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Sekathral |
"I don't know," he responds. "Most of us have never been back to Rowyn's private quarters!"
"Most of you?" queries Sekathral. "Interesting. Well, this is proving to be a day full of exciting firsts for you, isn't it? Silvio,stop kicking the hired help"
I'm going to see what I can see in the room too, I think - Perception 1d20 + 9 ⇒ (5) + 9 = 14. Very little, I suspect.
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Silvio Callgari Pazzi |
I'm assuming this is the secret door?
That is correct
"This is no time to get soft. Silvio knows how to deal with hirelings. The boy shall be kick free when he shows progress. When he shows motivation! When he shows fire! Right now he shows Silvio none of those things, hence the kick in the right direction", Silvio explains.
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Kyson Tirc |
Kyson looks through the peephole then shows it to others.
"This place is weird. What were they doing to those dummies in there?"
Kyson moves to address Silvio's friend.
"Listen friend, I don't like being here any more than you do. Which way to Rowyn's quarters again? Once we find Vanthus, we'll be gone. And if Rowyn knows where he might be, please take us to her."
Sekathral |
"Thrones and peepholes... reminds me of Varaltha's Dreamhouse in Ilizmagorti" Sekathral shudders. "That worries me slightly. Let's hurry things up, lads"
Are we moving east through the half-open door or going back down the corridor next? I vote for door, unless I've got hopelessly lost
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Zstelian Karela |
I have no sense of direction so I'm always lost. I'm in favor of whatever takes us towards unexplored territory.
Zstelian follows closely behind the fearless Silvio and wait for the Chelaxian to breach the door.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Silvio forces the hapless Locust Dragon ahead of him through the door into the 10-foot-by-15-foot room. He enters, pausing a moment to look around and then suddenly screams as a horrid, giant vermin -- like the one on the ship -- suddenly leaps on him, its massive mandibles nearly severing the man's head from his body.
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 6 ⇒ (4) + 6 = 10
Initiative:
Dargon: 1d20 + 4 ⇒ (1) + 4 = 5
Finn: 1d20 + 3 ⇒ (1) + 3 = 4
Kyson: 1d20 + 5 ⇒ (20) + 5 = 25
Sekathral: 1d20 + 4 ⇒ (11) + 4 = 15
Silvio: 1d20 + 3 ⇒ (9) + 3 = 12
Zstelian: 1d20 + 4 ⇒ (1) + 4 = 5
Rhagodessa: 1d20 + 1 ⇒ (11) + 1 = 12
Map in the morning.
Sekathral |
Round 1, Init 15, hp 13/13, AC 16
Assuming Kyson doesn't immediately charge at the beast, howling his barbaric war cry and slavering maniacally...
Sekathral unloads his crossbow into the monster at point-blank range Attk 1d20 + 5 ⇒ (10) + 5 = 15 Dmg 1d10 ⇒ 7 (plus 1d6 ⇒ 5 if I get sneak attack) , then (if I have time) retreats away from it to a place of safety behind the heavies.
Dargon Dolgrinson |
Round 1, Init 5
HP 20/22
AC 21, touch 16, flat-footed 18
Fort +6, Ref +5, Will +6
CMD 21 (23 grapple)
Dargon attempts to grab the creature and hold it in place so the rest can have an easier time hacking it up.
Improved Grapple
1d20 + 7 ⇒ (8) + 7 = 15
I'm not sure if we are still blessed but if so, I did not include it.
Silvio Callgari Pazzi |
Round 1, initiative 12
ac 17, touch 13, fleet-footed 14
cmd 16
hp 20/20
effects:
Ths post also assumes that Kyson doesn't throw himself into battle. It might also offset some of the others plans.
Silvio turns to the party to say something when he's interrupted by the thief's scream. Taking matters into his own hands he throws himself on the door to close it, directly after Sekathral's crossbow bolt flies towards the vermin. The chelaxian puts his whole bodyweight against the door and smiles a confident smile. "That was surprising, wouldn't you say? Finn, my friend. Do you have one of those fire bomb to throw into the room should i open it? Let's give the creature a lick of fire then you lure it into the corridor. Silvio will remain behind the door to attack it from behind!"
Move action to walk up to the door if needed
Move action to shut the door
Basicly he just wants to open the door and let Finn throw a bomb inside the room. Then he hides behind the door (assuming the door opens out that is) while you lure it out into the corridor and he jumps it from behind.
