Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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DungeonMaster

oh yeah abundant ammunition

okay, so 6 near silver attack: 6d20 ⇒ (7, 2, 2, 13, 18, 2) = 44this includes the penalty for cramming in.

4 going after kaylor attack: 4d20 ⇒ (1, 20, 4, 14) = 39 modifier of 0 after penalty

2 after elmar attack: 2d20 ⇒ (18, 13) = 31
2 get near Nahoce by can't reach, medium encumbered

12 of them have to roll reflex saving throws to avoid falling in the pit reflex: 12d20 ⇒ (5, 8, 1, 11, 15, 7, 16, 3, 1, 13, 9, 5) = 94 add 4 to each roll, so 3 of them avoid it.
the other 9 take damage: 2d6 ⇒ (5, 4) = 9

and the ones in the pit take damage from falling objects as their buddies land on top of them. damage: 7d4 ⇒ (4, 1, 1, 1, 1, 2, 2) = 12 these objects won't do nearly as much damage as falling itself.

climb checks climb: 4d20 ⇒ (17, 5, 13, 2) = 37 add 9 to each, 1 gets out.

Edit actually there is no way, you have 14 bodies on top of each other, they can't climb out and are being crushed under each others weight and space. Too many bodies in the hole at once and they cannot climb out in time, so they all die, plus any additional channels would kill them before they could climb out.

and out of all the attacks, Kaylor is the only one hit on a possible crit damage: 1d4 + 1 ⇒ (3) + 1 = 4 oh and confirm crit hit: 1d20 ⇒ 4

updating please wait.

As the Vampires surround you, while channel enery proves ineffective this round, Avellorans create pit is super effective.

Heroes are up

Edit: Oh and all the alive vampires heal damage as they regen, so they are effectively at down 2 HP.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

You forgot the negative level.

Kaylor turns to Elmar. "Swap spots?"

If he agrees, Kaylor will cast arcane mark and 5ft step to where Elmar is and attack. Elmar would simultaneously-ish 5ft step to take Kaylor's spot, at which point he'd probably shoot arrows.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar is happy to retreat. The vampire spawn are far too close for comfort. He'll target #13 and #14, as the crowding reduces their AC (and they're threatening Avelloran)

Arrow 1: 1d20 + 9 ⇒ (9) + 9 = 18 (Adamantine)
Damage 1: 1d8 + 2d4 + 10 ⇒ (8) + (4, 2) + 10 = 24

Arrow 2: 1d20 + 9 ⇒ (2) + 9 = 11 (Adamantine)
Damage 1: 1d8 + 2d4 + 10 ⇒ (4) + (2, 4) + 10 = 20

Due to the holy water splash effect of the raining arrows, they each take an extra point of damage.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Behold, monstrosities, the power of Pharasma!

Channel Energy, DC 17: 3d6 ⇒ (4, 3, 4) = 11


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor will attack vampire 1, obviously followed by the other one if vamp 1 dies.

To Hit 1: 1d20 + 10 - 1 + 2 - 2 ⇒ (17) + 10 - 1 + 2 - 2 = 26
Damage 1: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

To Hit 2: 1d20 + 10 - 1 + 2 - 2 ⇒ (10) + 10 - 1 + 2 - 2 = 19
Damage 2: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13


DungeonMaster

okay botting avelloran, zub and posting silver

Zub channels channel: 2d6 ⇒ (1, 2) = 3

Avelloran moves and burning hands damage: 5d4 ⇒ (3, 1, 3, 4, 3) = 14

Silver hits the one next to him hit: 7 + 1d20 ⇒ 7 + (11) = 18
damage: 2d6 + 3 ⇒ (5, 3) + 3 = 11

enemy saves will: 7 + 1d20 ⇒ 7 + (14) = 21 vs kaylor
will: 7 + 1d20 ⇒ 7 + (16) = 23 vs zub
reflex: 2 + 1d20 ⇒ 2 + (5) = 7 vs avelloran


