Akatsuki no Yume |
Sense Motive dc18: take 10
Perception dc23: 1d20 + 6 ⇒ (20) + 6 = 26
Aka
AC 25(+3 vs SE), touch 14(+3vsSE), flat-footed 21. . (+11 armor,+4 Dex,)
hp 32 (5d10+0)
Fort +7, Ref +8, Will +7 (+10 total vs. charm/compulsion effects)
Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Move Action: Detect Evil. If Evil: "Sunlight at Dawn" Akatsuki mutters under her breath, her eyes narrow and a silvery aura springs to life, glistening around her, "Begone, foul creature, it is past time you saw yourself to Pharasma's Boneyard."
if does not detect as evil, Aka does not use Smite Evil. Please remove effects of Smite Evil from Post.
Aka
to hit:c.longbow:Smite Evil: 1d20 + 11 + 1 - 2 - 2 + 3 ⇒ (14) + 11 + 1 - 2 - 2 + 3 = 25
dam: 1d8 + 3 + 1 + 4 + 5 + 1d6 ⇒ (8) + 3 + 1 + 4 + 5 + (2) = 23+5 more if SE vs undead
to hit:c.longbowRS:Smite Evil: 1d20 + 11 + 1 - 2 - 2 + 3 ⇒ (2) + 11 + 1 - 2 - 2 + 3 = 13
dam: 1d8 + 3 + 1 + 4 + 5 + 1d6 ⇒ (6) + 3 + 1 + 4 + 5 + (5) = 24
chavamana |
Allip init: 1d20 + 7 ⇒ (12) + 7 = 19
Allip1 touch attack: 1d20 + 6 ⇒ (9) + 6 = 151d4 ⇒ 2
Allip2 touch attack: 1d20 + 6 ⇒ (12) + 6 = 181d4 ⇒ 3
Allip3 touch attack: 1d20 + 6 ⇒ (4) + 6 = 101d4 ⇒ 1
Echoes of Things that Once Were
Sensing something wrong in the ether, Farmer casts sanctuary, warding himself from attack.
From the walls by the group, three creatures - broken, ripped apart but possibly once humanoid - wretches of a foregone age slip out from the rock to lash out at the second rank - Aka, Pasara and Maffei. Although the shadowy outsider just manages to dodge the touch, both Aka and Pasara feels the chilly touch. Aka takes 2 points of Wisdom damage and Pasara takes 3 points of Wisdom damage.
"Sunlight at Dawn" Akatsuki mutters under her breath, her eyes narrow and a silvery aura springs to life, glistening around her, "Begone, foul creature, it is past time you saw yourself to Pharasma's Boneyard." Aka's first arrow tears into the creature that attacked Maffei, but the second breaks against the stone wall.
Willem drops his pack, scurries back, and blasts the monsters that attacked Aka and Pasara. The one damaged by Aka's arrow takes a swing at Willem but just barely misses. The ratkin's pellets tear through the other two incorporeal creatures.
Allip2 -6
Allip3 -14
Aka -2WIS
Pasara -3WIS
Akatsuki no Yume |
k.Religion dc13: 1d20 + 5 ⇒ (17) + 5 = 22
"Allips," Aka says with a shake of her head, and a short back pedal to gain some distance between her and her opponent for another shot. "They try to spread madness and pain to the living."
Aka
AC 25+3vsSE, touch 14+3vsSE, flat-footed 21. . (+11 armor,+4 Dex,)
hp 32 (5d10+0)
-2 Wisdom
Fort +7, Ref +8, Will +7 (+10 total vs. charm/compulsion effects)
Aka launches two more arrows, first at the one closest to her, then (if it goes down) at the one attacking Pasara. (& if it confirms) the second arrow hits dead center, the creatures essence reacting with the flaming energy explodes in an incandescent burst of spiritual energy. Aka's eyes swivel to the next.
