Motteditor's Savage Tide (Inactive)

Game Master motteditor

Combat map / Farshore map / Dungeon map


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RPG Superstar 2012 Top 16

Silvio's blade ends the hag's life, while the one in the pit continues to screech curses at you.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"err, yes, I see what you mean. I can't just make it go away, but it shouldn't last too long. If you're in a real hurry, I guess I could loan you my slippers to go get her, or even climb around to run after the other one. "

Khaz sits down, taking off her lovely slippers so Silvio can go be Silvio


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson moves 20'.

"Uhm...do we want to go in that cave and kill the last one? They might have treasure or damsels to save."


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"There's your damsel, right there"

Sekathral points at the hag in the pit. "Are we going after her oppo, then, or are we burying dung-arse in the hole first?"

If the others pursue the fleeing hag, Sekathral will come too; if not, he'll stay put and fill in the pit. If someone has a shovel.

RPG Superstar 2012 Top 16

Let me know if anyone wants to do anything before the pit disappears -- you've got about 3 rounds. You can do anything you want as long as you can't see the hag (or more importantly, she can't see you).


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian will advance and ready to attack when she surfaces.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

"Uhm...Khaz...remember that scarf I returned to you? Can I borrow it for a bit? Just in case?"

If Khaz gives up the scarf, Kyson will tie it around it eyes.

Take that ugly woman!

Wait...not you Khaz! I was talking about the one in the pit!


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral will try to get into a position where he can get at the hag, but won't be first in line for clawing when she surfaces (and is out of her line of sight, too)

Stealth? 1d20 + 11 ⇒ (11) + 11 = 22, then ready action to attack as soon as possible


Male Dwarf Monk 5 [HP 54/54]

Round 5, Init 20
HP 43/43, Ki Pool 5/5
AC 18, touch 17, flat-footed 15
Fort +8, Ref +6, Will +7 (+2 vs. poison, spells, spell effects, +2 vs. enchantment)
CMD 24
Conditions: Staggered

Dargon is, perhaps foolishly so, brave enough face her head on. And so he jump kicks her from above.

Will Save 1d20 + 7 ⇒ (18) + 7 = 25

Single Attack - Unarmed
ATT: 1d20 + 7 ⇒ (12) + 7 = 19 Stunning Fist (will DC 15)
DMG Unarmed: 1d8 + 5 ⇒ (4) + 5 = 9


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

If Dargon is diving in, we'd might as well shoot at her while he's down there.

Round 5, Init 19

Zstelian closes on the pit and hurls another javelin down.

Javelin w/Bless -melee: 1d20 + 7 + 1 + 1 - 4 ⇒ (1) + 7 + 1 + 1 - 4 = 6

Kayle swoops down to claw at the hag.

Flyby Claw w/Bless: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"What? Of course you can, Kyson." Sure, because without the slippers, it just looks silly. She hands over the scarf to Kyson, even helping tying it on.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 5, initiative 7
ac 23, touch 16, fleet-footed 17
fort +5, ref +4, will +0
cmd 20 (21 vs disarm)
hp 28/36 / 4 non lethal damage
effects: combat expertise

Silvio starts to unlace his boots when he is interrupted by Dargon's dramatic leap into the pit. The chelaxian is neither accustomed or about to be out heroed so he tosses the slippers back to Khazmia, gives the sorceress a wink and dives in after the dwarf.

Acrobatic check to avoid some falling damage: 1d20 + 3 ⇒ (12) + 3 = 15 vs DC15 to convert 1d6 of lethal damage to non lethal damage = success! 2d6 ⇒ (3, 1) = 4 non lethal damage taken. I think that's correct according to the falling rules, but let me know if i made a mistake.

Landing smoothly (or as smoothly as he is able) he lashes out with a attack.

Standard action to attack the hag: 1d20 + 9 + 1 - 2 ⇒ (4) + 9 + 1 - 2 = 12 (+1 bless, -2 combat expertise), damage 1d8 + 2 ⇒ (1) + 2 = 3


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson stands about 10' from the pit with his eyes covered, afraid of seeing the ugly women again.

"What's going on? Why do I think I just heard the sound of a dwarf falling followed by a human falling?"

Who'd want to jump in a pit with that thing?

Kyson delays, awaiting the end of the spell or an order from a comrade


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 5, Init 16

"because Dargon and Silvio have jumped into the pit to finish off the hag. Don't get too close to the edge unless you plan on going in. It's easy to fall in." Khaz warns those still still above ground. Grabbing up her rejected slippers, she starts putting them on again.

