Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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1. This is a Mummy's Mask recruitment thread, with minor adjustments.

2. 30 Buy points

3. Stuff allowed, any non-3rd party, no alchemist at all, and no archetype summoners. For races, see races in rule 4.

4. Races allowed, any with 20 race points or less, no constructs. Core races and anything with 10 or less race points you can have for free. You pay the cost of 1 buy point for every 2 race points above 10.

for those who even want to think about being a kasatha:
You sacrifice 7 buy points instead of 5, those extra arms can be used for extra attacks and is pretty powerful

5. 1 Trait which must be a campaign trait, or you sacrifice 1 buy point to have a total of 3 traits, 1 must be a campaign trait. No drawbacks, sacrificing 1 buy point for 2 traits is the drawback.

6. Since players are more powerful, combats have 33.4% more enemies rounded down. If there are 5 enemies, there will be 6. 6 and there are 8. This means more experience however. Extra enemies can be anything, as long as they are within 1 CR of the average enemy.

7. Combats produce 10% treasure value, this makes sense because there are extra enemies, they have to have something on them, though the added ones are poorer than the rest.

8.

At some point during the game you will probably wonder who is Silver Bullet?:
He travels with you, he has to eat like you. He makes skill checks when needed, but doesn't tell you what the skill check is on to avoid spoilers and ruining the game. If the book says there is a treasure nearby and it says to make a perception check, he makes one, he does not tell you why he is making the check, what he is making the check on or where he is making the check, you just know he makes one and he shares any treasure he finds with others, in fact he takes none of it and he shares any info he finds out. He only makes one check every time per instance and his skill checks are rolled first but applied last giving other players/characters a chance to spot the stuff, disable the devices before he does. and any failed diplomacy checks do not affect the NPCs. You will see this in the thread. perception: 2 + 1d20 ⇒ 2 + (15) = 17 or this in the thread nature: 3 + 1d20 ⇒ 3 + (12) = 15 You see just the skill check and nothing else, you don't know when, where, why or how, and contributes if he succeeds. He always tells PCs their options, when the book provides options. Lets say the PCs have to get into a locked tower and the book says there are 4 ways to get in, the first being you knock, the second being you pick the lock, the 3rd being go around back and the 4th being steal a key from the guard. He will say Your choices are, you can knock, you can pick the lock, you can search for a key, or you can find another way in. He does not tell you how to go about each choice, like he doesn't say the key is on a guard, you just know there is one around. He also will not tell you the consequences of each choice, he lets others decide that. He is a psychic, he already knows what will happen, but refuses to infer with free will. He is mortal, anytime someone falls into a trap, he too takes damage equal to half the amount someone else took, but this also means he gets hit with every trap that activates, while different traps might hit different PCs, he gets hit with every trap that hits at least 1 PC. He participates in every combat, but takes none of the loot, the exp is divided by him however, so each character is getting a little less exp than normal. So how does he get paid, he is a merchant and he gets paid if the PCs get paid, he gains 8% in gold every time PCs find something. If the PCs find 5,000 gold worth of stuff, it doesn't all have to be in gold, then silver bullet gains 400 gold without dipping into that 5,000. He was hired, he gets paid by some unknown, unseen NPC. What class/race is he? Can't tell you that yet, spoilers. You'll know when I remake him. Most important thing about him, He does not count as 1 of the 7 characters being recruited.

9. Survival checks to find food cannot be used, you have to buy trail rations or eat in town. Moving half speed slows up the game.

10. No Crafting items, I don't want to slow up the game.

11. Experience Track? I will keep all this on google docs, if one gains exp, all gain exp, it don't matter how many participated. We will use whatever the books tells me to use, when I get it in, which will be sometime next week. It might be possible to go beyond level 20, but don't expect to go to far above level 20 as you have to double the exp to get to level 21. If you are really really lucky, you will reach level 25 at most, but don't count on it.

12.