Kyson Tirc |
Round 1, Init 25
Kyson ponders for a moment in drawing his scimitar and running against the beast with a slavering warcry, but immediately casts the thought aside.
That's crazy. What kind of yahoo would want to be closer to that thing?
Instead, Kyson 'lights the candle', calling the power of the sun into a ball of fire in his hand and casting it at the beast.
1d20 + 4 ⇒ (6) + 4 = 10 touch attack;
1d6 + 1 ⇒ (6) + 1 = 7 fire damage.
Kyson will 5' back to safety/away from thing.
Init +5; Senses Perception +6
AC 20, touch 13, flat-footed 17. (+5 armor, +2 shield, +3 Dex)
hp 17 (1d8+2)
Fort +5, Ref +3, Will +7
Spd 20 ft.
Melee
. . Scimitar +0 (1d6-1/18-20/x2) and
. . Whip -4 (1d3-1/20/x2)
Fire Bolt +4 Ranged Touch 30' deals 1d6+1 Fire damage. (1/7 used)
Touch of Glory Grant +2:CHA-based skill or ability check.(0/7 used)
Channel Positive Energy 1d6 (DC 14) (0/5 used
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motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Zstelian Karela |
"Where the hell do these things come from", Zstelian asks in disbelief as he closes with his curved blade.
1d20 + 3 ⇒ (3) + 3 = 6
2d4 + 3 ⇒ (4, 4) + 3 = 11
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Kyson: 25
Sekathral: 15
Silvio: 12
Finn: 4
Dargon: 4
Rhagodessa: 4
Zstelian: 4
Kyson's bolt of flame sizzles by the creature and Sekathral's bolt hits it 7 hp as Silvio slams the door shut until Finn gets a chance to throw his bomb.
Pulling the door open again, the gnome tosses one of his shells in, the loud concussive boom and screech a welcome noise as it hits the creature. 7 hp, 14 total; I believe that's his second bomb of the day?
Dargon rushes in and tries to grab the creature unsuccessfully, only to realize it has the same plan, as it grabs the dwarf with one of its pedipalps and bites down hard. 7 hp damage Dargon feels its tiny hooks and suckers on its limbs stick into his flesh, and realizes simply pulling free, if he tries, could hurt almost as much as staying caught.
Zstelian rushes in to help, but his swing goes wide.
Finn attack: 1d20 + 4 ⇒ (10) + 4 = 14
2d6 + 3 ⇒ (1, 3) + 3 = 7
1d20 + 7 ⇒ (3) + 7 = 10
1d20 + 11 ⇒ (19) + 11 = 30
1d20 + 9 ⇒ (12) + 9 = 21
1d8 + 6 ⇒ (1) + 6 = 7
Dungeon map; with just one creature, not going to bother with the combat map unless there's a high demand.
Kyson Tirc |
Round 2
Kyson: 25
Sekathral: 15
Silvio: 12+
Rhagodessa: 12
Zstelian: 5
Dargon: 5
Finn: 4
Kyson smiles as his ball of fire strikes the beast and sizzles so pleasantly.
I did something!
Kyson moves again to get a clear shot, trying to find an opening away from the melee yahoos engaging the beast.
Kyson 'lights the candle' again:
1d20 + 4 - 4 - 4 ⇒ (8) + 4 - 4 - 4 = 4 touch to hit (-4 cover, -4 combat);
1d6 + 1 ⇒ (1) + 1 = 2 fire damage.
Init +5; Senses Perception +6
AC 20, touch 13, flat-footed 17. (+5 armor, +2 shield, +3 Dex)
hp 17 (1d8+2)
Fort +5, Ref +3, Will +7
Spd 20 ft.
Melee
. . Scimitar +0 (1d6-1/18-20/x2) and
. . Whip -4 (1d3-1/20/x2)
Fire Bolt +4 Ranged Touch 30' deals 1d6+1 Fire damage. (2/7 used)
Touch of Glory Grant +2:CHA-based skill or ability check.(0/7 used)
Channel Positive Energy 1d6 (DC 14) (0/5 used)
Zstelian Karela |
Zstelian hacks again at the giant insectoid.
Stepping into a flank if able.
