Music by Morricone: A Stone and a Hard Place Campaign (Inactive)

Game Master Loup Blanc

Chapter 3: Vengeance Ride


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- -CHAPTER ONE: A TRAIN BOUND FOR TOMBSTONE- -

Sit down, youngster, and I'll spin you a yarn. Y'ever heard of the man they called Stone? Well, he was one mean son of a b*tch, but this ain't really his story. Let me start at the beginning...

Our story begins, as so many like it do, on a train bound West. This train in particular was a Dixie Rails engine, outfitted with passenger cars and hauling their cargo. It was bound further West than usual, having made the switch in El Paso onto rails owned by Bayou Vermilion. Now our story picks up in the autumn of 1881, mind, so the First Great Rail Wars were well and done with. This kind of switch-off and mixing of rails wasn't unheard of--just a mite unusual, is all.

But this ain't the story of a train, now is it?

Now this train in particular had on board some mighty interesting characters. They was all bound for Tombstone, Arizona, or the surrounding locales. Each had his or her or its own reasons for heading that way; some for gold, some for blood, some for the ache in their hearts that only that Western sun could satisfy. But whatever the cause, there they were, bound for Tombstone.

What a name, Tombstone. You couldn't ask for a finer omen.

The Train:
Having been on the train at least since the switch in El Paso, you folks are familiar enough with certain aspects about it.

The train consists of the locomotive itself; a coal car; a "sleeper" car--sparsely furnished, unlike the nicer bunks found Back East--two passenger cars; a dining car with a small bar and kitchen, as well as booths; a baggage car (normally off-limits to passengers); and the caboose, all hitched up in that order front to back. The crew spend most of their time either working or resting in the caboose, and it's fairly easy to move between cars as you desire (excepting, of course, the baggage car, which remains locked).

You also may have gotten to know the passengers, depending on how long you've been aboard--more details on these characters can be found on the Campaign Info tab, which will be updated shortly as of this posting.

Go ahead and describe your characters, what they're up to, where they're situated, and so on. This is a Dixie Rails train from Back East, so you may have boarded as far back as you like; it came through Roswell from the South and the last stop was El Paso. You also might have joined this train at one of its stops from another route if your character's traveled from farther North. And in any case, welcome to the game!


Parry: 6, Toughness: 7|Bennies: 4/3|Wounds: 0|Pace: 5| Notice d4-2| Power Points: 20/20| XP: 10

Biff tries to amuse himself by performing stretches and lunges in the middle of the train aisle, ceasing only to let the snack carts and the like come by.

"Good lord Eddy, who knew traveling by train would be so BORING? I thought this was the lawless West! I was expecting a train heist by now! A little rough and tumble is all I ask!"


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

Unlike just about every other woman on the train, Claire shows no signs of womanly pursuits. Ever since boarding the train at Dallas, she's kept to herself, either in her sleeper cabin or sitting alone in one of the passenger cars. She's had the (fortunate) pleasure of exchanging some small talk with a few of the other passengers like one Laura Giles and the Wilson family as well as the (unfortunate) pleasure of conversing with Denise Martin on one occasion. However, she never really takes the initiative to start a conversation, mostly sitting in a window seat and paging through penny adventure stories by on John Henry Holliday. Oddly, she seems to take notes on the short stories, jotting down something in a small black notebook constantly. She immediately slams both shut when someone draws near and gives a soul piercing glare to anyone who tries to get a look at her journal.

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

A big and muscled man rocking a well kept beard half sleeps with his bowler hat covering his face. He wears a long classy duster whose sleeves have been removed and the golden chain of a pocket watch protrudes from his duster.
He wears no shirt, the better to show his tattoos -he fancy himself and old salt dog even if his time in the Queen's Army was short-. A big smile like that found on fools and children only is visible between his moustache and bear.
Eddy's mind is far far away. He's daydreaming of a certain beautiful and rough redhead lady he saw a few days before. When Biff gets bored enough to snap him out of Dreamland he puts his hat on.

"For the ninth time, Biff, train heists aren't a rapscallion prank! This isn't like back at home, these fine people have a profound love of guns." the big man -even if it doesn't appears so when he is near Biff- stands up and heads to the aisle "But indeed this is boring. How about we go grab some drinks and play some cards? Maybe a drunk thug wants to cheat or some chap is so nice as to spar with us."


