Mummy's Mask

Game Master Samy

GM Samy's Mummy's Mask Campaign --- Day 26 --- Google Drive Folder --- Experience --- Treasure --- Relationships --- Maps (Empty Graves)
Panic Level: 13

Party Inits:
[dice=Initiative Aleris]1d20+7[/dice]
[dice=Initiative Deseri]1d20+2[/dice]
[dice=Initiative Harmose]1d20+11[/dice]
[dice=Initiative Kito]1d20+0[/dice]
[dice=Initiative Polux]1d20+3[/dice]
[dice=Initiative Qari]1d20+2[/dice]
[dice=Initiative Ra-Khefer]1d20+1[/dice]
[dice=Initiative Turel]1d20+2[/dice]

[dice=Perception Aleris]1d20+9[/dice]
[dice=Perception Deseri]1d20+1[/dice]
[dice=Perception Harmose]1d20+9[/dice]
[dice=Perception Kito]1d20+2[/dice]
[dice=Perception Polux]1d20+10[/dice]
[dice=Perception Qari]1d20+6[/dice]
[dice=Perception Ra-Khefer]1d20+0[/dice]
[dice=Perception Turel]1d20+9[/dice]


1,301 to 1,350 of 2,848 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Oracle HP: 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Female Human Commoner 1
Deseri wrote:
During the next down time I want to retrain the Antiquities Smuggler trait to give me Appraise instead of Sleight of Hand since Appraise seems to be needed.

So noted!


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

2nd level HP 1d8 ⇒ 6
Add +1 to Dex and +1 to Con.
+1 BAB; +1 Fort and + 1 Ref
Elemental Defense: Shroud of Water
Utility Wild Talent: Slick
Skills: Heal, Intimidate, Perception, UMD


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

2nd level HP = 6 (HP now 18 due to CON increase).
Add +1 to STR and CON.
+1 to BAB and all saves.
Add Trap Intuition as class ability.
Add Improved Grapple as bonus feat.
Skills: Acrobatics, Knowledge (History), Knowledge (Religion), Perception, Sense Motive, Stealth.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Aleris Somciel wrote:
Hum....Misfortune is always handy but Ward might suit Kito's personality and temperament better. Not to mention it can come in handy whenever someone (probably Polux most of the time) needs to scout ahead or separate from the group for some reason - especially since it apparently has no limit on its range (other than the likely 'must be on the same plane').

I hadn't considered the trouble-detector aspect of Ward. That can be nice, but requires that the person get hurt.

I think that I'll go for the Misfortune hex.

So, summary time:
HP rolled: +2, total now 11
FCB: +1 Skill rank
Con +2 = 12

Hex: Misfortune.
Patron spell: Animate Rope
Spells added: Enlarge Person, Web Bolt
Skills: +1 Disable Device, Heal, Kn(Arcana, History, Local, Planes), Linguistics, Spellcraft, Use Magic Device.
Language added: Ignan

Think that is about it. Will update profile later today.

@Deseri Thanks for taking Appraise skill, the group needs it.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Harmose grabs Polux and drags him into the library. "Here are books! Learning! You're smarter than me! Better yourself!"

_________________

Polux, please pick up some knowledges and appraise. Pretty pretty please?


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Profile updated for 2nd level.

Is the "Thief" brand still in place?


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Harmose summary of changes:

+1 to Wisdom (no more dumped Wisdom, yeah!)
+1 to Int
Add one level of Spirit Guide Heavens Oracle, Tongues Curse.
In combat, I now speak Auran, the language of the sky. Fortunately, both Kito and Aleris speak it too.
Oracle Revelation: Awesome Display. (Aka Super Duper Color Spray.)

I was going to take Knowledge History this level, but I see that Kito and Turel are doing that, so I went for different things. Harmose has been very, very studious.

I put points in:

  • Perception
  • Diplomacy
  • Knowledge Local -- all those parties and gossip finally kicked in!
  • Knowledge Nobility (ditto)
  • Knowledge Religion (due to the power of Horus, god of the sky, crashing in on my head.
  • Bluff ('cause it's Harmose and he lies ALL THE TIME)
  • Linguistics (Ancient Osiriani lessons from Tuneya, Polux and Kito)

    New spells:
    Bless, Cure Light Wounds, Shield of Faith, create water, enhanced diplomacy, purify food and drink (DC 15), stabilize.
    (if someone else in the party has Bless, I'll drop it for Sanctuary or some other divine spell.)


  • Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

    While we are still getting things together, I want to change Qari's ability modifiers at this level.

    Rather than adding one to Dex and one to Con, I am going to add 2 to my Con to increase my damage by a point on my blast and get a few more HP. I'll fiddle with Dex next level, if I live that long.


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    Oh, I still get one bonus language from Int! Any suggestions as to what to put it in?


    Inactive

    Maybe Polyglot or Vudrani? They seem fitting considering the general area of the world we're in. Oh! Or Dwarven; maybe Meehr Zet has been giving him lessons off-screen?

    Thanks for picking up Appraise Deseri (and Polux if he opts for it)!

