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Motteditor's Savage Tide

Game Master motteditor

Combat map / Farshore map / Dungeon map


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SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Sure, I can get us through it. I think." Khazmia picks a nice looking 10 foot cube to disintegrate and let's loose.

spell stuff:
Bloodline Spell-Like Abilities (CL 13th; concentration +20)
. . used 0/10/day—acidic ray (1d6+8 acid)
Sorcerer Spells Known (CL 13th; concentration +20)

. . 6th (used 1/ 5/day)—disintegrate (DC 23), sirocco[APG] (DC 23), veil (DC 23)
Disintegrate

. . 5th (used 0/ 7/day)—baleful polymorph (DC 22), feeblemind (DC 22), overland flight, teleport

. . 4th (used 0/ 7/day)—ball lightning[APG] (DC 21), bestow curse (DC 21), black tentacles, enervation, greater invisibility, unbearable brightness[ACG] (DC 21)

. . 3rd (used 0/ 8/day)—dispel magic, fly, heroism, lightning bolt (DC 20), tongues

.

. . 2nd (used 0/ 8/day)—burst of radiance (DC 19), create pit[APG] (DC 19), false life, scorching ray, see invisibility, touch of idiocy
.

. . 1st (used 0/ 8/day)—color spray (DC 18), corrosive touch[UM], enlarge person (DC 18), expeditious retreat, magic missile, touch of gracelessness[APG] (DC 18)
.

. . 0 (at will)—acid splash, breeze[UM], detect magic, ghost sound (DC 17), haunted fey aspect[UC], mage hand, prestidigitation, ray of frost, read magic

assuming that works.... " Great, let's be off then." She says, snagging one or two more bites of the heroic feast along the way.

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