Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
I'm still here. Just biding my time until everyone gets their 15 minutes and we start up proper!
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
We're just trying to finish up Ra-Khefer here and then see what nonsense enlightened desert wisdom the lovely and talented Deseri has for us.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Deseri wrote:
You jealous darling?
You know... I'm trying to decide who would be jealous of whom, considering that I've had characters get married to characters from both of you! It's PbP polyamoury!
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
You lucky fool. Ah well. The more the merrier right?
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Though unless she and I start together its polygamy. You greedy fool. So greedy
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Yes, Edelhur, Lady Ladile and Death's Adorable Apprentice are all people I've exchanged romantic sentiments with in PbP. (It's not just greedy... it's incestuous!)
More accurately, this was the first of my PbP games in which a character of mine entered into a romance/relationship with another person. I say person because while a PC/PC romance is easier to manage, a PC/NPC one is also possible depending on the circumstances!
Since this game's start, I've had one character in another game begin a romance with a fellow PC, yet another game where there's something of a pseudo-romance/love triangle that's been happening involving my character and two other PCs, and yet another game where the half-elf sorcerer PC is fascinated by my catfolk ranger. I've written more romance hooks into character backstories and now I actually consider the sexuality and uh...level of experience of each character that I make or character idea that I come up with. Most of them end up being straight (and so far I only play female characters) and most of them are inexperienced, but I've had a few characters surprise me as well ;)
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Ronk (Deseri) was my PbP first, followed swiftly by you, my lovely!
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
I just go with the flow of the moment, but try to keep my characters consistent. If they're swept of their feet, well then they are swept off their feet :D
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
That what happened with our goblins. Though other games has had some relationships.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
I echo the thoughts and prayers of the others here, Camris.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
I think it's probably time to move us forward into gameplay for all, correct? So I'm doing so.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
All right, I figure you will be wanting to head into the Necropolis next, although feel free to tell me different. The group has scored a map of the tomb (that may or may not be entirely accurate) and is viewable in the player folder (let me know if you can't access it). Assuming you travel in the daytime, it's about a half hour walk from the Necropolis gate to the site. Locations A1-A10 have been explored and their descriptions and contents can be reread in the gameplay thread -- I'm not going to repost all of them unless explicitly asked to. The mirror in A9 remains covered with a blanket unless you chose to remove it when exiting the tomb last time. The only way forward that is currently known to you is the doors from A9 to A11.
Doing a final review of the character list, please make one final pass of your own entry and let me know anything I've gotten wrong.
* I have assigned the Necropolis district to Polux since all others already had picked districts
* For Qari, Polux and Deseri I didn't find who they had chosen as their contact, please let me know, or you may also choose for me to assign one for you
* Qari, Polux, what are your regional traits?
* Polux, region?
* Polux, Deseri, deity?
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
I will go with Hathor for my deity. I think it fits. And for the contact I will ask that you pick one.
Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
I added a regional trait. I picked Farhaan as my possible contact.
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
I think I will go with the Numerologist regional trait.
As far as contacts, I'm gonna bet on the option 'Dredge (genderless halfling) or Eswab (female), a fixer/fence/trafficker unaffiliated with
any specific gangs'
And for deity, Polux does not follow any particular one :P
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
I see one mistake, Samy. Turel is Lawful Good now. We all agreed that he was our purest soul, remember?
Everything looks good, all the boxes on the character list seem to be checked.
Deseri, I will assign you the contact "Sehhosep Naahn". She is "instructor at the Hall of Blessed Rebirth, the city's medical academy and embalmer's guild", so essentially a doctor at city hospital in our terms. I know that will come to be of use. ;)
You guys did a lot of RP just now, and I'm going to recommend that if you established any facts about where you're from, your important people, your important historical events, and so on, you copy them onto your profile where they'll be easier to find for future reference. If something in your profile page's background section speaks to me, you may be rewarded (or may not, depending on how busy I am) with a homespun subplot based around your character.
For Deseri: Background with Sehhosep:
You recently arrived in Wati with only your horse and the clothes on your back. You didn't have a place to stay or money to pay for one, but Sehhosep noticed you and got to talking with you, eventually offering her couch. You have been staying with Sehhosep and her husband Bentu for some time. Over dinnertable conversations, you have discovered that Sehhosep did not wish to marry her husband either -- it was an arranged marriage, like Deseri's. However, instead of fleeing, Sehhosep submitted to her parents' wishes, and the relationship seems to be working. She and Bentu are kind to each other, agree on a lot of things, and laugh together.
However, recently Deseri has been getting the feeling that the couple is interested in her in "that way". Depending on how she feels about that, that may be part of the reason why she is looking for a job so she can move out on her own.
(If any of the above conflicts with what you've established about your character, just let me know and I will rework.)
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Samy that works for me I don't have to change anything but the last line of what I had written up. I did not realize I did not post it. This has been rectified. Let me know if I need more detail on anything.
She would be looking for work so that she can repay their kindness. As to the relationship aspect I have not problems with it though Deseri is rather flighty and oblivious. But if it is for love and affection she would probably go for it.
And the leg thing never heals, because it is a curse, so that should make Sehhosep crazy :)
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Sehhosep and Bentu would be aware that her physical featured have changed since they would have seen the freakout over it. And is there anything you are wanting to add to the vision she had?
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Even if your character doesn't speak Osiriioni, feel free to peek at the last Osironi spoiler. I'm very proud of how obnoxious this song is.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
What I've seen most people do is pick a real-world language using the Google Translate function and just copy-paste the text. Different people use different real-world languages as stand-ins for a Golarion language, so sometimes you just have to go with what you think seems most fitting.
For example, I've seen some posters use Hebrew to represent Celestial but I've also seen others use other languages like Armenian.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
It was a Happy Thanksgiving! Hope everyone had a lovely Thursday, wherever you live!
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Marching order: we need trap spotters and beefy people near the front. Who wants to volunteer?