RPG Superstar 2012 Top 16

Round 5:

Antagonist
Dargon
Khazmia
Sekathral
Silvio
Kyson
Zstelian

As Dargon leaps into the pit, the hag glares at him, but her cursed gaze seems to simply have no effect on him this time, as his fist slams into her hideous visage. 9 hp

Silvio leaps after him, but as the Chelaxian's knees take the brunt of the impact of his leap into the pit, his blade swings wide.

Zstelian's javelin misses badly as he tries to avoid catching the witch's gaze, but Kayle has less problem, her talons raking the monster once again.

The hag, cornered now, claws brutally at Dargon, sharp nails ripping into the dwarf's tough skin and coming away with strips of flesh hanging from them. 17 hp

Mechanics:

Dargon save: 1d20 + 7 + 2 + 1 ⇒ (19) + 7 + 2 + 1 = 29

Hag save: 1d20 + 5 ⇒ (11) + 5 = 16

Hag attack: 1d20 + 8 ⇒ (17) + 8 = 25
1d6 + 4 ⇒ (6) + 4 = 10
Hag attack: 1d20 + 8 ⇒ (19) + 8 = 27
1d6 + 4 ⇒ (3) + 4 = 7

Hag: 24


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Round 6, Init 19

Zstelian whistles for Kayle to return to his side where he touches her and recites a brief incantation, shielding her feathers with a layer of magical force.

Mage Armor: 1d100 ⇒ 44

He then sends her back down for another attack.

Flyby w/ Bless: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 6, Init 27

"They jumped down the pit? Really?" Kyson peeks out from under his blindfold.

Create Pit: "In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it."

Zstelian, I think you owe at least one save to avoid falling in.

Kyson delays.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Ah, then I will join Silvio in chiding Khaz for use of such a spell and stand back and wait.

I missed anyway.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 6, initiative 7
ac 22, touch 15, fleet-footed 17
fort +5, ref +4, will +0
cmd 20 (21 vs disarm)
hp 27/36 / 4 non lethal damage
effects: combat expertise

"Not even when the earth opens up and swallows you are you safe from Silvio, wretched hag!" Silvio says and stabs at the ugly witch.

Standard action to attack: 1d20 + 9 + 1 - 2 ⇒ (13) + 9 + 1 - 2 = 21 (+1 bless, -2 combat expertise), damage 1d8 + 2 ⇒ (5) + 2 = 7

Rules question: does dodge bonus stack?


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

As long as they're from different sources, yes.


Male Dwarf Monk 5 [HP 54/54]

Round 6, Init 20
HP 26/43, Ki Pool 5/5
AC 18 (26), touch 17 (25), flat-footed 15, (fighting defensively w/ crane style)
Fort +8, Ref +6, Will +7 (+2 vs. poison, spells, spell effects, +2 vs. enchantment)
CMD 24 (28)
Conditions: Staggered

Dargon goes deep within himself to bring forth an uncanny quickness +4 dodge, sends out another blow.

Single Attack - Unarmed
ATT: 1d20 + 7 + 1 - 2 ⇒ (12) + 7 + 1 - 2 = 18
DMG Unarmed: 1d8 + 5 ⇒ (5) + 5 = 10


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 6, init 12, AC 19, HP 11/24

Not wanting to be left out, Sekathral slithers down the side of the pit to land behind the hag Acrobatics: 1d20 + 18 ⇒ (8) + 18 = 26 to get into a flank, if there's room , stabbing her in a sensitive spot the moment he lands Attk: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 Dmg: 1d6 + 1 + 2d6 ⇒ (2) + 1 + (1, 6) = 10


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 6, Init 16

The slippers back on her feet, Khaz heads over the edge, staying high enough to keep some space between her and the hag, reaches out, to cast touch of gracelessness but is so distracted by the creatures absolute hideousness, she misses by a large margin.

melee touch attack from above, using slippers of spider climb not to fall further in the hole:1d20 + 5 ⇒ (1) + 5 = 6


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

*sigh* Lots of things I've missed being sick. Sorry all. Those that jumped in I guess there should have been checks for damage, acrobatics to turn the 2nd 10feet into non-lethal damage. If unsuccessful, the jumper would take lethal damage on the second 10 feet and fall prone.

Additionally, anyone that completed their turn within 5ft next to the edge must make a reflex save (DC 16) or fall in. By my count, there's one more round.

