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Mummy's Mask: The Sand Scarabs-Gameplay Thread

Game Master Vanulf Wulfson

Map of Wati

Combat Maps

Initiatives:

[dice=Akbari]1d20+3[/dice]
[dice=Caius]1d20+4[/dice]
[dice=Dr. Hibbins]1d20+8[/dice]
[dice=Kyrus]1d20+3[/dice]
[dice=Marius]1d20+4[/dice]
[dice=Rashim]1d20+6[/dice]

Perception:

[dice=Akbari]1d20+11[/dice]
[dice=Caius]1d20+7[/dice]
[dice=Dr. Hibbins]1d20+5[/dice]
[dice=Kyrus]1d20+4[/dice]
[dice=Marius]1d20+5[/dice]
[dice=Rashim]1d20+5[/dice]


301 to 326 of 326 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet
Akbari Radjziic wrote:
Akbari cleaned off his blade. He looked at Kyrus and tilted his head. "Do you wish to go alone? Or shall I accompany you?" He didn't sound like he minded going in, but would prefer Kyrus not get in over his head (or anyone in the group for that matter). "We are a team, so if you would prefer not to go alone...."

"Umm...well yes actually, I would value your assistance. You know the expression, 'once bitten, twice shy'. I wish I could be done with verminous insects attempting to feed upon me. "

It appears that the warpriest's confidence has taken a knock from the day's events...

-Posted with Wayfinder


Male Human (Taldan) Bard (Archaeologist) 1
Character Information:
[HP: 9/9]; [Armor Class: 15; Touch: 12; Flat Footed: 13]; [BAB: +0; CMB: +2; CMD: 14]; [Saves: Fortitude: +1; Reflex: +4; Will: +3]; [Initiative: +4]; [Perception: +5]

Marius will keep watch over Kyrus and Akbari from the safety of the landing while he absentmindedly looks around him.
Perception check: 1d20 + 5 ⇒ (7) + 5 = 12


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

Kyrus and Akbari descend the stairs and find a network of tunnels, far too small for anyone of them to navigate, burrowed through the unworked stone.
Marius, distracted by the goings on at the bottom of the stairs, doesn't find anything unusual in his surroundings.

Anyone else who is overseeing the foolhardy adventurers can make a Perception check as well, if they want to.

Caius turns to the other set of doors only to find that they have already been opened and are awaiting further exploration.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 8/8

Hibbins peaks through the next door, if it is unlocked.


[HP: 11/11] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +1, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Caius strolls up beside Hibbins, ready to assist as needed.

"So Hibbins...what brought you into the crypt breaking business?"


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 8/8

"Oh, you know how it is. Highly intelligent man needs money, sees oportunity, then takes it. More the same with you?"


[HP: 11/11] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +1, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

"More or less the same.", he says with a smile.

"I was sent to Wati to oversee a business venture for my family House Jeggare. After a few nights of misconduct with the locals I found myself selling of the family warehouse to pay off my debts...now I'm here."

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

"Well there's sod all down there but burrows. And given my history with insects so far, " Kyrus scowls at himself from within his hood, "There's no chance I'll be peering too closely into them in the hope of finding lost treasure." He peers curiously round the other door, which the rest pf the party had opened; "So, what have you ladies found whilst I've been down those stairs? Anything interesting?"

-Posted with Wayfinder


[HP: 11/11] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +1, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Caius chuckles lightly as Kyrus walks over talking. "I don't blame you comrade. Not sure yet we were waiting for you to finish up with the tunnel."

He then looks to Kyrus. "We were just discussing how we all got stuck in this mess. What's your story?"


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

Caius and Hibbins push open the doors to reveal that the stairs continue to descend to yet another set of double doors. Moving cautiously they move down the stairs and open these doors onto a large octagonal chamber.
In the center of this room, on a raised platform several inches off the ground, lies a gold trimmed sarcophagus. On each corner of the dais stone pillars reach to the ceiling above. Flanking the platform are a pair of humanoid statues with canine heads, each holding an ankh in one of it's crossed arms. Four torch holders are built into the northeast, northwest, southeast, and southwest walls respectively. In the northern wall another pair of stone double doors lead from this chamber.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet
Caius Jeggare wrote:
Caius chuckles lightly as Kyrus walks over talking"We were just discussing how we all got stuck in this mess. What's your story?"

Kyrus sighs, and looks sideways at Caius. "Officially I'm here in the Half-Dead City to complete my training, as a way of adding real-life skills to my warpriest training at the temple. By honestly, I think my superiors just wanted me gone. I was a disruptive influence with the other acolytes, so dispatching me far away served my superior's needs." He sighs heavily, "My faith in the Grey Lady is strong, but my faith in her clergy is weak. For example, this lottery - how does despoiling ancient consecrated tombs serve Pharasma's grace? I can but follow my orders for now, but it tests my obedience most sorely"

Peering over the shouldders of the others, Kyrus looks into the room. "Are they animate? he asks, swinging his knives, almost willing for a fight against undead foes to scatter more troublesome thoughts from his mind.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Kyrus continued to peer into the room over the shoulders of the many people ahead of him. "What's happening? Why are we not moving in? Is anything happening in there?" he asked hopefully...