Parry: 6, Toughness: 7|Bennies: 4/3|Wounds: 0|Pace: 5| Notice d4-2| Power Points: 20/20| XP: 10

"Spiffing! Let's go before all the cheats are taken."


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

Sorry about the late arrival...true Southern Gentleman style I suppose!

Cornelius sat quietly in the uncomfortable seat of the train, taking the time to read over the orders provided to him by his superiors. Tombstone, all the way out in Arizona territory; that wasn't even wholly claimed Confederate land yet, was it? It was a wonder they would send him so far, but he was at least glad to have the opportunity to get in the field somewhere, now that the war was over, since he hadn't graduated in time to bloody his blade on some Yankees yet.

He looked up from his notes at the boisterous men in the walkway, twirling his mustache in contemplation. "I say, good sirs. If'n y'all are headin' towards the bar, would you mind some company? I am afraid my rear is powerful sore from these accomodations, and I could use a good stretchin' of the legs, and you gentlemen seem right good company, with your talk of dislike of cheats, thugs, and general chicanery."

He stands, stretches, and extends a hand to the nearest of the two.

"Dickerson's the name, my good men, and you?"

The poor fool has no idea how his hand will probably suffer from this gesture.

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

Eddy stops when the moustached young man introduces himself.
"Well lok, Biffy, a fellow brother in arms. Nice to meet you Dickerson. May I call you Dick? My mother named me Edward Milford McAllister Stockton, but life is short so I prefer Eddy." He scans Dick's handlebar and says while stretching his hand trying not to crush it nor provocking a gust of wind, you know. "If you allow me the comment, good sir, you have an outstanding piece of facial hair. The likes I've not seen since we crossed the Great Ocean."


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

Claire's eye twitches as the rather loud conversation goes on across the car from her seat. "Bloody f*cking hell," she mutters. "Halfway 'round the world and I still have to deal with limey gobshites." She snaps her journal shut and gets to her feet. "F*ck this sh*te. I need a drink." She tucks her books inside her coat and heads for the dining car. Hopefully the bar is open.


And so four of our fateful passengers make their way back to the dining car, three together and one apart. The car itself is pleasant enough, although again, not as finely furnished as the deluxe trains found Back East or across the pond: four booths, each large enough to comfortably sit four people, six with a squeeze, apart from the bar/kitchen with a half-dozen stools. Harold Buchanan is tending bar, as usual, currently engaging in a pastime you've all seen before--chiseling away at a bit of dried something on an old iron pan. Whatever the substance is, it seems mighty attached to its home there, and Harold hasn't been able to shake it yet.

When Claire approaches him, he grunts, sets the pan and knife back under the bar counter, and cracks his neck. "What can I do for you, miss?" The man has only a slight Southern accent, probably Maryland or Virginia.

Perhaps more of interest to the British lads on board and their Confederate companion, Gregory Dawson is in his customary seat at the booth nearest the front of the car. He's sipping a drink when the posse enters, and tips his hat to the lady and gentlemen. Before him is a set of playing cards, and he smiles and gestures to them. "Anyone care for a hand or three, pass the time?"


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

"Hey Harold. A glass of the hardest stuff you've got," Claire says as she takes a seat. "I need to get bolloxed before these fecks manage to drive me round the bend."

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

A grin coming to his face, Eddy sits at the table. "Indeed, sir, we were looking for some activity to alleviate the boredom that have occupied this train." he turns to the bar and raises his hand "Harold, would it be too much if I ask for a whiskey. With a bit of water, if you please, I don't want to crash so early on the day hahahaha!"


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

Cornelius smiles at Eddie's compliment. "Why thank you, sir. I grew it myself." He chuckles a bit at the old joke, and steps put of the way of the young lady as she passes in a huff.

"I do wonder what has that dear woman in such a huff."

It isn't long before he follows the others and walks up to the bar, choosing to remain standing after such a long time at a seat.

"Have you any bourbon, my good man? I would be kindly greatful for a glass. I say, ma'am, given that I seemed to have offended your sensibilities just earlier, if'n you'd allow me to make it up to you by paying for your libations, I would indeed be inclined, so long as the price paid for an explanation as to your lack of spirits."

Cornelius smiles at the young woman and raises his glass to her.