DungeonMaster

The bad guys wise up and they say to each other. okay, lets not crowd, one at a time, we are going down too fast.

another one says and go around the pit if possible

they make their attacks.

attack: 3d20 ⇒ (18, 12, 2) = 32 add 4 to each, going after silver

attack: 4 + 1d20 ⇒ 4 + (20) = 24 going after elmar

attack: 4 + 1d20 ⇒ 4 + (5) = 9 slamming zub

attack: 4 + 1d20 ⇒ 4 + (11) = 15 vs kaylor

and now a snake tries to bite silver attack: 1d20 ⇒ 2

okay now damage, silver is hit once damage: 1d4 + 1 ⇒ (4) + 1 = 5
saving throw silver: 7 + 1d20 ⇒ 7 + (10) = 17

elmar is slammed damage: 1d4 + 1 ⇒ (2) + 1 = 3
and confirm crit damage: 1d20 + 4 ⇒ (19) + 4 = 23 damage: 1d4 + 1 ⇒ (3) + 1 = 4 and make a fort saving throw dc 14.

oh and 3 vampires have to make a reflex saving throw to avoid falling in that hole.

reflex: 3d20 ⇒ (11, 12, 15) = 38 add 4 to each. 2 fall in taking damage: 2d6 ⇒ (3, 5) = 8

Heroes are up

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Begone, foul scum, BEGONE!

Channel Energy, DC 17: 3d6 ⇒ (3, 2, 5) = 10


Zuberu puts up his fists and brawls with the vampire foolish enough to challenge him.

Flurry: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15

Flurry: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Wait, is there a fort save for the negative level?

Kaylor continues to strike at vampire 3.

Concentration (DC15): 1d20 + 10 ⇒ (4) + 10 = 14

To Hit 1: 1d20 + 10 + 2 - 2 - 1 ⇒ (4) + 10 + 2 - 2 - 1 = 13
Damage (silver): 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Yikes, that's a negative level for Elmar. "What... is this? Get away from me! Aargh!"

He'll retreat behind Zuberu via 5-foot-step, then fire the same two arrows, this time at #30 and #28.

Arrow 1: 1d20 + 9 ⇒ (1) + 9 = 10 (Adamantine)
Damage 1: 1d8 + 2d4 + 10 ⇒ (1) + (1, 2) + 10 = 14 (+1 Holy Water splash to adjacent)

Arrow 2: 1d20 + 9 ⇒ (11) + 9 = 20 (Adamantine)
Damage 1: 1d8 + 2d4 + 10 ⇒ (4) + (1, 1) + 10 = 16 (+1 Holy Water splash to adjacent)


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Update: turns out the one that hit me scored a critical hit, so that's two negative levels; that's a -2 penalty on my attack rolls which I forgot to include above.

Also: according to all the discussions I can find online, Vampire Spawn's energy drain doesn't allow for a save (the DC is to keep it from becoming permanent after 24 hours). If you'd like to houserule this differently, that's fine.


DungeonMaster

it won't be permed, as it will go away after battle ends. Just misread it as fort negats

anyway almost forgot, all vampires heal 2 damage, this was end of last round.

dealing with these attacks here.
will: 14d20 ⇒ (11, 10, 14, 15, 12, 16, 6, 8, 15, 19, 6, 15, 7, 3) = 157 add 7 to each to overcome channeling. starting from left to right and top to bottom.

kaylor fails to concentrate.

adding in elmar and zub after channels, please wait.

when elmar shoots his misses the first one, but his second shoot damage number 30 by striking him in the heart and splashing nearby ones for damage.

zub definitly kills the thing in front of him.

Avelloran still has a turn


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver will try to hit the snake in front of him this time and he has a temp negative level, so hit: 6 + 1d20 ⇒ 6 + (1) = 7
damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14 bludgeoning with his Earthbreaker.

then steps back to allow room for avelloran to use burning hands in case he gets botted again.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

OH WAIT A SECOND I forgot to mention that all of Elmar's Adamantine raining arrows are coated in either silver or cold iron weapon blanch.

