Myrial, City of Rogues (Inactive)

Game Master Rynjin

You've proven yourself to be a competent "entrepreneur". Welcome to the Mandrigal. Now get to work.


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Are you getting bored form Korak's mechanic or it is something else?


Male Human Dungeon Master 10/ Munchkin 10

Mechanics, mostly. I really like Korak's character concept, but spamming full attack is starting to bore me. Snake Style is the one interesting thing Korak has going for him right now. Additionally, unarmed TWF is starting to frustrate me because of the feat requirement and gear limitations (Although the Brawling enhancement does help with that).

It hit a point where Korak's more fun to play out of combat... Which is kinda weird for a character with full BAB and Rage. I don't even care to describe his attacks with anything more than "IUS/dice; damage/dice".

I'm thinking of adding different class features that I had in mind just to add some variety, but I'm half tempted to just retire the big guy and replace him with a hexcrafter magus or something like that.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2
Lemmy wrote:


I'm thinking of adding different class features that I had in mind just to add some variety, but I'm half tempted to just retire the big guy and replace him with a hexcrafter magus or something like that.

:(


Male Human Dungeon Master 10/ Munchkin 10

C'est la vie.


I stilld o not understand why you do not want to focus on manevuers. There are a couple of fighter and monks class features that let you use several fo them even when not full-attacking. Like dirty trick if the targer is flat-footed, two dirty tricks intead of one, dirty trick after succesful trip...


Male Human Dungeon Master 10/ Munchkin 10

Maneuver is one possibility I have in mind... Well, disarm, trip and sunder, mostly (sunder just for better use of Spell Sunder, actually)... The others are either garbage (Drag), too situational (Bull Rush) or take waaaaaaaaaay too many feats to be useful (Grapple).

Anyway, I'm still not sure... I might keep Korak, or I might throw him off a cliff. For now, I'll keep playing him...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Bull Rush is actually really good if you build around Shield Slam and stuff like Spiked Destroyer.

Use it as a battlefield control dealy. I allow bull rushes to push in any direction in front of you. Not sure if it's RAW, but it makes sense to me.

You can essentially get your full attack cake and eat the combat maneuver icing too.


Male Human Dungeon Master 10/ Munchkin 10

That'd require using a shield, though.

Bull Rush would be fun if you could push people down a cliff and if it were easier to move a target more than 5~10ft.

The fact that your target must end on a safe spot kinda defeats the point of the maneuver, since it stops the coolest and most iconic use of the attack.


You could drop flurry of blow (since full attacking is boring you) and take flurry of maneuvers.

Lunge to do maneuvers without provoking from mediun characters, the lore warden replacemet for armor training and with strengh surge you rarely will miss a CMB check even without the feats.

Or, you can retrain into bloodrager.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Lemmy wrote:

That'd require using a shield, though.

Bull Rush would be fun if you could push people down a cliff and if it were easier to move a target more than 5~10ft.

The fact that your target must end on a safe spot kinda defeats the point of the maneuver, since it stops the coolest and most iconic use of the attack.

Eh?

Bull Rush doesn't have the safe spot clause, you're thinking of Punishing Kick.

The only limit on Bull Rush is they can't occupy the space of a solid object when you're done. Otherwise, push away.

Use Flurry of Maneuvers (or Shield Slam) and you can hit multiple times, pushing at least 5 feet each. Though granted, you'd need some way to take more than one 5 foot step (of which there are a number of ways...I still need to stat up the rest of the Psionics classes too, and the Dervish Path Psychic Warrior has just such an ability).


Male Human Dungeon Master 10/ Munchkin 10

Can't use shield. Already replaced FoB for MoMS's Fuse Styles, which is the one interesting thing Korak has going for him in combat.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You CAN. Really the only thing you lose is Fast Movement and teh AC bonus (which is smaller than what you'd get from wearing a Chain Shirt anyway with the shield).

Do like I do and refluff it as thick arm bracers like these and there's not even a flavor issue.


Male Human Dungeon Master 10/ Munchkin 10

Ah, but using a shield is no fun when you have Wis-to-AC. The whole point is not using armor/shield. (Korak is not proficient with shields either).