Parry: 6, Toughness: 7|Bennies: 4/3|Wounds: 0|Pace: 5| Notice d4-2| Power Points: 20/20| XP: 10
Cornealius Dickerson III wrote:


"Dickerson's the name, my good men, and you?"

"Reginald Barclay Mezzengoz, my good man, but everyone just calls me Biff." Biff says as he puts Dick's hand in a vice grip.

--------------------------------------------------------------------------

"I'll have a glass of whatever your strongest libation is! My sensibilities won't be necessary on this trip, methinks."


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

Claire looks at Cornealius for a moment. "At least he's not f*cking British." She nods toward the seat next to her. "Oh, a gentlemanly type. Well, I'm hardly the kind of girl to turn down a free drink." She looks at the two muscle bound Brits and just sighs. "You've never been in the same room with an Irishman and a Brit before have you?"


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

"Well, ma'am, such was as my father raised me to be. No, I can't say as I have much understanding of the political arena overseas, though forgive me for my assumption, but your words don't betray the manner of one across the pond, but rather I reckon you to be from a lot closer to home than the emerald isle, even if it did bless you with the beauty of her people."

He sips at his drink and his face clearly betrays it's lack of quality, but he says nothing of it.

"I do assume it's something like if'n a Boston yank decided to wander in these parts galavantin' and totterin' on about how glorious his, I don't know, boiled clams were, or some other such nonsense, no?"


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

"I'm a Texan girl, but my pa was a true son of the isle and I'm not willing to forget my blood too easily. That and the accent sets my teeth on edge." She laughs at his comparison. "I think you've got the idea down in one."

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

Eddy hears the word Irishman and turns instantly. "Well, Biff, soak me up in tea and slap me with fish and chips Hahahahaha! Why, sweet thing, you feel such terrible things for british gentlemen? Such a beautiful lady sure can't believe in things like national pride. What happened between our countries is a matter of the past. You won't see me aggraviated because the americans decided to rebel so many years ago."

He gestures towards the table "I say we have a nice game all together and get to know each other."


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

Claire laughs again, but it sounds a little cynical. "Not followin' the news from home much are you? Your loyalists in the north are gettin' all militant tryin' to stop the Irish from gettin' back their God given right to have their own f*cking government." She scoffs and pulls out a pack of cigarettes. "I don't gamble much. I like my money in my pocket, thank you very much."


Harold nods to Claire and crouches down, opening the cabinet under the bar. "That'd be the moonshine, if you can stand the taste." He pulls up a clay jug without any clear markings and pours a shot into a tin cup. "Given the sound of things, though, it's worth it."

The bartender turns to the others and leans on the counter. "Whiskey with water, bourbon, and another shot of moonshine, is it?" Harold sets about getting the drinks, moving with the ease and speed of an old hand at the trade. "Lieutenant Dickerson, would you be so kind as to take Mister Eddy his drink? I'm not in the habit of delivering myself." He pats his belly and gives a smile.

At the booth, meanwhile, a wide grin has spread across Dawson's face. "Excellent, excellent, gentlemen!" He immediately picks up the cards and begins shuffling them. "What shall we play? Faro? Perhaps some three-card monte? I recently heard of a new game being played in Texas, something about holding, I don't remember the name." He shrugs and cuts the deck. "And of course, I hope we all know better than to cheat!"

As the notion was mentioned, thoughts surrounding it entered the travelers' minds...

Regardless of the game played--just brought up for flavor--this would be a simple Gambling roll. Cheating gets you a +2 on said roll, but also means that if you roll a 1, you're caught, which of course will end badly. You also know that in case that happens, you'll probably want to stick to fists. Anyone with a pistol can be carrying that if they wish, but longarms were required to be stored in the baggage car.

EDIT: And we're off to a grand start! Here I was thinking we were fast with four posts this morning...

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

Eddy acts as if he doesn't know how to play very well I have some coin to spare and a lot of time to waste. Just give us the basics and let's learn as we roll."
Gambling Cheating: 1d4 + 1d6 + 2 ⇒ (3) + (1) + 2 = 6

Wild die doesnt count for fails. Am I right?