So I guess I've been dealing silver damage this whole time? I forgot to mention it, but I'll make sure I do silver from now on.


DungeonMaster

I treated admantine as silver, because a similiar rule applies to mithril weapons, anyway, avelloran hasn't been on in a while, so I'm gonna go ahead and bot.

Avelloran takes silvers place and cast burning hands damage: 5d4 ⇒ (3, 2, 4, 4, 4) = 17 fire. angling it at the snake, since he can't hit both the vampire and the snake directly in front of him with his 15-foot cone.

starting with the 2 vampires at the end reflex: 2 + 1d20 ⇒ 2 + (11) = 13
reflex: 2 + 1d20 ⇒ 2 + (4) = 6 and now snake reflex: 9 + 1d20 ⇒ 9 + (18) = 27


DungeonMaster

Monsters turn
the two vampires try to climb out with a double move climb: 9 - 3 + 1d20 ⇒ 9 - 3 + (12) = 18 climb: 9 - 3 + 1d20 ⇒ 9 - 3 + (10) = 16
climb: 9 - 3 + 1d20 ⇒ 9 - 3 + (11) = 17
climb: 9 - 3 + 1d20 ⇒ 9 - 3 + (9) = 15 being medium encumbered sucks for them.

the ones that can move forward
27 and 28 try to slam silver attack: 2d20 ⇒ (11, 11) = 22 add 4 to each att.
13 and 3 try to slam kaylor attack: 2d20 ⇒ (20, 1) = 21 add 4 to each att.
5 tries to slam Avelloran attack: 4 + 1d20 ⇒ 4 + (3) = 7
damage snake tries to slam avelloran attack: 1d20 ⇒ 9
undamage snake tries to slam silver attack: 1d20 ⇒ 1

oh and now that velyrianna has a clearer shot she tries to shoot silver with her longbow attack: 4 - 4 + 1d20 ⇒ 4 - 4 + (6) = 6

Kaylor is hit damage: 1d4 + 1 ⇒ (1) + 1 = 2 and confirm crit confirm: 4 + 1d20 ⇒ 4 + (4) = 8

Heroes are up

oh right, 27 and 28 have to make saves to avoid falling in. reflex: 4 + 1d20 ⇒ 4 + (12) = 16
reflex: 4 + 1d20 ⇒ 4 + (14) = 18
and 27 takes damage: 2d6 ⇒ (2, 6) = 8 and lands on 2 for damage: 1d4 ⇒ 1. 27 dies, all heal minor wounds.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
DoubleGold wrote:
I treated admantine as silver, because a similiar rule applies to mithril weapons,

Whaaaaattttt? If you're going to go changing the rules on us, a heads up would be nice 'cause if I'd known that, I would have made my sword flaming and maybe keen instead of going for the +3 to overcome their DR/silver....

Kaylor concentrates and attacks 13. Followed by 3 if 13 dies.

Concentrate: 1d20 + 10 ⇒ (13) + 10 = 23

To Hit 1: 1d20 + 10 + 2 - 2 - 2 ⇒ (5) + 10 + 2 - 2 - 2 = 13
To Hit 2: 1d20 + 10 + 2 - 2 - 2 ⇒ (18) + 10 + 2 - 2 - 2 = 26
Confirm Crit 2: 1d20 + 10 + 2 - 2 - 2 ⇒ (9) + 10 + 2 - 2 - 2 = 17

Damage 1: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage 2: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Crit 2 damage: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Yeah... Mithral specifically shines like silver and has a lot of the same properties except also being light and hard, but is supposed to be sacred or something and that's why it injures vampires and werewolves. Adamantine is just really hard.

