motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
As you look around, Lefty, you don't find any doors, but you do spot several things that emanate magical auras, mostly among the remains: a chain shirt, a rapier, a belt, a circle of black cloth, a couple rings, and what appears to be a now-frozen potion. As you give the remains a closer look, you also find 4,700 gp in assorted coinage and gems.
Raulzig Turfoodle II |
Ever the optimist, Raulzig looks a bit disappointed.
"The cunning fiend disappeared just as we were about to serve it its fire-breathing backside on an ice-filled plate. Harumph. I guess I'll have to be less threatening going forward."
He takes interest in the ogre statue, the falchion on the floor and the spot on the north wall it seemed to point to.
Perception: 1d20 + 34 ⇒ (9) + 34 = 43
He helps to examine the assorted loot found by Lefty.
Appraise: 1d20 + 12 ⇒ (14) + 12 = 26
Spellcraft: 1d20 + 22 ⇒ (3) + 22 = 25, or just take 10 where possible.
Detect Magic as needed.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
You believe the items are a +1 improved shadow chain shirt, a +2 rapier, a belt of dwarvenkind, a portable hole, a ring of counterspells (currently empty), a ring of invisibility, and a frozen potion of cure serious wounds.
The statue looks like it was once alive, but then turned to stone. There doesn't seem to be anything on the north wall that it's pointing toward.
Latharien "Lefty" Setiva |
Nice! Who else wants to be invisible at will? The portable hole will be good for storing all the loot we're absolutely guaranteed by the gods to get as we go along. I don't want to carry it, myself.
Krokod Firetongue |
Krokod eyes the material, seeing nothing in particular that he wants per se, "I leave it to others to stake their claim. Frankly that 'hole' looks like the sort of thing my old village would have stoned someone for."
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
I'm assuming you're going through the door...
Walking down a 20-foot-long passage, you come to bars of ice blocking the way forward. On the other side of the bars, you can see a large, round room, its domed ceiling rising 30 feet overhead. Bars also block alcoves flanking a door to the north, as well as a passages to the east.
An elaborate ice throne sits within a raised alcove to the south, surveying the chamber. Heavy manacles are inset into the throne’s arms, back, and legs. Several more sets of manacles are spaced about the chamber’s walls, interspersed with various diabolical instruments of torture. A fifteen-foot-diameter cage of ice bars that extend from floor to ceiling dominates the center of the room. Floating within this cage is a huge sphere of crackling, gray energy.
1d20 + 19 ⇒ (20) + 19 = 39
Ouch
You can see shadows that make you think some sort of humanoid is in the room as well, though not in plain sight. There appear to be seven of them.
Latharien "Lefty" Setiva |
I'll move slowly and invisibly, take 20 (40), and wait for the rest of the gang. This bears careful study.
stealth: 1d20 + 52 ⇒ (10) + 52 = 62
message: Whoa. This is problematic. I'm guessing undead, or worse.
K. planes: 1d20 + 23 ⇒ (17) + 23 = 40
K. religion: 1d20 + 13 ⇒ (2) + 13 = 15
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Raulzig Turfoodle II |
Raulzig sneaks into the room after Lefty.
Stealth: Take 10 = 40
Perception: Take 10 = 44
And immediately retreats to where the rest of the party is.
"Aside from this Undeath sphere, there are seven humanoid creatures waiting in shadows. Looks like an ambush. I suggest we prepare ourselves."
If there is time available before the encounter, Raulzig will cast another Haste and Tactical Acumen on party, and Shocking Image on himself, before re-entering the room.
Latharien "Lefty" Setiva |
Lefty will retreat into the last room, too, and share what he knows. He'll use his rod of extend to cast Greater Invisibility on himself (32 rounds).
message: I'll toss a fireball in there to melt the bars and start the party. They should feel it. Any more preparations before we begin?
Krokod Firetongue |
Krokod whispers, "Minimal, but..." He speaks the language of flame, and a shield of firebursts along one arm.
Casting 'Shield of the Dawnflower'. Anyone striking Krokod in melee takes 1d6 plus 15 hit points worth of fire dmg. Will last 17 rounds. "I am prepared."
Latharien "Lefty" Setiva |
message: I have to put it through the bars to make it hurt more.