Aka
to hit:c.longbow:Smite Evil: 1d20 + 11 + 1 - 2 - 2 + 3 ⇒ (14) + 11 + 1 - 2 - 2 + 3 = 25
dam: 1d8 + 3 + 1 + 4 + 5 + 1d6 ⇒ (6) + 3 + 1 + 4 + 5 + (5) = 24
to hit:c.longbowRS:Smite Evil: 1d20 + 11 + 1 - 2 - 2 + 3 ⇒ (19) + 11 + 1 - 2 - 2 + 3 = 30
dam: 1d8 + 3 + 1 + 4 + 5 + 1d6 ⇒ (8) + 3 + 1 + 4 + 5 + (2) = 23
to confirm:c.longbowRS:Smite Evil: 1d20 + 11 + 1 - 2 - 2 + 3 ⇒ (3) + 11 + 1 - 2 - 2 + 3 = 14
Additional Damage: 2d8 + 26 + 2d10 ⇒ (5, 6) + 26 + (7, 8) = 52
Pasara Tanner |
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Pasara winces at the chilling touch of the foul creatures, but pulls herself together enough to respond. She splays out the fingers of her right hand, and with a word sends a fan of flames at the nearest things.
GM: It looks from the map that Pasara can get two of them in one fan.
Burning Hands Damage: 5d4 + 5 ⇒ (2, 4, 1, 2, 2) + 5 = 16
Reflex Saving Throw DC: 16
Fenyx Spelljammer |
Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Fenyx will attack the closest target(in front of Pasara) and then move 5 ft diagonal to the empty square.
Attack #1: 1d20 + 5 ⇒ (8) + 5 = 13
Attack #1 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Attack #2: 1d20 + 5 ⇒ (16) + 5 = 21
Attack #2 Damage: 1d8 + 4 ⇒ (8) + 4 = 12
chavamana |
Allip2: 1d20 + 6 ⇒ (20) + 6 = 261d4 ⇒ 4
Allip3: 1d20 + 6 ⇒ (18) + 6 = 241d4 ⇒ 4
1d20 ⇒ 6
Echoes of Thing that Once Were - Round 1
Farmer adopts a familiar cadence. Well protected by the aura of non-violence emanating from him like alcohol waves.
The babbling creature closest to Farmer seems to be fascinating by Farmer's cadence, so much so that its attack against Pasara instead attacks the wall. The same can not be said for the ones that attack Aka and Maffei - the mental discophany of their touch visibly drains both. Aka takes 4 wisdom damage, Maffei takes 4 wisdom damage and 1 wisdom drain.
Aka launches two more arrows, the second arrow hits dead center, the creatures essence reacting with the flaming energy explodes in an incandescent burst of spiritual energy. Aka's eyes swivel to the next. Maffei looks relieved that the one hounding her as been destroyed.
Pasara winces at the chilling touch of the foul creatures, but pulls herself together enough to respond. She splays out the fingers of her right hand, and with a word sends a fan of flames at the nearest things. (Pasara Concentration Check to Avoid AoO DC 17: 1d20 + 9 ⇒ (8) + 9 = 17)
Allip1 Ref DC 16: 1d20 + 6 ⇒ (3) + 6 = 9
Allip2 Ref DC 16: 1d20 + 6 ⇒ (3) + 6 = 9
Willem reloads and fires. His pellets again tear at what little reality these undead remnants of humans have left.
Fenyx attacks the closest target, his first arrow breaking against the wall, but the second tearing the ectoplasm of the creature's existence.
Allip2 +5,-1,-9,-15
Allip3 -14,-26,-37
Aka -2WIS,-6WIS
Pasara -3WIS
Maffei -4WIS, -1WISDRAIN
Allip1: 1d20 + 6 ⇒ (18) + 6 = 241d4 ⇒ 1
Allip2: 1d20 + 6 ⇒ (19) + 6 = 251d4 ⇒ 4
Akatsuki no Yume |
"Oooh. Don't they exshplode pretty?" Aka says happily, almost clapping her hands, if it wasn't for the fact she's carrying a bow she might have succeeded. Luckily she does not stab herself with the arrow. The silver glow seems to have faded away to nothingness, but her bow is still burning bright. It momentarily distracts her. She puts her fingers through the flames, wiggling them back and forth until she spots another of the undead through the wreath of fire.
