Motteditor's Savage Tide (Inactive)

Game Master motteditor

Combat map / Farshore map / Dungeon map


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Male Gnome Internal Alchemist 2

Finn patiently waits for everyone else by brewing a new nettle-and-venom stimulant sack.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Earlier
You believe the sailor is telling the truth, Dargon. Freed, the man scurries away once he's on shore, giving a couple backward glances and heaving a deep sigh of relief that he survived.[/ooc]

At the vault
In the castle, a clerk verified Lavinia's identity and her signet and then escorts you all down a spiral staircase into a large circular chamber under the castle, though he does seem to keep an eye on Sekathral and Silvio. Over a dozen five-foot-wide halls radiate out from the central chamber, and he gestures you down one of them.

The short passageway ends at a solid-looking iron door. The portal is emblazoned with a simple rune -- an eight-pointed star. Above the door, inscribed in flowing script on a polished silver plaque, is the name Vanderboren. A single handle protrudes from the door, just below a circular depression bearing the mark of the Vanderboren signet.

Lavinia gives it a look and then glances back at you. "Well, here goes nothing, I suppose." She inserts the ring and the door flashes once with blue light, drawing a slight squeak of surprise from the noblewoman. The door slowly swings open on creaking hinges.

"Well, shall we go in?" Lavinia asks.

She gestures you foward into a domed vault with a floor of polished green marble. Two 15-foot-wide alcoves have lower ceilings and feature marble pillars carved to resemble coiling snakes. In the center of the room, five similar pillars are embedded into the walls, rising up thirty feet to a dome overheard. Looking up, the dome bears a huge representation of the same eight-pointed star that was engraved on the door to the south.

As you enter, though, an iron snake suddenly slithers out from one of the pillars at the far side of the room and moves toward you, iron fangs glistening.

Roll initiative and give me Round 1 actions.


Male Gnome Internal Alchemist 2

"Ms. Vanderboren, is this supposed to happen? Do you have a code word or something to prove everything's all right?"

Finn pulls out a spear and holds position by Lavinia, waiting for her command.

Initiative: 1d20 + 3 ⇒ (13) + 3 = 16


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson has never been in a vault before...the ones he's read about were much different than this one.

Anxious to get in and see the inside, Kyson nonetheless waits his turn to advance. He'd not want to be pushy.

1d20 + 5 ⇒ (10) + 5 = 15 Initiative

Kyson takes total defense.

Motte, it might be better if you rolled init for everyone on things like this. Just have a script that you copy/paste and it will make things go a bit quicker.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Init - 1d20 + 4 ⇒ (13) + 4 = 17

I'm going to assume Kayle was left outside since we're indoors and we had no reason to assume there was going to be an danger. I'm not one of those players that feels entitled to bring his animal companion everywhere. =)

"A guardian of some sort?", Zstelian surmises as the creature springs to life. "Lavinia have you any idea how to deactivate it?"

The Varisian springs to the front of the party drawing his falchion as he does. Ready to attack if it comes up adjacent.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Earlier
Silvio spends the carrigeride in constant chatter telling outrageous (and mostly untrue) strories about his unbringing and life at sea. When he glances the truth the details are exaggerated and anything that would reflect badly on the nobleman is left out. As he tells the story about how he came to Elendar for example, he paints a vivid portrait of the captain of the maiden's kiss. "Silvio had won the crew when the captain emerged on deck. A giant of a man, arms thick like the main mast of the ship! He comes for Silvio but Silvio is to quick for the brutish captain. The duel goes back and forth, Silvio's blade turning the giant's clothes crimson red, the giants blade striking at the thin air Silvio occupied just a moment ago. The captain knows that the battle is over, Silvio is the rightful rules of the ship! But in a last act of tretchery he calls out to his water witch. A nasty old crone that summons all kinds of devils and fire that turns the nightsky into day! What could Silvio do? Concerned of the ship and the life of my fellow crewmen Silvio agrees to leave the ship that very night!"

At the vault
Initiative roll: 1d20 + 3 ⇒ (6) + 3 = 9

Round 1, initiative 9
ac 17
hp 12/13
effects:

Silvio seems more interested in talking to the lady Vanderboren than to notice what's going on around him. When the chelaxian finally notices the iron snake he smiles his confident smile and engages the creature, sword against fang.