RPG Superstar 2012 Top 16

Round 6:

Antagonist
Dargon
Khazmia
Sekathral
Silvio
Kyson
Zstelian

Before Dargon can prepare himself, the hag slashes him twice more, claws rending the dwarf's tough skin. 12 Despite his growing collection of wounds, the dwarf punches back, landing a solid blow that rocks the hag. 10 hp

Khazmia misses her target, but as does Sekathral as he dives into the pit behind the creature. Silvio makes it a moot point, though, as his blade catches the woman through the neck, sending blood spurting and ending her life.

Moments later, the pit begins to disappear and you're all returned to the surface. Bah, just realized I bollucksed that all up. The pit was below sea level and should've started filling with water. Dang, that would've been more fun.

Mechanics:

Victim determination: 1d2 ⇒ 1
Hag attack: 1d20 + 8 ⇒ (11) + 8 = 19
1d6 + 4 ⇒ (1) + 4 = 5

Hag attack: 1d20 + 8 ⇒ (19) + 8 = 27
1d6 + 4 ⇒ (3) + 4 = 7


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Silvio dusts of his coat and uses some cloth off one of the hags to clean his mithral sword. "Good and quick work. Well done!" Silvio commends the group then turns to Khazmia. "Lady Khazmia, you are a powerful spell caster of great talent, and one of Silvio's most trusted friends. Silvio recognise that as a member of the fairer sex you might not be as experienced in the art of fighting as Silvio. This is no problem because Silvio is more than willing to help, as are surely Dargon, Sekathral and Zstelian. All great warriors in their turn. Silvio will offer this advice. You must consider the whole battlefield. Next time is it would be more benificial if you could use your powerful spells trap the opponents with Silvio. Sure Silvio is adaptable, as Silvio just demonstrated", the chelaxian gestures to the fallen hag, "but for the benefit of your own education it would be benifitial to use your spells more wisely. Perhaps at foes that Silvio are not fighting at the perticular moment."

The chelaxian sea captian runs his hands through his hansomely ruffled hair. "Now, shall we aquire the ship and set sail?"

Silvio can be quite a pig :)

Zstelian Karela wrote:
As long as they're from different sources, yes.

What does "from different sources" mean? Abilities, Items, Feats or something else? (or more to the point, does the dodge bonus from my combat expertise feat stack with my dodge bonus from the free hand fighter lvl3 ability?)


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Yes, but for example if you were a rogue with Offensive Defense and you hit your target four times you wouldn't get the dodge bonus x4.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

non lethal damage: 2d6 ⇒ (4, 4) = 8 I made my Acrobatics check :)

Silvio wrote:
"Lady Khazmia, you are a powerful spell caster of great talent, and one of Silvio's most trusted friends. Silvio recognise that as a member of the fairer sex you might not be as experienced in the art of fighting as Silvio"

"Mate, you spend more time preening yourself in the bathroom each morning than any woman I've ever met. Or perhaps preening's the wrong word, and you've got a little problem you might want to talk to young Kyson about instead. Anyways, if she weren't dead, I'd've passed your comments on to my missus. Be interesting to learn if you still held that opinion after five minutes in a room with her and that sodding scarf of hers"

He winces, as if recalling a very painful memory.

"Yeah. Let's get the ship, unless we're going after the remaining beauty queen. Kyson's keen, I can tell."

He makes a careless gesture towards the repeating hag and sniffs loudly.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian retrieves his weaponry.

"Let's hunt down that last one. With any luck, she'll lead us to where the lot of them were holed up."


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack
Silvio Callgari Pazzi wrote:
"Lady Khazmia, you are a powerful spell caster of great talent, and one of Silvio's most trusted friends. Silvio recognise that as a member of the fairer sex you might not be as experienced in the art of fighting as Silvio. This is no problem because Silvio is more than willing to help, as are surely Dargon, Sekathral and Zstelian. All great warriors in their turn. Silvio will offer this advice. You must consider the whole battlefield. Next time is it would be more benificial if you could use your powerful spells trap the opponents with Silvio. Sure Silvio is adaptable, as Silvio just demonstrated", the chelaxian gestures to the fallen hag, "but for the benefit of your own education it would be benifitial to use your spells more wisely. Perhaps at foes that Silvio are not fighting at the perticular moment."

"Why you....." arrogant son of a Llama's hump! Khaz snaps her jaw shut, lest she say something Silvio might regret. She takes a breath, then another, and a third. Suddenly, she smiles and nods.

