Mummy's Mask

Game Master Samy

GM Samy's Mummy's Mask Campaign --- Day 26 --- Google Drive Folder --- Experience --- Treasure --- Relationships --- Maps (Empty Graves)
Panic Level: 13

Party Inits:
[dice=Initiative Aleris]1d20+7[/dice]
[dice=Initiative Deseri]1d20+2[/dice]
[dice=Initiative Harmose]1d20+11[/dice]
[dice=Initiative Kito]1d20+0[/dice]
[dice=Initiative Polux]1d20+3[/dice]
[dice=Initiative Qari]1d20+2[/dice]
[dice=Initiative Ra-Khefer]1d20+1[/dice]
[dice=Initiative Turel]1d20+2[/dice]

[dice=Perception Aleris]1d20+9[/dice]
[dice=Perception Deseri]1d20+1[/dice]
[dice=Perception Harmose]1d20+9[/dice]
[dice=Perception Kito]1d20+2[/dice]
[dice=Perception Polux]1d20+10[/dice]
[dice=Perception Qari]1d20+6[/dice]
[dice=Perception Ra-Khefer]1d20+0[/dice]
[dice=Perception Turel]1d20+9[/dice]


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Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

It will be when I do it.... Awesome display makes the spell stay relevant for many levels. Really, considering Harmose's orientation, waving a rainbow around seems rather appropriate, don't you think?


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Yes and I like it. One of my favorite low level spells. Are you planning favor one class over the other? Or go Mystic Theurge?

Also I loved the answer you gave! Had me giggling ;)


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
Kito the Scholar wrote:
You may want to list that just after Perception in your profile header. That way Samy will see it when looking for your perception to determine if a trap is detected.

Done.

Liberty's Edge

Female Human Commoner 1

Been a crazy couple of days, don't expect a post from me tonight, but tomorrow I should be able to get back on the horse.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Giddy-up!

Take care, Samy. We'll all see you when you're ready to rodeo again.


Inactive

Thanks for the update Samy and hang in there!

Liberty's Edge

Female Human Commoner 1

Post is away.

Off-topic, are there Hell's Vengeance interested people here?


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I have alawys been interested in an evil campaign. The group I play with at a table has mixed views and I would have to run not play.


Inactive

I've never really played an evil character (got into a Way of the Wicked game once but that was pretty short-lived) but I think it could be fun if handled with some care.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Sorry, no Evil for me.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

I would be interested in such a campaign.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Hmmmmm.... An Evil campaign... I wonder....


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I have failed twice to get into a way of the wicked game. It is so popular I get lost in the masses. With the right group and maturity level it could be fun. Evil doesn't mean that you eat babies and kill everyone. Just that you have a different motivations. Like an LE Cavalier who defends his town because he still has relationships there. Or that said Cavalier believes this town is his and nobody touches his things.


Inactive

Derp, I actually am playing in an evil Rappan Athuk game but thus far it's mostly been dungeon crawling so the evilness of the party hasn't really come into play much. Yet, hehe.

*edit* Deseri, that's what I like about the premise for Way of the Wicked - there's a plot and a reason for evil PCs to cooperate and not go murderhobo for S&Gs. I think a lot of people have poor experiences with evil PCs being played in an immature or downright psychotic way, but you're right - even evil folks are likely to have people and things that they care about. But I also understand that lots of folks just want to be the hero and not the bad guy; I'm that way too the majority of the time. Every so often it's fun to RP the exact opposite of myself, though.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Agreed, so far the RA game has been almost neutral. Almost... :D

You are spot on Deseri - one of my most memorable characters with my veteran RP group was Mordred, a LE wizard, who accidentally incinerated the Paladin - but the group almost actually agreed that the fireball was a good option there and then.

I like to think of him as... Pragmatic to the extreme ;)


3 people marked this as a favorite.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

My roommate found and shared this with me. Sadly five separate pages but totally worth it. page one, page two, page three, page four, and page five. This entertained me so I am sharing


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

ROFL!! That is amazing :D


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Glad you liked it :)


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

I'd love to play in the Vengeance campaign, but as busy as work has been recently, I'll pass. I'm barely able to keep up with this one as is, lol.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Deseri wrote:
My roommate found and shared this with me. Sadly five separate pages but totally worth it. page one, page two, page three, page four, and page five. This entertained me so I am sharing.

I finally read these. OMG! I loved them! Though my characters would generally seduce the big bad on purpose. Just saying.

No evil campaigns for me, Samy!