Metagamers, I really don't care if you do:
If you have the books, I don't care if you use the info, just don't spoil it for others. You can use the books to disable every trap and find every treasure if you want and make the best decisions, but don't tell the other characters you have the out of character knowledge. You can make 1 dozen perception checks if you want until the treasure is found, but don't mention you know it is there before you find it. And don't tell people the story, keep it to yourself. If you have out of character knowledge of enemy weaknesses, you may use that to your advantage, but don't tell others what the weakness is, unless your in-character knows the weakness, if you want to spread the knowledge you could make knowledge skill checks for you in-character to know that.

13. I'm looking for 7 players, with 2 spots reserved for my friends who agreed to adventure on this.

14. Me and my friends will decide on selection. Each character will get a category, Melee, Ranged, Skilled, Arcane, Divine, and Jack of all trades. There will not be more than 2 characters in each category out of the 5 spots remaining. I don't care about your backstory, my friends might, but I don't. When you sign up you should probably put in a backstory to impress my friends, but to impress me, just tell me why I should hire you. If you belong in 2 or more categories, there is a 6th category just for people like you, you are in Jack-of-all trades.

15. Starting Gold Max minus 1 roll. If it says 10d6X10 it will instead be 9d6x10 and you rolled all 6's.


count me interested. I am considering 3 guys. a monk a rogue, or a wizard.


Starting gold?

I think I'm going to make a kensai magus. Which I guess would be a jack-of-all-trades since he's going to be melee and is an arcane caster. He may also end up being skilled since Int is important for magi.


Schwartz wrote:

Starting gold?

I think I'm going to make a kensai magus. Which I guess would be a jack-of-all-trades since he's going to be melee and is an arcane caster. He may also end up being skilled since Int is important for magi.

Oh, right, forgot that, rule 15, max minus 1 roll. money traits are okay, fwi.

Scarab Sages

You should hire me because you need a bloodthirsty (literally) cleric with mommy issues. Doesn't everyone?

If selected (or a finalist), will update this character to match the rules here.


Thinking of either making a straight up wizard or a lore warden fighter with a dip or two in monk.


Dotting for interest. Very much interested to be precise!


I don't really like the Silver Bullet idea. Just saying.

I'm thinking kind of a desert lynx catfolk summoner, born out of a nomadic tribe and who channels her tribe's guardian spirit to aid her on her quest.


silverbullet question:
He is there to make sure PCs don't miss a treasure and to help you with the game. Actually the PCs can still miss treasures because he rolls each check only once, but he lets others try first before he reveals the info, in other words, if he succeeds but PCs miss the treasure, he grabs it before he leaves.
Simply put, I'll admit I'm a player that values roll play more than roleplay, not that I dislike roleplay, but I enjoy pathfinder/D&D more as a roll playing game.


Tiefling Monk/Druid Melee Fighter here, I'll adjust the character for the new point buy rules soon, but the main crunch is on the character sheet linked in the alias.

*EDIT* The current sheet is in 25 point buy, I get 29 for this campaign due to tiefling being 13. Only adjustment is making starting strength 18.


I think an arcanist would be great. Maybe middle aged. With loads of experience. Maybe a elf or gnome. Thinking on it!


Any thoughts on the Advanced Class Guide classes?


I think I'm going to go for this Tiefling Kensai. 28 point buy + extra trait + Tiefling. Campaign trait is foreign opportunist. He has skill points, but is not doing rogue-y disable device. Will write up a backstory later. Gear might also end up changing some.

(This is the alias for Schwartz)


Doomed Hero wrote:
Any thoughts on the Advanced Class Guide classes?

I don't have any books. As long as it can be found here and it isn't 3rd party a summoner archtype or an alchemist, you can use it. I need a way to double check your work.

@Kaylor Round up when sacrificing buy points, so 13 is the same as 14. Sacrfice 2 buy for tiefling and 1 for 3 traits.

@Pouncing Tiger, don't forget to downgrade him to 1 trait as well, which must be a campaign trait, or sacrifice 1 buy to have 3 traits, 1 being campaign.


Applying for the Melee role with this Human Fighter(Buckler Duelist)

Crunch is in the profile page as well as a brief backstory for your friends to look over if they like.

