Polux |
Coolness - good luck on the master's Samy! ;)
Harmose Al-Nefer |
Samy, when this stuff happens -- as it does to all GMs -- just say: "I've got a project that will keep me busy until [date]. I'll see you all then!"
That way, we don't get worried about you! Good luck with the thesis, but you don't need it. Not the way you write. That Master's committee won't know what hit them!
Hmm
Qari Falexia |
Good luck with the thesis, Samy!!
Harmose Al-Nefer |
1 person marked this as a favorite. |
Wha-a-a-at! Are you done with your presentation?
:: Throws confetti::
Meanwhile, you should know that in another game I've been using my time productively to terrorize Gerald. I am a force of shimmery, shiny EVIL.
Hmm
Harmose Al-Nefer |
I had to defend theses for both college majors and for my master's degree. That may be because I went to a very geeky small college and because librarians try to cram the stuff that other people do for PhDs into their master's programs.
But congratulations nonetheless. You must feel relieved!
Hmm
Samy |
I'm gonna overanalyze the tactical dilemma we had going on there. Now, if Turel's ready action triggers when the swarm starts moving, then he withdraws, then once his movement is complete, doesn't the swarm get to complete its action afterwards, *before* the next player's turn? So
swarm starts moving
Turel (readied) withdraws
swarm completes move and attack action (now against someone other than Turel)
Kito casts spell
?
Or can Kito ready the spellcasting to trigger when Turel moves, thus a recursive ready inside another's readied action? I'm not sure if recursive readies have been addressed in the rules?
For now, I'm gonna rule that Kito can get the spell off before the swarm resumes acting for the simplicity of it, but I'm not entirely sure how RAW or RAI would go.
I also think that if Kito readied the spell, you can only ready a standard action, not a standard + move, so in that case she would not have a move left after casting the spell. On the other hand, if she did not use Ready, but just acts on her turn, then she gets to cast and move, but then it's not a Readied action and thus doesn't come before the swarm completes its action.
I also believe that if a readied action changes the battlefield, the interrupted creature can take that into account when completing its action after the interrupt. So the swarm, after Turel's withdraw, can adjust to another target. Please point out if I'm wrong there.
Kito the Scholar |
You are correct, I shouldn't have moved after readying the spell. Sorry, my mistake.
It is late here, I'll post in the morning.
Turel Garaldo |
According to the PRD, a torch does this:
If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage.
Assuming the swarm is immune to weapon damage, it would simply take the fire damage, in this case 1 point. In my opinion a torch would indeed affect a swarm here, as you have surely seen the Mummy movies where our poor heroes are reduced to waving torches at the swarms of scarab beetles before getting eaten alive, he he.
Harmose Al-Nefer |
We have alchemical fires.
Can those not nauseated please throw them?
Hmm
Kito the Scholar |
My understanding is that torches used to work versus swarms in 3.5, but that section got changed with Pathfinder. I never played 3.5 (just 3.0), so I really am not sure.
I think it is totally your call Samy, just let us (in character) know if it is ineffective. Our characters are supposed to be able to notice any time we do less damage than expected.
Ra-Khefer |
It's hard to find data on this, but on the d20 SRD I found this:
Vulnerabilities Of Swarms
Swarms are extremely difficult to fight with physical attacks. However, they have a few special vulnerabilities, as follows:
*A lit torch swung as an improvised weapon deals 1d3 points of fire damage per hit.
Ra-Khefer |
It's hard to find data on this, but on the d20 SRD I found this:
Vulnerabilities Of Swarms
Swarms are extremely difficult to fight with physical attacks. However, they have a few special vulnerabilities, as follows:
*A lit torch swung as an improvised weapon deals 1d3 points of fire damage per hit.
If GM rules otherwise, I'll try something else round 2.
Kito the Scholar |
That pretty much confirms what I said then, Ra-Khefer. The d20 3.5 rules allowed torches to work.
I can not find anything like that in the current PRD.
Samy is using some of the older rules in other areas of her campaign, such as hit dice for certain classes. I think it is totally up to her what she does here.
Harmose Al-Nefer |
Samy, can you help us track who's gone and who hasn't? Are we waiting on Polux?
Polux |
Bots remind me of Modrons, and then of Planescape, and then I feel sad.
Deseri |
I am at work and not going to be posting much till later so bot me if necessary
Qari Falexia |
Got some sort of dumb sinus infection, so I'd assume my posting will be pretty slow for a bit while I try to get right again.
Deseri |
I am going out of town this weekend, friday to sunday, and I have no idea if I will have wifi or the time to post so bot me if need be.
BretI |
I would like to open up a discussion about Alchemist's fire and swarms.
The way I read the rules, alchemist's fire has two components: single-target damage and area damage. Swarms are immune to single-target damage, but they do take the 1hp splash damage (+50% to 1.5, rounded back down to 1.0 unfortunately). Therefore, Turel's alchemist's fire causes 1hp splash damage to the swarm but nothing else.
First, let me state that this is someplace where there can be table variation. The rules could certainly be more clear with respect to swarms and splash attacks like alchemist's fire.