Aka
AC 25, touch 14, flat-footed 21. . (+11 armor,+4 Dex,)
hp 32 (5d10+0)
Fort +7, Ref +8, Will +7(-3) (+10 total vs. charm/compulsion effects)
-6 Wisdom
Aka
to hit:c.longbow: 1d20 + 11 + 1 - 2 - 2 ⇒ (13) + 11 + 1 - 2 - 2 = 21
dam: 1d8 + 3 + 1 + 4 + 1d6 ⇒ (2) + 3 + 1 + 4 + (2) = 12
to hit:c.longbowRS: 1d20 + 11 + 1 - 2 - 2 ⇒ (9) + 11 + 1 - 2 - 2 = 17
dam: 1d8 + 3 + 1 + 4 + 1d6 ⇒ (1) + 3 + 1 + 4 + (6) = 15
Farmer Odell |
"Attack those creepy things" in Terran.
Farmer then shifts to a different cadence. More of a vodka to the prior bourbon.
Embrace Destiny 1d20 ⇒ 16
Ygrec's Stats - HP 17 - Attack +8 - Damage 1d6+6 - Power Attack -1/+2 - Earth Mastery - AC 17 (10 touch, 17 ff)
I assume the Allips are touching the ground
Ygrec Power Attacks: 1d20 + 8 - 1 + 1 ⇒ (17) + 8 - 1 + 1 = 25
Ygrec Power Damages: 1d6 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13
chavamana |
Echoes of Things that Once Were - Round 2
Ygrec the Earth Elemental flows out of the walls. "באַפאַלן יענע קריפּי זאכן." Farmer says, pointing to the Allips. The elemental flows to the point between the two allips, one fist slamming into the one damaged by Pasara, Willem, and Fenyx, but the vile creature clings to its unlife.
Farmer then shifts to a different cadence. More of a vodka to the prior bourbon.[spoiler=Farmer]*nice* roll for embrace destiny :)
Desperate to spread their madness as much as possible before being permanently banished to the darkness of destruction. One sticks a claw through Willem's armor and the other takes another swipe at Pasara - this one successful. Willem takes 1 point of wisdom damage and Pasara takes 4 points of wisdom damage.
Two more arrows from Aka, both tearing through the undead... but it stubbornly refuses to be banished from this world.
Willem fires, more pellets, sulfur and fire ripping at the existence of the ghosts. One of the allips is destroyed, but the other remains - only wisps of its former self but still in existence.
Fenyx fires at the final undead, his arrow finishing the job, banishing it into another form of existence.
Aka has taken 6 points of wisdom damage and has a -3 penalty to all wisdom-based rolls and checks. Willem has taken 1 point of wisdom damage, but has no penalties to checks. Pasara has taken 7 points of wisdom damage and has a -3 penalty to all wisdom-based rolls and checks. Maffei has taken 4 points of wisdom damage and 1 point of wisdom drain and has a -2 penalty to all wisdom-based rolls and checks.
Once it is clear that all of the undead are gone, Maffei looks around. Her voice quiet, smokey, and dry, [smaller]"Well, that was incredibly unpleasant."
chavamana |
1 person marked this as a favorite. |
Once the group has a chance to recover from the allips as best they can, they move on - cautiously and senses alert for more ancient and current dangers.
The next door reveals a narrow stairway down.
After that is a burnt out husk of a door, the room beyond another dormitory - this one scorched and burned. And based on the smell currently used as a bedroom and living quarters for a number of grioth.
Fountain Courtyard
The next door - now heading back up too where you came, is a courtyard surrounding a dry fountain. A statue of a woman wrapped in a flowing robe stands in the center of the fountain, her arms extended as though reaching up to touch the sky.
Detect magic and a half-way decent spellcraft will reveal it to be a page of spell knowledge bearing the spell lesser restoration.
After the garden, the next room has a door that opens easily as if it has been used a great deal in the previous months...
Assembly Hall
Eight pillars painted with faded quotations and prayers from Irori’s teachings support the ceiling of this large chamber. A statue of a man with a long braid stands to the south. On the northern side of the room another staircase spirals to the floor above.