Move action to engage the iron snake (flanking if possible)
Standard action to attack the snake, 1d20 + 5 ⇒ (3) + 5 = 8, damage 1d8 + 2 ⇒ (1) + 2 = 3


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Initiative 1d20 + 4 ⇒ (18) + 4 = 22

Round 1, HP 8/8, AC 16

[ooc] Sekathral will use acrobatics to get into a flanking position 1d20 + 8 ⇒ (17) + 8 = 25, then attack 1d20 + 7 ⇒ (8) + 7 = 15 damage 1d6 ⇒ 6


Male Dwarf Monk 5 [HP 54/54]

Round 1
Init: 1d20 + 4 ⇒ (10) + 4 = 14
HP 11/12

Defenses:

AC 17, touch 16, flat-footed 14
Fort +5, Ref +4, Will +5
Speed 20

Reacting to the snake Dargon takes up a protective stance in front of Lavinia, asking her, "You know how to turn it away lass? Or are we meant to fight it off?"

Full or partial defensive depending on if Dargon has to move to get infront of Lavinia.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1:

Sekathral: 22
Snake: 21
Zstelian: 17
Finn: 16
Kyson: 15
Dargon: 14
Silvio: 9

Lavinia shakes her head, her eyes wide and voice slightly higher with fear or excitement, or a mix of both. "I have no idea! I guess destroy it and I can replace it!"

Sekathral tumbles behind the construct, his new rapier slashesin out at it. He slashes across it, but the sword seems to barely penetrate its "hide," leaving only a scratch along the smooth metal.

The snakes turns, the metal sounding eerie on the cold marble floor, and tries to bite the elf, but he's able to fend it off, keeping its fangs from his flesh.

As Zstelian and Dargon take up guarding positions in front of the young noblewoman (and, conveniently for the cleric, Kyson), Finn and Silvio move forward at her command but are only able to score glancing blows that the creature seems to barely notice.

Dice rolls:

Snake initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Snake bite: 1d20 + 2 ⇒ (5) + 2 = 7

Finn attack: 1d20 + 1 ⇒ (15) + 1 = 16

If you all want, I can roll group initiative for everyone. I usually don't bother, since I figure I still have to wait for everyone to post Round 1 actions anyway, though I suppose knowing when in the round you'll go can help you better decide what to do.


Male Gnome Internal Alchemist 2

HP 11/11, AC 16, CMD 11, 3/4 bombs
Small, Str 11, Dex 14, Con 17, Int 16, Wis 14, Cha 14

"Well, if they can't be cut, it's time for fire!"

Finn takes a step back, stows his spear, and lobs a fragile seashell at the closest snake.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d6 + 4 ⇒ (2) + 4 = 6

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

There's only the one snake, which has two other people who are in melee with it (thus could suffer splash damage). Just wanted to make sure you were aware before you let loose.


Male Gnome Internal Alchemist 2

Then to be polite, I'll speak and stow at 16, readying an action to throw once everyone else gets clear.


Male Dwarf Monk 5 [HP 54/54]

Round 2
Init: 1d20 + 4 ⇒ (10) + 4 = 14
HP 11/12

Defenses::

AC 17, touch 16, flat-footed 14 *-> Plus defensive dodge bonus before my turn takes place.
Fort +5, Ref +4, Will +5
Speed 20

Dargon follows Lavinia Vanderboren's instructions and charges in using a bare palm to strike at the iron guardian.

Unarmed Strike
ATT:1d20 + 6 ⇒ (16) + 6 = 22 *-2 if I can't actually charge at time of my turn.

DMG:1d6 + 4 ⇒ (4) + 4 = 8


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 2, init 22, hp 8/8, AC 16

Sekathral shouts "I can't even make a mark on the blasted thing!" then takes a five foot step backwards, then takes his grappling hook out and attempts to ram it down the creature's throat attk 1d20 - 4 ⇒ (14) - 4 = 10 dmg 1d6 ⇒ 2

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Whoops, was thinking about this and realized I missed Sekathral asking about a mage earlier too. So, earlier...

Lavinia shakes her head. "Liamae is a capable sorceress, but I'm afraid she's away from city right now."


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson delays, waiting to see if his assistance is needed.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 2, initiative 9
ac 17
hp 11/12
effects:

"Silvio will show where to mark this slithering beast", the chelaxian says and attacks the metal snake.

Move action to take a 5ft step into a flanking position, if i'm not already flanking
Standard action to attack: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 (+2 for flanking), damage 1d8 + 2 ⇒ (5) + 2 = 7


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Round 2, Init 17, hp 12/12, AC 18

Zstelian moves into a flank, twirling his curved blade.