He gets sneak attack if he goes first. Aiming at the elemental, I want to melt the bars, too.
fireball: 17d6 + 2 ⇒ (6, 1, 1, 4, 1, 2, 5, 1, 6, 3, 6, 1, 3, 5, 6, 5, 6) + 2 = 64 DC 23, ref. for 1/2
CL check, if needed: 1d20 + 20 ⇒ (15) + 20 = 35
init: 1d20 + 13 ⇒ (6) + 13 = 19
Latharien "Lefty" Setiva |
Ryarg's firestorm: 17d6 Reflex DC 25Not sure how many Spell Penetration rolls to make
I'd just make one. It's one spell, and either does or doesn't beat their SR.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Ryarg, how are you casting firestorm? From what I can see it's just an oracle ability. That damage isn't factored in yet, since I'm not sure where it's coming from. Once I get that info, I'll adjudicate their actions, so you can all go in a row and react to whatever they do.
Neg. elemental: 34
Others: 20
Lefty: 19
Raulzig: 17
Ryarg: 13
Krokod: 9
The bear and Lefty's spells suddenly explode in the room, melting all the ice bars and drawing roars of pain.
Krokod Init: 1d20 + 2 ⇒ (7) + 2 = 9
Ryarg Init: 1d20 - 1 ⇒ (14) - 1 = 13
Elemental Init: 1d20 + 14 ⇒ (20) + 14 = 34
Others Init:1d20 + 7 ⇒ (13) + 7 = 20
Elemental Reflex save: 1d20 + 20 ⇒ (9) + 20 = 29
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 7 ⇒ (8) + 7 = 15
Elemental Reflex save (firestorm): 1d20 + 20 ⇒ (9) + 20 = 29
Elemental: 32
Other: 32
Other: 64
Other: 32
Other: 64
Other: 64
Other: 64
Other: 64
No caster level checks needed, so no worries about that.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Strange, I'd have sworn I looked under all the F spells...
There's a burst of energy in the room that seems to have no effect on you, but suddenly two horrific humanoids move into the entrance to the room. They gesture, and bursts of cold suddenly reach toward you. 35 and 36 cold damage to all; DC 18 Reflex for half damage
9d6 ⇒ (2, 2, 4, 3, 2, 3, 2, 3, 6) = 27
10d6 ⇒ (3, 3, 5, 1, 2, 3, 5, 2, 5, 6) = 35
10d6 ⇒ (1, 5, 2, 6, 4, 5, 1, 5, 4, 3) = 36
Elemental: 65
Other: 97
Other: 97
OK, post your Round 1 actions
Latharien "Lefty" Setiva |
Reflex: 1d20 + 22 ⇒ (9) + 22 = 31 No damage, here.
Lefty is still invisible. He will cast Chain Lightning, aiming for the elemental, and any other enemy creatures within 30' of it. He'll change the energy type to "fire," since we know that works.
Chain Lightning: 20d6 + 7d6 + 2 ⇒ (2, 5, 3, 2, 2, 5, 4, 1, 4, 6, 4, 2, 1, 4, 2, 1, 3, 5, 4, 3) + (6, 3, 2, 3, 3, 2, 5) + 2 = 89 Ref. DC 26
EDIT: I don't think I've ever used that spell in a game before. Fun!
Ryarg Gravemaker |
Reflex 1: 1d20 + 8 ⇒ (6) + 8 = 14
Reflex 2: 1d20 + 8 ⇒ (11) + 8 = 19
Ryarg tears into one of the humanoids.
Bite: 1d20 + 24 + 1 ⇒ (10) + 24 + 1 = 35
Damage:2d6 + 14 ⇒ (1, 4) + 14 = 19
Claw 1: 1d20 + 24 + 1 ⇒ (6) + 24 + 1 = 31
Damage: 1d8 + 14 ⇒ (4) + 14 = 18
Claw 2: 1d20 + 24 + 1 ⇒ (19) + 24 + 1 = 44
Damage: 1d8 + 14 ⇒ (5) + 14 = 19
Hasted bite: 1d20 + 24 + 1 ⇒ (1) + 24 + 1 = 26
Grab with claw 1: 1d20 + 23 ⇒ (2) + 23 = 25
Grab with claw 2: 1d20 + 23 ⇒ (18) + 23 = 41
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Latharien "Lefty" Setiva |
D'oh! You are correct. Don't know how I came up with that. It should be 16.