Arrow 1: 1d20 + 7 ⇒ (16) + 7 = 23 (Adamantine, fired at #5 to reescue Avelloran, but with a soft cover penalty to hit included)
Damage 1: 1d8 + 2d4 + 10 ⇒ (7) + (4, 4) + 10 = 25

Arrow 2: 1d20 + 9 ⇒ (2) + 9 = 11 (Adamantine, fired at whoever's left standing)
Damage 2: 1d8 + 2d4 + 10 ⇒ (7) + (3, 4) + 10 = 24


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

as 3, 13 and 5 all crumble to death, silver bashes the snake

hit: 6 + 1d20 ⇒ 6 + (16) = 22
damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

By the power of Pharasma, BEGONE!

Channel Energy, DC 17: 3d6 ⇒ (5, 5, 4) = 14 That's what I'm talking about!


Heedless of the danger, Zuberu continues to pummel the walking dead.

Flurry: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Flurry: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Damage: 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10


DungeonMaster

first, lets see if there is undead for zub to fight.
will: 9 + 1d20 ⇒ 9 + (8) = 17 number 29
will: 1d20 + 9 ⇒ (14) + 9 = 23 number 28

okay so zub finishes off number 28 as he pounds it in the heart turning it to dust.
then his other fist hits the snakes hard squishing some and splattering blood.

botting avelloran, please wait.
he enlarges silver and this pushes him out of the way.

now enemies turn. The last vampire can't climb out
Velyrianna moves forward and attacks silver hit: 14 + 1d20 ⇒ 14 + (15) = 29
one snake tries to bit silver the 2nd one tries to bite zub hit: 1d20 ⇒ 15 vs silver hit: 1d20 ⇒ 11 vs zub

the pit dissappears releasing the vampire inside, though it is heavily damage and bleeding. hereos are up

Silver takes damage: 1d8 + 7 ⇒ (2) + 7 = 9 damage cmb: 17 + 1d20 ⇒ 17 + (10) = 27 and he is grappled.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce tries to take the heat off of Silver, casting Spiritual Weapon targeted at Velyrianna.

Big Giant Magic Dagger: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d8 + 1 ⇒ (3) + 1 = 4

4 rounds left for Big Giant Magic Dagger


Zuberu is AC 19 currently. What's the snake's attack bonus?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Assuming that Zuberu can take care of his scaly buddy, Kaylor casts arcane mark, steps closer to the other snake, and attacks.

To Hit 1: 1d20 + 10 + 2 - 2 + 2 - 2 ⇒ (17) + 10 + 2 - 2 + 2 - 2 = 27
Damage 1: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12
To Hit 2: 1d20 + 10 + 2 - 2 + 2 - 2 ⇒ (6) + 10 + 2 - 2 + 2 - 2 = 16
Damage 2: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Total Damage: 12 + 14 = 26


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar will aim for Velyriana.

Arrow 1: 1d20 + 9 ⇒ (6) + 9 = 15 (Adamantine)
Damage 1: 1d8 + 2d4 + 10 ⇒ (3) + (2, 3) + 10 = 18

Arrow 2: 1d20 + 9 ⇒ (6) + 9 = 15 (Adamantine)
Damage 2: 1d8 + 2d4 + 10 ⇒ (7) + (1, 4) + 10 = 22


DungeonMaster
Zuberu wrote:

Zuberu is AC 19 currently. What's the snake's attack bonus?

none


Oh. Ouch.

Zuberu crushes the tiny snakes snapping at his ankles.

Flurry: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Flurry: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

silver will bash with his weapon velyrianna while grappled hit: 6 - 2 + 1d20 ⇒ 6 - 2 + (5) = 9 nope
damage: 3d6 + 4 ⇒ (6, 3, 1) + 4 = 14

Zub killed the snakes as he squishes that swarm. I don't remember, did Avelloran say he would be gone for a while?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

I don't think he said he would. But he also has his weekend at a weird time that I can never remember.