"Stay back Lavinia!"

1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
2d4 + 3 ⇒ (4, 4) + 3 = 11

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Sekathral: 22
Snake: 21
Zstelian: 17
Finn: 16
Kyson: 15
Dargon: 14
Silvio: 9

Sekathral backs away from the creature before unsuccessfully trying to throw his grappling hook down its throat.

With only one person in close proximity, the snake lunges at Silvio, but he's able to use his blade to find it off, keeping its fangs from harming him.

With the area clear, Finn leaps up and tosses a seashell at it, letting out a shout of triumph as it explodes over the metal serpent, dousing it in flame. 9 points damage, 10 total Unfortunately, Silvio is singed slightly as he is unable to dance completely out of the way in time. 2 points damage

"Careful," Lavinia shouts, wincing as she sees the Chelaxian licked by the fire.

Zstelian and Silvio take up positions opposite the snake, but can't hit the surprisingly quick construct.

Dargon however is more successful as he rushes in, striking it and seemingly knocking a few metal scales loose, though he's surprised at how hard it is. 3 hp, 13 total

Dice rolls:

1d6 + 3 ⇒ (6) + 3 = 9
Silvio save: 1d20 + 3 ⇒ (10) + 3 = 13

Snake attack: 1d20 + 3 ⇒ (12) + 3 = 15


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 3, Init 22, HP 8/8, AC 16

Sekathral rushes back in, attempting to use the grappling hook as an improvised club attk 1d20 - 4 ⇒ (12) - 4 = 8 dmg 1d6 ⇒ 5


Male Dwarf Monk 5 [HP 54/54]

Round 3
Init: 1d20 + 4 ⇒ (10) + 4 = 14
HP 11/12

Defenses:

AC 17, touch 16, flat-footed 14, Plus -2 charge penalty
Fort +5, Ref +4, Will +5
Speed 20

Now in position, Dargon sends out a flurry of quick strikes at the snake.

"A tough one we got here," Dargon announces before attempting his first blow. A right foot stomp that badly misses the creature, instead awkwardly hitting the hard marble floor beneath them. "Stay still you lil' vermin!", Dargon angerly shouts at the snake before following up with a solid stomp from his left foot. It's going to take a bit to finish 'er beatin'. Skins as iron as she looks." Dargon announces to nobody in particular.


Flurry of Blows
1d20 + 3 ⇒ (1) + 3 = 4
1d6 + 4 ⇒ (3) + 4 = 7

1d20 + 3 ⇒ (16) + 3 = 19
1d6 + 4 ⇒ (4) + 4 = 8


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 3, initiative 9
ac 17
hp 9/12
effects: none

Silvio successfully dances around the snakes attacks but is not so lucky with collateral damage of Finn's bombs. "Be careful with Silvio's jacket", he says as the fire singes his sleeve. "It is a proud Pazzi relic!", he claims untruthfully. The row of pearly white teeth that make up the chelaxian's selfconfident smile is reflected in the blade
as he strikes a telling blow to the serpent. "You see. Do like Silvio , strike at the neck!"

5ft step to move into a flank if i'm not allready in one
Standard action to attack the snake: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 (+2 flanking), 1d8 + 2 ⇒ (7) + 2 = 9
Crit confirm: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 (+2 flanking), 1d8 + 2 ⇒ (1) + 2 = 3


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Round 3, Init 17, hp 12/12, AC 18

"It must have a weakness", Zstelian says as he brings his blade around for another blow. "Can anyone immobilize it?"

1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
2d4 + 3 ⇒ (3, 1) + 3 = 7


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

No map, right? Is there a safe place to where Kyson can walk to get off a clean shot? I assume so.

Finn's fire seemed to hurt it. Hmm.

1d20 + 4 ⇒ (10) + 4 = 14 Perception, looking for other dangers before moving closer

Kyson will carefully move to where he can get a clean view of the fight.

Choosing a good moment, Kyson will summon a ball of fire into his hand and release it toward the snake.

"Light the Candle!"

1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0 touch to hit;
1d6 ⇒ 6 fire damage.

Uhm, uh. Wow. Should have stayed in the back.

Quick Stats:

AC 20, touch 13, flat-footed 17. (+5 armor, +3 Dex, +2 shield)
hp 10/10
Spd 20 ft.

