Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

I think you win the tie. DC 24 is the number you need to shrug off the spell. I think a hearty rude gesture in Rolyak's direction is in order.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Good Kaylor

Kaylor grins in an almost evil fashion as his boots just barely manage to give him enough speed to catch up with his now-visible opponent.

To Hit: 1d20 + 22 + 2 + 3 ⇒ (1) + 22 + 2 + 3 = 28

Unfortunately, he is unable to deliver the spell that would finish the clone off.

Evil Rolyak
Snarling at the stupid insert some inappropriate words here who removed his invisibility, Rolyak decides to take his revenge.

DC25 Concentration check: 1d20 + 9 + 13 ⇒ (16) + 9 + 13 = 38

In a swift blur of motion, he's suddenly next to Zuberu, striking at all he passes. This does not provoke AoO

Spellcraft DC20:

Attack vs Kaylor: 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 41 Misses
Attack vs Zuberu: 1d20 + 22 + 1 ⇒ (9) + 22 + 1 = 32 Hit

Spend an arcane point to increase precision damage
Zuberu Damage: 1d6 + 12 + 13 + 13 + 2d6 ⇒ (3) + 12 + 13 + 13 + (2, 6) = 49
Electricity damage for Zuberu: 1d6 ⇒ 5

Good Kaylor Again
Nimbly dodging his clone as he whizzes past, Kaylor moves to close in and kill his counterpart, hoping that this time luck will be more with him.

To Hit vs Touch: 1d20 + 22 + 2 + 3 ⇒ (14) + 22 + 2 + 3 = 41 Finally! This does 55 damage, killing evil Kaylor.

And with a cry of pain and rage, finally the battle is over!


DungeonMaster

Now would be a good time for a long rest here in this room, we have several days to spend. Give out healing spells to those who need healing and get your healing spells back from the long rest.

I never updated any loot list from the book, but if we get our other selves stuff, we would be super rich, so our other selves stuff dissappears, though we do have other gold and stuff from the other stuff we killed. which is like 60,000

a day passes so we all get a long rest, silver is brought to life from expensive resurrection and restored to full. go head and roll your healing spells or what is left of them before they would have recharged, everyone is down something.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Is that 60k gp each, or total?


DungeonMaster

total, but you will get lots more in this dungeon.


DungeonMaster

okay, heroes exit this room, go down the path and find some tied up slaves. Kamenti Sekpatra, Khestere Sekpatra, Mernephet Sekpatra, Misufenra Sekpatra, Patarmheb Sekpatra, Tenteper Sekpatra. And they untie them. at the end the find a room and disable the sky pharaoh trap, and this is where that mummified bull originally was as evidence suggests it spent most of its time here, but it dead now.

Hereos go back to the path where you can turn things, they explore the bottom path and find nothing but treasure with easily passable perception checks.

then the make the path go straight. They get to a 4-way intersection. They are a section called The five-pointed Sun

They can go north to the room labeled Aeromantic Focus or to a room labeled Scrivener's Wall. They can't go East as that door is looked.

Which way hereos?


Zuberu eagerly frees the slaves, checking them for injury. "Why were you kept here? What use did the cultists have of you?"

North.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

North works for me.


DungeonMaster

for various tasks, they wanted us to dig trenches which is when we were allowed to leave the pyramid

going north heroes notice 8 gorgolys. guarding some magic.

cr 8 gargoyle

init: 2 + 1d20 ⇒ 2 + (2) = 4 gargoyle
init: 14 + 1d20 ⇒ 14 + (11) = 25 silver
init: 7 + 1d20 ⇒ 7 + (2) = 9 nahoce
init: 7 + 1d20 ⇒ 7 + (9) = 16 zub
init: 14 + 1d20 ⇒ 14 + (20) = 34 elmar
init: 21 + 1d20 ⇒ 21 + (15) = 36 kaylor

they are 30 feet from us.

everyone is before these things.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

On mobile, can't see map.

Flame Strike on second row (assuming our melee specialists will engage the nearest) gargoyle.

