Mummy's Mask

Game Master Samy

GM Samy's Mummy's Mask Campaign --- Day 26 --- Google Drive Folder --- Experience --- Treasure --- Relationships --- Maps (Empty Graves)
Panic Level: 13

Party Inits:
[dice=Initiative Aleris]1d20+7[/dice]
[dice=Initiative Deseri]1d20+2[/dice]
[dice=Initiative Harmose]1d20+11[/dice]
[dice=Initiative Kito]1d20+0[/dice]
[dice=Initiative Polux]1d20+3[/dice]
[dice=Initiative Qari]1d20+2[/dice]
[dice=Initiative Ra-Khefer]1d20+1[/dice]
[dice=Initiative Turel]1d20+2[/dice]

[dice=Perception Aleris]1d20+9[/dice]
[dice=Perception Deseri]1d20+1[/dice]
[dice=Perception Harmose]1d20+9[/dice]
[dice=Perception Kito]1d20+2[/dice]
[dice=Perception Polux]1d20+10[/dice]
[dice=Perception Qari]1d20+6[/dice]
[dice=Perception Ra-Khefer]1d20+0[/dice]
[dice=Perception Turel]1d20+9[/dice]


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HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Polux one-two steps and nimbly jumps from up top to scout the area.

Acrobatics: 1d20 + 12 ⇒ (6) + 12 = 18

Stealth: 1d20 + 10 ⇒ (20) + 10 = 30


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Turel jumps down next to Polux, using the wall to slow his fall, then immediately begins scanning the floor for the pit trap the guards warned them about.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25 [Trap Intuition +2/+4 if stone]
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Kito moves through the doorway and waits Polux and Turel to give her a report over the message spell before going down the stairs. She makes sure to stay out of the way should anyone else want to jump down.

Liberty's Edge

Female Human Commoner 1

Polux and Turel make their way from F2 down the stairs to F3 without incident.

Polux's Perception roll spots a pit trap in the four squares (2x2) south of the stairs. He would've caught it just barely even without warning, but thanks to the earlier warning from the captives telling you to expect a pit trap, the roll wasn't that close. The pit trap is now marked in red on the map.

Empty Graves, p.22 wrote:
Trap: The gang installed a counterweighted pit trap in this hallway between the bottom of the stairs and the western door almost immediately after setting up shop in the brickworks. Because of the counterweights, the trap triggers only once 100 pounds of weight or more is put on one of the two southernmost squares of the trap’s area.

As for the room itself...

ibid. wrote:

F3. Basement Hallway

The stink of mildew and stale incense fills the air in this long chamber. Sputtering lanterns provide just enough light to reveal peeling paint on the walls and a floor covered in sand. A rickety staircase leads up to the north, while sturdy wooden doors exit the hall to the east and west. Six oil lanterns hang from the walls of this hallway, but only three are lit.

Diplomacy DC 15:
While you were talking to the captives upstairs, before letting them go, you got them to talk about the purpose of the lanterns. The lamps are used to signal members of the Silver Chain: three lit lanterns means everything is well, four lit lanterns means to meet at a secondary safe house, five lit lanterns means the hideout has been discovered, and all six lit means to leave the city immediately.

Furthermore...

Engineering or Sense Motive DC 10 (can be attempted untrained):
The sandy floor makes tracking the frequent coming and goings of people easier and also conceals the guild’s first line of defense. (i.e. the pit trap, see above)


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Crossing her arms around her stomach and shaking her head, "Oil?"


Inactive

As tempting as it was to make the leap down the stairs like Polux and Turel had, Aleris manages to reign in the impulse - the pair could take care of themselves and it might not do to have too many fingers in the pie just yet.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Samy, can we move around the pit (from the map it seems not)?

If not, did Polux find a way to maybe disable the trapdoor?

Liberty's Edge

Female Human Commoner 1

It's a regular Disable check to disable the trap, otherwise Jump to cross it.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Disable Device: 1d20 + 15 ⇒ (2) + 15 = 17
Disable Device: 1d20 + 15 ⇒ (8) + 15 = 23
Disable Device: 1d20 + 15 ⇒ (9) + 15 = 24

Wow, those rolls... Not sure I can repeat the attempt?

Liberty's Edge

Female Human Commoner 1
PRD wrote:
You can retry checks made to disable traps if you miss the check by 4 or less.

Turns out the DC was 20, so the first one fails by only 3 and Polux can retry. The second attempt succeeds. The pit trap is now disarmed in whichever way Polux wants to fluff it.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Everyone seems to be kinda awol... I'm gonna assume ppls will be following so I can inform them the pit is now safe. Then:

Polux inches along to listen at both doors, the one to his right, and if nothing, at the one to his left.

Stealth: 1d20 + 10 ⇒ (6) + 10 = 16
Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Turel moves along beside Polux checking both doors here.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Stealth: 1d20 + 8 ⇒ (1) + 8 = 9


Inactive

Still here, but I know Harmose & Kito are at PaizoCon this weekend and I'm starting to think that Ra-Khefer (Camris) has dropped off the forums entirely.
________

Once Polux gives the group the nod, Aleris begins making her way down the stairs after him. She tries as hard as she can to not make the stairs squeak too much as she moves, but hopes that since Polux is waving them forward that he's not seen or spotted any trouble yet.

Acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14
Stealth: 1d20 + 4 ⇒ (9) + 4 = 13

Liberty's Edge

Female Human Commoner 1

The door leading west (left on the map, right in relation to your direction of arrival) has some sort of very occasional very faint noise that seems like very soft shuffling or scuffling or dragging. Mostly quiet though.

The door leading east (right on the map, left in relation to your direction of arrival) is silent.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Turel whispers to Polux, "Ptemenib is to the left, where the noise is not coming from. Ready?"

He will wait for the others to get in position before opening the door to the left.

Liberty's Edge

Female Human Commoner 1

Have revealed new map and moved Turel on map. Areas F7 and F8 are now revealed.

Empty Graves, p.24 wrote:

F7. Dormitory

No description. :D

F8. Sump Wells
Four stone wells fill much of this otherwise unremarkable room. Disassembled mechanical remains lie scattered around plumbing connections in the southeast corner.

Appraise or Sense Motive DC 15 on F7:
When the brickworks was functional, this large workspace was used to prepare mud for special orders by applying chemicals to change the color and strength of the bricks. A system of trap doors and pulleys was used to move mixed batches to the molding floor above, but that portion of the factory was destroyed in the fire and the trap doors sealed. The stone mixing basin still dominates the room, and is now used as a bath by off-duty Chain members. Eight bunks provide accommodation for Silver Chain members who are guarding the brickworks or need a place to lie low. A rickety shelf in one corner is crowded with books about Osirionology. The smaller room to the southwest is a storeroom converted into a makeshift game room and bar. The dormitory is currently unoccupied.

Engineering DC 15 on F8:
These 30-foot-deep sump wells serve a dual purpose of keeping the basement from flooding with water from the nearby canals and storing water for fire control and use during the dry season. The Silver Chain tries to keep the attached pump in repair, but with mixed success. More often, the pits are used to hold dangerous poached animals and occasional prisoners.


Inactive

Aleris creeps on down the hallway, over or around the disarmed pit trap, coming to a stop a few paces behind Turel. "Is the coast clear?" she whispers.
________

Moved everyone's map tokens to be at the bottom/near the bottom of the stairs, but please adjust yourselves as you like.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Sense Motive DC 15: 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge Engineering DC 15: 1d20 + 4 ⇒ (19) + 4 = 23

Turel motions to the area in front of him, "This area was used to prepare mud for special orders by applying chemicals to change the color and strength of the bricks. A system of trap doors and pulleys was used to move mixed batches to the molding floor above. These sump wells serve a dual purpose of keeping the basement from flooding with water from the nearby canals and storing water for fire control and use during the dry season," glancing around him further he gives the all-clear signal, "Nobody is here now. Let's see if our friend is being held here."


Inactive

"Oh, okay....I didn't know you knew anything about engineering Turel," Aleris whispers as she moves up further, bow ready to cover her companion.

Liberty's Edge

Female Human Commoner 1

The nosoi psychopomp Qasin jumps up and down on Deseri's shoulder in a slightly agitated manner, as if it sensed something. It also lets out some high-pitched, shrill chirps and twitters.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Qari stares at the nosoi, wondering what all its squeaks and chitters meant.

Liberty's Edge

Female Human Commoner 1

Sense Motive on Qasin, DC 20:
The nosoi seems to think that Ptemenib is somewhere nearby and is both eager to find him, and worried/concerned what they will find.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Turning to Qasin, "Quiet we don't want anyone to know we are here."


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Sense Motive 1d20 ⇒ 9

Qari tries to make out what the pattern of squeaks and squeals might have meant.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Polux nods to Turel, and wades into the room, sweeping the area in a clockwork motion as carefully as he can, and pausing to listen at the door.

Stealth: 1d20 + 10 ⇒ (15) + 10 = 25
Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Liberty's Edge

Female Human Commoner 1

Polux hears some sounds beyond the closed door to the northeast. There's the occasional sound of movement and occasional mundane talk. ("Pass me that mug." "So how about that new tavern?" and the sort in Osirian.) But nothing that yields any tactical information. You guess that there's maybe 3-4 people in the room beyond the door and they appear to be unaware of your presence so far.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Polux returns to the others to inform them in hushed tones what he has uncovered.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Turel flexes his muscles and grips his spear tightly, "I say we deal with the guards now. We cannot risk our friend alerting the guards early. While I am inclined to show them mercy I also know they may not return the favor."


Inactive

"Let's just focus on getting the drop on them for now - I can try and stabilize them when we're done, before they bleed out," Aleris whispers.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

"Deal" - Polux nods at the others, uncorking the flask he carries in the central spot of his bandolier with a smile and a wink at his companions.

He then consumes the silvery greenish liquid without hesitation - the change is subtle, but clearly evident to those who know Polux - his semblance becoming definitely more feral, while his muscles bulge significantly - "Let's get this started then" - he adds, in a cavernous voice.

Consuming Mutagen.

