Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
“I would say use that on anyone going into melee, Deseri. Hopefully that will not include me.”
Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
Qari nodded her head as she was told that the head undead was immune to her most powerful weapon. "The rest of you make for the boss. I'll pick off the remainder, since they aren't immune to my cold blast."
Aleris frowns, looking worried. "Turel's right, we can't leave this thing to murder more innocent people. But Kito's right too, we'll need to be really, really careful," she says as she readies her bow. "You um...said the not-bloody skeletons will blow up when they're killed, right? Maybe if we can take some of them out at a distance they'll help soften up the big one."
_______
Aleris will also take a hit from the Prot. Evil wand but only once our melee folks have theirs!
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
Turel will gladly accept a charge from the wand.
"A wise strategy, yet I fear for the human's safety should we stay back and engage from a distance." Turel frowns, "If there was only a way to lure them away from their captive..."
Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
"What captive's safety?" Kito asks.
Looking towards Polux, she asks "Do they currently have someone they are putting through this mockery of justice?"
Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
"Oh!" she exclaims in surprise.
After a slight pause, she adds "Well, we best get going then!"
I'm not sure who would be best to bot him but I think it might be best; as I understand it Hmm's been pretty busy lately with RL stuff plus her new responsibilities as Venture Captain!
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Harmose arrives, running in a bit late as the panicked crowd had swallowed him up. “I’m here, I’m here!” He swallows as Polux states what the group has waiting for them. “If there’s a life at risk, let’s go! There’s no time to lose!”
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
Turel nods in agreement with the tactics, readying his spear for the attack.
Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
“If you think that will work, sure. What do we do if they turn on the captive instead?”
"Maybe the thought of fresh, uh...criminals in need of punishment will get the better of them?" Aleris proposes. "From what Polux said it sounds like they're more interested in meting out 'justice' than actually taking prisoners or hostages."
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Tensing her hand and getting ready to call a weapon, "Lets get going then." Taking a moment to tap herself with the wand as they head off
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
"I'll be the bait" - Polux nods resolute.
Samy, I was taking a look at The Taker of Eyes, and... Any chance we could get a more 'extended' map toward the West part? We are planning on setting an ambush on that end, and perhaps we could try to point out the positions where we will try to move to spring it? :D
Okay I tried to be creative with the map. Imagine that the yellow lines at the bottom are the yellow lines on the right hand side. Use the compass rose area as the area outside the exits. The red lines represent the exits out of the building. So the compass rose area represents the area that Polux requested additional space to, just tilted 90 degrees. Am I managing to communicate what I mean?
I added a blue square. There are two blue squares on the map. The two squares that contain the blue squares are the same. The blue square indicates the same location.
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
Like Polux suggested we use him as bait to draw out the skeletons. Set Polux in front of the entrance with the rest of us flanking the entrances, ready to strike at the skeletons once they exit the building. Harmose should definitely open up with a spell here to begin, and Aleris could channel. Kito could use the wand of CLW to keep the melee-ers up and going...Of course we need to adapt once this plan contacts the enemy he he.
Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
I think it would be better for Kito to try and use her one remaining spell and her hex to prevent injuries rather than trying to heal in combat.
Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
Even though my cold damage won’t hurt them, I could ready an action to slick the ground as they mindlessly follow Polux outside. They could fall or at least take some minuses to AC and we could pick them off that way from range, maybe?
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
I have one spiritual weapon which I will be using and the shadow trap that sometimes works. But healing we the wand is something I can do to free of Kito. Cause I suck in melee.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
“Do you want me to Colorspray?” Harmose asks. “The only problem is that I have to get close.”
In order to move things along, I'm going to give a 72 hour deadline (subject to negotiation if the majority of you wants to keep planning for longer than that) to finalize any plans. 72 hours from now I'm going to take the liberty of just rolling initiative and starting combat. Make sure your positioning on the map is as you want it by that time.
Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Moved. I assume from that position I would have cover from the post.
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
I am not able to move Turel on the map...please move him 4 squares up and one square to the left.
Try this link, I explicitly tried to make it an "everybody can edit" link. Let me know if this works where the previous one didn't, and I'll start using this one from now on.
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
Qari just needs to be within 30’, so she can slick the ground to try and slow down the mindless undead. Other than that, there isn’t much she can do this fight.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Please move to behind Ra. Freaking map does not love me! Ra I'm gonna give you some Guidance! a +1 on attacks will be my first move.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Polux inches up to the doors as carefully as he can. Once he reaches the entrance, he simply blurts out in a slow cavernous laughter (kinda like Heath Ledger as Joker, when he enters the meeting with all the bad guys), clearly modified from his usual self.
"So... This is the wannabe tribunal of the foolish wannabe living?" - he rasps at the skeletons - "How the heck did you get to be running the show anyway?" - and chuckles.
Obviously the plan is to be ready to simply back out if they come at me, or if the red one does anything even remotely similar to casting.
Polux makes his presence known to the undead, and the exploding skeletons twitch a step toward him, but the bloody skeleton raises a hand in a halting gesture, instantly making the exploding skeletons stop in their tracks. "Halt, my minions, halt! I see we have a visitor, but the law dictates that they must be judged rather than assaulted. Judged! Judged I tell you! HAHAHA!" the bloody skeleton cackles in an unnerving manner, the voice echoing a little wetly from between its gore-dripping ribs.
"I am the greatest magistrate in all of Wati's history. The books must be filled with legends of me. Legends, I tell you! Legends! Hahahaha!" the bloody skeleton continues to Polux. "I am Soten-Re, also known as 'Old Eye-Taker' to my vict-- er, customers that is. Prithee, customer, enter into my lair, and face the judgment of Magistrate Soten-Re! You must be judged! Must be! HAHAHA!"
The skeleton seems to be more than a little bit unhinged, but then, I guess most of us would be in his condition. It does not directly address any of Polux's questions, but does beckon him forward, inviting him to supplicate himself to the mock court he holds from his chair. "Come, come, serf. Let Old Eye-Taker judge you. Hahaha!"
Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Kn: History Soren-Re:1d20 + 12 ⇒ (12) + 12 = 24
I wonder if that is the undead remains of someone from Wati’s history...
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
Like Kito Turel is also curious as to what he knew of the mad skeleton's history.
One of Wati’s most infamous judges has risen from the dead and returned to his courtroom to administer a “purer” form of ancient justice.
History/Local DC 30:
Magistrate Soten-Re, known to those who faced his judgment as “Old Eye-Taker,” presided over Wati’s courts during Osirion’s Second Age and was known for his predilection for pronouncing sentences of enucleation—the surgical removal of prisoners’ eyeballs—proclaiming that those who sinned against the pharaoh should forfeit the souls their eyes housed. Soten-Re ordered that his remains should be sealed beneath his courtroom upon his death, along with those of his most trusted bailiffs.
Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
Qari wasn’t pleased with this development. Her plan was to interfere with their balance when they came outside. The group having to go inside the building wasn’t part of the plan. She clenched and unclenched her fists in frustration. ”Try to lure them out,” she whispered.
"I don't think so" - Polux chuckles at the skeleton, trying to keep calm - "I'm not completely sure but... I'm going out on a limb here, and say dead skeletons, even those tinted in red, do not have the power of authority anymore" - he retorts - "Aaaaand that hysterical laughter is really doing nothing to make me feel more at ease" - his tone changes to a more serious one.
"That being said, you either vacate the premises and back to your... Previous lodging. Or this is going to turn sour" - the talk finishes as he goes for his sling, and places a bullet in it.
Still ready to bolt at the first sign of they coming for me.