Saint Germaine |
"I don't believe so. I can not get it so so much as move a fraction of an inch, but I shall try." On next turn, I will see if I can pull the wavey hand away from the clock just enough to possibly catch another hand as it goes by.
Perception: 1d20 + 16 ⇒ (19) + 16 = 35
PS, I do have Read Magic, Tongues, and Comprehend Languages up, as well as Arcane Sight, if that matters at all.
"It seemeth as though this glyph is actually minute scribings rather than an actual glyph. Cleverly hidden."
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Thanks, appreciate the P.S., since that does in fact matter.
You realize the arcane mark is actually very tiny script, in Skald. It reads:
A stitch in time saves nine,
But what loop will the witch queen heed?
In pointless slaughter
The Old Crone’s daughter
A hapless mob did lead.
Now she sits in tomb that’s frozen,
The traitors’ blood all spilled
Upon the path that she had chosen,
Enthroned with collar gild.
Ringed in steel, three loops times nine
Prized from the luckless seat,
Supplicants kneel, of porcelain fine,
The banished queen to meet.
It matters not who’s dared to come
The demon’s soul to claim,
The weak shall die, the strongest live
And forever more remain.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Saint Germaine |
If I have time I will read it aloud as we are (sort of) in combat. Again, if I have time, I'd like write it down, for later use.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Saint Germaine |
Thats fine. give me another round to copy the riddle and lets check out the other buildings.
Saint Germaine |
I'm still here, too
Saint Germaine |
So what should we explore first? Honestly, I'm thinking that we will not really be able to do anything here for now anyway, might as well see what else this little frozen town (?) might have to offer.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
OK, let's get back to this and see if we can't have some high-level fun.
Saint Germaine is able to copy down the riddle and you all retreat back to where you came in.
Lefty, the overwhelming auras dominating the tomb mean you can't really find anything else of note with your magical search.
The icy village remains in front of you. Let me know how you want to search -- head into the center, work your way around the left side... This is one of those areas where I think going by the map doesn't work as well in PBP, so I'd say just try to give me a general impression of what you want to do.
Latharien "Lefty" Setiva |
Let's have a look around. Left to right. I'm thinking what we're after is somewhere behind all this, inside the caves. I can do some spotting, if you like.
Lefty's invisible and flying, so he'll fly up and over towards the center, looking for any tunnels or other signs of activity.
Dang, we're cool!
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
I'll have to post a map from home to give you a better idea of what houses you may want to check out more thoroughly, but in the meantime, Lefty can find the following.
Almost directly north of where you landed on the shelf, an alley-like cave has been cut through the ice between two of the tombs. It leads deeper into the ice to a stair that winds downward.
Sixty to 70 feet to the east, an elegantly sculpted ice fountain sits in the middle of a small square near the center of the necropolis, depicting a flock of winter geese as they take flight. A jet of water springs from the top of the fountain, tumbling down into the basin below. Miraculously, the water appears to remain unfrozen despite the frigid temperature.
Lefty, please give me a Perception check.
Latharien "Lefty" Setiva |
That's more like it, Raulzig!
I forgot to cast message (160 minutes) before I flew up. So if it's OK, I'll retroactively take a round to do that before flying.
Spells: Invisibility (ring), Overland Flight, Message
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
I'm going to say no, Lefty, but there's no reason you couldn't have done it mid-air at some point.
Map of what Lefty can see. Lots of doors to check out if you want or you can head straight toward the fountain.
Latharien "Lefty" Setiva |
Via message: There's a tunnel in the back towards the left, and a still-flowing fountain near the center. We should probably check some of these buildings and see if this place is inhabited or abandoned.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Latharien "Lefty" Setiva |
I'll cast detect magic, and if there's none, I'll look for any locks or traps.
Perc: 1d20 + 20 ⇒ (15) + 20 = 35
We can chip at the ice or smash it with a hammer, depending.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
You don't find any locks or traps, nor any magic beyond what suffuses the entire falls.