    I didn't pick up Bless obviously, since I figured Deseri or Harmose would get way more mileage out of learning it than Aleris would.

    *edit* Once we're all leveled up I suppose we should decide if we want to go ahead and head out to Pentheru's place now or do even MOAR downtime...but I suspect I already know the answer ;)

    Scarab Sages

    1 person marked this as a favorite.
    M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

    Ra is impatient to go. Civilian life does not agree with him...:)


    1 person marked this as a favorite.
    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    Harmose that was an interesting way to do a level up.


    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    Samy I do not know if I missed it but what is Bentu's job. And would this child be considered a bastard? Does the campaign last longer than 9 to 10 months? I ask because of issues that can arrive like feeding the infant?


    Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

    Either a nursemaid could be hired, or it is likely that Sehhosep could feed the child after a short time. There are probably other methods utilizing magic that would work as well.

    Warning: Following the link may result in binge-watching the whole series.


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    Oh, but what a great series to binge watch!

    Glad you appreciated the level up scene, Deseri. I felt that I couldn't hand-waive my oracle level... Lovely response Aleris! I think I will pick up Dwarven as my final language. Hanging around Zet household, it's a likely choice.


    HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
    Current Status:
    HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

    Level up coming up later today. I am almost 100% certain the 2 points will be dropped in CON - need those HP!

    HP right HERE: 1d8 ⇒ 7


    Inactive

    Yes, good job on the oracle level; it's a personal opinion but people taking levels in new classes without anything prompting or explaining it has always bugged me.

    And thanks for the vote of confidence on my post too Hmm; I think you must be my #1 post fan :)

    Liberty's Edge

    Female Human Commoner 1
    Deseri wrote:
    Samy I do not know if I missed it but what is Bentu's job. And would this child be considered a bastard? Does the campaign last longer than 9 to 10 months? I ask because of issues that can arrive like feeding the infant?

    Bentu's job has not been stated, but it would be something upper middle class. Let's say lawyer if you need something concrete. As for bastardry, I suppose from a purely technical standpoint it might be considered one, although fellow children for example probably would not know of the circumstances. I think the campaign will not last longer than 9 months.


    HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
    Current Status:
    HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

    ---Polux level up block---

    Investigator +1 level
    HP: 7+1[CON]+1[FCB]
    BAB +1
    Ref Save +1
    Will Save +1
    Abilities: +2CON
    Level 1 Extract gained: Endure Elements

    Class Ability gained:

    ---Ceaseless Observation (Ex)---
    An empiricist's ability to notice the minutiae of almost everything that happens around him allows him to make shrewd and insightful calculations about people and even inanimate objects. At 2nd level, an empiricist uses his Intelligence modifier instead of the skill's typical ability for all Disable Device, Perception, Sense Motive, and Use Magic Device checks. He can also use his Intelligence modifier instead of Charisma on any Diplomacy checks made to gather information.

    This ability replaces poison lore and poison resistance.
    --------------------------------------

    Skills:
    Acrobatics +1
    Climb +1
    Craft (Alchemy) +1
    Diplomacy +1
    Disable Device +1
    Knowledge (Dungeoneering) +1
    Perception +1
    Sense Motive +1
    Stealth +1
    Use Magic Device +1


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
    Harmose Al-Nefer wrote:

    Harmose grabs Polux and drags him into the library. "Here are books! Learning! You're smarter than me! Better yourself!"

    _________________

    Polux, please pick up some knowledges and appraise. Pretty pretty please?

    Polux wrote:

    ---Polux level up block---

    --------------------------------------

    Skills:
    Acrobatics +1
    Climb +1
    Craft (Alchemy) +1
    Diplomacy +1
    Disable Device +1
    Knowledge (Dungeoneering) +1
    Perception +1
    Sense Motive +1
    Stealth +1
    Use Magic Device +1

    Will Harmose have to trade in Bluff for us to get a second person with appraise? If we fail those checks, we can't ever retry them and the whole group loses money.


    HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
    Current Status:
    HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

    Appraise is not even a trained skill for Polux - a rank would add but a +1 :P


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    Look again, my friend. You're an investigator. It's a class skill, and you're the second brightest person in the party. :-D

    1 rank + 3 class + 4 int = +8 to appraise. Add in one of your inspiration uses and we're golden on a take ten.

    Please, Polux? Pretty please?

    I'll do another dance for you. ::Waggles eyebrows.::

    _________________
    EDITED to ADD: Aside to Qari and Ra-Khefer. We're almost done with the level-up scene, and then it's off to the House of Pentheru! I promise!


    1 person marked this as a favorite.
    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    Harmose and Aleris you both are so adorable


    Inactive

    D'aww <3

    Thanks to everyone else for humoring us on that exchange; it worked out that we both had the time do some rapid-fire posting and get it done so we can move on with things. Aside from any other planning everyone else wants to do regarding our next site, I think we're good to go :)


    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    Are there any wands everyone wants to go in on. All Deseri wanted to purchase was the crossbow and bolts. Detect undead might be helpful


    HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
    Current Status:
    HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

    Deal Harmose. I was lookingat the wrong character in Herolab :P

    I'll probably drop Knowledge (Dungeoneering), and grab Appraise.