Her voice drips of honey and arsenic as she answers, "Of *course*, you are correct, Silvio. I will make very *very* certain to aim more carefully in the future. I should have placed it on your big fat head, you asinine buffoon! Head held high, she turns her back to Chelaxian ass hat and stomps towards the ship, quietly berating him in her head, for of course, a princess is never wrong.

Silvio Callgari Pazzi wrote:

Silvio can be quite a pig :)

Of course, that is part of his... charm? ;)


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson listens to Silvio talk for a bit before lifting his blindfold to confirm that Silvio was, in fact, speaking like that to Lady Khaz.

"Buh...buh...buh..." Kyson says, trying to find the words to express his rage but failing....finally finding his voice as he hands the scarf back to Khaz but realizing he has nothing nice to say.

Kyson instead chooses to give Silvio an unspecified dirty look while kicking sand over the faces of the hags.

You probably think this trip is a good idea too, don't you Silvio!? You and Jerkvina probably think this is a grand plan!

Kyson continues to kick sand over the faces of the hags.

Good job Silvio! Kyson kicks sand for a while longer then remembers how tired he feels.

Kyson will cast Detect Magic and scan the two bodies we have. Yes, we should go inside the cave to finish off the last one.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Once brave Silvio is pointed in the right direction, Zstelian will follow the hag's tracks and keep an eye out for surprises.

Survival: 1d20 + 10 ⇒ (18) + 10 = 28
Perception: 1d20 + 11 ⇒ (16) + 11 = 27 +1 vs Traps


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

When Kyson finishes covering up the heads with sand and searching the bodies, he will follow Zstelian inside.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral follows behind Silvio and Dargon, eyeing the dwarf's wounds with concern.

Shouldn't someone heal him up? He looks frigging awful. Mind you, he's all grown up - he can ask for himself if he's bothered


Male Dwarf Monk 5 [HP 54/54]

Round 6, Init 20
HP 14/43, Ki Pool 3/5
AC 18 (26), touch 17 (25), flat-footed 15, (fighting defensively w/ crane style)
Fort +8, Ref +6, Will +7 (+2 vs. poison, spells, spell effects, +2 vs. enchantment)
CMD 24 (28)
Conditions: Staggered

motte:
Did you have the Hag act twice? Once at the end of round 5 and then another at the beginning of round 6. Or am I just getting mixeed up by the rp description.

Dargon continues fighting with a deep focus on defense +4 dodge, this time extending the base of his huge foot into the hags stomach.

Single Attack - Unarmed
ATT: 1d20 + 8 - 2 + 1 ⇒ (10) + 8 - 2 + 1 = 17
DMG Unarmed: 1d8 + 5 ⇒ (3) + 5 = 8


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Um, Dargon. The battle's been over for like ten posts...

Zstelian glances at the dwarf, weren't his kind supposed to be insightful?


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khaz eventually returns and heads into the cave with the others, though she keeps a worried eye on the dwarf, and a baleful one on Silvio.

RPG Superstar 2012 Top 16

Zstelian's easily able to follow the tracks to the back of the cave system, where you found Harliss last time you were here, but then they apparently enter the water, which is as far as he can follow.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

"Damn", Zstelian says when the party reaches the edge of the water. "Let's just hope she's learned her lesson and doesn't try something like that again."

"To the ship then."


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []
Sekathral wrote:


"Mate, you spend more time preening yourself in the bathroom each morning than any woman I've ever met. Or perhaps preening's the wrong word, and you've got a little problem you might want to talk to young Kyson about instead. Anyways, if she weren't dead, I'd've passed your comments on to my missus. Be interesting to learn if you still held that opinion after five minutes in a room with her and that sodding scarf of hers"

The words gain Sekathral a puzzled look from Silvio as the chelaxian tries to wrap his head around the meaning. "Physical beauty is not soley the realm of women, although they occupy the majority of it. Just because Silvio is blessed with rugged good looks and handsome features does not mean that Silvio cares not to maintain them", Silvio explains clearly not hearing anything more than Sekahtral's first sentence.

The chelaxian hero picks up on the notion that the group wants to pursue the last hag. "Oh, there is more need for Silvio's heroics. Lady Khazmia, can you grace Silvio with some light please?" he says and strides down the dark cavern.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

I'm fairly confident that nobody in this group reads Motts posts...

Zstelian heads to the ship.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []
Zstelian Karela wrote:

I'm fairly confident that nobody in this group reads Motts posts...

Zstelian heads to the ship.

