Akatsuki no Yume |
Aka
AC 25+3(SE), touch 14, flat-footed 21. . (+11 armor,+4 Dex,)
hp 32 (5d10+0)
Fort +7, Ref +8, Will +7 (+10 total vs. charm/compulsion effects)
Bless: +1
Aka
to hit:c.longbow:Smite Evil: 1d20 + 11 + 1 - 2 - 2 + 3 + 1 ⇒ (17) + 11 + 1 - 2 - 2 + 3 + 1 = 29
dam: 1d8 + 3 + 1 + 4 + 5 ⇒ (5) + 3 + 1 + 4 + 5 = 18
to hit:c.longbowRS:Smite Evil: 1d20 + 11 + 1 - 2 - 2 + 3 + 1 ⇒ (5) + 11 + 1 - 2 - 2 + 3 + 1 = 17
dam: 1d8 + 3 + 1 + 4 + 5 ⇒ (5) + 3 + 1 + 4 + 5 = 18
chavamana |
Through a Window Darkly - Round 1
With inhumanly fast reflexes, Willem tries to shake off the fear and fires. His burning lead spackles through the branches of the alien tree to alight the wood-like flesh.
The burning tree attempts to drop the wee ratfolk who alight it, but despite some very close calls, Willem manages to keep the blows to dings in his armor rather than his flesh.
Farmer shakes out his hands, peers through them, and snaps his fingers twice.
Aka's firey arrows do better this time, as her first arrow finds the correct placement of the tree which disobeys euclidean geometry.
Fenyx, confused, fires an arrow towards Farmer's back. Luckily, Farmer's flask stops the attack with no damage.
Pasara steps into the arcane symbol-ed square at the far end of the room. "I hope I'm right about these squares," she remarks.
Pointing a finger toward the tree-thing, she utters a mystic word and sends three bolts of force towards it.
Three small, almost harmless bolts - not even enough to drop the average turnip farmer enter the smaller area of arcane symbols.
And in the next second, force damage slams into Otik with power of thunder. Pasara rolled 7 damage. Pasara did 70 damage.
1d100 ⇒ 34 Cracks appear in the dark window - areas where you can see the room rather than the unsettling darkness currently rending the natural space.
The multitude of eyes moves from the rat to one of the blonde-haired humans in the room.
chavamana |
Through a Looking Glass Darkly - End of Round 1
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█████████○█
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█████████X█
█████████╛█
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█○○○○○░░○F█
█○○○▓○░░○A█
█○○▓▓▓W○○○█
█○▓▓▓▓▓○○P█
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╛ = open iron door
▓ = big square of arcane symbols (ie dark window)*
░ = small squars of arcane symbols
*While the 'tree' is only large, the tesseract properties of the window means it takes up all of the dark window space - both for good and ill. Although the exact position of the tree *seems* to change.
Pasara Tanner |
Pasara braces herself for the attacks she's sure are to come (Willem's threats at the creature notwithstanding). Keeping her finger pointed at the tree-thing, she says the familiar phrase and sends another three bolts of force at it.
Magic Missile Damage: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10
Saving Throw: None
Akatsuki no Yume |
Aka
AC 25+3(SE), touch 14, flat-footed 21. . (+11 armor,+4 Dex,)
hp 32 (5d10+0)
Fort +7, Ref +8, Will +7 (+10 total vs. charm/compulsion effects)
Bless: +1
"Oy! Ugly! Over here!" Aka tries to attract it's attention away from Pasara and moves to an arcane marked square on the off chance it will help the fiery magics on her bow as well and fires again at the tree-thing.
Aka
to hit:c.longbow:Smite Evil: 1d20 + 11 + 1 - 2 - 2 + 3 + 1 ⇒ (18) + 11 + 1 - 2 - 2 + 3 + 1 = 30
dam: 1d8 + 3 + 1 + 4 + 5 ⇒ (4) + 3 + 1 + 4 + 5 = 17
chavamana |
Through a Window Darkly - Round 1
Willem reloads, and puts another blast into the tree monster. One burning tentacle streaks out, attempting to knock the small rat unconscious (1d20 + 13 ⇒ (17) + 13 = 301d20 + 13 ⇒ (7) + 13 = 20 worse of the two thanks to Farmer) but a multicolored burst of color distracts the attack at the last moment. Willem's shot tears through bark, piercing the creature's hide.
Still on fire, the creature attempts to get the vacuum of the void to put him out (1d20 + 9 ⇒ (1) + 9 = 101d20 + 9 ⇒ (3) + 9 = 121d6 ⇒ 3 again twice due to Farmer), but continues to burn. One mouth tentacle stretches further that it looks like it should, aimed directly at Pasara. (1d20 + 13 ⇒ (1) + 13 = 14) The distraction of Willem and Aka pay off - it misses.