Black Willem |
Fountain Courtyard
Willem pokes around the statue by the fountain. His powder-stained claws quickly find a catch, and releasing it, a small compartment. He removes a vellum page and squints at it. "The more magically inclined might be able to make heads or tails of this," he says, handing it to Pasara.
Assembly Hall
Willem reaches behind one of the statue's legs to find a bone scroll case. He hands this over to one of the spellcasters as well. At the base of the stairs, he pauses, his saucer-like ears twitching. "Something heavy above us. Pacing. Approach with caution, and ready yourselves for blood."
Farmer Odell |
Echoes of Things That Once Were - Aftermath
Farmer points in the vague direction the group is traveling, and says to Ygrec, "ביטע פאָרשן און לאָזן מיר וויסן אויב עס זענען קיין וואַמבאַץ כיידינג ין די שטיין אין אַז ריכטונג."
He shrugs and turns to the group. "Can't hurt, right?"
chavamana |
Echoes of Things That Once Were - Aftermath
Farmer points in the vague direction the group is traveling, and says to Ygrec, "ביטע פאָרשן און לאָזן מיר וויסן אויב עס זענען קיין וואַמבאַץ כיידינג ין די שטיין אין אַז ריכטונג."
After a bit of time Ygrec returns. The elemental points vaguely west. "עס זענען עטלעכע נאַריש ראַקס אַז וועג אַז קוקן ווי מען אָבער טאָן ניט וויסן ווי צו רעדן ."
Then he points slightly north, "א מענטש גייט אין אַ גאָרטן מיט אַ רויט היטל . ער ווייסט די געהעריק שפּראַכן . און איז גוט מיט כאַגז ."
Then he waits, stone patient if Farmer needs anything else from him before he returns to the crushing embrace of the plane of earth.
Farmer Odell |
Echoes of Things That Once Were - Aftermath
Farmer nods to the elemental. "דאנק איר, יגרעק. איך זאל רופן איר ווידער שפּעטער הייַנט. געבן ובונטו אַ אַרומנעמען פון מיר."
"I asked Ygrec if there were creatures hiding within the rock in the direction we're going."
Farmer points vaguely west. "Stupid rocks that look like people but can't talk."
And then North. "A man walking in a garden with a red hat. I assume that's Azmur, but it might not be."
chavamana |
Before the group heads upstairs, someone remembers those doors right across the hallway - checking them they find a...
Courtyard
The vegetation in this quiet, open-air courtyard has been lovingly tended. Small purple berries grow on the nine plants in the middle of the area. A small brass bowl sits near one of the bushes, a few bright berries within it.
and..
Hall of Serenity
Narrow pillars painted blue and gold support the ceiling in this shrine. At its west end is a large statue in a mother-of-pearl-lined niche. The figure sits in the lotus position, hands clasped and eyes closed in prayer.
Which gives two paths up - one in the allip room which was quiet above and the other in the Assembly Room, which has a pacer above - and one path down. The spiral staircase only allows single file movement, so if you guys are planning to head up that way a general order would be appreciated.
Akatsuki no Yume |
Echoes of Things that Once Were - Round 2
Once it is clear that all of the undead are gone, Maffei looks around. Her voice quiet, smokey, and dry, "Well, that was incredibly unpleasant."
"Agreed." Akatsuki says, "though for some reason I am having to fight an urge to giggle." her expression caught between a smile and a frown.
A) Perception dc20: 1d20 + 6 - 3 ⇒ (2) + 6 - 3 = 5
B) K.Religion dc18: 1d20 + 5 ⇒ (19) + 5 = 24
C) Perception dc20: 1d20 + 6 - 3 ⇒ (12) + 6 - 3 = 15
D) Perception dc20: 1d20 + 6 - 3 ⇒ (15) + 6 - 3 = 18
E) Perception dc20: 1d20 + 6 - 3 ⇒ (3) + 6 - 3 = 6
Fountain Courtyard
The next door - now heading back up too where you came, is a courtyard surrounding a dry fountain. A statue of a woman wrapped in a flowing robe stands in the center of the fountain, her arms extended as though reaching up to touch the sky.