It would be Chain Lightning: 16d6 + 7d6 + 2 ⇒ (3, 1, 5, 6, 4, 1, 2, 4, 2, 4, 5, 6, 4, 6, 5, 1) + (6, 4, 6, 5, 3, 6, 1) + 2 = 92
Krokod Firetongue |
Reflex save 1d20 + 10 ⇒ (2) + 10 = 12
Hide armor has cold resistance of 20 points
Reflex save #2 1d20 + 10 ⇒ (16) + 10 = 26
Krokod's magic armor proves one blast catches him square. The other less so, and fortunately for him.
He moves to the one that wounded him most or the nearest one if that on is out of movement reach, and hammers at it with Spirit Striker, the morning star that has served him well.
+3 Adamantite Ghost Touch (Don't think that applies but figure I should mention). Hit #1 1d20 + 18 ⇒ (17) + 18 = 35
to hit roll #2 1d20 + 13 ⇒ (18) + 13 = 31
to hit roll #3 1d20 + 8 ⇒ (17) + 8 = 25
Dmg rolls...if those hit.
#1 1d8 + 6 ⇒ (5) + 6 = 11
#2 1d8 + 6 ⇒ (7) + 6 = 13
#3 1d8 + 6 ⇒ (5) + 6 = 11
Latharien "Lefty" Setiva |
I assume with a huge sized bear and an invisible elf, there isn't room for Bern to get his swipes in?
Lefty's flying, so he's not in the way.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Raulzig Turfoodle II |
Feeling like he's late to the party, Raulzig shoots a trial bolt into the massive energy sphere, imbuing it with some of his own arcane energy.
Arcane strike, Haste, Deadly Aim, not sure if Point Blank Shot applies
Atk: 1d20 + 24 + 1 - 4 ⇒ (11) + 24 + 1 - 4 = 32
Dmg: 1d6 + 4 + 4 + 8 ⇒ (2) + 4 + 4 + 8 = 18+1d6 ⇒ 5 fire
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Lefty
Raulzig
Ryarg
Krokod
Neg. elemental
Lefty's bolt of fire rips into the elemental before bouncing back toward the two figures, who scream once as they're incinerated.
Rualzig's bolt hits the elemental, which seems to consume it as the energy flares momentarily there 13 hp damage It's followed immediately by Krokod and Ryarg rushing forward, their attacks ripping into the ball of energy. As they hit it one last time, it suddenly explodes in a burst of energy that painfully washes over the five of you. 27 hp negative energy damage; DC 22 Reflex for half
Elemental reflex: 1d20 + 20 ⇒ (14) + 20 = 34
8d8 ⇒ (4, 1, 3, 1, 8, 2, 6, 2) = 27
I can't decide if you guys are mowing through this stuff too easily or not, but I guess it's using resources up
Krokod Firetongue |
The eating resources part of it occurred to me as well.
Reflex save, haste added in this time (Doh) 1d20 + 11 ⇒ (4) + 11 = 15
Krokod grunts in pain as the dark energy engulfs him.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
For when you're done getting yourself healed, some of this is reposted description from before the combat:
You enter the large, round room at the end of the 20 foot passage, its domed ceiling rising 30 feet overhead. Bars still block alcoves flanking a door to the north, as well as a passage to the east.
An elaborate ice throne sits within a raised alcove to the south, surveying the chamber. Heavy manacles are inset into the throne’s arms, back, and legs. Several more sets of manacles are spaced about the chamber’s walls, interspersed with various diabolical instruments of torture.
You see seven humanoid figures, which are crumbling into dust, though each leaves behind a breastplate that radiates magic to Lefty's eyes.
Raulzig Turfoodle II |
Reflex: 1d20 + 21 ⇒ (6) + 21 = 27
His reflexes honed by years of successfully escaping death traps in the tombs of Katapesh, Raulzig slips behind cover at exactly the right moment for the negative energy wave to coast past him harmlessly.
"Speaking of the happy sticks, I have some too!" He offers a fresh CLW wand to Lefty to replace the used one.
Much resources burnt on this one since I assumed the seven humanoid figures will be hostile... well played, DM!
Spellcraft on the breastplates: Take 10=32
Spellcraft on the Throne: Take 10=32
Bardic Knowledge on the Throne: 1d20 + 14 ⇒ (1) + 14 = 15
"Was that the seat of Koststchie? I would refrain from trying to sit on it, if anyone has this kind of ideas."