But as to convincing you, are we supposed to give you a reason to hire our characters or hire us as players?


@sefu Kadiyk, that is up to you to decide how to appeal to me.


Ahh I see, I'll adjust my point-boy accordingly. I'll be spreading the remaining points through con and dex.


Ok, scratch those classes. Next option-

I have an idea for a necromancer cleric. Not the evil-creepy sort. More the neutral egyptian-style undertaker sort who reveres the dead, but not at the expense of the living.

What do you think?


@doomed hero, allowed and I'm okay with it, but I'm not the only one judging.


Stats have been updated to 27 point buy.


Definitely interested...dotting!


I think a rogue will fit my taste atm very well. A treasure hunter as it where... How do you feel about any 3rd party feats? Just one I am looking at in particular. remember, he is a treasure hunter! not a thief!!

(on a side note, you ARE allowing the ACG classes correct? as I may go swashbuckler route instead of pure rogue)


was thinking of playing a Monk (flowing archetype)...the Monk only gets 1d6x10 for gold...I assume it stays the same?


monks need nothing. you get nothing! :3 huehue


Updated character sheet for this campaign, 28 Point buy Tiefling Monk(Master of Many Styles/Quinngong).


Darien Cedric Espoir wrote:
monks need nothing. you get nothing! :3 huehue

:-)

So you say...still need a weapon (can't punch everything) and supplies


Monk or not, everybody's got to eat. And now that the Survival skill can't be used to scavenge food, I'd say he at least needs a waterskin and some trail rations if nothing else.

Not to worry though! You'll have 6 other teammates to mooch off of!


Definitely interested in this one, my last crunch heavy game suffered a bad case of disappearing GM.

Love the point-buy method! Great way to integrate the more exotic races.

One Question : Do either of your two friends know what they are wanting to play?

I'm tossing around a couple ideas but currently thinking I might try out a dwarven monk.


Zoren of Fangwood wrote:
was thinking of playing a Monk (flowing archetype)...the Monk only gets 1d6x10 for gold...I assume it stays the same?

wow, didn't realize monks were poor and they only had 1 dice for gold. 1d4x10. You get 40 gold.

@Darien Cedric Espoir, archetypes allowed, it better be the swashbuckler rogue and not the 3rd party rogue. No 3rd party this game.

@otm-shank, one is playing a magus, the other, debating between arcane and melee it seems.


Thanks! Under your category system, is a magus likely to fall under melee or jack of all trades?


Does everything look good in the land of crunch for Nemris?


I've been wanting to try out an inquisitor of Shelyn. Given her primary weapon would be a glaive, and she would be a back up healer, would she count as Jack off all trades, or as a melee?


Alright DG I think I'm going straight up Wizard. LN elf who is interested in all the knowledge(Read power) in the world.


Also, I'm going to be that person and ask about Kitsunes. They do not have a listed RP, after looking at them they do not appear to be any more powerful than tieflings so I am currently figuring 2pts for the race out of the 30 total for a kitsune rouge I'm drawing up. Of course if you have a hatred of that race, or believe that the cost of the race needs to be adjusted, please let me know.


I am super super interested in this and can I play a Half-Faerie Dragon? They seem to be around 14 RP.


I'm looking over options for my monk and I wanted to ask your opinion on the Double-Chained Kama.

Mainly is there an action required to swap between forms? It seems to be a somewhat undefined weapon.

I'm aware it's an unusual choice but this campaign seems like a good opportunity to consider some unusual options.


Here is my rogue, He is still a work in progress though.


I love the double chained kama, I have used it with a ninja and a samurai before. I believe we ruled it as a free action both games.


Very interesting! I'm not sure what I want to play, but I'm very excited to give this a shot. Thinking it might be a ranger or something. Who knows.