Aka moves to the stone lady, stares up at her for several moments, brow furrowed, "Unless I miss my guess, this is Saint KYerixus, the founder of the order that built this place." she says, partly in awe and partly in sadness. "I am sorry for what has occurred here. We will do our best to right what we can." she takes a half step back, puts her hands together and gives her a short but respectful bow.
Akatsuki no Yume |
Fountain Courtyard
Willem pokes around the statue by the fountain. His powder-stained claws quickly find a catch, and releasing it, a small compartment. He removes a vellum page and squints at it. "The more magically inclined might be able to make heads or tails of this," he says, handing it to Pasara.
Aka blinks apparently pleasantly surprised...for whatever reason.
Assembly Hall
At the base of the stairs, he pauses, his saucer-like ears twitching. "Something heavy above us. Pacing. Approach with caution, and ready yourselves for blood."
Aka cocks her head slightly. Peers upwards, then shrugs, "Okay." and begins to head determinedly up the stairs, then at least remembers to nock an arrow to her bow before continuing.
Echoes of Things That Once Were - Aftermath
He shrugs and turns to the group. "Can't hurt, right?"
Aka's brow furrows in confusion. She shrugs helplessly.
"I asked Ygrec if there were creatures hiding within the rock in the direction we're going."
Aah says the expression on her face. She smiles.
Courtyard
The vegetation in this quiet, open-air courtyard has been lovingly tended. Small purple berries grow on the nine plants in the middle of the area. A small brass bowl sits near one of the bushes, a few bright berries within it.
Akatsuki's face lights up, her face fairly glowing. "Oooh." she gasps heading straight to the brass bowl and pops a beautiful berry in her mouth unless someone stops her, making an appropriate expression based on it's taste.
Hall of Serenity
Narrow pillars painted blue and gold support the ceiling in this shrine. At its west end is a large statue in a mother-of-pearl-lined niche. The figure sits in the lotus position, hands clasped and eyes closed in prayer.
As she enters this room, there is perhaps a feeling of wonder. Her head cocks slightly to one side, then she takes a deep breath, her chest swelling and her eyes close almost involuntarily. She moves to position herself before the statue and attempts to assume the lotus position herself...in full plate...
Acrobatics dc15: 1d20 + 5 ⇒ (19) + 5 = 24and achieves it, albeit with quite a bit more metallic clanking than one would usually expect from someone assuming the position.
Which gives two paths up - one in the allip room which was quiet above and the other in the Assembly Room, which has a pacer above - and one path down. The spiral staircase only allows single file movement, so if you guys are planning to head up that way a general order would be appreciated.
Akatsuki is currently heading up the single file stairs, so she is going first unless someone gets in front of her or stops her.
chavamana |
Courtyard
Akatsuki's face lights up, her face fairly glowing. "Oooh." she gasps heading straight to the brass bowl and pops a beautiful berry in her mouth, making an appropriate expression based on it's taste.
Hall of Serenity
As she enters this room, there is perhaps a feeling of wonder. Her head cocks slightly to one side, then she takes a deep breath, her chest swelling and her eyes close almost involuntarily. She moves to position herself before the statue and attempts to assume the lotus position herself... in full plate... and achieves it, albeit with quite a bit more metallic clanking than one would usually expect from someone assuming the position.
For the next 6 hours Aka is under the effects of a bless spell
Akatsuki no Yume |
Courtyard
Akatsuki's face lights up, her face fairly glowing. "Oooh." she gasps heading straight to the brass bowl and pops a beautiful berry in her mouth unless someone stops her, making an appropriate expression based on it's taste.
A deep breath, a broad smile and perhaps even a tinge of pink to her cheeks before turning away with an embarrassed hand to the mouth at the tiny escaped burp.
Black Willem |
Aka cocks her head slightly. Peers upwards, then shrugs, "Okay." and begins to head determinedly up the stairs, then at least remembers to nock an arrow to her bow before continuing.
