Munchkin 10
Rynjin wrote:
Just wanna point out to Lemmy and Scavion that Blackest Scale was updated a while ago and it'd make me sad if it died again. =(

Huh... I actually didn't notice that.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Rynjin wrote:

That might be good too. I kinda wanted to run a game without FFCS. Part of the problem is it's getting hard to keep up with things as far as that goes. If you build specifically to not optimize one thing it works fairly well, but when you start pushing the limits it starts straining at the seams.

This quick encounter sort of illustrates the point. Without massive tweaking I can't keep up with your AC, or your damage output. I end up having to build every single NPC like I would a PC just to have them last a round, and it gets really tiring really fast.

Anything with less than DR 5 and 200 HP can't really stand up to Korak in a fight, and it gets really boring when all I can use are spellcasters with Blur, Mirror Images, and DR out the wazoo.


Male Human Dungeon Master 10/ Munchkin 10

To be fair, his damage output isn't all that higher than the original Korak build (Monk 2/ Barbarian 18)... I didn't even stack a lot of stuff... This is the first time I've used Wild Shape + Rage... And I did it mostly because I thought it'd be cool (I took Wild Shape as a "do cool stuff" class feature, rather than a as damage boost).

TWF + Dragon Style is pretty insane, though...

In fact, damage output in general is insane in PF. :/

If it's any consolation, after I grab ITWF, I don't intend to grab any other damage booster... At least not for quite a while.


The campaing using mostly human enemies have a big part of the problem.


Male Human Dungeon Master 10/ Munchkin 10

Well... Surprise round + win initiative + start within Full Attack range + using all I got (Rage + Wild Shape + Ki) didn't hurt my damage output either... :P

That was as NOVA as I could go... Which I had to do, since I was alone.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The main problem is really the combination of Wild Shape, Barbarian stuff, and TWFing.

IUS/IUS/IUS/IUS/Claw/Claw/Bite is a ridiculous attack combination for 8th level


I mean, Sun xiao can also 1-round most thing I could throw at him, but since I don't have to build most of them then I care little.

Also, since when there is a chat for the campaigns?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Nicos wrote:


Also, since when there is a chat for the campaigns?

There is?


Male Human Dungeon Master 10/ Munchkin 10
Rynjin wrote:

The main problem is really the combination of Wild Shape, Barbarian stuff, and TWFing.

IUS/IUS/IUS/IUS/Claw/Claw/Bite is a ridiculous attack combination for 8th level

Well... Bite/Claw don't hit very often due to suffering a -5. :( and the 4th IUS is only because of Ki... But yeah, it does a crapton of damage. As TWF does... When you invest a bunch of feats into it.

That's why I don't intend to get much more than ITWF. After that it's mostly defensive abilities and cool stuff, like being able to sense undead. :D


There is a little box next to the name of the campaing.


Male Human Dungeon Master 10/ Munchkin 10

You know... If we start a new campaign, I'd think I'd like to try some sort of Arcane Trickster character.. But I'm not sure how to do it without sucking or sacrificing the cool skills I'd like to have for such a character...

I suppose Bard can do that... And it does have cool spells... Eh, I'll think about it.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

I could go Monk/samurai, sacred fist or bloodrager, depending on the starting level and if I can find an appropriate image for the pc.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Nicos wrote:
There is a little box next to the name of the campaing.

It doesn't show up on my screen.

Lemmy wrote:

You know... If we start a new campaign, I'd think I'd like to try some sort of Arcane Trickster character.. But I'm not sure how to do it without sucking or sacrificing the cool skills I'd like to have for such a character...

I suppose Bard can do that... And it does have cool spells... Eh, I'll think about it.

New campaign would have Path of War for sure, regardless of type. Stalker fills an out of the box, single class Arcane Trickster role fairly well.

Any preference on campaign style? Steampunk or Wuxia or other.

Or both. Steampunk Wuxia would be...interesting.


Rynjin wrote:
Nicos wrote:
There is a little box next to the name of the campaing.

It doesn't show up on my screen.

that's weird.