Reflex 1/2 DC 22: 14d6 ⇒ (4, 4, 4, 6, 4, 6, 2, 1, 6, 3, 4, 1, 4, 4) = 53


Zuberu chants a prayer for strength and then boldly moves forward daring the gargoyles to test their strength against his.

Righteous Might


DungeonMaster
Nahoçe Sijed wrote:
On mobile, can't see map.

Did not put one up yet, it may or may not last more than 1-2 rounds.

okay so 4 of them are hit, as it is 4 and 4. reflex: 5 + 1d20 ⇒ 5 + (12) = 17

ouch some of them burn.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor sighs, wishing for better opponents, so he could try out his new spell. Instead, he sticks with his favored shocking grasp after charging up his sword, casually strolling forward to hit one of the front-line gargoyles further from Zuberu.

To Hit: 1d20 + 23 - 4 ⇒ (18) + 23 - 4 = 37
Confirm Crit: 1d20 + 23 - 4 + 9 ⇒ (8) + 23 - 4 + 9 = 36

Damage: 2d6 + 12 + 12 + 14 + 3d6 + 20d6 ⇒ (4, 5) + 12 + 12 + 14 + (2, 6, 1) + (4, 5, 5, 6, 1, 5, 6, 5, 3, 4, 4, 2, 3, 1, 1, 3, 4, 3, 4, 2) = 127


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar targets the farthest gargoyles, one after the other to see how many he can kill.

(Adamantine arrows)

Attack 1: 1d20 + 25 + 1 ⇒ (14) + 25 + 1 = 40
Damage: 2d8 + 14 + 24 + 2 ⇒ (8, 8) + 14 + 24 + 2 = 56

Attack 2: 1d20 + 25 + 1 ⇒ (14) + 25 + 1 = 40
Damage: 1d8 + 7 + 12 + 1 ⇒ (6) + 7 + 12 + 1 = 26

Attack 3: 1d20 + 25 + 1 ⇒ (13) + 25 + 1 = 39
Damage: 1d8 + 7 + 12 + 1 ⇒ (7) + 7 + 12 + 1 = 27

Attack 4: 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28
Damage: 1d8 + 7 + 12 + 1 ⇒ (8) + 7 + 12 + 1 = 28

Attack 2: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
Damage: 1d8 + 7 + 12 + 1 ⇒ (4) + 7 + 12 + 1 = 24


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

silver will fire at the ones in front with his duel guns as he is close enough with touch rangehit: 22 + 1d20 ⇒ 22 + (9) = 31
hit: 17 + 1d20 ⇒ 17 + (10) = 27
hit: 12 + 1d20 ⇒ 12 + (9) = 21

dmg: 3d8 + 27 ⇒ (6, 2, 1) + 27 = 36
fire: 3d6 ⇒ (2, 5, 3) = 10
acid: 3d6 ⇒ (4, 2, 3) = 9

hit: 22 + 1d20 ⇒ 22 + (6) = 28
dmg: 1d8 + 9 ⇒ (8) + 9 = 17
fire: 1d6 ⇒ 1


DungeonMaster

okay so 5 garygoyles remained, most of them hurt, several surround Kaylor with a shift in a square, the other gets to elmar

hit: 12d20 ⇒ (20, 18, 6, 17, 16, 14, 2, 17, 10, 19, 3, 20) = 162 3 attacks from each, needs a 20 to hit.

claw: 16 + 1d20 ⇒ 16 + (4) = 20 gets 1 attack since he move against elmar

confirming crits: 16 + 1d20 ⇒ 16 + (12) = 28
confirm crtis: 16 + 1d20 ⇒ 16 + (13) = 29

kaylor is clawed, but not crit clawed for dmg: 2d6 + 12 ⇒ (6, 6) + 12 = 24

round 2, fight


Taking full advantage of his greater size and power, Zuberu pummels the tiny gargoyles flapping near him.