His post wasn't there when i first clicked the link to reply :)

RPG Superstar 2012 Top 16

I know I don't read 'em.

Returning outside, you manage to coax the sailors down from their safe perch at the top of the cliffs -- recovering the rope with ease thanks to Khazmia's slippers I assume you don't mind if I just sped past this all -- and set sail back to Eleder, charts on the ship letting Amella and her crew safely navigate through the dangerous shoals outside the cove, though she proclaims them "trickier than trying to sneak a quick grin and tickle while the nightwatchman's keeping an eye out!"

Lavinia is thrilled as you return with the ship, clapping her hands in excited glee as she sees the Sea Wyvern. "It should take me about a week to 10 days to have everything ready to sail, if there's anything you want to do before we leave. I don't know when we'll be back in the city again," she says.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson refuses to talk to Jerkvinia upon their return and will go about his own business prepping for the voyage to come.


Male Dwarf Monk 5 [HP 54/54]

Haha, fail. I was posting with some haste yesterday as I was pressed for time and obviously missed the killing blow.

Dargon spends a significant amount of time buying and selling various trinkets in Eleder's markets. He comes away with a handful of gold pieces, Profession (Merchant) 1d20 + 8 ⇒ (10) + 8 = 18 +9 gold with which he uses to treat his friends to drinks.

RPG Superstar 2012 Top 16

About a week after your return with the Sea Wyvern, Lavinia sends invitations to each of you for dinner at her home. After the meal -- technically nice, but seeming to lack the home-cooking feel of Kora's food -- she has a servant come in with six packages.

"I wanted to thank you all for all that you've done for me. I don't know if I'd even be alive without you, much less in position to finish my parents' ... mission. I'm so happy your all joining me in the trip, which I hope will be exciting and beneficial for everyone. I had these things made to express my gratitude. I hope you appreciate them." She's clearly excited, almost bouncing as the servant hands each of you a package.

"Dargon, I wasn't sure what you would like most, but I hope these will fit," she says as you unwrap boots are made of inky black
leather trimmed with a crimson mane of horsehair. They seem to actually occasionally flare and crackle with flames.

Mechanics:

Nightmare boots from Ultimate Equipment
When the wearer runs or charges, smoke issues up from the boots, acting as concealment (20% miss chance) when the wearer provokes attacks of opportunity while making those actions. Secondly, three times per day, as a swift action, the wearer can make the boots smoke, which grants her concealment until the end of her turn. Lastly, once per day, when the wearer hits a creature with a melee attack, she can command the boots to ignite. When the boots ignite, all creatures within a 5-foot radius take 2d6 points of fire damage. A DC 13 Reflex saving throw halves the damage.

"Sekathral, we head back to sea, and I hope this helps you help us get to our destination safely." Tearing away the cloth covering reveals a light gray compass made of fine metal, engraved with various depictions of the sun, moon, and clouds.

Mechanics:

Wind-caller compass from Ultimate Equipment
It allows a creature to increase or decrease the intensity of the wind four times per day as if using alter winds.

"Silvio, I suspect you may feel you don't need any gifts, but I hope you will accept this anyway. I think it should fit, in more ways than one," she says with a laugh, which you realize is at her small pun as you unwrap a bright red cloak.

Mechanics:

Cape of Bravado from Ultimate Equipment
This bright red garment bestows no benefit when worn on the shoulders, but when held in one hand while draped over the arm, the cape obscures its user’s movements in combat. Used this way, the cape bestows a +1 insight bonus to AC and a +5 competence bonus on Bluff checks to feint in combat. Readying the cape in combat is a move action; if the wielder has a base attack bonus of +1 or higher, the wielder can ready the cape as a free action as part of movement.
Once per day as an immediate action, a creature brandishing a cape of bravado may attempt to compel an opponent within 30 feet to attack him on its next turn (Will negates DC 11).

"And Khazmia ... being surrounded by all these men constantly must be difficult, but you of course handle it with grace befitting a princess. I hope you find this Dawnflower diadem as lovely as you are." She hands you a daedal headband set with six small amber gemstones, fashioned to resemble winged insects.

Mechanics:

Adapted from a Superstar item
A simple command word transforms the six gems into tiny flecks of light that randomly whirl and dance about the wearer's head.

The flittering lights fade away harmlessly at a rate of one per round, dissipating entirely after six rounds. During this time, if an opponent within 100 feet attempts to cast a spell, all remaining flecks immediately streak forward and burst like tiny fireworks in the caster's face. The enemy caster must make a concentration check (DC 10 + spell level + number of lights) or lose the spell.

