Mummy's Mask

Game Master Samy

GM Samy's Mummy's Mask Campaign --- Day 26 --- Google Drive Folder --- Experience --- Treasure --- Relationships --- Maps (Empty Graves)
Panic Level: 13

Party Inits:
[dice=Initiative Aleris]1d20+7[/dice]
[dice=Initiative Deseri]1d20+2[/dice]
[dice=Initiative Harmose]1d20+11[/dice]
[dice=Initiative Kito]1d20+0[/dice]
[dice=Initiative Polux]1d20+3[/dice]
[dice=Initiative Qari]1d20+2[/dice]
[dice=Initiative Ra-Khefer]1d20+1[/dice]
[dice=Initiative Turel]1d20+2[/dice]

[dice=Perception Aleris]1d20+9[/dice]
[dice=Perception Deseri]1d20+1[/dice]
[dice=Perception Harmose]1d20+9[/dice]
[dice=Perception Kito]1d20+2[/dice]
[dice=Perception Polux]1d20+10[/dice]
[dice=Perception Qari]1d20+6[/dice]
[dice=Perception Ra-Khefer]1d20+0[/dice]
[dice=Perception Turel]1d20+9[/dice]


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Liberty's Edge

Female Human Commoner 1

No, this is on me guys. My master's thesis final deadline is on Thursday and it's been killing me and I've had no headspace for anything else. After Thursday I have nothing anymore so things should noticeably improve. I am very sorry once more.


Inactive

No worries Samy, we'll be here! Show that thesis who's boss :)


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Coolness - good luck on the master's Samy! ;)


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Samy, when this stuff happens -- as it does to all GMs -- just say: "I've got a project that will keep me busy until [date]. I'll see you all then!"

That way, we don't get worried about you! Good luck with the thesis, but you don't need it. Not the way you write. That Master's committee won't know what hit them!

Hmm


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Best wishes on the thesis!

Take care!


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Good luck with the thesis, Samy!!


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Good luck with your thesis Samy!


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Good luck!

Liberty's Edge

Female Human Commoner 1

Okay guys I should be back in full force now. Should be posting inside an hour or max two.


1 person marked this as a favorite.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Wha-a-a-at! Are you done with your presentation?

:: Throws confetti::

Meanwhile, you should know that in another game I've been using my time productively to terrorize Gerald. I am a force of shimmery, shiny EVIL.

Hmm

Liberty's Edge

Female Human Commoner 1

I turned the product in for examination and in a month's time I should receive my grade. I don't know what this presentation is that you speak of. Over here, you only have to argue your thesis in front of an audience at the doctoral level and I'm just at master's level. :)


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

I had to defend theses for both college majors and for my master's degree. That may be because I went to a very geeky small college and because librarians try to cram the stuff that other people do for PhDs into their master's programs.

But congratulations nonetheless. You must feel relieved!

Hmm

Liberty's Edge

Female Human Commoner 1

I'm gonna overanalyze the tactical dilemma we had going on there. Now, if Turel's ready action triggers when the swarm starts moving, then he withdraws, then once his movement is complete, doesn't the swarm get to complete its action afterwards, *before* the next player's turn? So

swarm starts moving
Turel (readied) withdraws
swarm completes move and attack action (now against someone other than Turel)
Kito casts spell

?

Or can Kito ready the spellcasting to trigger when Turel moves, thus a recursive ready inside another's readied action? I'm not sure if recursive readies have been addressed in the rules?

For now, I'm gonna rule that Kito can get the spell off before the swarm resumes acting for the simplicity of it, but I'm not entirely sure how RAW or RAI would go.

I also think that if Kito readied the spell, you can only ready a standard action, not a standard + move, so in that case she would not have a move left after casting the spell. On the other hand, if she did not use Ready, but just acts on her turn, then she gets to cast and move, but then it's not a Readied action and thus doesn't come before the swarm completes its action.

I also believe that if a readied action changes the battlefield, the interrupted creature can take that into account when completing its action after the interrupt. So the swarm, after Turel's withdraw, can adjust to another target. Please point out if I'm wrong there.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

You are correct, I shouldn't have moved after readying the spell. Sorry, my mistake.

It is late here, I'll post in the morning.

Liberty's Edge

Female Human Commoner 1

So, torches vs swarms?

I think they're still a single-target weapon. Essentially a lower version of flaming sword. The fire isn't an area effect. Thus I think it's as ineffective as a flaming sword or a frost club.

Opinions to the contrary?


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

According to the PRD, a torch does this:

PRD wrote:
If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage.

Assuming the swarm is immune to weapon damage, it would simply take the fire damage, in this case 1 point. In my opinion a torch would indeed affect a swarm here, as you have surely seen the Mummy movies where our poor heroes are reduced to waving torches at the swarms of scarab beetles before getting eaten alive, he he.