    Liberty's Edge

    Female Human Commoner 1

    Did you settle on whether you wanted to go to the Necropolis before or after dawn?

    Asking for a friend. ;)


    Inactive

    Based on this from Gameplay:

    Kito wrote:
    "Would it make sense to gather before dawn to watch Pentheru's estate, see if any undead flee the rising sun?"

    It sounds like we're all planning to get up before dawn and go stake the place out. I'm just not sure if they were planning to do it from the roof of Menya the Whip's store or if the plan was to actually go inside the Necropolis itself and observe the place from there. Based on the subsequent talk of evading patrols, it sounds like the answer might be the latter?

    Liberty's Edge

    Female Human Commoner 1

    Give me some confirmation on what the actual plan is before I put you there. Just so I know if you die on the way or not. ;)


    Resources:
    Ki Pool 5/5
    Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

    Turel would recommend staking the place out from Menya's roof. He is Lawful Good after all....


    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    I am good either way. Though I would like to avoid the dying :)


    Inactive

    I'm good to go sit on a roof...or maybe hang out somewhere close by. Not sure if Menya would appreciate 8 people thumping around on the roof of his store before dawn :)

    Liberty's Edge

    Female Human Commoner 1

    So...before dawn, you try to get a view of the estate from Asp district. Then what?


    Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

    I wanted to watch from outside the Necropolis. The idea was find out about undead without having to fight them.

    Use the information to decide what area to explore in the Estate.

    Liberty's Edge

    Female Human Commoner 1

    Oh and I just remembered you asked -- the thief brand is still there. It will expire at the end of Day 9.


    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    At Deseris friends home? I am curious and don't want to have to five the post again later

    Liberty's Edge

    Female Human Commoner 1

    Ah yes! I'll answer that one now! Sorry!


    Resources:
    Ki Pool 5/5
    Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

    Nice! OK due to Turel's new Trap Intuition ability, I recommend the following marching order once we move inside. We should have enough room to travel side by side:

    Turel = Polux
    Harmose = Ra-Khefer
    Kito = Aleris
    Qari = Deseri

    EDIT: For Samy's benefit, here are the details of the Trap Intuition ability:

    At 2nd level, whenever a terra-cotta monk comes within 10 feet of a trap, he receives an immediate Perception check to notice the trap. The GM should make this check in secret. A terra-cotta monk gains a +2 bonus on Perception checks to notice traps. This bonus increases to +4 if the trap is located in a stone wall or floor.


    Inactive

    That order will work for me; Aleris is ranged and will primarily use her glaive (a reach weapon) if she has to engage in melee combat so anywhere in the back ranks is good :)

    Scarab Sages

    M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

    I'm OK with that order.

    Liberty's Edge

    Female Human Commoner 1

    Nice scouting ability there, Turel. I will probably forget it from time to time, so don't hesitate to smack me and remind me whenever I drop a trap on you.


    1 person marked this as a favorite.
    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    Thank you for the quick reply Samy. You really want to make the group deal with a pregnant Oracle. I am actually really looking forward to it. I have never played the staying in the back type so that should be interesting. The crazy emotions and cravings should be fun. Also that second semester bump to the libido ;) I a fiddling with her build a bit so she will be a buffer and a few boom spells.

    Also I forgot to ask during the first day we were back in the cit ybut I assume I could fine a heavy crossbow right? I did say I was looking for one.


    Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

    Order looks great to me!


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    The order is fine.

    Liberty's Edge

    Female Human Commoner 1

    Yes, a regular heavy crossbow is no problem whatsoever. Masterwork versions of normal weapons and armor can also be found 100% of the time.


    Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
    Turel Garaldo wrote:
    Turel's new Trap Intuition ability

    You may want to list that just after Perception in your profile header. That way Samy will see it when looking for your perception to determine if a trap is detected.


    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    Harmose, or Hamy as my brain wants to call you, why the mix of those two classes? Not a blend I have seen before.


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    It's part of Harmose's spiritual journey.

    Honestly, I started thinking about Harmose's religious searching. He's absolutely devoted to his god, and to doing right... and he's an impish mischievous CG sorcerer with the undead bloodline. I loved all his contrasts, and wanted to bring him closer to Horus.

    But if I took any other divine class or the evangelist prestige class, I'd have to bring Harmose's alignment closer to Horus who is LN. Ugh, no. Fortunately, oracles are weird creatures that aren't deity-dependent. Also, I admit I'm really looking forward to super-duper colorspray vs. undead. Take that, creatures of darkness! I will fight you off with rainbows and sunshine and unicorns!

    Alright, maybe the last only if I pick up silent image and continue boosting bluff...


    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    I figured it was a flavor thing. I like it I was just asking because it is a weird mix. And I completely approve of death in a rainbow. I wish there was a higher level version. Sadly the mythic version is not even that impressive.

    1 to 50 of 2,848 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Samy's Mummy's Mask Discussion All Messageboards

    Want to post a reply? Sign in.