Punch: 1d20 + 20 ⇒ (11) + 20 = 31
Damage: 2d6 + 21 + 2d6 ⇒ (5, 4) + 21 + (5, 6) = 41

Punch: 1d20 + 20 ⇒ (19) + 20 = 39
Damage: 2d6 + 21 + 2d6 ⇒ (3, 3) + 21 + (3, 1) = 31

Iterative: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d6 + 21 + 2d6 ⇒ (5, 6) + 21 + (5, 5) = 42

Iterative #2: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d6 + 21 + 2d6 ⇒ (5, 6) + 21 + (6, 6) = 44

Self Damage: 4d6 ⇒ (1, 1, 1, 2) = 5


DungeonMaster

ooch and zub runs up and demolishes all but 2. of course they were very hurt gargoyles and beat them up well shattering them into a million pieces.

he severly injures a 4th one.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Elmar didn't say he moved from his initial position, so I'm assuming he's still near me, close enough I can 5 ft step and full attack. Ignore the second attack if that's not so.

Nahoce steps up and introduces the gargoyle attacking Elmar to the business end of her adamantine morningstar.

Morningstar: 1d20 + 19 ⇒ (14) + 19 = 33 Damage: 1d8 + 10 + 1d6 ⇒ (1) + 10 + (3) = 14
Morningstar: 1d20 + 14 ⇒ (11) + 14 = 25 Damage: 1d8 + 10 + 1d6 ⇒ (6) + 10 + (6) = 22


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

How many gargoyles remain?


DungeonMaster

still 2, that is 2 very very hurt ones after nahoces attack. one near you and one near kaylor


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

silver will fire away with duel pistols

hit: 22 + 1d20 ⇒ 22 + (13) = 35
hit: 22 + 1d20 ⇒ 22 + (2) = 24
hit: 17 + 1d20 ⇒ 17 + (16) = 33
hit: 12 + 1d20 ⇒ 12 + (10) = 22 all vs touch

dmg: 3d8 + 27 ⇒ (7, 3, 2) + 27 = 39 with first pistol
dmg: 2d6 ⇒ (4, 3) = 7 first fire then acid

dmg: 1d8 + 9 ⇒ (2) + 9 = 11 with 2nd pistol
dmg: 1d6 ⇒ 1 fire

but they are both still alive because of damage reduction as those bullets are not adamantine, though they are much weaker and will both probably drop in one hit.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor rolls his eyes at SB's uselessness as he easily kills the one next to him.

To Hit 1: 1d20 + 23 ⇒ (19) + 23 = 42
Confirm Crit: 1d20 + 23 + 9 ⇒ (18) + 23 + 9 = 50
Damage: 2d6 + 12 + 12 + 14 + 3d6 ⇒ (4, 5) + 12 + 12 + 14 + (2, 3, 5) = 57


DungeonMaster

yep kaylor downs the bloodied gargoyle and elmar only has to hit the beat up one just once or twice assuming he does less than 11 damage on a hit, can he do it? just don't roll all 1s for your attack.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

For SB: Adamantine Weapon Blanches can be used on bullets and are much cheaper than Adamantine Bullets. (Elmar just uses durable arrows)

Attack Rolls: 5d20 ⇒ (6, 9, 8, 14, 7) = 44

We're good here. Elmar's minimum damage is 14, or 28 on his first attack of every round.


DungeonMaster

okay after the gargoyles are destroyed, heroes easily disable the five-pointed sun's mobility, in other words, the pyramid can't move and will eventually land on the ground slowly, but we have a few hours before it will do that.

Later heroes enter a room called the Scrivener's wall, they are able to read the wall, as it is a language one of us speaks and learn of Hakoteps ancient plans and the Sky Pharaoh's rebirth.

Hereos are about to enter the room of the boss, buff yourself as needed. and the pyramid begins desending slowly. They can hear Isatemkhebet through the door say what is going on, hopefully power will restore soon. though he does not know heroes are on there way.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Detect Undead (Racial) as many rounds as necessary to get maximum knowlege, followed by
Comprehend Languages, followed by
Read Minds (Soul Warden, DC 21) up to 8 rounds or until maximum knowledge attained, followed by
Bless, followed by
Shield of Faith, followed by
Protection From Evil, Communal, and finally
Blessing of Fervor.