The best stated argument I've seen in favor of splash weapons doing +50% of their direct hit damage is here in the rules forum, where it is pointed out:
Quote:Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack.Quote:Throw Splash Weapon
A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don't take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as sneak attack).
Quote:A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.Bombs and Alchemist Fire's (or other thrown splash weapons) are SPLASH WEAPONS. They not only do splash damage, they are considered splash weapons.
Under splash weapon rules we see that on impact the damage is done when the content SPLASHES. The direct hit damage is not caused by the impact of the container, it is caused by the splash or scattering of the contents.
A swarm is immune to individually targeting individual units in a swarm. Instead it has "mass" HP and a direct hit does not mean it is direct hitting 1 individual unit in the thousands that can make up the swarm. In other words a swarm is not immune to the direct hit of the splash weapon. And since they are classified as splash weapons they still do 50% more damage.
Now since it is the rules forum, there was a lot of arguing back and forth over this. I really wish that the rules were much clearer.
The way I run it when I GM is:
* Target the space (AC 5), all you get is the splash damage. 1 * 1.5 = 1 damage but you hit.
* Target the swarm, you get 1.5 * the splash weapon damage. You've just hit the swarm with a jug of napalm. A lot more than one bug in the swarm got hit by a heavy concentration of the substance.
I do this so someone other than a spell caster or someone with a specific magic item (such as the swarmbane clasp) can actually bring something relatively inexpensive that will hurt a swarm.
However, as I said this is not the only valid way to interpret the rules.
Polux |
Oh my, I was just looking at Corpse Companion :P
Harmose Al-Nefer |
Oh my, I was just looking at Corpse Companion :P
Angelcakes, I am NOT traveling with a ghoul, no matter how cute you are.
However, this has been an awesome in character discussion for all of us.
Harmose Al-Nefer |
1 person marked this as a favorite. |
Was that a GM muahaha that I just heard? Eeek!
___
Oh what do you with a riled ubashki
What do you do with a riled ubashki
What do you do with a riled ubashki
Caught in House Pentheru?
Way hay, and hear it yowling
Way hay, I'm sure it's scowling
And contempating disembowling
You tomorrow morning!
Give it to Velriana and hope she likes it
Give it to Velriana, hope she likes it
Give it to Velriana, hope she likes it
A gift found in House Pentheru...
Oh what do you with a riled ubashki
What do you do with a riled ubashki
What do you do with a riled ubashki
Caught in House Pentheru?
Way hay, and hear it yowling
Way hay, I'm sure it's scowling
And contempating disembowling
You tomorrow morning!
Plant it on the Four Lanterns, then call the Pharasmites
Plant it on the Lanterns, then call Pharasmites
Plant it on the Lanterns, then call Pharasmites
Courtesy House Pentheru...
Oh what do you with a riled ubashki
What do you do with a riled ubashki
What do you do with a riled ubashki
Caught in House Pentheru?
Way hay, and hear it yowling
Way hay, I'm sure it's scowling
And contempating disembowling
You tomorrow morning!
Toss the yowling sack at our next encounter
Toss the sack at our next encounter
Toss the sack at our next encounter
We meet in House Pentheru!
Oh what do you with a riled ubashki
What do you do with a riled ubashki
What do you do with a riled ubashki
Caught in House Pentheru?
Way hay, and hear it yowling
Way hay, I'm sure it's scowling
And contempating disembowling
You tomorrow morning!
___
Source: What do you do with a drunken sailor?
Deseri |
I have signal in Texas! Yay! And a little free time. Family is so demanding.
Also the group chatting was fun to read. Now to figure out why Deseri was so quiet.
I liked the song Harmose.
Deseri |
1 person marked this as a favorite. |
My roommate has given me a reason to no longer spell check on this character. As an Oracle any typos are not incorrect but a glimpse into the future of how things will be spelled when the world has advanced beyond where we are now.
Harmose Al-Nefer |
I figured that was your oracle curse -- leaping letters -- agilographia*, where the letters you write leap out of place on their own accord.
Gerald had been cursed with this recently, but in his case the curse is not divine but arcane, issuing from a nefarious construct named 'autocorrect'.
* ducks *
Hmm
___
* Okay, okay... agilographia is not a real word... yet. I just made it up. But it totally should be!
Qari Falexia |
Lol, my chubby fingers are not meant for typing on these tiny little iPhone screens! I do okay on iPads and real computers, but it's easy to tell when I'm posting on the road!!
Deseri |
"Polux, can you use your spear to open it, please? I don't want to catch you in my rainbow."
I laughed when I read that line because Taste the Rainbow! Fear the Rainbow! Then got an image in my head of Poluz covered in rainbow paint and glaring at everyone. Only he is as small as a four year old since Rainbow is one of my nieces nicknames. She will not respond to Monster anymore :(
"Guys it's okay, they're just mummies! They can't hurt you!"
That is just priceless. Because Mummies are scary monsters! I cackled and my roommates also found that to be rather hilarious!
Polux |
Yes please people - get a grip! And get back here! :D
Deseri |
:( Aleris only wants to get a grip on Harmose not poor lonely Deseri.