Liberty's Edge

Female Human Commoner 1

It doesn't say the fire damage is area damage though, so I would assume it's treated the same as a flaming weapon. I don't *think* a flaming sword's energy damage gets applied to a swarm, does it?


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

We have alchemical fires.

Can those not nauseated please throw them?

Hmm


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I tried it just didn't work out very well


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

My understanding is that torches used to work versus swarms in 3.5, but that section got changed with Pathfinder. I never played 3.5 (just 3.0), so I really am not sure.

I think it is totally your call Samy, just let us (in character) know if it is ineffective. Our characters are supposed to be able to notice any time we do less damage than expected.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

It's hard to find data on this, but on the d20 SRD I found this:

Vulnerabilities Of Swarms
Swarms are extremely difficult to fight with physical attacks. However, they have a few special vulnerabilities, as follows:
*A lit torch swung as an improvised weapon deals 1d3 points of fire damage per hit.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

It's hard to find data on this, but on the d20 SRD I found this:

Vulnerabilities Of Swarms
Swarms are extremely difficult to fight with physical attacks. However, they have a few special vulnerabilities, as follows:
*A lit torch swung as an improvised weapon deals 1d3 points of fire damage per hit.

If GM rules otherwise, I'll try something else round 2.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

That pretty much confirms what I said then, Ra-Khefer. The d20 3.5 rules allowed torches to work.

I can not find anything like that in the current PRD.

Samy is using some of the older rules in other areas of her campaign, such as hit dice for certain classes. I think it is totally up to her what she does here.

Liberty's Edge

Female Human Commoner 1

I'm gonna go with Pathfinder here and say it's ineffective, so Ra-Khefer can try something else for round 2.

I was half tempted to go with 3.5 because swarms are such a pain in general, but the less house rules I have the easier it is to remember what rules we're going by.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Understood.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Samy, can you help us track who's gone and who hasn't? Are we waiting on Polux?


I am the tool of the GM

Click. Whirr.

Should I come out of my box?

Liberty's Edge

Female Human Commoner 1

I was actually JUST working on that myself. Great minds.

I'm just gonna fix the swarm's shape on Drive first since it avoided Ra-Khefer's square.

Okay, that one's fixed. The map has swarm in blue, flask explosion in red.

Going to catalogue who hasn't acted now.


1 person marked this as a favorite.
Beep Boop

*looks around*

Beep boop. I see this simulation is already in possession of a botting program. Carry on, fellow Bot Unit. Beep boop.

I borrowed Hmm's idea for a Bot alias for some of the other games I play in, hehe.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

No get back in your box!


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Bots remind me of Modrons, and then of Planescape, and then I feel sad.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I am at work and not going to be posting much till later so bot me if necessary


Inactive

I hope all the US folks had a good holiday weekend and that everyone else also had a good weekend! And/or a good PaizoCon if you got to go or spent the weekend following the updates :)


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Got some sort of dumb sinus infection, so I'd assume my posting will be pretty slow for a bit while I try to get right again.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I am going out of town this weekend, friday to sunday, and I have no idea if I will have wifi or the time to post so bot me if need be.


I would like to open up a discussion about Alchemist's fire and swarms.

Samy wrote:
The way I read the rules, alchemist's fire has two components: single-target damage and area damage. Swarms are immune to single-target damage, but they do take the 1hp splash damage (+50% to 1.5, rounded back down to 1.0 unfortunately). Therefore, Turel's alchemist's fire causes 1hp splash damage to the swarm but nothing else.

First, let me state that this is someplace where there can be table variation. The rules could certainly be more clear with respect to swarms and splash attacks like alchemist's fire.

The best stated argument I've seen in favor of splash weapons doing +50% of their direct hit damage is here in the rules forum, where it is pointed out:

Yure wrote:
Quote:
Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack.
Quote:

Throw Splash Weapon

A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don't take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as sneak attack).

Quote:
A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

Bombs and Alchemist Fire's (or other thrown splash weapons) are SPLASH WEAPONS. They not only do splash damage, they are considered splash weapons.

Under splash weapon rules we see that on impact the damage is done when the content SPLASHES. The direct hit damage is not caused by the impact of the container, it is caused by the splash or scattering of the contents.

A swarm is immune to individually targeting individual units in a swarm. Instead it has "mass" HP and a direct hit does not mean it is direct hitting 1 individual unit in the thousands that can make up the swarm. In other words a swarm is not immune to the direct hit of the splash weapon. And since they are classified as splash weapons they still do 50% more damage.

Now since it is the rules forum, there was a lot of arguing back and forth over this. I really wish that the rules were much clearer.