Harmose Al-Nefer wrote:
Deseri wrote:
My roommate found and shared this with me. Sadly five separate pages but totally worth it. page one, page two, page three, page four, and page five. This entertained me so I am sharing.
I finally read these. OMG! I loved them! Though my characters would generally seduce the big bad on purpose. Just saying.

It would take a combination of my dice luck with your story-telling to get something like that.


1 person marked this as a favorite.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Haha Harmose be a good boy and play with your snake so it doesn't get in the way ;)

Liberty's Edge

Female Human Commoner 1

The map should now be changed so that everyone has permission to edit their own positions. I made a "best guess" positioning for everyone, but feel free to alter your positions until I post that combat begins.

Liberty's Edge

Female Human Commoner 1

So if I understand correctly, Harmose is going to try to shoo the asp with Mage Hand, Aleris is going to ready action to fire at the asp if it turns hostile, and everyone else waits for anything to close to melee range. Do I have that right?


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Looking good from my part :D


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

I'm not shooing. I'm enticing. There's a world of difference there. :)


Inactive

I think that's the gist of it Samy :)

Liberty's Edge

1 person marked this as a favorite.
Female Human Commoner 1

Right. Enticing. That's what men always interpret it as. ;)

Liberty's Edge

Female Human Commoner 1

Harmose, remind me is that a normal color spray spell you are using or something special?

You guys need a druid. ;)


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Ready a shot would be my ideal for Deseri


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

It's color spray with awesome display from Heavens Oracle. Awesome display subtracts my charisma modifier from their hit dice for determining effects. Honestly, I want to just see if this works...

Liberty's Edge

Female Human Commoner 1

Huh, that's actually a surprisingly useful ability. Keeps Color Spray useful way into high levels. Okay, looking into the results of it now.


Inactive
Samy wrote:
You guys need a druid. ;)

We've already got 8 PCs, 2 familiars, and a horse. All we're missing is the partridge in a pear tree an animal companion and an eidolon to have the full set. That's not even counting followers, henchman, and the Leadership feat... ;)

Liberty's Edge

Female Human Commoner 1

The AP's still young.


1 person marked this as a favorite.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Leadership is an option? We could totally get a Druid!

Also Harmose I want to be there for you trying to convince Aleris that seducing the baddy is necessary.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Ah, but Harmose has no longer dumped wisdom! He knows he has the best thing there is and he's not letting it go.

Though... Oh, I'd love to see him try to seduce a baddie. "Aleris, it's for the greater good! Aleris? Honey?"


1 person marked this as a favorite.
Inactive

*snerk*

I don't know about this game but somewhere out there an imaginary fan is writing a story about Harmose bringing peace and love to the land of Wati courtesy of his magical snake.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

It's a little frightening that Ra-Khefer just tossed that magical snake over the fence, now isn't it?

BTW, Deseri, you little imp, you ask the toughest questions!


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

You are most welcome. Good answer.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Samy,

Depending on how quickly things go, you may have to bot Harmose. HMM is busy tonight and most likely will not have time for check the boards.

Liberty's Edge

Female Human Commoner 1

Oh the pain, I'm sure you will all die against one solifugid with only seven of you. ;)

But yes, thank you for letting me know so I won't wait on Hmm.


1 person marked this as a favorite.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

My son is having a birthday party, but the boys are entertaining themselves building rails on the moon and dumping out tourists in the middle of the lunar desert. So... I joined in on the mighty battle against the spider thingy*.

Go, acid splash!

________
*The closest Harmose can get to a technical identification without any ranks in Knowledge Nature!


Samy wrote:
I'm gonna rule that you get no AoO vs a surprise attack. If I'm wrong, point it out and I'll use it next occasion.

I believe you are right.

CRB, pg. 178 wrote:
Unaware Combatants: Combatants who are unaware at the start of battle don’t get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

Combat reflexes allows you to take an Attack of Opportunity when Flat Footed, but the person is still unaware and can not act yet.

Once regular combat begins then I think the Combat Reflexes would kick in.

I'm also not certain in this instance if the creature was far enough away to allow Polux to get an attack in. He has stated he is using a Longspear which gives him Reach. Unfortunately, it doesn't allow him to attack adjacent opponents.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

You are right Bret, I was assuming it would be above on the ceiling, and not immediately above the door. If it was, then Combat Reflexes would not kick in anyway :P


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Happy Valentines day, my lovelies!


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Happy Valentine boys and girls :D


Inactive

Happy Vamlumtines Day guys! :D


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Really... That is genial in so many levels :D


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Happy Valentine's Day to our whole posse!


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

And the lest favorite of my holidays has passed. Hope everyone had a lovely day. I did. My Druid in S&S almost died and I feel the DM is really enjoying the backstory of my cohort. So I am owned that way.

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