Ra-Khefer should lead the charge inside - should we bot him, or...?


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Qari falls in line, ready to start blasting when the inevitable trouble started.


Inactive

Maybe give 12-24 hours and then bot him?


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Kito gets to a position where she will be able to see past Polux and Ra-Khefer are — ready to misfortunate on of the guards.

Bot me and Harmose. We are traveling and will be losing net access soon.

Liberty's Edge

Female Human Commoner 1

Up to you how you proceed.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

I think the plan is to have Turel and Polux take positions on either side of the door, then have Ra-khefer open said door. Once the guards react and (hopefully) move out into the room then we jump the guards. If the guards stay put then we simply charge inside the room :)

Liberty's Edge

Female Human Commoner 1

Somebody take the plunge and post it. I don't mind if you bot Ra-Khefer.


Inactive

"I'll watch that far door too, make sure no one else gets in on the fun without being seen first," Aleris whispers as she moves past Turel and the others to stand next to Polux, where the hallway opens up. She draws her bow and watches the far doors.


Beep Boop

Once the group is more or less in position and seems ready, Ra-Khefer trundles up to the closed door - weapon in hand - and boots it open with his foot.

"I am of the Pah-Met! No disease can take me down and no door can withstand my fury!"


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Reaching out and touching Ra's shoulder, "Be careful."

Guidance on Ra.

Liberty's Edge

Female Human Commoner 1

Moved Ra-Khefer on the map.

Once any of you rounds the corner (see the updated map to understand what I mean), you meet Ekram Iffek and can read the room description.

Empty Graves, p.24 wrote:

F9. Master’s Quarters

Finely crafted antique furniture from many different periods crowds this chamber, and the smell of rich food hangs in the air. Books and charts crowd one cedar table, while a half finished banquet of fruit and roasted meats sits on another. A living area with a bed and other furniture fills the southern portion of the room.

Sense Motive or Local DC 20:
Originally a dormitory housing the brickworks’ slaves, this chamber was converted into quarters for the Silver Chain’s master, who used it for entertaining important visitors and storing the gang’s valuables. The Silver Chain’s new leader, the Forgotten Pharaoh cultist Ekram Iffek, took up residence here as well when he took control of the gang. All of the furnishings in the room have been looted from tombs in Wati’s necropolis.

Three guys wearing similar masks to the one Ekram is wearing are distributed throughout room F9.

"What is the meaning of this! Explain yourselves before I will have you fed to the hyenas!" Ekram shouts.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Knowledge Local: 1d20 + 10 ⇒ (9) + 10 = 19

Moving into the room, Kito waits for one of the others to take the lead talking to this person.

Sounds like there are more than just these two. If I can move to a better position, I might be able to prevent them from joining the battle.

While others are speaking, Kito looks for an opportunity to move to a place where she can see more of the room.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Knowledge Local, Aid Kito: 1d20 + 7 ⇒ (12) + 7 = 19

Harmose exchanges a look with Kito, and then nods.

Bluff to distract Ekram and his goons while the team repositions: 1d20 + 10 ⇒ (17) + 10 = 27

“Fed to the hyenas? That would be certainly be a novel experience,” Harmose says, affecting the look of a slightly bored nobleman. It’s not a difficult guise for him, as he’s had plenty of experience with the ennui of the entitled. “Still, I’d hate to ruin these clothes; they’re tailored. Are you the one known as Ekram? I’d hate to waste my time with a minion, and I have a business proposition for you.”


Inactive

Oh wow, I totally misunderstood which room we were trying to bust into. My bad!
________

Aleris keeps her bow at the ready, but is curious to hear what sort of 'business proposition' Harmose has for this Ekram fellow.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Qari will follow Ra and Harmose into the room, ready to start blasting it and when things went to the next level.

Liberty's Edge

Female Human Commoner 1

Make sure your positioning is up to date. Unless you're okay with spending move actions to get line of sight if/when things go bad. You get free movement now, but I will enforce LOS and movement if we get into initiative.

Ekram's facial expressions are impossible to read because of the full mask covering his face. "I am Ekram Iffek, yes." He makes a flamboyant bow, swinging the unique-looking khopesh and his off-hand kukri in a sweeping, impressive-looking twirl that demonstrates clear high-level skill. "I assume you're here for the cleric? I do apologize for his imprisonment, but I really must insist you leave. The Silver Chain has no quarrel with you and we have no desire to waste resources on conflict with you while greater threats occupy the city."

If you choose to continue dialogue with him, rather than attacking, roll Diplomacy.

Liberty's Edge

Female Human Commoner 1
Aleris Somciel wrote:
Oh wow, I totally misunderstood which room we were trying to bust into. My bad!

Could just as easily be *I* misunderstood, but let's roll with it. If you meant to bust into the small room left of the F7 marker, that was insignificant and has no separate description anyway.


Inactive

Yeah, I thought based on Turel and Polux's map markers we were hitting the small room. No big deal though! Also, adjusting my icon accordingly now.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Hehe, also thought the same actually Aleris ;)

Position updated.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Will someone move me just into the room, please?


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Gonna stay near Aleris I think but I cannot find the map. So I am totally lost!

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