And Bull Rush is still too situational... I only take it on shield bash builds because... Well, why not? You're using shields anyway.

Look, I didn't mean to start complaining. I was just venting...

Don't worry. I'll think of something.


What styles have Korak?


Male Human Dungeon Master 10/ Munchkin 10

Dragon and Snake... Probably going Monkey next. Maybe boar... I dunno.


Rynjin wrote:
Do you have any non-job business to take care of, or should I just fast forward a few days?

What mission have we have left unfinished?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

None, that I can recall.


Male Human Dungeon Master 10/ Munchkin 10

I just realized there is literally no race that gets a bonus to Str and Int. Not even a Tiefling/Aasimar variant. In fact, I think that's the only physical/mental attribute combination we don't have.

:(


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jiang-Shi born Dhampir.


Male Human Dungeon Master 10/ Munchkin 10

Huh... True. I didn't even remember Dhampirs had variants too.

Unfortunately, I don't like Dhampirs... I think the last time I enjoyed playing one of them was when I selected Donovan Baine in Dark Stalkers 3.

And even him is probably the least interesting character in the franchise! (Although he does have some really cool moves!)


If it is for magus, Is not there a cha magius in the ACG?


Male Human Dungeon Master 10/ Munchkin 10

Dunno... I know there is a spontaneous Magus archetype, so maybe it uses Cha.

Although... I could make this a half-orc (or Human or Scion of Humanity Aasimar with Racial Heritage) and use the Con-based casting of Scarred Witch Doctor!


So, would Korak get retired?, would Eitylen get crushed by otyughs?...Come one lemmy, I need my PF dosis for today :(


Male Human Dungeon Master 10/ Munchkin 10

Didn't notice you had already posted in OSB. My bad.

EDIT: Well, actually... It's Tai Leng's turn.

EDIT 2: I'm inclined to retire Korak and then (maybe) bring him back in a few levels, when he has enough points to buy cool class features. Right now, he takes a lot of effort to build...

I kinda gave up on the idea of maneuvers, though... Disarm is the only one that might stay relevant past 9th level or so.

Who knows? Maybe the ACG brings cool class features for martial characters.


Lemmy wrote:


Who knows? Maybe the ACG brings cool class features for martial characters.

Canny Tumble (Combat) Your acrobatic prowess distracts your foes. Prerequisites: Dodge, Mobility, Acrobatics 5 ranks. Benefit: When you use Acrobatics to move through an opponent’s threatened area or space without provoking an attack of opportunity from that opponent, you gain a +2 circumstance bonus on your next melee attack roll against that opponent, as long as you make that attack before the start of your next turn.


Male Human Dungeon Master 10/ Munchkin 10

Yeah, I saw that gem of game design. Did I mention I'll never again play a martial character in PF unless the game makes heavy use of house rules?


I understand, as much as I like fighter I do nto play them without at least an improvemnt to their skill points per level


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Nicos wrote:
Lemmy wrote:


Who knows? Maybe the ACG brings cool class features for martial characters.
Canny Tumble (Combat) Your acrobatic prowess distracts your foes. Prerequisites: Dodge, Mobility, Acrobatics 5 ranks. Benefit: When you use Acrobatics to move through an opponent’s threatened area or space without provoking an attack of opportunity from that opponent, you gain a +2 circumstance bonus on your next melee attack roll against that opponent, as long as you make that attack before the start of your next turn.

Truly a worthwhile foil to the ability to add your casting stat to your saving throws, and deserving of the 2 Feat prerequisite.


Male Goblin Vivisectionist Trap Breaker 10

I think you'd like the Bloodrager Lemmy. Or maybe the Wildshaping Hunter who drops his animal companion for it.


Male Goblin Vivisectionist Trap Breaker 10

Cavaliers are better swashbucklers than swashbucklers.


Male Goblin Vivisectionist Trap Breaker 10

Headed home in 2 days. I'd like to apologize for slowing the campaigns down.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not really your fault, I'm just waiting for Lemmy to decide what he's gonna do with Korak.