The steps that Raulzig asked about lead up to a second story on the house (where a door waits, though it doesn't seem to be marked on the map, which is the same for all the stairs you can see. The tunnel, on the other hand, appears to go down.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Latharien "Lefty" Setiva |
It looks like they're all like this. Any ideas? I'd rather not burn a bunch of magic. Let's see what's up with the fountain. There may be an easier way to do this.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Ryarg Gravemaker |
Air Ryarg casts extended aninal griwth on Bern. He the attempts to sunder the ice-sealed door Lefty wants open, and get Bern to aid him.
Ryarg's attacks:
Attack: 1d20 + 25 ⇒ (20) + 25 = 45
Attack: 1d20 + 25 ⇒ (7) + 25 = 32
Damage: 2d8 + 15 ⇒ (7, 7) + 15 = 29
Damage: 2d8 + 15 ⇒ (3, 3) + 15 = 21
Bern's attacks:
Bite: 1d20 + 20 ⇒ (10) + 20 = 30
Claw: 1d20 + 20 ⇒ (2) + 20 = 22
Claw: 1d20 + 20 ⇒ (1) + 20 = 21
Bite damage: 4d6 + 21 ⇒ (4, 4, 4, 2) + 21 = 35
Claw damage: 2d8 + 21 ⇒ (8, 5) + 21 = 34
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Saint Germaine |
I'm going to be on a 24 hour duty tomorrow, so may not be able to answer, but I wanted to post that I'm here and keeping up. Feel free to have me just heal or try to defend until Wednesday. Glad to be back, (sort of). :)
Latharien "Lefty" Setiva |
It may well be that some incident froze this whole place at once. Let's check another door or 2, then inspect the fountain. Let me take a look in here for clues, real quick.
Lefty enters the room and searches for anything that would seem unusual in a long-frozen tomb-home. Taking 10 (30) to search for a few rounds. Any books, secret doors, what have you.
Who were these people, and what happened to them?
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
The village is actually a style of necropolis common to peoples of the North many centuries ago -- an imitation of the ordinary life that the deceased had left behind. This one seems to be unique though in that it is composed entirely of ice. The ice tombs are sculpted in exquisite detail to mimic the cottages they represent.
Whoever these people were, it's likely they were honored warriors of some sort.
Lefty, you don't find anything of note beyond the bodies, though it appears the home is in fact carved from ice, not simply covered in ice.
GM Goblin King |
Let's check out the fountain. I don't think we'll learn much disturbing the rest of the honored dead.
He'll fly close to the fountain, again checking for any dweomers beyond the norm for here, and whatever else may become apparent.
Percep: 1d20 + 20 ⇒ (19) + 20 = 39
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
An elegantly sculpted ice fountain sits in the middle of this small square at the center of the necropolis, depicting a flock of winter geese as they take flight. A jet of water springs from the top of the fountain, tumbling down into the basin below. Miraculously, the water remains unfrozen despite the frigid temperature.
A giant, his limbs gnarled and corded with muscle, lurks in one of the alleys.
If you can read this, please give me a surprise round action.
1d20 + 4 ⇒ (18) + 4 = 22
1d20 ⇒ 5
Latharien "Lefty" Setiva |
percep: 1d20 + 20 ⇒ (11) + 20 = 31
1d20 + 15 ⇒ (4) + 15 = 19
1d20 + 15 ⇒ (9) + 15 = 24
1d20 + 15 ⇒ (14) + 15 = 29
Dmg: 4d6 + 2 ⇒ (3, 5, 3, 2) + 2 = 15
4d6 ⇒ (5, 5, 5, 5) = 20
4d6 ⇒ (1, 5, 2, 5) = 13
Sneak attack if he can't see invisibility or is flat-footed: 7d6 ⇒ (6, 5, 6, 4, 2, 3, 3) = 29
I don't know how you handle multiple attacks for this. This will make lefty visible until he reactivates his ring.
Lefty casts his spell, then says, We've got company! Giant! He points to where he just tossed the rays.