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

"Why of course, of course, I would be most pleased. No, I will sit out the gaming festivities, as the young lady says, I do enjoy my money remaining my own. My father said we work far too hard for our pay to foolishly throw it away on games, when there is always liquor and women to foolishly throw it at instead, present company's pardon being begged of course, ma'am." He takes the drink and proceeds to head off to deliver it to it's recipient. "Here you go, Eddy."


Parry: 6, Toughness: 7|Bennies: 4/3|Wounds: 0|Pace: 5| Notice d4-2| Power Points: 20/20| XP: 10
Claire Callahan wrote:
Claire laughs again, but it sounds a little cynical. "Not followin' the news from home much are you? Your loyalists in the north are gettin' all militant tryin' to stop the Irish from gettin' back their God given right to have their own f*cking government." She scoffs and pulls out a pack of cigarettes. "I don't gamble much. I like my money in my pocket, thank you very much."

"Well, I won't say you shouldn't be ALLOWED, by why ever would you not want to be a part of the greatest nation in the world?"

Biff punctuates the question by downing the moonshine in a single gulp. It is clear the taste isn't an issue...because the drink never touched his tongue.

"Aha! That's the stuff indeed."

"Now, tell me about this Texas game! I'm up for something new."

Gambling: 1d4 - 2 ⇒ (3) - 2 = 1
Wild: 1d6 - 2 ⇒ (1) - 2 = -1


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

Claire snatches the cup from the bartender. "You have no idea..." She tilts her head back and takes the whole thing in one shot. It burns like fire on the way down, but it will be worth it once the buzz sets in.


1 person marked this as a favorite.
Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5
Biff Mezzengoz wrote:


"Well, I won't say you shouldn't be ALLOWED, by why ever would you not want to be a part of the greatest nation in the world?"

"She already is. The girl said she's from Texas, and it doesn't get any better than the glorious CS of A. Not that we ain't appreciative of our grandparent nation helpin' break the blockades what nearly had that bearded top hat wearin' goof keep us under his imperialist thumb, ya understand."

He continues his amiable smile and continues to sip at his subpar bourbon, watching the game with amusement.


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

"You, you're alright," Claire declares, looking at Cornealius. She glances back at the bartender. "I think I might need a second one of those."


Harold shakes his head at the goings-on, but he doesn't pass any comments of his own. He does pour Claire a second shot of moonshine, but as he sets it down before the lass, he taps the bar. "That's the last of these you're getting, at least for now. You can switch to something weaker if you like for a drink or two, but we don't need any rollicking about."

Dawson, meanwhile, eagerly deals out the cards. "Ah, well, I believe we start with a pair each ourselves, followed by several cards on the table, which we share to build a hand as usual..." Although he claimed he's only just learned of the game himself, it seems the man knows what he's doing well enough--although he does miss Eddy's knocking one card onto his lap, and deals him another. Yeah, only the skill die determines whether you're caught.

Dawson's Gambling: 1d8 ⇒ 6

By the time the final card is down, Eddy thinks he's got it with his extra swap--two pair, kings and nines--but Dawson reveals the third nine in his own hand. "Oh, very well played, an excellent game!" The man gathers up the cards and shuffles them together. "What do you say we raise the stakes a little? Put in, say, five dollars each for now, and play through that for a while?"

The stakes aren't too high, and there isn't much else to do on the train. Tombstone wouldn't be reached until the next morning, after all, and what better way to pass the time than with a little risk and reward?

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

While fondling his beard as if he was meditating, Eddy nods and prepares for the next hand This lad... he is quite good.
"Yes, of course. Money exist to be spended!Hahahaha!"
Cheating: 1d4 + 1d6 + 2 ⇒ (3) + (6) + 2 = 11
Gambling Fu Skills: 1d6 ⇒ 1
Total 9. Eat that with butter, you american prick! God saves the queen!


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

He smiles at Claire's compliment and gives her a wink. "You know, my good man, I don't think I'd mind seeing how this here 'shine tastes myself, a'fore I get a better look at this game."


Scout; bennies 3/3; wounds 0; Toughness 5; XP 5; CHA -2 (outside of natives)

As the second hand is dealt the door to the dinning car opens as a man walks in. Its obvious to anyone who has some knowledge of the west that this man is a Native; the deerskins pants, vest and bag, long black hair, and intricate tattoos are a dead give away. As the man walks up to the bartender and orders a whiskey and a water.

Askuwheteau may also have his spear and bow with him though I don't know if he'd be allowed to.