Willem puts a hand on her arm. "Rats before humans, Miss Yume." He'll take point as he normally does.
Pasara Tanner |
Fountain Courtyard
Willem pokes around the statue by the fountain. His powder-stained claws quickly find a catch, and releasing it, a small compartment. He removes a vellum page and squints at it. "The more magically inclined might be able to make heads or tails of this," he says, handing it to Pasara.
Pasara casts Detect Magic and looks over the page.
"Ooh. This is nice," she says. "Not something Fenyx or I can use, though. Maybe Aka or Farmer. Definitely Sigrit, when we see her next. This will allow someone to cast a Lesser Restoration spell."
She hands the page over to Farmer. "Here. I think you're the best divine caster we have right now."
Pasara Tanner |
Courtyard
The vegetation in this quiet, open-air courtyard has been lovingly tended. Small purple berries grow on the nine plants in the middle of the area. A small brass bowl sits near one of the bushes, a few bright berries within it.
With a brief mystical word and a look, Pasara says of the bowl of berries, "Ooh. Goodberries." She takes one and eats it.
chavamana |
Saint's Library
As the group moves up the stair, those more keen eared make out quiet complaints. "స్ట్రాంగెస్ట్ పుస్తకాలు కాపలా. స్ట్రాంగెస్ట్ చొరబాటు చంపడానికి. నేను ఇక్కడ మీరు లాగారు ఎందుకంటే స్ట్రాంగెస్ట్ నాకు పాటించటానికి . నేను ఆ తిట్టు బల్లి యొక్క ఛాతీ బయటకు ఇప్పటికీ ఓడించి గుండె లాగడం ఎదురుచూస్తున్నాము ప్రమాణ."
When the group finishes ascending, Willem in the lead, they find a twenty-foot-high ceiling painted with scenes of scholars at study. A polished wooden statue of a woman sitting in the lotus position, eyes closed in meditation, hangs from the center of the ceiling on several lengths of twine in order to give the impression of levitation.
And pacing back and forth amid the ruins of many tattered and destroyed books is a grioth. A grioth that would tower over any of the creatures you have seen thus far - his frame thick with muscle where the others were wiry - a falchion of voidglass held in one six-fingered hand.
As he spots Willem's whiskered nose, his wings beat the air, raising the creature to the ceiling, still grousing. "అని ఒక మంచి రక్తపుటేరుల్ని కోసం తగినంత పెద్ద కాదు."
Even someone with a negative sense motive would sense the creature's hostile intent.
Id Insinuation
Maffei init: 1d20 + 8 ⇒ (6) + 8 = 14
chavamana |
Pre-Combat Map - Library of the Boondock Saints
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███████████═█
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██╚W○○○○○○○○█
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██○○○○○○○○○○█
█○○○○○○○○GG○█
█○○○○○S○○GG○█
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○○○○○████████
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W = Black Willem (at the top of the spiral stairs, other people below)
S = Wooden Statue hanging from the ceiling, up 15-feet
G = Goldaryth (flying - 15' up)
Black Willem |
"మీరు మాకు జత కోసం తగినంత రక్తం," Willem says.
1d20 + 9 ⇒ (20) + 9 = 29
1d4 + 12 ⇒ (3) + 12 = 15
spend 1 grit for Powder Burns
1d6 ⇒ 1
Ref Save DC 15 1d20 ⇒ 1
Confirm crit 1d20 + 9 ⇒ (19) + 9 = 28
3d4 + 36 ⇒ (4, 1, 2) + 36 = 43
Initiative 1d20 + 12 ⇒ (13) + 12 = 25
Akatsuki no Yume |
"Are you sure you don't want to just run back home? I mean, it would be a whole lot less painful." Aka is hesitant to fire the first shot despite the creature's obvious hostile intent, but...