Once discharged, a gemstone magically reforms in the headband every hour until the headband is whole again. The headband may not be reactivated until all six gems have reformed.

"And Kyson. I know you're not happy about this trip, my friend, but your abbot thinks it will be good for you and I think you will be good for the people of Farshore. I hope, either way, this gives you some joy." Opening a beautiful, narrow, footlong mahogany box, inside you find a pristine white feather quill.

Mechanics:

Metamagic quill from me

The quill lets the user add a single metamagic feat to a spell being scribed onto a scroll. The spell is affected in all ways as if it were normally prepared with the metamagic feat by the caster, including level adjustments.

The metamagic quill only affects one spell at a time; until that scroll is cast or otherwise destroyed, the quill works only as a high quality, but mundane, writing instrument.

The quill does not let the user add Echoing Spell, Quicken Spell, Silent Spell or Still Spell.

"And, finally, Zstelian," she gets up and comes around the table as she addresses the old ranger, her face brightened by a wide smile. Removing the cloth covering, you find a fist-sized ball, made of iron bands, thrumming with energy and trembling in your hand.

Mechanics:

Fetching ball from me

When the user speaks the command word, the ball leaps from her hand toward any object within 400 feet that the user has dropped, thrown or fired, retrieving it and returning it to the user. This functions as if the object had the returning quality, though it will be returned to the square the user occupies even if she has moved from where she was when she dropped, threw or fired it. The fetching ball, which has an effective Strength score of 1 (so can only return items up to 10 pounds), will retrieve one item per round in the order that the user chooses as long as the item is not being restrained in some way (i.e. held by another creature, in a container, etc.). It functions until the user speaks the command word again or the user has no more items to be returned within range.

The fetching ball has AC 20, 10 hit points and hardness 10. It avoids threatened areas as it moves to an item but may provoke an attack of opportunity if the item that it is fetching is in a threatened area. If it is damaged, it returns to the user without any object. Any hit that causes it to gain the broken condition or that happens after it has the broken condition causes it to fall to the ground and not function until a user gives it the command word again.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

The old ranger's weathered features light up at the gesture.

"I don't know what to say", he says as he handles the thrumming trinket. "...but you have my thanks."

"There's no doubt you're your parent's daughter, but you're a great woman in your own right."

Questions to come in Discussion.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson accepts the quill from Lavinia with only a small measure of shame, still feeling mostly justified for his anger but also somewhat assuaged that she at least acknowledged how stupid it all was.

Turning the quill over in his hands, he examines it slowly.

Cast Detect Magic.
1d20 + 11 ⇒ (20) + 11 = 31 Spellcraft

"Wow...this is unique. I can't wait to test it out! It's...it's...different."

Kyson bows nicely.

"Thank you, Lavinia."

I'm still going to die, but at least I'll have nice scrolls when I do.

Kyson looks over to the others and helps them with their presents as well, if they want.

"I like your item, Khaz...when it's activated, it lights up your face like the Sarenrae giving tree during the high holidays."

They are both green, pointy, and smell like a forest. You think she would mind if I hung traditional sarenraen sun ornaments from her tusks?

* * *
When the meeting is over, Kyson will run down to town to buy some inks for scribing, anxious to try out his new quill.

-75 gp more from Kyson, -375 gp from Khaz.

Kyson will try out his new quill scribing two scrolls of fireball (lvl 5). (Not using the quill's properties, but only as a writing instrument.)

Holding the scroll up in his hands, Kyson will smile and admire his work. Seeing no one in his quiet scribing spot to show it off to, Kyson will go find Khaz as surely she will appreciate the work.

"Khaz! Check out my new scroll work!"


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"Cor - thanks, Chief!"

Sekathral turns over the compass in his hands, standing by the window and plotting imaginary courses.

Later in the day, (or in the week), Sekathral will go downtown and try to find out more about the Isle of Dread, and hopefully pick up some charts as well. Diplomacy/Gather Information: 1d20 + 5 ⇒ (17) + 5 = 22

Also, he'll replace his Potion of CMW (-300 gp) and pick up a Potion of Cure Disease (-750gp)


Male Dwarf Monk 5 [HP 54/54]

Dargon is clearly overjoyed by the gift. "Thank you, I've always said there's nothing like a new pair of boots to get an adventure started off on the right... foot!", Dargon exclaimes with a chuckle before he puts them on and laces them up.

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