Also, semi-random comment, but SB can't have Precise Shot without first getting Point Blank Shot.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Also: if you're botting Avelloran, swarms take 1.5x damage from AoE spells.


DungeonMaster

avelloran moves back as a swift and casts acid dart on the snake hit: 5 + 1d20 ⇒ 5 + (7) = 12 vs touch nope
damage: 1d6 + 2 ⇒ (5) + 2 = 7 acid.

okay, so monsters, the vampire sqawn moves back so it has time to regenerate so it can kill you later.

the snake tries to bite kaylor hit: 0 + 1d20 ⇒ 0 + (18) = 18
and velyrianna will try to pin silver hit: 13 + 1d20 ⇒ 13 + (18) = 31
damage: 1d8 + 7 ⇒ (7) + 7 = 14

Heroes are up

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

I thought the vampire spawn were all dead.

Big Giant Magic Dagger on Velyrianna: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d8 + 1 ⇒ (7) + 1 = 8

3 rounds left on Big Giant Magic Dagger.

Behold, the power of Pharasma, evil ones!

Channel Energy, DC 17: 3d6 ⇒ (6, 5, 3) = 14


Zuberu steps forward to help his goblinoid comrade with the snake squeezing him. He throws two quick crushing blows.

Flurry: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Flurry: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Arrows at whatever's left after those actions resolve.

Arrow 1: 1d20 + 9 ⇒ (3) + 9 = 12 (Adamantine)
Damage 1: 1d8 + 8 ⇒ (1) + 8 = 9

Arrow 2: 1d20 + 9 ⇒ (7) + 9 = 16 (Adamantine)
Damage 2: 1d8 + 8 ⇒ (2) + 8 = 10

Also, trying to spot the dead Vampire spawn (it's night time, but Elmar has darkvision) as they fly back to their graves:

Perception: 1d20 + 13 ⇒ (11) + 13 = 24
"Follow those vampire ghosts, we'll need t' put a stake into each coffin! And keep 'n eye out for their boss."


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor continues to attack the snakes.

To Hit 1: 1d20 + 10 + 2 + 2 - 2 - 2 ⇒ (5) + 10 + 2 + 2 - 2 - 2 = 15
Damage: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11

To Hit 2: 1d20 + 10 + 2 + 2 - 2 - 2 ⇒ (2) + 10 + 2 + 2 - 2 - 2 = 12


DungeonMaster

okay, so zub kills the snake with some powerful blows. by the way, velyrianna has silver pinned, not the snake.

Nahoce kills the last spawn and injures velyrianna.

with only velyrianna left, kaylro and elmar attack her instead, taking massive damage.

so can avelloran finish off velyrianna hit: 5 + 1d20 ⇒ 5 + (20) = 25 vs touch.
damage: 2 + 1d6 ⇒ 2 + (4) = 6 acid.

Velyrianna dies releasing Silver, her skin falls off, but in a matter of seconds, she gets back up in pure robot form, though her organs are still pumping her. Aoos from everyone. just like in the original movie, when the terminator dies, it gets back up without skin. She now has full HP but damage reduction of 5 to bludgeoning.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

I don't get an AoO against Vely... and does she count as a construct, or undead?


DungeonMaster

construct, also I know you are far away, but I'm sure you would have seen her get back up and try to fire an arrow at her, right?


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

silver tries to wham the uprising terminator hit: 6 + 1d20 ⇒ 6 + (17) = 23
damage: 3d6 + 4 ⇒ (4, 1, 4) + 4 = 13 bludgeoning.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
DoubleGold wrote:


with only velyrianna left, kaylro and elmar attack her instead, taking massive damage.

so can avelloran finish off velyrianna [dice=hit]5+1d20 vs touch.
[dice=damage]2+1d6 acid.

Velyrianna dies releasing Silver, her skin falls off, but in a matter of seconds, she gets back up in pure robot form, though her organs are still pumping her. Aoos from everyone. just like in the original movie, when the terminator dies, it gets back up without skin. She now has full HP but damage reduction of 5 to bludgeoning.