Aka
AC 25+3, touch 14, flat-footed 21. . (+11 armor,+4 Dex,+3 barkskin)
hp 32 (5d10+0)
Fort +7, Ref +8, Will +7 (+10 total vs. charm/compulsion effects)
-3 Will save from Wisdom loss
Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
"Sunlight at Dawn" she intones, and fires two arrows as they burst into flame. unless she has to move more than 5' to get into line of sight, then her to hit is 2 better with only one arrow
Aka
to hit:c.longbow: 1d20 + 11 + 1 - 2 - 2 ⇒ (10) + 11 + 1 - 2 - 2 = 18
dam: 1d8 + 3 + 1 + 4 + 1d6 ⇒ (2) + 3 + 1 + 4 + (2) = 12
to hit:c.longbowRS: 1d20 + 11 + 1 - 2 - 2 ⇒ (8) + 11 + 1 - 2 - 2 = 16
dam: 1d8 + 3 + 1 + 4 + 1d6 ⇒ (6) + 3 + 1 + 4 + (3) = 17
chavamana |
"మీరు మాకు జత కోసం తగినంత రక్తం," Willem says.
"ఇది గోడలు పేయింట్ మీ రక్తం ఉంది," scoffs the creatures, leering at Willem. "మరియు మీ మనస్సు యొక్క అరుపులను నా నరములు ఉధృతిని ఉంటుంది ."
"And your mind's screams will calm my nerves."
Pasara Tanner |
Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Hearing the grioth's hostile words, decides to start with a more powerful spell than she normally would use. She extends her hand towards the enemy and with a mystic phrase directs a beam of fire at it.
Scorching Ray Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Scorching Ray Damage: 5d6 + 5 ⇒ (3, 3, 4, 3, 4) + 5 = 22
Saving Throw: None (This is a ranged touch attack)
chavamana |
Hulking Bat in the Library - Round 1
Willem airwalks to the monster and gives him a face full of lead. The pellets shred through the grioth rending flesh and causing the bat-creature to bleed until the bits of mangy fur beneath the armor catches fire. (1d6 ⇒ 4)
Hearing the grioth's hostile words, decides to start with a more powerful spell than she normally would use. Once she moves up to the top of the stairs, she extends her hand towards the enemy and with a mystic phrase directs a beam of fire at it. The magical fire just barely manages to tag the large monster, the burn added to Willem's more mundane fire.
Farmer holds back on the spiral stair until everyone who wants to pass him has done so. Then he starts casting. The summoning cadence.
Aka moves up the stair, moving to get a clear shot. "Sunlight at Dawn," she intones, and fires and arrow that bursts into flame. Her arrow is stopped by the grioths heavy armor.
Fenyx moves slightly up the stair, just past Farmer, and casts Mage Armor on himself.
Maffei moves up the stairs, intones a few words in a whispering tongue - then swears in her more natural tongue as nothing happens.
The grioth spits a bit of blood, the red flecked mucus splating against the wooden statue. "మీ అదృష్ట ఎలుక పరిగణించండి . తదుపరి దెబ్బ మీ ఆత్మ మచ్చ మరియు ముదురు యొక్క haunter తీపి రక్త పాడే కనిపిస్తుంది."
chavamana |
Library of the Boondock Saints - Round 1
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███████████═█
██╔╗○○○○○○○○█
██╚P○○A○○○○○█
██○○○○○○○○○○█
██○○○○○○○○○○█
█○○○○○W○GG○○█
█○○○○○S○GG○○█
█○○○○○○○○○○○█
█○○○○○○○○○○○█
█○○○○○○○○○○○█
█○○○○○○○○○○○█
█○○○○○○○○○○○○
○○○○○████████
█○○██████████
█████████████
A - Aka
W = Black Willem (at the top of the spiral stairs, other people below)
P = Pasara
S = Wooden Statue hanging from the ceiling, up 15-feet
G = Goldaryth (flying - 15' up)
Black Willem |
"ఒక తిరుగుబోతు మాట్లాడుతూ, మీరు అగ్లీ కుమారుడు ఉంచండి. ఇది మీరు పోరాట కంటే ఆ వద్ద మెరుగైన ఉన్నాము స్పష్టమవుతుంది," Willem sneers at the monster.
1d20 + 11 ⇒ (18) + 11 = 29
1d4 + 12 ⇒ (2) + 12 = 14