Me: +4 AC (deflection), +1 to hit, +1 weapon damage, +2 all saves, BoF choice
Party: +1 to hit, +1 weapon damage, +2 all saves, +2 AC (deflection), BoF choice
See also Bless & PFE for one-time-only bonus you can use if you choose it.

What do I detect and what are they thinking?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

In a hushed tone, Kaylor's disembodied voice asks, "Would anybody like to have greater invisibility or fly cast upon them?"

Depending on the answers to that, he will then cast the following in order (after healing himself with his wand):
Fly (14 min)
Mirror Image (14 min)
Elemental Body 2 (Air elemental, 14 min)
Brow Gasher (14 rds)
Greater Invisibility (14 rds)
Maximized Intensified Shocking grasp
Charge weapon with arcane pool


Zuberu reapplies righteous might but otherwise saves Sobek's blessings for worthy opponents.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar also has Detect Thoughts up (although his is only DC 13 and surface thoughts), and can fly if he needs to. Elmar's Ioun Stones make him permanently invisible to all thinking undead that fail a DC 13 will save (unintelligent undead automatically fail).

He's also got Barkskin up (+4 AC) and casts Reloading Hands on SB. Otherwise he's out of spells.


DungeonMaster

while you can buff yourself as much as possible the pyramid hits the ground in 18 rounds. Since each buff is a round, this could mean it hits the ground while in combat. Nahoce spent 9 rounds on buffs, so I hope you can all take these guys out in 9 more rounds. You won't take damage if you are in the pyramid when it lands, but it could knock you prone and stun you for a round or two unless you make a good check.
silver reloads his guns during that time.
Nahoce detects that they are all undead, and they think they are the most powerful things on this earth.

As you enter, Isatemkhebet has more followers, voices of the sun, oh wait, they reveal their disguises, Isatemkhebet cloned him/herself 5 times. mark up creatures for massive exp gain, and we would still dominate, since we aren't fighting us.

init: 2 + 1d20 ⇒ 2 + (3) = 5 the enemies
init: 14 + 1d20 ⇒ 14 + (6) = 20 elmar
init: 14 + 1d20 ⇒ 14 + (17) = 31 silver
init: 7 + 1d20 ⇒ 7 + (3) = 10 zub
init: 21 + 1d20 ⇒ 21 + (18) = 39 kaylor
init: 7 + 1d20 ⇒ 7 + (18) = 25 nahoce

nahoce has gathered intel on the enemy
AC: 28, T:12(20 against admantine), FF:26
HP: 222
Fort:17 Ref:10 Will:7
other defense: bravery+4, dr of 5-.
Vulnerable to acid
Offense: +2 Khopesh with corrusive touch 23/18/13 to hit. 1d8+15 damage. and 1d6 acid.
Special: once per day level 3 magic missile.

map is up, deleted background by accident, but everything is there, can't go outside of map, because that is the walls. The dark blue is water, 5 feet deep.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Let's start with an old favorite, shall we?

Nahoce calls upon the mighty power of Pharasma to obliterate the abominations of a peaceful repose.

Centered between enemies 1, 3, 4 and 5. The 10 ft radius of effect should catch all four.

Flame Strike, DC 22: 14d6 ⇒ (1, 6, 5, 5, 4, 3, 3, 5, 6, 3, 6, 5, 3, 2) = 57

Edit: originally a different action. If GM wants to hold me to it, that's fine.


What do these guys look like? What are they armed with?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

With Nahoçe's information, Remiel tags Kaylor with a shield spell before getting out of his way. Kaylor, with his completely ridiculous AC flies towards his opponents, finally hovering over Enemy 6.

To Hit: 1d20 + 25 + 1 + 2 ⇒ (11) + 25 + 1 + 2 = 39
Damage: 1d6 + 14 + 14 + 3d6 + 60 + 1 ⇒ (1) + 14 + 14 + (3, 2, 5) + 60 + 1 = 100

As he easily hits his opponent, he becomes visible, revealing 1d4 + 4 ⇒ (3) + 4 = 7 air elemental Kaylors hovering above his opponent. "Hit if you can, you pathetic excuse for a warrior."