The way I run it when I GM is:
* Target the space (AC 5), all you get is the splash damage. 1 * 1.5 = 1 damage but you hit.
* Target the swarm, you get 1.5 * the splash weapon damage. You've just hit the swarm with a jug of napalm. A lot more than one bug in the swarm got hit by a heavy concentration of the substance.

I do this so someone other than a spell caster or someone with a specific magic item (such as the swarmbane clasp) can actually bring something relatively inexpensive that will hurt a swarm.

However, as I said this is not the only valid way to interpret the rules.

Liberty's Edge

Female Human Commoner 1

I will let this stew a little while and mull it over.

And may I say I think it's mindboggling that the design team after all these years still hasn't issued a FAQ about this.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Oh my, I was just looking at Corpse Companion :P


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Polux wrote:
Oh my, I was just looking at Corpse Companion :P

Angelcakes, I am NOT traveling with a ghoul, no matter how cute you are.

However, this has been an awesome in character discussion for all of us.

Liberty's Edge

Female Human Commoner 1

Oh Harmose, your most recent gameplay post...if you only knew...

Heh heh heh...


1 person marked this as a favorite.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Was that a GM muahaha that I just heard? Eeek!

___


Oh what do you with a riled ubashki
What do you do with a riled ubashki
What do you do with a riled ubashki
Caught in House Pentheru?

Way hay, and hear it yowling
Way hay, I'm sure it's scowling
And contempating disembowling
You tomorrow morning!

Give it to Velriana and hope she likes it
Give it to Velriana, hope she likes it
Give it to Velriana, hope she likes it
A gift found in House Pentheru...

Oh what do you with a riled ubashki
What do you do with a riled ubashki
What do you do with a riled ubashki
Caught in House Pentheru?

Way hay, and hear it yowling
Way hay, I'm sure it's scowling
And contempating disembowling
You tomorrow morning!

Plant it on the Four Lanterns, then call the Pharasmites
Plant it on the Lanterns, then call Pharasmites
Plant it on the Lanterns, then call Pharasmites
Courtesy House Pentheru...

Oh what do you with a riled ubashki
What do you do with a riled ubashki
What do you do with a riled ubashki
Caught in House Pentheru?

Way hay, and hear it yowling
Way hay, I'm sure it's scowling
And contempating disembowling
You tomorrow morning!

Toss the yowling sack at our next encounter
Toss the sack at our next encounter
Toss the sack at our next encounter
We meet in House Pentheru!

Oh what do you with a riled ubashki
What do you do with a riled ubashki
What do you do with a riled ubashki
Caught in House Pentheru?

Way hay, and hear it yowling
Way hay, I'm sure it's scowling
And contempating disembowling
You tomorrow morning!

___
Source: What do you do with a drunken sailor?


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I have signal in Texas! Yay! And a little free time. Family is so demanding.

Also the group chatting was fun to read. Now to figure out why Deseri was so quiet.

I liked the song Harmose.


1 person marked this as a favorite.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

My roommate has given me a reason to no longer spell check on this character. As an Oracle any typos are not incorrect but a glimpse into the future of how things will be spelled when the world has advanced beyond where we are now.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

I figured that was your oracle curse -- leaping letters -- agilographia*, where the letters you write leap out of place on their own accord.

Gerald had been cursed with this recently, but in his case the curse is not divine but arcane, issuing from a nefarious construct named 'autocorrect'.

* ducks *

Hmm

___
* Okay, okay... agilographia is not a real word... yet. I just made it up. But it totally should be!


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Lol, my chubby fingers are not meant for typing on these tiny little iPhone screens! I do okay on iPads and real computers, but it's easy to tell when I'm posting on the road!!


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Harmose Al-Nefer wrote:
"Polux, can you use your spear to open it, please? I don't want to catch you in my rainbow."

I laughed when I read that line because Taste the Rainbow! Fear the Rainbow! Then got an image in my head of Poluz covered in rainbow paint and glaring at everyone. Only he is as small as a four year old since Rainbow is one of my nieces nicknames. She will not respond to Monster anymore :(

Aleris Somciel wrote:
"Guys it's okay, they're just mummies! They can't hurt you!"

That is just priceless. Because Mummies are scary monsters! I cackled and my roommates also found that to be rather hilarious!


Inactive

Hehe yeah, I was very aware of the ridiculousness of that statement when I wrote it :3

In other news I guess we should probably start collecting each other and heading back to join Polux and Ra-Khefer; surely the fear has worn off by now. Don't make Aleris have to try and tackle you!


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Oh but please do ;)


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Yes please people - get a grip! And get back here! :D


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

:( Aleris only wants to get a grip on Harmose not poor lonely Deseri.

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