Farmer gestures, and multi-colored droplets spray from his fingertips. Dripping through the smaller square and slamming into the tree and the dark window itself. (Farmer rolls 10 damage. Farmer does 100 damage.)
The force of Farmer's power battered Otik from all sides, battering apart the tree branch by branch.
1d100 ⇒ 98 And the dark window shatters into thousands of little dark shards a moment later.
Aka has taken 8 NL. Willem has taken 16 NL. Farmer has taken 16 NL. Fenyx has taken 16 NL. Pasara has taken 16 NL. Maffei has taken 16 NL.
chavamana |
Fenyx still has his bow drawn, and shoots Maffei as she moves up into the room. His arrow doesn't seem to hit anything important as it passes through the smoky woman. However, Maffei seems to think distance is a good idea and quickly moves back down the hallway.
Away from the confused wizard.
chavamana |
"Fenyx! Stop that!" Aka snaps. She turns and slaps him across the jaw. or intends to anyway. I believe she will give an aoo if Fenyx threatens with a melee attack
[dice=nonlethal slap]1d20+7
what is damage? 1d2? assume don't have to add str mond? 1d2
Damage is 1d2 nonlethal.
And having been attacked, the rest Fenyx's confused attacks will be focused on Aka. Given the way the poor wizard has been rolling, we will assume that even in his confused state, his heart is just not into hurting his allies.
Willem frowns at Fenyx's antics as he reloads his weapon. "...a godsdamned menace." He holsters the gun and prepares to interpose himself between any arrow shots and either Farmer or Pasara.
And no arrows head that way.
Fenyx is no longer - in his words - derpy.
chavamana |
Fenyx frowns.
He walks over to Maffei.
Bows.
"My apologies if anything that I did have caused you or anyone else harm."
Maffei, who had been cautiously waiting far down the hallway, pats Fenyx on the forearm, leaning close to say something to the wizard.
A pause, "And frankly, that thing managed to scare me enough that I could barely move, so it isn't like I can hold a grudge against anyone who had mind enough to act."
chavamana |
From far far away.
And maybe north.
Definitely down.
Really really far away. As if through the echo of the connection that something held with the dark window.
Down into Darkness
Having determined that the group has explored the entirety monastery above ground, the group returns to the one set of stairs that they found which led down.
Aspirant's Path
A flight of stairs descends to a cellar room with alcove-lined walls. Each alcove hosts a statue of an athletic man or woman with a long braid, and each figure is in different pose of martial performance.
Which means there must be a secret door around here somewhere which would allow one to continue on the path. You get a +5 bonus on the C spoiler.
If you dare to take it! :)
chavamana |
Willem opens the secret panel that he spotted to reveal...
The Aspirant's Pit
A fifteen-foot-high domed room with no floor but a tiny two-inch-wide ledge that skirts a deep pit that drops away into darkness.
On the far side of the pit from the group, you see a hallway twisting away to the right.
Nor does there seem anything that would prevent magical means of bypassing the hazard (like fly or air walk).
You'd guess an Acrobatic 15 to traverse the ledge or a Climb DC 20 to get out of pit.
chavamana |
With Willem's skill, I think that will work well.
After a bit of time, some creative piton use, Willem constructs a bridge that allows the others to cross over the pit one at a time.
The hallway beyond splits into two passages, one to the right and another that curves around to the left. When the right turn proves to immediately lead to another room...
The Aspirant's Challenge
Sixteen five-foot-wide alcoves, each containing the crumpled remains of a sparring dummy, fill this room.
chavamana |
Seeing nothing of value or danger in the old training room, the group is able to the take the left turning hallway which leads to...
The Aspirant's Pool
The majority of this long chamber is taken up by a large, deep pool of calm water. Irregularly shaped ledges and an artificial island of stone rise from the waters.
Which were probably asked to attack anyone who disturbs the surface of the water. But they've probably been lonely for a *long* time.
Farmer Odell |
Sense Motive: 1d20 + 4 ⇒ (8) + 4 = 12
"நான் அது ஒரு நீண்ட நேரம் ஆகிறது கற்பனை, மற்றும் நீங்கள் பதிலாக சலிப்பாக. நான் நீங்கள் பேச விரும்புகிறேன் என்று நினைத்தேன். நீங்கள் என்று நீர் இருப்பது பிடிக்கும்? நீங்கள் இருக்க வேண்டும்Do? நீங்கள் பதிலாக வேறு எங்காவது இருக்குமா?" Farmer burbles back at the pool.
chavamana |
There is a little bit of quiet. Then bubbles - from all over the pool.
The same water-logged voice. "என்ன சலித்து?"
A different voice, deeper. "என்ன அது எங்கள் வீட்டில் பிடிக்காது எங்களுக்கு வேண்டும்?"
A quiet voice, barely heard above the popping and bubbling of the others. "அவர்கள் நாம் புகார் செய்தால் நம்மை ஒன்றும் செய்ய போகிறாய்?"