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

Claire looks over at the game being played at the booth. "I might need a whiskey to top it off later, but that's fine." She knocks back the second moonshine like a pro, not even flinching as the alcohol burns its way down. She sets the cigarette in her mouth and pulls out a box of matches. "Fag?" She offers the box of cigarettes to Cornealius then strikes a match and lights her own.

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

Askuwheteau has given me the perfect explanation to this cheating...
Eddy starts to laugh loudly, as only a muscled british kung fu master could "Good god, this seems like a bad joke: two british gentlemen, an irish woman and an indian walk into a bar."


Scout; bennies 3/3; wounds 0; Toughness 5; XP 5; CHA -2 (outside of natives)

Askuwheteau looks over at the loud and somewhat obnoxious white-man with a confused look on his face and asks in somewhat broken english. "I am sorry, but what about my disire to have a drink do you find entertaining?


Parry: 6, Toughness: 7|Bennies: 4/3|Wounds: 0|Pace: 5| Notice d4-2| Power Points: 20/20| XP: 10

"Are you one of the natives I've heard so much about? Why, you barely seem savage at all. Disappointing, really. "

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

"Excuse me sir, nothing about you or your desires do I find amusing but the situation by itself." he points at the cards and asks the man "Would you like to sit and play with us? How, how did you say it was called this merry game?"


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

Cornelius shakes his head at the proffered cigarette, and pulls a fat cigar out of his pocket with a grin, sticking the stogie in his teeth with a smile and lighting it with one of her matches. When he finally gets his moonshine, he waits until the bartender isn't looking, and then slides it over to Claire nonchalantly and sliding her empty glass back to himself with a wink to her before the bartender is any the wiser.

Stealth: 1d4 ⇒ 4
Ace: 1d4 ⇒ 2
Wild: 1d6 ⇒ 1

"Well, dolly me up in a bonnet and call me Sally. Ain't seen me an injun on a train that wasn't assimilated before."

He takes a big ol' puff on the cigar. "Had an injun in my graduatin' class out at the point. Name of somethin' like 'Hatskill' or 'Hanjamin' or somethin' with an H. Big as a Clydesdale, and twice as fast, and that sucker could throw a dagger through, and I do mean through a target at fifty paces. Proper as a Virginian, minded his P's and Q's, no sir Mr. Biff, they ain't savages nothin', when you see 'em assimilated proper-like." He eyes the man's moccasins, and shakes his head. "Well, at least you've got on some proper pants. Last injun I ran into that wasn't assimilated was wearing a loincloth, like we were in some kind of caveman play. With women present, no less!"


Scout; bennies 3/3; wounds 0; Toughness 5; XP 5; CHA -2 (outside of natives)

At this, Askuwheteau pauses for a second trying to work out whether or not he'd just been insulted, finding no answer he simply responds. "If you mean to ask whether or not I am of the People of this land than yes. I am of the Cherokee People. And I am sorry but I do not believe that I know this game well enough to participate and be left with any suitable amount of money afterwards."


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

Claire shrugs and tucks the cigarettes back into her coat. She smiles as Cornealius passes her an extra drink and winks back. She takes her last shot clean and fast, setting the cup down quietly. She takes a deep draw from her cigarette and blows a hazy ring of smoke in the air before setting it back against her lips. "Haven't met many natives really. Don't usually stick around many places long though."


Scout; bennies 3/3; wounds 0; Toughness 5; XP 5; CHA -2 (outside of natives)

Askuwheteau nods at Cornealius "Thank you, I think. And while I am not sure why I should call you 'Sally' I am glad that you like them, my aunt is a wonderful, seamstress, I believe you would call it."


Harold's Notice: 1d6 ⇒ 5
The bartender sets about getting the new drinks folks have ordered and sets them out in short order. Cornealius is able to slip the moonshine to Claire while Harold pours a whiskey for the new arrival, and by the time the native gets his drink, it seems the cook is none the wiser.

Dawson, meanwhile, has continued shuffling the deck, but pauses to take a sip while conversation starts up. "I say, I've seen a few natives in my day as well, and most are just fine people. It's the ones that don't spend their time in town among civilized folk that are worrisome, by my understanding." He takes another sip of his drink and then tips his hat to Askuwheteau. "Ah, begging your pardon."