1d20 + 3 ⇒ (18) + 3 = 21 +2 flank?
2d4 + 3 ⇒ (1, 4) + 3 = 8
Confirm
1d20 + 3 ⇒ (7) + 3 = 10 +2 flank?
2d4 + 3 ⇒ (2, 1) + 3 = 6
Sekathral |
[b round 2, Init 15, hp 13/13, AC 16 [/b]
Sekathral drops his crossbow, moving around the beast in an attempt to strike at its vulnerable points with his rapier Attk 1d20 + 8 ⇒ (3) + 8 = 11 Dmg 1d6 + 1d6 ⇒ (5) + (4) = 9 I'm assuming I'm in a flank here...
Silvio Callgari Pazzi |
Round 2, initiative 12
ac 17, touch 13, fleet-footed 14
cmd 16
hp 20/20
effects:
"This is not like Silvio's plan", the chelaxian reflects then shrugs and joins the frey himself.
Move action to engage the beast.
Standard action to attack: 1d20 + 5 ⇒ (5) + 5 = 10, damage 1d8 + 2 ⇒ (5) + 2 = 7
We're in D27, right?
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Round 2
Kyson's bolt of flame goes sizzling past the rhagodessa as his companions move in. Its attention solely on Dargon, the creature leaves itself open to Sekathral's attack, which draws a gout of blood.
Silvio's swing doesn't seem to penetrate its tough hide however and it bites down again on the dwarf, but can't seem to get a hold before Zstelian steps in and finishes it off. Dargon is able to disentangle himself from the creature's corpse without any further damage.
Looking around, you see a chain that leads from the rhagodessa into the open door to the north, where it attaches to some sort of winching mechanism. The door to the east is, unlike most you've seen here, closed.
Yes, you're in Room 27, Silvio. Finn, are you still with us?
1d20 + 9 ⇒ (1) + 9 = 10
Sekathral |
Sekathral nudges the thief's corpse with his toe, pursing his lips. "Not that I'm overly fussy about these things, but can we try to avoid feeding hostages to stray beasties in future? Can't help feeling slightly guilty..."
He qualifies his words somewhat by rifling through the dead prisoner's pockets just in case he missed something the first time around, then gets up, pointing north. "I doubt anything much'll be that way, but might be worth a look. Off to the east, are we?"
I'm going to make a brief inspection of the rhagodessa's den (Perception) 1d20 + 9 ⇒ (9) + 9 = 18; if there's nothing there of interest that I can detect, I'll move on to examining the door leading east (Perception) 1d20 + 9 ⇒ (17) + 9 = 26
Kyson Tirc |
Breathing deep after the fight, Kyson borrows the wand of CLW from Finn.
"You seem distracted, allow me..." Kyson begs pardon as he takes the item.
"I think I can make this go...lemme try. Dargon, hold still."
Kyson holds out the wand and chants the command words for the wand that they were given when it was purchased.
"Aur-eli-an Fa-CHE," Kyson speaks tentatively.
1d8 + 1 ⇒ (7) + 1 = 8 healing to Dargon
Kyson's face snaps back with surprise as the wand works as commanded (49/50).
"Anyone else need a touch?" Kyson asks before returning the wand to Finn.
I wonder if Finn even noticed that. He seems so...away...
Silvio Callgari Pazzi |
Silvio looks at the scorched and slashed body sprawled on the ground. "It is a shame what a life of crime can lead to. Perhaps he can make it up in another life. With some guidance he could have made a fine sailor. Silvio could tell that his heart was in the right place. But this is no time to linger. This means that Silvio is back in charge. Come, follow Silvio to Vanthus", the chelaxian says and walks up and tries to open the eastmost door.
Zstelian Karela |
"I could use a touch of that", Zstelian says to Kyson as he examines his own shallow wound.
Kyson Tirc |
"Aur-eli-an Fa-CHE," Kyson says again.
1d8 + 1 ⇒ (6) + 1 = 7 healing to Zstelian
Kyson returns the wand and follows Silvio.
Not a scratch on Silvio. He's amazing.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Sekathral, you find nothing that you hadn't noticed before on the thief.
There seems to be nothing of interest in the den, though you notice that the chain basically can be withdrawn -- by a mechanism in some eastern area outside this room -- to confine it to the small space to the north, or extended as it is now, to give it run of most of the room.