Archaeologist Bard:

10/19/10/16/12/14

F Human Archaeologist 1

HP 8
F 0 R 6 W 3
AC 18 T 14 FF 14
CMB 0 CMD 14

Feats: Weapon Finesse, Serpent's Lash
Traits: Prehensile Whip, Trap Finder
Class Features: Archaeologist's Luck (+1 to Attack, Damage, Skill Checks, STs. 6R/Day), Cantrips, Spells, Bardic Knowledge (+1)

Skills:
Acrobatics (1) 8
Disable Device (1) 9
K Arcana (1) 8
K History (1) 8
Spellcraft (1) 7
Lingusitics (1) 7
Perception (1) 5
Sense Motive (1) 5
Diplomacy (1) 6
Bluff (1) 6

Equipment:
Rogue's Kit
Scorpion Whip
Buckler
Shortsword
Shortbow
Studded Leather

Spells:
Cantrips: Detct Magic, Read Magic, Mage Hand, Prestidigitation, Dancing Lights

1st: Cure Light Wounds, Timely Inspiration

Hari Vash is a archaeologist hailing from Absalom. Originally a Pathfinder, she left the organization as soon as she heard of the lottery, having always been fascinated with Ancient Osiria. She is confident and a bit reckless, but she has a thirst for knowledge and a love for the thrill of adventure.

She is tall at 5'10" with long black hair and tanned skin. At her side is her trusty whip and her hardy buckler, her preferred weapons, but in close quarters she will resort to using her shortsword. She wears loose fitting clothing befitting the hot climate of Osiria and a wide brimmed hat.

Her role is decidedly skilled. However, in a fight she is quite capable of using her whip to trip and disarm foes. Her magic is focused/ will be focused on survival and skills over the bardic enchantment magic.


Calardan Amorath Iothor wrote:
I love the double chained kama, I have used it with a ninja and a samurai before. I believe we ruled it as a free action both games.

I'm hoping that's the response here as well. It is proving difficult to utilize one without going the human or half-elf route however. Just not enough feats...


would you be willing to consider a dip into ninja :3


Hey DG, this is Bane88's elf wizard.


I'm still working on the kinks, but I would like to submit my druid, nothing too insane, just an impulsive druid out to bring balance to the world, also be slightly annoying in her constant questioning of everything around her. Divine caster and healer! Huzzah!


Calardan Amorath Iothor wrote:
would you be willing to consider a dip into ninja :3

What exactly would a ninja dip get me?


Well that was a lot of writing. But I think I got it all down, simply traded two gnome traits for Boon of the Land, otherwise nothing far outside the core rule book!


Ranger here, a tough Ranged and Skills character with valuable experience as a ruins guide, whose dwarven instincts could prove a lifesaver for any party of inexperienced surface-dwellers.


Otm-Shank wrote:
Calardan Amorath Iothor wrote:
would you be willing to consider a dip into ninja :3
What exactly would a ninja dip get me?

nevermind, looking over it again a ninja is proficent with a kama, but not a double-chained one. I always forget and get mislead by the damn artwork >.>


GM Gadget wrote:
I am super super interested in this and can I play a Half-Faerie Dragon? They seem to be around 14 RP.

That is 3rd party, which is a no. I want to make sure the people can beat the game using paizo published stuff

As far as the double kama weapon. I don't know how that works, just read it use it to how you think it works.

I enjoy the kitsune race, I haven't looked at the race builder to calculate it but 13-14 race points seem right.

To everyone else, I will double check your characters to make sure they are right if I pick you.

Now I need to categorize characters.


Characters so far: Let me know if I didn't categorize you correctly or if I forgot you. Sometimes, fighter doesn't always mean melee and ranger doesn't always mean range.

Melee
Sefu Kadiyk
Zoren of Fangwood

Ranged

Divine
Nahoçe Sijed
Doomed Hero
Kita Misun
Felicia Fayweather

Arcane
Kaylor Traice#
Avelloran#

Skilled
Darien Cedric Espoir
Rowan Mikalson

Jack of all trades
Pouncing Tiger
Elmar Thonsson

Read spoiler if you want.

#characters:
do not count against you for purposes of competition. I did say out of the 5 remaining, only 2 in each category maximum.

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