Male Human Dungeon Master 10/ Munchkin 10

We could play Iron Kingomds :D (the setting, not the game system). I love that setting. It made me like Steampunk again... haha... Admittedly, I'd have to remember a lot of stuff, ti's been a while since I last played it. :P.

Hmmm...

Would you allow a slightly modified version of my homebrew Rogue?

Changes would be:

6- skill points.
Sneak Attack reduced to Slayer progression.
Bard Spell casting.
Will is a good save

Possible idea:
- Spell strike (but no spell combat)


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
Rynjin wrote:
Nicos wrote:
There is a little box next to the name of the campaing.
It doesn't show up on my screen.
that's weird.

Doesn't show up here either...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Lemmy wrote:

We could play Iron Kingomds :D (the setting, not the game system). I love that setting. It made me like Steampunk again... haha... Admittedly, I'd have to remember a lot of stuff, ti's been a while since I last played it. :P.

Hmmm...

Would you allow a slightly modified version of my homebrew Rogue?

Changes would be:

6- skill points.
Sneak Attack reduced to Slayer progression.
Bard Spell casting.
Will is a good save

Possible idea:
- Spell strike (but no spell combat)

Ehhh, there's already a lot of classes in play, many of which fill the same role as the Rogue, and that version in particular.

I already mentioned the Stalker, and the only thing it lacks from that list is Bard casting, and has Path of War Disciplines instead.

Is there anywhere I can find Iron Kingdoms details?


Male Human Dungeon Master 10/ Munchkin 10

Huh... Now that you mention it... I don't know if there is anything like the PFSRD for Iron Kingdoms... I forgot I use my own books last time I played it...

I gotta check Path of War. It's been a while since I last took at look at it. Dunno how it can feel like an Arcane Trickster without spell casting, though. :P


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Maneuvers are a lot like spells, sort of.

The main differences are that many maneuvers are EX abilities, and they're generally weaker than the equivalent spells, but they're essentially Per Encounter abilities, or at-will in some cases.

Example, in Veiled Moon there is the Stance of the Ether Gate, which is a Stance you enter and is then active until you leave it. It lets you, at-will, teleport up to your move speed as a Move action. And it counts as Dimension Door for the Dimensional Agility Feats.

If you want, you can be in that, teleport in, and slap someone with, say Cursed Fate (a 2nd level Veiled Moon Maneuver) dealing your attack damage +2d6 damage and imparting a -4 penalty to all d20 rolls for the target (Will negates that last bit).

Or Dizzying Venom Prana (1st level Steel Serpent Maneuver), which Staggers the target (no save) and deals 2 Wisdom damage (Fort negates).

It's got some really neat s@$# to play with. And at higher levels, you can get flashy stuff equivalent to Fireball Sneak Attacks.

Good example: Warp Worm (5th level Veiled Moon Maneuver), which lets you target up to 3 people no more than 20 feet away from the last target, making touch attacks dealing 10d6 Force damage to each as a Full-Round.

Or Focused Solar Lance (5th level Solar Wind Maneuver, which use Ranged weapons unless you take Weapon Group Adaptation), which lets you make an attack with your weapon that deals 4d6 more damage, and lets you make a CMB check to knock Prone and Pin the target (Go directly to Pin, do not pass Grapple, do not collect your 200 gp).


Lemmy wrote:
Nicos wrote:
Rynjin wrote:
Nicos wrote:
There is a little box next to the name of the campaing.
It doesn't show up on my screen.
that's weird.
Doesn't show up here either...

Apparently it was a new function of a plug in I have installed instead of paizo's work.

http://paizo.com/threads/rzs2rsty?Paizo-Forum-Tools#13


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah.


So, any decitio nabout hte other campaing? starting level for example?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I think we'll start at 7th or 8th, just so we don't feel like we're moving backwards into the low level blues.

Stat generation I was thinking we could use Scythia's idea I came across recently, roll 2d5+8 for each stat.

Classes available will be determined on whether we do Steampunk, Wuxia, or a mix.

We'll use the Automatic Bonus Progression rules from Unchained, just because they're a lot like we already have, except they're easier for me to reference.