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar activates his armor's flight, allowing him to avoid being shaken as the pyramid touches down. He's currently 60' up in the air.

Assuming the enemies are either human or constructs. Additional +4 to hit/damage if they're undead (multiplied on first attack and crits), or -2 to hit/damage if they're neither.

All attacks are adamantine. Ignores DR if they're constructs. Targeting the enemies in back:

Attack 1: 1d20 + 25 + 1 + 2 ⇒ (5) + 25 + 1 + 2 = 33
Damage: 2d8 + 14 + 24 + 2 + 4 ⇒ (2, 7) + 14 + 24 + 2 + 4 = 53

Attack 2: 1d20 + 25 + 1 + 2 ⇒ (2) + 25 + 1 + 2 = 30
Damage: 1d8 + 7 + 12 + 1 + 2 ⇒ (2) + 7 + 12 + 1 + 2 = 24

Attack 3: 1d20 + 25 + 1 + 2 ⇒ (4) + 25 + 1 + 2 = 32
Damage: 1d8 + 7 + 12 + 1 + 2 ⇒ (1) + 7 + 12 + 1 + 2 = 23

Attack 4: 1d20 + 20 + 1 + 2 ⇒ (4) + 20 + 1 + 2 = 27
Damage: 1d8 + 7 + 12 + 1 + 2 ⇒ (7) + 7 + 12 + 1 + 2 = 29

Attack 5: 1d20 + 15 + 1 + 2 ⇒ (1) + 15 + 1 + 2 = 19
Damage: 1d8 + 7 + 12 + 1 + 2 ⇒ (3) + 7 + 12 + 1 + 2 = 25


DungeonMaster
Zuberu wrote:
What do these guys look like? What are they armed with?

undead humanoid, looks kind of human, kind of undead, but not a dhampir. has a khopesh witch is a sword of some sort and a really good steel shield.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

silver will duel shoot number 2 with duel pistols hit: 22 + 1d20 ⇒ 22 + (14) = 36
hit: 22 + 1d20 ⇒ 22 + (17) = 39
hit: 22 + 1d20 ⇒ 22 + (10) = 32
hit: 17 + 1d20 ⇒ 17 + (8) = 25
hit: 12 + 1d20 ⇒ 12 + (5) = 17

dmg: 4d8 + 36 ⇒ (7, 2, 2, 7) + 36 = 54
fire: 4d6 ⇒ (4, 3, 2, 2) = 11 acid: 4d6 ⇒ (2, 2, 1, 6) = 11 and vulnerable to acid means 16 dmg.

and dmg for 2nd gun dmg: 1d8 + 9 ⇒ (5) + 9 = 14 and fire: 1d6 ⇒ 2

as he blast some heated and well placed holes in the enemy 96 damage, but still up and with lots of health to spare.


DungeonMaster

okay so dmg

silver dealt 96 to number 2, forgot about nahoces buff increasing weapon damage by 1, so 1 extra damage per bullet, equals 5 dmg, equals 101.
Kaylor dealt 100 to number 6.
elmar targets the ones in the back, so 53 to 6, 24 to 6, 23 and 29 to 6, the last shot a miss. This just barely kills number 6.
nahoce did 53 to 1, 3, 4 and 5. reflex: 10 + 1d20 ⇒ 10 + (12) = 22 but they save and are able to dodge some fire.

number 1: 26 dmg
number 2: 101 dmg
number 3: 26 dmg
number 4: 26 dmg
number 5: 26 dmg

and zub still has a turn.


Zuberu advances and pummels the nearest opponent with his huge fists.