Effects: none
Used/Channels (1d6): 2/5

Fire Bolt (1d6) (2/7 used) (Sp) 30' Ranged touch attack deals 1d6 Fire damage.
Touch of Glory (7/day) (Sp) Grant +1 to a CHA-based skill or ability check.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yes, no map. I tend not to bother when it's just one foe, unless the fight's not going to be very static.

Round 3:

Sekathral: 22
Snake: 21
Zstelian: 17
Finn: 16
Kyson: 15
Dargon: 14
Silvio: 9

Sekathral continues to struggle with his grappling hook, leaving him open for the snake, which clamps his fangs onto the elf's arm. He feels a chill as some sort of venom enters his arm through the wound, but it seems to have no effect. 3 hp damage

Kyson moves farther away from the fight and throws a ball of fire -- barely missing Sekathral -- Zstelian and Dargon press the attack, but can't seem to penetrate the creature's metallic scales. Silvio, however, scores a solid hit, nearly cleaving the thing in two and sending metal scales scattering across the vault, though it continues to lunge at the group gathered around it. 4 hp, 14 total

Finn, realizing he doesn't have room to throw another bomb, grabs his spear and attacks, hitting a glancing blow on the construct that seems to have no effect.

Dice rolls:

Victim determination: 1d4 ⇒ 1
Snake bite: 1d20 + 3 ⇒ (19) + 3 = 22
1d6 + 1 ⇒ (2) + 1 = 3
Sekathral save: 1d20 ⇒ 13

1d4 ⇒ 1

Finn attack: 1d20 + 1 ⇒ (19) + 1 = 20
1d6 ⇒ 2

Round 4 actions, please


Male Dwarf Monk 5 [HP 54/54]

Round 4
Init: 1d20 + 4 ⇒ (10) + 4 = 14
HP 11/12

Defenses:

AC 17, touch 16, flat-footed 14, Plus -2 charge penalty
Fort +5, Ref +4, Will +5
Speed 20

Dargon spirits drop a bit as he watches Silvio deliver such an excellent strike. ”This one’s mine,” he mummers under his breath as he presses forward with his flurry of stomps, trying to crush the vermin beneath his feet.

Flurry of Blows
1d20 + 3 ⇒ (18) + 3 = 21
1d6 + 4 ⇒ (2) + 4 = 6

1d20 + 3 ⇒ (19) + 3 = 22
1d6 + 4 ⇒ (5) + 4 = 9

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Dargon stomps on it twice and a couple magic sparks fly out of the construct's mouth as it stops moving, leaving the vault quiet save for labored breathing after the quick fight.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

"Heh, sorry about that Sekathral. Lighting the candle is difficult when others are flailing about." Kyson says to avoid any incident with the elf.

"Is it safe now for Lavinia?" Kyson continues to look around.

1d20 + 4 ⇒ (5) + 4 = 9 Perception


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral swears horribly for several minutes, rubbing at the wound on his arm and stowing his grappling hook away. "What's the point of having a mother-swiving shiny new sword if it doesn't even scratch the first breechcloth-stinking clockwork nightmare we come across?! You" He snarls, looking straight at Kyson, then pauses. "Oh, what's the use - you can't help it. Never mind"

He stomps off, muttering under his breath, and looks around the hall for a moment.

1d20 + 10 ⇒ (6) + 10 = 16 Perception


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson backs away from the elf, looking for a place to hide.

1d20 - 3 ⇒ (7) - 3 = 4 Stealth

Maybe he won't see me behind Lavinia.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"I think we'll be fine now, Kyson," Lavinia says with a gentle smile as the cleric tries to hide behind her.

She then looks around, in apparent confusion.

Perception 15:

"Bloody nass," she swears quietly before ...

Turning to the group, she grimaces -- "We seem to have reached a dead end. Remind me when I have children to not keep all of our secrets quite so secret." -- and begins looking around for some other egress.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

"Your parents were skilled adventurers. I suspect their love of hidden and secret things wove its way through all the aspects of their lives", Zstelian says as he stows his blade and searches the area.

Perception Checks
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (1) + 6 = 7


Male Dwarf Monk 5 [HP 54/54]

"That was fun," Dargon remarks before noticing the others already looking about vault, trying to figure out what to do next. "Don't what we're lookin' for?" Dargon says inquisitively to Lavinia while joining in the search.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

***

At some point, Dargon takes out Kyson's copy of the note found with the ring. "Lass, 'tis mean somethin' to ya?"