I'll probably have a few other quality of life houserules and 3PP stuff in play. Nixing Combat Expertise as a prereq, that sort of stuff.


I'm cool with stat rolling for a change, but no clue about the bonus progression of the Unchained

2d5 + 8 ⇒ (1, 3) + 8 = 12
2d5 + 8 ⇒ (1, 1) + 8 = 10
2d5 + 8 ⇒ (3, 1) + 8 = 12
2d5 + 8 ⇒ (3, 3) + 8 = 14
2d5 + 8 ⇒ (5, 3) + 8 = 16
2d5 + 8 ⇒ (2, 5) + 8 = 15

Not bad, I can do a martial from it. Samurai/monk or sacred fist if wuxia, Bloodrager if more standard western fantasy, no clue if steampunk.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

This.


Uhm, our former bonuses don't mess with armor or weapons. (and why the mental prowess is gained before the physical one?)


Male Human Dungeon Master 10/ Munchkin 10

I'd rather not used random attribute generation... Like... At all.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Lemmy wrote:
I'd rather not used random attribute generation... Like... At all.

Try something new once in a while.

Nicos wrote:
Uhm, our former bonuses don't mess with armor or weapons. (and why the mental prowess is gained before the physical one?)

No clue. It could use some tweaking, but that's the basic.

I think if we changed it so that you can choose which one you want at a given level (EX do you want Mental or Physical at 6th?) that fixes that.

Armor and weapons should be shifted up a bit. 4/7/10/13/16 instead of 4/9/14 whatever.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

I don't like the unchained progression, I prefer us, but I would not mind to give it a try,

Though, what about something outside PF :P? like call of cthulhu or hollow earth expedition?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The only system outside of PF I know well enough to run is Mutants and Masterminds.

This would also be fun, though. I love that system.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Superheroes? I don't know.

Either way, have you already made a choice? would you make a public recruitment?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Have we decided what kind of game we're playing yet?


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

I don't think we would reach a consensus, but I don't thin anyone would oppose to whatever you choose. IMHO, just choose the one you think you have the coolest ideas.

Silver Crusade

Venture Lieutenant, Play by Post (online)

The only games I've been part of have been Pathfinder in a pseudo-medieval Europe kind of setting. Any of the Pathfinder rules/setting variants you've suggested sound like they might be fun.

By the way, hi, I'm Redelia. Rynjin has discussed with me joining you guys when you start again.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

If Lemmy can give me some details on Iron Kingdoms I may do the Steampunk one. A good setting is the hardest part.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Hi Redelia, welcome to our little crew of totally non-backstabbing people ^_^


Male Human Dungeon Master 10/ Munchkin 10
Rynjin wrote:
Lemmy wrote:
I'd rather not used random attribute generation... Like... At all.
Try something new once in a while.

What exactly is new about random attribute generation?

Rynjin wrote:
If Lemmy can give me some details on Iron Kingdoms I may do the Steampunk one. A good setting is the hardest part.

It's... a pretty big setting, I'm not sure how to give you details about it. I'll see if I can find some site of open content...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Lemmy wrote:
Rynjin wrote:
Lemmy wrote:
I'd rather not used random attribute generation... Like... At all.
Try something new once in a while.
What exactly is new about random attribute generation?

The specific way it works, for one.

And it's new to you, since you never use it.

You're pretty much guaranteed to get a decent stat array with this method. If you want to hedge the bets even more we could do 3d5+8, drop lowest.


Male Human Dungeon Master 10/ Munchkin 10
Rynjin wrote:
And it's new to you, since you never use it.

Never use it doesn't mean I've never used it. I played more than a few games using random attribute generation... It never did anything to enhance my fun. There isn't really any point to it.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not much point to anything, really. It's something I want to try for this game. If it neither adds nor detracts, then so be it.


So steampunk it is?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I could use the Thunderscape setting in the book, but it never really inspired me.

Although...I could look up some extra details on Dark Sun and maybe use that? There are some conversions for those races too.


I just want the character creation guidelines D:

DArk sun is cool though, but I don't remember it to be steampunk at all.

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