-Posted with Wayfinder


[HP: 11/11] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +1, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Caius looks at Kyrus. "Well the churches loss is our gain, my friend." he says with smile.

Caius steps forward cautiously into the chamber taking a look around, while gripping the hilt of his rapier.


Male Human (Keleshite) Telekineticist 1 | AC 16, T 14, FF 12 | 12/12 hp | Fort +5, Ref +6, Will +1 | Init +6 | Percep +5 | CMD 14

Rashim also steps into the chamber. "This looks both promising and unsettling. What could possibly go wrong? Trapped, you think?" He begins to study the platform and the statues.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Kyrus cautiously follows them into the room, kukris held at the ready. He keeps to the back of the room but maneauvers to the right, trying to get sight of any threat lurking at the rear of the room.

-Posted with Wayfinder


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 8/8

perception: 1d20 + 5 ⇒ (10) + 5 = 15 +1 if traps.

Hibbins will start looking around the chamber, checking for any traps or extra exits.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

To aleviate the tension whilst the party everso slowly edge into the tomb to identify any dangers within, Kyrus starts to whistle. Then, realising this might draw dangers to them, he stops.

"I'm getting fidgety with all this waiting", he says."This adventuring lark is much slower than I expected. Anyone fancy a game of paper kukri stone to pass the time?" He puts his hand behind his back, then whips it out, displaying...

Paper kukri stone:
his clenched fist in the shape of a stone !

-Posted with Wayfinder


Male Human (Taldan) Bard (Archaeologist) 1
Character Information:
[HP: 9/9]; [Armor Class: 15; Touch: 12; Flat Footed: 13]; [BAB: +0; CMB: +2; CMD: 14]; [Saves: Fortitude: +1; Reflex: +4; Will: +3]; [Initiative: +4]; [Perception: +5]

Marius enters the room and begins searching the southwest wall for secret doors and or traps.
Perception check: 1d20 + 5 ⇒ (12) + 5 = 17


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

Akbari enters the chamber and following Marius' lead begins to search the southeast wall for secret doors and or traps.
Perception check: 1d20 + 11 ⇒ (6) + 11 = 17

Hibbins, Rashim, and Caius inspecting the dias find nothing unusual about the platform (except why something that's only supposed to be a "few inches above the floor" according to the module has a 5 foot ramp leading up to it). Rashim finds that the statues are similar to the ones in the mirrored chamber upstairs.

Knowledge (religion) DC:20:

The satues are of the ancient Osiriani god Anubis, patron of the dead and guardian of tombs.

Marius and Akbari both come up empty in their respective searches.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 8/8

Considering you have to drag the sarcophagus up on rollers, you would need a long gently sloped ramp as well.

"Had to be buried with something, I don't know why we haven't found all his good stuff before finding his tomb. No wife, no servants, not even a cat." Hibbins will travel the length of the western wall keeping an eye out for traps while moving to the far door. "Maybe they placed it all back beyond that door, but that would just be odd."

Perception: 1d20 + 5 ⇒ (20) + 5 = 25 26 for traps


[HP: 11/11] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +1, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Caius follows Hibbins as he searches around the tomb. "Perhaps your right, even if it is strange, that treasures await behind those doors." he says with a sly grin.

Caius assists Hibbins in searching around.

Perception Aid Another: 1d20 + 8 ⇒ (18) + 8 = 26

So Hibbins gets another +2 to his check.


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

Caius and Hibbins:

While the doors are not a trap in and of themselves, they are part of a more elaborate trap and are rigged to open should anyone step foot upon the dias or, for some reason, the 5 by 10 foot area in the center of the western wall.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 8/8

Sorry, post got eaten.

Hibbins checks out the trapped area near the western wall.

Disable Device: 1d20 + 7 ⇒ (7) + 7 = 14

"Don't step on the dais, it is trapped."


[HP: 11/11] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +1, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Upon Hibbins finding the trap, Caius backs away to watch from the "safety" of the wall, leaning back against it.

"I'll be over here then. Not much I can do about that. Though the trap could be indicative of treasure at least." he says with a small shrug.


Male Human (Keleshite) Telekineticist 1 | AC 16, T 14, FF 12 | 12/12 hp | Fort +5, Ref +6, Will +1 | Init +6 | Percep +5 | CMD 14

Rashim, hearing the dais is trapped, goes over to join Hibbins, inspecting his work. "Trapped, huh? Always fun. You think that'll do the trick? You might try propping that piece up..."

Disable aid another: 1d20 + 9 ⇒ (8) + 9 = 17

If the disable device check comes out as theoretically OK, I'll double-check to make sure it is disabled

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

And be obliviously happy with the results, apparently...

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Knowing that traps and mechanical hazards are not his area of expertise, Kyrus retires to the eastern side of the room with Caius to await developments. Leaning in a crouch against the wall, he pulls a whetstone from his robes and methodically runs it along one of his blades, humming devotional prayers under his breath as he does so.

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