Male Human Dungeon Master 10/ Munchkin 10

I'll keep going with him for now.


What is the IDea of the next mini AP?

I'm thinking that after we killed charless we lack some focus, some personal motivation beyond become wealthier.


Male Human Dungeon Master 10/ Munchkin 10

To be fair... I never much cared about killing Charles. Before that very last mission, he didn't actually do anything to us.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I've been experiencing a few setbacks. Started a new job, so sorting out that schedule and whatnot, and my computer just went kaput, so I can't access my Myrial notes. =/

I'll take it up to the store, but apparently all of the 2011 model Macbook Pros are dying from some hardware failure that's just now showing up, so I may need a new computer. Which could be a while, considering my bank account contains about $80.


that sucks :/


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

If I can't get it fixed tomorrow I'll try to work from memory. So bear with me if I forget details.


Male Human Dungeon Master 10/ Munchkin 10

Well... We don't know the details either, so you can just trick us. lol.


Male Human Dungeon Master 10/ Munchkin 10

Back. Had to kick the asses of my friends on Ultra Street Fighter IV! Haha.


Male Human Dungeon Master 10/ Munchkin 10

Anyone knows if there is any way to make a Dirty Trick maneuver as part of a full attack (even if only once per turn) without belonging to an specific race?


Male Goblin Vivisectionist Trap Breaker 10
Lemmy wrote:
Anyone knows if there is any way to make a Dirty Trick maneuver as part of a full attack (even if only once per turn) without belonging to an specific race?

Bounty Hunter Slayer.


Male Human Dungeon Master 10/ Munchkin 10

Cool. Thanks! :)

EDIT: It requires Sneak Attack and Studied Target... :(

EDIT 2: Well... Duh... Just noticed there is a feat for that... Now I feel stupid. -.-'


There is also the 7th level cad (figter archetype) ability. It is like sneak attack but instead of d6 it allow free dirty tricks.


Male Human Dungeon Master 10/ Munchkin 10

Would rather not have Sneak Attack limitations.


i can only find these ones

Deadly Surprise (Ex)

At 7th level, when a cad hits an opponent that is denied its Dexterity bonus to AC against him with a weapon or unarmed attack, he may attempt a dirty trick combat maneuver as an immediate action as part of the attack.

Speedy Tricks (Ex)

At 9th level, a dirty fighter has perfected how to quickly perform dirty tricks. He can make a dirty trick combat maneuver as an attack instead of a standard action.

Double Tricks (Ex)

At 13th level, when a dirty fighter performs a combat maneuver, he may apply two different conditions to his target instead of one. Each penalty condition requires a separate action to remove. At 17th level, he may apply three different conditions.


Male Human Dungeon Master 10/ Munchkin 10

Don't worry, I found the Quick Dirty Trick feat, but thanks anyway. :)

I think I'll get the Redirection ability from the Flowing Monk archetype. It's not something to use all the time, but it's certainly more useful than Stunning Fist.

Thought about grabbing the Brawler's Knock Out ability, but it's too limited... Just once per day. :(

Pummeling Style is great, but I think the "all attacks count as one" thing is kinda clunky and somewhat unbalanced. It'd be better if it simply worked like Clustered Shots.

The pseudo-Pounce ability is okay, though.

I think it should be something like this:

Pummeling Style: Works like Clustered Shots, but for Unarmed Strikes (and possibly natural weapons and monk weapons as well).
Pummeling Bully: When using Pummeling Style, if you hit an opponent with 2 or more attacks, you can attempt a trip or reposition maneuver as a free action.
Pummeling Charge: Pounce.

What do you think?


I think the wolf style do what your pummeling bully does.


Male Human Dungeon Master 10/ Munchkin 10

Possibly... I didn't even know there was a Wolf Style now.

EDIT: Wolf Style is really cool! But why the hell is the DC for Wolf Savage based on Wisdom??? You're literally ripping the enemy apart so hard that it gets permanently disfigured! It should be based on Str!

EDIT 2: Wolf Style also only applies to AoO. :(


Yeah, sadly. Wolf savage only require the victim to be prone though.

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