He turns back to Eddy. "Well, you seem eager to play, but is anyone else a taker? I do need to know how many people to deal in, after all. The game being, ah, Texas hold-up, I believe?" He looks to Askuwheteau again. "Feel free to join, friend. We're only playing with five dollars, not all that much in the grand scheme of things."


Scout; bennies 3/3; wounds 0; Toughness 5; XP 5; CHA -2 (outside of natives)

Askuwheteau downs his water in one swing and turns to Dawson. "I appreciate the invitation however I am content to simply watch.


Parry: 6, Toughness: 7|Bennies: 4/3|Wounds: 0|Pace: 5| Notice d4-2| Power Points: 20/20| XP: 10

"I'll gladly chip in!"

Gamblin': 1d4 - 2 ⇒ (1) - 2 = -1
Man: 1d6 - 2 ⇒ (1) - 2 = -1

HAHAHAHAHAHAHA


"Excuse me sirs, but did I happen to hear a mention of gambling?" From the far side of the bar, a young gentleman stands with a glass of whiskey in hand, strolling over towards the table. Dressed finely, especially for such a ride, he nods politely to the gentlemen assembled. "Pardon me for intruding, but I do love a good game of cards. What might you all be playing, if you don't mind my asking?" As he waits for a response, the man takes another sip of his whiskey. His eyebrows perk up at the sight of the Native man, but he otherwise doesn't make any comment towards those not at the table.

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

YAAAAAAS BIFF! YAAAAAASS! We'll get some boxing, fellas. Remember we abide by the Oxford's Gentleman Code of Fists: no hits under the bellie and no sharp items.

Eddie catches Biff redhanded and can't resist to smile I never know if its sheer luck or he does it on purpose

He remains calm but gets prepared to flip the table over and rip it in two with a mighty karate chop when someone says the word that starts with CH, with no other purpose than giving a good show.


Just as a note, Biff wasn't cheating, so he doesn't get caught. He has succeeded in acquiring one of the worst possible hands, though. We'll get to that in a moment.

Dawson shrugs at Askuwheteau's decision. "Suit yourself." He makes ready to deal the cards, but is interrupted by the arrival of another passenger, a young man who seems interested in joining the game. "Of course, of course! Sit right down, sir. I do believe Texas hold-up is the name of the game, although I couldn't tell you why--the hold-up part that is, Texas being where it originated. Currently we're playing with five dollars each to start, haven't yet dealt the first hand. Shall I deal you in?" Dawson's eyes have well and truly lit up now that the game looks to be under way with more players.


"Ah, a game of Texas Hold 'Em! Why yes, please deal me in. You said five dollars?" The man pulls a five-dollar note from within one of his pockets, setting it down on the table in front of him as he sits. He takes another sip of his whiskey, gently setting his glass on the table while he lays his coat over the back of the chair. "Seems a bit small for a wager... or is this normal, for you folk?" He cracks his knuckles, before sliding the bill towards the center of the table. "I apologize, I'm used to playing with... higher stakes."


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

"Seems silly to put so much on a game of chance. Skill...that's another story. Shooting contest, or a foot race, or what not. But you want to wage a half an enlisted man's pay for a month on what squares flip in your favor? Silly." When cigars are a nickel, five bucks is big money. I know you play for souls, but cash is cash, lol.


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

"A shooting contest, now that I would be willing to put money on. And I bet I could beat every man in this room four times out of five." She pats the rather large six-shooter on her hip. "Really? Your soldiers make ten a month? Maybe I should have looked into joining the army more. Or the Rangers, that's where the real action is at."


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

"Well, ma'am that would be the enlisted folks. It's not proper for a man to brag about his endowments, but I am actually an officer, not an enlisted soldier, so...There's a bit more to speak of."

He stiffness up a bit at her mention of rangers, and clears his throat.

"Yes, ma'am, now those are some fine folk. Shooting wasn't my best class, though I'm no foul shot. Leadership, and tactical decisions in leading a squad was where I got my aces in the Point. I hope one day to follow General Lee as a great leader of this here fine nation in battle."


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

Claire chuckles. "Should I be callin' you captain or somethin' then? Still, if you've earned your stripes, then you'll hear nothing brutal from me. I have to ask though. What's a Confederate officer doing on holliers all the way out here?"

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