The door appears to be a plain wooden door, though it looks like it's swelled with the moisture in the area and may be difficult to open. You don't spot any traps or hear anything from the room beyond.
Dargon Dolgrinson |
Breathing deep after the fight, Kyson borrows the wand of CLW from Finn.
"You seem distracted, allow me..." Kyson begs pardon as he takes the item.
"I think I can make this go...lemme try. Dargon, hold still."
Kyson holds out the wand and chants the command words for the wand that they were given when it was purchased.
"Aur-eli-an Fa-CHE," Kyson speaks tentatively.
1d8+1 healing to Dargon
Kyson's face snaps back with surprise as the wand works as commanded (49/50).
"Anyone else need a touch?" Kyson asks before returning the wand to Finn.
I wonder if Finn even noticed that. He seems so...away...
"My thanks, priest. That did much ta stop da stinging of me wounds."
Kyson Tirc |
Kyson walks up to inspect the water-logged door, before moving back for the others.
"Dargon, Silvio, one of you want to take a run at this door? I can't open it and this creature was put here to guard this door. I think."
Silvio Callgari Pazzi |
Silvio examines the moist door for a few carefree seconds before deciding that manual labor is not for him. "Dargon, my friend! Silvio belives that the key to this door lies within your axe."
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Silvio Callgari Pazzi |
Someone can try to pull it open too, btw. It's just slightly stuck -- either's fine with me, just wanted to make sure that was clear.
Silvio doesn't do mundane labor. Silvio bests his foes at sword point and rescues damsels in distress!
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Dargon's able to wrench the door open into a 15-foot-square room. A large hexagonal table surrounded by six chairs takes up the majority of the room. The north wall bears a huge map of Eleder on which dozens of tiny various colored flags have been placed. To the south, a five-foot-tall and 10-foot-wide slate bears a tangled mess of chalk scribblings. A winch handle protrudes from the northwest corner.
1d20 + 4 ⇒ (11) + 4 = 15
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The map has dozens of flags -- red, blue and gold -- pinned on in various spots. Dargon, you don't recgonize all of the locations, but you can see a few of the city watch garrisons, including the one in the Sunrise District (which you're currently in), have both blue and gold flags.
A gold flag sits on what you recongize as the Vanderboren estate.
Kyson Tirc |
Finally back on. The Paizo.com site was down for a long time for many of us. I blame Sekathral for keeping that bad omen symbol of Besmara.
Kyson, somewhat in response to Dargon's question, will examine the map in detail.
"No, I don't know much about wagons or carts, Dargon. I do have a love of mapology, though."
Kyson takes off his backpack and begins to fish around for his scribing tools.
"Ah yes!" Kyson says with building excitement as he finds each component that he needs. "This won't take long."
Kyson will sketch and scribe a copy of the map to a piece of paper, making note of every location with every color flag.
1d20 + 8 ⇒ (14) + 8 = 22 Prof (Scribe)
"Pretty cool, map, eh? I could be a professional mapologist," Kyson says while blowing the ink dry.
When he finishes, he rolls up the map and stows it in his watertight container.
1d20 + 6 ⇒ (15) + 6 = 21 Perception: anything else about the map or room?
Kyson will check out the chalk scribblings as well.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Most of the slate seems to be devoted to tracking the arrival and departure of ships from the harbor, with some of the noting which ones have been or are scheduled to be "holed."
There's a note in the lower left corner written in a language none of you read, though several of you recognize it uses the Elven alphabet.
In the upper right corner, a note in large letters reads "VANTHUS! FIX THIS NOW!" Next to it is a box with a list of each of your names.
Sekathral |
There's a note in the lower left corner written in a language none of you read, though several of you recognize it uses the Elven alphabet. [/ooc]
You see, if Read Languages was still a class feature, that wouldn't be (much of) a problem. Feeling my age now... Still, can I make a Linguistics check to see if I can figure out anything else about it? 1d20 + 7 ⇒ (11) + 7 = 18
"What do you reckon that gold flag on the Lady's estate means?" Asks Sekathral. "Anything to worry about?"
Silvio Callgari Pazzi |
Silvio struts up to the table to cast a casual glance at the maps. His eyes lock onto the note in the upper right corner and he bursts into a wide smile. "See", he says and nudges Sekathral. "Silvio told you Silvio was famous!"