Flurry: 1d20 + 24 ⇒ (8) + 24 = 32
Damage: 1d8 + 16 + 1d6 + 2d6 ⇒ (2) + 16 + (5) + (3, 5) = 31
Flurry: 1d20 + 24 ⇒ (13) + 24 = 37
Damage: 1d8 + 16 + 1d6 + 2d6 ⇒ (8) + 16 + (1) + (3, 6) = 34
Flurry: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 1d8 + 16 + 1d6 + 2d6 ⇒ (6) + 16 + (2) + (6, 5) = 35
Flurry: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 + 16 + 1d6 + 2d6 ⇒ (8) + 16 + (5) + (2, 2) = 33

Confirm: 1d20 + 19 ⇒ (5) + 19 = 24
Extra Damage: 1d8 + 16 ⇒ (4) + 16 = 20


DungeonMaster

and zub kills another as he moved to number 2

hurt enemies surround their targets
hit: 23 + 1d20 ⇒ 23 + (2) = 25 vs silver
hit: 23 + 1d20 ⇒ 23 + (16) = 39 vs zub
hit: 23 + 1d20 ⇒ 23 + (11) = 34 vs zub
hit: 23 + 1d20 ⇒ 23 + (4) = 27 vs kaylor

zub is sliced twice for dmg: 2d8 + 30 ⇒ (1, 3) + 30 = 34 slashing and dmg: 2d6 ⇒ (4, 5) = 9 acid

silver is sliced once for dmg: 1d8 + 15 ⇒ (8) + 15 = 23 and dmg: 1d6 ⇒ 4 acid

party up again.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

[ooc]Okay... since their undead, Elmar gets to make his attacks vs. flat-footed -4 against any of the enemies who fail a DC 13 will save (because he's invisible).

Attack 1: 1d20 + 25 + 1 + 6 ⇒ (14) + 25 + 1 + 6 = 46
Damage: 2d8 + 14 + 24 + 2 + 12 ⇒ (6, 6) + 14 + 24 + 2 + 12 = 64

Attack 2: 1d20 + 25 + 1 + 6 ⇒ (2) + 25 + 1 + 6 = 34
Damage: 1d8 + 7 + 12 + 1 + 6 ⇒ (4) + 7 + 12 + 1 + 6 = 30

Attack 3: 1d20 + 25 + 1 + 6 ⇒ (17) + 25 + 1 + 6 = 49
Damage: 1d8 + 7 + 12 + 1 + 6 ⇒ (7) + 7 + 12 + 1 + 6 = 33

Attack 4: 1d20 + 20 + 1 + 6 ⇒ (2) + 20 + 1 + 6 = 29
Damage: 1d8 + 7 + 12 + 1 + 6 ⇒ (1) + 7 + 12 + 1 + 6 = 27

Attack 5: 1d20 + 15 + 1 + 6 ⇒ (17) + 15 + 1 + 6 = 39
Damage: 1d8 + 7 + 12 + 1 + 6 ⇒ (5) + 7 + 12 + 1 + 6 = 31


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

8 Kaylor air elementals give number 5 a wicked grin. He then casts his trademark shocking grasp and goes all out on the poor fool.

Attacks:
Shocking Grasp: 1d20 + 25 + 1 + 2 - 2 ⇒ (15) + 25 + 1 + 2 - 2 = 41
To Hit 1: 1d20 + 25 + 1 + 2 - 2 ⇒ (2) + 25 + 1 + 2 - 2 = 28
Haste: 1d20 + 25 + 1 + 2 - 2 ⇒ (3) + 25 + 1 + 2 - 2 = 29
To Hit 2: 1d20 + 20 + 1 + 2 - 2 ⇒ (7) + 20 + 1 + 2 - 2 = 28

Confirm Crit Shocking Grasp: 1d20 + 25 + 1 + 2 - 2 + 9 ⇒ (9) + 25 + 1 + 2 - 2 + 9 = 44