Chimera looks to sunrise
Cyclops looks to sunset
Medusa looks to sunrise
Umber hulk looks to sunset
Basilisk looks to sunrise


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

"You need to scratch it in the right place. Like Silvio does", Silvio tells Sekathral. "But do not worry. The world is full of target's and in the right line of work you can get plenty of practice. Stick with Silvio, he will show you."

"What does that shopping list of beasts have to do with this valut? It is nonsens, some children's rymhe", the chelaxian assures the party. "There must be a hidden passage here, and Silvio will find it!" he announces and joins Zstelian in his search.

Silvio is not ment to be perceptive, so i'm going to forgo the roll.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"No idea, I'm afraid," Lavinia replies to Dargon's question.

Presented with the note, she again shake her head. "I'm sorry, I don't remember my parents ever mentioning anything like this."

Zstelian, as you search the northmost pillar, you realize the snake pattern on it is different than the ones on the other pillar. A closer inspection reveals a hidden switch. When you press it, the stone snakes on the column suddenly start writhing, moving aside to form a coiling archway.

"Good job," Lavinia says, her voice high with excitement.

Through the archway, an octagonal room is supposted by a single large pillar with dozens of deep grooves along its sides. The seven walls of this room each bear fantastically detailed bas-relief carvings of exotic monsters in threatening poses.

Starting at the wall immediately to the west of the enrance and moving clockwise, the carvings depict:
* a tentacled monster with a glaring red eye and a mouth full of teeth
* a looming dragon
* a fish-like creature with three eyes and four tentacles
* a two-headed giant wielding a pair of immense clubs
* a spherical creature with four eyestalks and a bulging central eye over a drooling maw
* A gorilla-like beast with a fanged maw and six eyes
* and a towering black spider with seven eyes.

Each monster's eyes consist of a glittering red stone.

The ceiling above is only 10 feet high, with the now-familiar eight-pointed star pattern radiating out from the grooved pillar. The arms of this star are black, save for the one pointing south toward the entrance, which is red.

1d20 + 6 ⇒ (12) + 6 = 18


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral notices Kyson trying to hide behind Lavinia and grimaces. "I'm just working off a bit of choler, lad - no need to fret. I don't scrag priests, anyway - bad luck" He pauses. "Well, it's bad luck to scrag most priests" He pauses again, frowning in annoyance. "Damn it! I'm not going to scrag you, anyway. Come out from behind the lady"

He walks over to Dargon. "Mind if I have a look at that note, chief?"

I'd like to make an intelligence check, please, if we still do those...

if successful:
Sekathral reads the letter and rubs his chin thoughtfully. "I wonder whether the statues turn? We want all the ones who're supposed to be looking to sunrise to be facing east and the ones who're supposed to be looking to sunset to face west, by my reckoning. Anyone feel like giving us a hand?"


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson, miffed at being seen, slowly edges out from behind his employer. He takes total defense, just in case.

"Yeah, okay. You just seemed angry, that's all. *He's* the one that burnt you, not me!" Kyson head bobs in Finn's direction. Kyson tries to divert the conversation away from himself.

Kyson lets out his nervously held breath when Sekathral asks for the note, grateful for a distraction and change in topic. He takes this opening to move back a bit, closer again to Lavinia.

This room seems safe enough, I guess.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Re: Intelligence check, I'd rather see what you guys can figure out as players first. If you run into a roadblock, I could give a hint on a successful INT check.

I see no reason Sekathral can't have that idea without the check. However, the carvings aren't statues, but are bas-reliefs -- basically carved onto the wall, with the details projecting slightly from the wall.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Cool, if you're okay with pseudo metagaming I'll dive right in.

Zstelian approaches the gorilla-like carving, "I've seen this creature before", he says. "It's called an Umber Hulk."

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You may want to be careful with the metagaming, since it's not actually an umber hulk. I suppose I can make knowledge checks for each of you to see if you know what the critters are. I may also see if I can find some artwork for them -- you'd think this would've been something they'd have given an illustration for.

Knowledge checks:

Dargon: 1d20 ⇒ 3
Finn: 1d20 ⇒ 20
Kyson: 1d20 ⇒ 6
Sekathral: 1d20 ⇒ 18
Silvio: 1d20 ⇒ 12
Zstelian (nature): 1d20 + 5 ⇒ (15) + 5 = 20

Zstelian is able to recognize two of the carvings -- the two-headed giant is an ettin, while the gorilla-like beast is actually a gray render. Unfortunately, no one else is able to recognize any of the creatures.