Kaylor also would not have been able to attack twice as that would require moving and spell combat is a full round action.

Also, does "damage reduction of 5 to bludgeoning" mean DR5/bludgeoning, or she only gets DR vs bludgeoning attacks? Wording suggests that latter to me, while convention suggests the former.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])
DoubleGold wrote:
construct, also I know you are far away, but I'm sure you would have seen her get back up and try to fire an arrow at her, right?

There's a feat that specifically allows me to do this, but I don't get it until level 7. Otherwise, assume I'm attacking her on my own turn. (I'm firing one 1 arrow/3 seconds over here, which goes up to 1 arrow/1.5 seconds at level 6, and adding in extra AoOs to that without specialized training seems over the top).


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

That said, on his turn, Elmar flings too more arrows at Velyriana. They are bludgeoning arrows if she is weak to bludgeoning; otherwise they are regular arrows.

"Oh no you don't... who made you, y'monstrosity?"

Arrow 1: 1d20 + 9 ⇒ (3) + 9 = 12 (Adamantine)
Damage 1: 1d8 + 8 ⇒ (8) + 8 = 16

Arrow 2: 1d20 + 9 ⇒ (2) + 9 = 11 (Adamantine)
Damage 2: 1d8 + 8 ⇒ (2) + 8 = 10

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Big Magic Dagger: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d8 + 1 ⇒ (2) + 1 = 3

2 rounds left.

What manner of abomination sheds its skin and returns from the dead?

Nahoce invokes a spell that allows the party to bypass Velyrianna's damage reduction.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Well, I guess now thanks to Nahoçe, my DR question is moot.

Kaylor frowns slightly at the creature. Well, I guess this is no more odd than the dead coming back to life.

Dice Rolls:

AoO: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Damage: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Concentration: 1d20 + 10 ⇒ (13) + 10 = 23

To Hit 1: 1d20 + 10 + 2 - 2 ⇒ (11) + 10 + 2 - 2 = 21
Damage 1: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12

To Hit 2: 1d20 + 10 + 2 - 2 ⇒ (16) + 10 + 2 - 2 = 26
Damage 2: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Damage including AoO: 9 + 12 + 9 = 30

Kaylor then steps back slightly, starting to cast his next spell. This is flavor text for 5ft stepping away, so as to avoid a concentration check next turn.


DungeonMaster
Kaylor Traice wrote:


Kaylor also would not have been able to attack twice as that would require moving and spell combat is a full round action.

Also, does "damage reduction of 5 to bludgeoning" mean DR5/bludgeoning, or she only gets DR vs bludgeoning attacks? Wording suggests that latter to me, while convention suggests the former.

yeah, it is suppose to say DR5/bludgeoning. anyway updating.

so when she gets up she takes her turn hit: 14 + 1d20 ⇒ 14 + (10) = 24
damage: 2d4 + 7 ⇒ (3, 1) + 7 = 11 at silver

then silver strikes back hit: 6 + 1d20 ⇒ 6 + (17) = 23
damage: 3d6 + 4 ⇒ (4, 6, 5) + 4 = 19

and she dies and with her last words she says you may have killed me, but you will never find the mask of the forgotten pharaoh or clense this place, never.


DungeonMaster

Okay, this here is a roleplaying encounter, or at the very least a non-combat roll playing encounter, however you want to see it.

You all end of at the Cenotaph of the Cynic, but it looks like someone has already been here.

the green things are walls, the unmarked blue things are walls.
when you make perception checks, please say what you are doing it on, also when making a perception check, make a arcana or engineering check to mathematically know more of the situation. math


Zuberu looks around, pondering the place he's ended up in.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

"Where are we?" he mutters aloud.


DungeonMaster

on which object zub? also arcana and engineering aren't required but they help.

also, you are in a dungeon. if in general, there is no treasures, no threats and not traps, but you want to perception checks on objects.

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