Damage Shocking Grasp: 2d6 + 28 + 14 + 3d6 + 20d6 + 1 ⇒ (1, 1) + 28 + 14 + (4, 5, 4) + (1, 1, 2, 6, 6, 1, 2, 1, 3, 2, 1, 4, 3, 2, 5, 4, 5, 4, 6, 1) + 1 = 118
Damage 1: 1d6 + 14 + 14 + 3d6 + 1 ⇒ (1) + 14 + 14 + (3, 6, 2) + 1 = 41
Haste Damage: 1d6 + 14 + 14 + 3d6 + 1 ⇒ (6) + 14 + 14 + (3, 4, 6) + 1 = 48
Damage 2: 1d6 + 14 + 14 + 3d6 + 1 ⇒ (4) + 14 + 14 + (5, 6, 5) + 1 = 49

Total Damage (including DR): 118 - 5 + 41 - 5 + 48 - 5 + 49 - 5 = 236
Bye, bye another enemy.

The air elementals all smirk as they look at the remaining prey.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce unleashes another Flame Strike just south of the remaining foes, centered to catch 1, 3 and 4 but not Zuberu.

Flame Strike, DC22: 14d6 ⇒ (1, 6, 1, 5, 4, 4, 1, 4, 6, 2, 2, 4, 6, 3) = 49


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

[ooc]Oh, I've been forgetting to mention—Elmar has Clustered Shots, so only his first attack/round against an enemy is affected by DR.


DungeonMaster

elmar downs one and opens fire upon another. while kaylor kills one, while nahoce burns 3.

number 1: 133 dmg
number 3 75 dmg
number 4 75 dmg

zub and silver still have a turn.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

silver will fire 2 bullets with one gun and 1 bullet with another as that is the ammo he has in these things. and extra action to fire bullet with other gun. after shifting

hit: 22 + 1d20 ⇒ 22 + (2) = 24
hit: 17 + 1d20 ⇒ 17 + (2) = 19
hit: 22 + 1d20 ⇒ 22 + (4) = 26
hit: 12 + 1d20 ⇒ 12 + (8) = 20

dmg: 4d8 + 40 ⇒ (8, 8, 5, 3) + 40 = 64 becasue of the 1 extra damage from nahoce
dmg: 4d6 ⇒ (2, 4, 3, 5) = 14 fire
dmg: 2d6 ⇒ (5, 5) = 10 acid.

number 1: 221 dmg
number 3: 75 dmg
number 4: 75 dmg zub is up.


Despite his injuries Zuberu continues his assault.

Self Damage: 3d6 ⇒ (2, 3, 4) = 9

Flurry: 1d20 + 24 ⇒ (15) + 24 = 39
Damage: 1d8 + 16 + 1d6 + 2d6 ⇒ (2) + 16 + (2) + (6, 5) = 31
Flurry: 1d20 + 24 ⇒ (4) + 24 = 28
Damage: 1d8 + 16 + 1d6 + 2d6 ⇒ (8) + 16 + (4) + (5, 6) = 39
Iterative: 1d20 + 19 ⇒ (12) + 19 = 31
Damage: 1d8 + 16 + 1d6 + 2d6 ⇒ (7) + 16 + (1) + (4, 3) = 31
Second Iterative: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 1d8 + 16 + 1d6 + 2d6 ⇒ (1) + 16 + (2) + (1, 4) = 24

Confirming: 1d20 + 14 ⇒ (13) + 14 = 27
Extra Damage: 1d8 + 16 ⇒ (7) + 16 = 23


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Zuberu, are you not using pummeling style?


Naw, I was expecting to drop more than one.


DungeonMaster

number 3: 192
number 4: 75

but zub did drop one very weak one. they do make their full attacks against the only melee target.

hit: 23 + 1d20 ⇒ 23 + (9) = 32 vs zub
hit: 23 + 1d20 ⇒ 23 + (10) = 33 vs zub
hit: 18 + 1d20 ⇒ 18 + (13) = 31 vs zub
hit: 18 + 1d20 ⇒ 18 + (4) = 22 vs zub
hit: 13 + 1d20 ⇒ 13 + (16) = 29 vs zub
hit: 13 + 1d20 ⇒ 13 + (16) = 29 vs zub

oouch zub took dmg: 5d8 + 50 ⇒ (8, 7, 1, 6, 1) + 50 = 73

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