Carving 1

Carving 2

Carving 3

Carving 4

Carving 5

Carving 6 (the second image on the page)

Carving 7


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson looks at the carving that Zstelian points out.

Doesn't look Amber to me.

Kyson will take a moment to try to match up the writings on the notes with the right carvings. He pulls out a piece of paper and scribbles some notes.

Chimera looks to sunrise (East?)
Cyclops looks to sunset (West?)
Medusa looks to sunrise (East?)
Umber hulk looks to sunset (West?)
Basilisk looks to sunrise (East?)

Wait. If something is looking to a sunset, does that mean they are east of it? Or does that mean they are to the west? Kyson tries to get his head wrapped around the riddle.

"Is the Medusa even up there? Isn't she the one that sings and has the head of a woman but the body of a chicken or something?"


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Did you mean that I got that one wrong or that I got it right but that IC it's slightly different from a normal Umberhulk?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You weren't even close. : ) Post is now edited with images linked. Yes, some of them give away what the critters actually are and I assume you can metagame the rest, but in character you only know the dragon, spider and two giants that Zstelian recognized.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Oh, LOL.
And this, boys and girls, is why we don't metagame!

"My mistake. That's a gray render! I always get those two confused", the Varisian admits.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Note to self: read GM's post properly before making helpful suggestions...

Sekathral looks despondently at the bas-reliefs, unable to match any of them to the names on the notes. "One of them looks like something that swims, but thank Calistria, I've never seen one. Anybody know what any of those names mean? Kyson?"

Linguistics check 1d20 + 7 ⇒ (2) + 7 = 9


Male Dwarf Monk 5 [HP 54/54]

Dargon sits down in the middle of the floor, closes his eyes and begins to meditate. Shortly after he starts to mumble some thoughts in his native dwarven tongue.

The tentacled monster has one eye.
Dragon's have two eyes
The fish-like creature has three eyes
A two-headed giant? Two heads means four eyes.
..four eyestalks and a central eye... Four eyestalks plus one central eye makes five eyes.
That strange beast Zstelian thinks to be an umber hawk, has six eyes.
A big black spider with...

Dargon opens his eyes and begins to stand up while asking, "That spider got seven eyes?"

Does it look as if the glittering red stones would fit into the deep grooves along the single large pillar and is there any pattern to those grooves that we can spot?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The spider does indeed have seven eyes.

Looking closely, it does not appear the gems could fit in the grooves; however, Zstelian realizes it appears that it can actually be rotated in both directions. It doesn't turn smoothly, but seems to "click" into a socket eight times as it rotates in the course of a single revolution. As it rotates, the eight-pointed star in the ceiling rotates as well, the red arm pointing to a new wall with each click.

Perception 15:

"What the hell?" Lavinia asks quietly as she sees the star moving.

"Well, you seem to have found something," Lavinia asks, "but what?"

Perception checks (note that these are NOT for the spoiler above, but for rolls I made to find that the column rotates):

Dargon: 1d20 + 5 ⇒ (13) + 5 = 18
Finn: 1d20 + 8 ⇒ (4) + 8 = 12
Kyson: 1d20 + 4 ⇒ (14) + 4 = 18
Sekathral: 1d20 + 6 ⇒ (11) + 6 = 17
Silvio: 1d20 + 1 ⇒ (14) + 1 = 15
Zstelian: 1d20 + 6 ⇒ (16) + 6 = 22
Lavinia: 1d20 + 2 ⇒ (13) + 2 = 15


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral raises his eyebrows. "Nice" He comments. "What now? Do we start at one-eye and work round?"


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

"The number of eyes?!" Kyson begins to scribble more on his sheet of paper, this time trying to add in more information.

Chimera looks to sunrise (East?) - ??? eyes
Cyclops looks to sunset (West?) - one eye
Medusa looks to sunrise (East?) - ??? eyes
Umber hulk looks to sunset (West?) - ??? eyes
Basilisk looks to sunrise (East?) - ??? eyes

"Does anyone know how many eyes a Chimera has? That's the one that asks riddles, right? Which is the one that can turn turnips to tin or something?"

I've haven't ever studied this stuff before. When I get back to the monastery next week, I'll read up on this stuff. Maybe copy some books on the subject.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"Does the note necessarily have anything to do with this chamber?" Wonders Sekathral. "Maybe the number of eyes has to total eight, since there's an eight pointed star on the floor. What happens if we turn it to the spider, then to the one eyed beast?"

He moves over to the pillar and turns it to face the specified creatures in turn, then steps back to see what happens...

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